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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

Hanso

Member
the problem with gyro controls is that I can't just sit there motionless like with every other controller so they are not an option for me if I have to change the way I hold my controller.
 

ghibli99

Member
Like many, I also wish gyro aiming were a standard. It doesn't have to be the only thing, but putting it in games as an option would be very welcome. The first time I tried it was in Uncharted Golden Abyss, and it was a revelation. Loved it in Splatoon and BOTW too, and miss it whenever I play a console game that requires precise aiming and lacks it (which is most of them). Standard thumbsticks just don't do it for me.
 

SigSig

Member
the problem with gyro controls is that I can't just sit there motionless like with every other controller so they are not an option for me if I have to change the way I hold my controller.

I don't hold my controller any different. I don't wave it around to gyro-aim, just super small movements, barely a centimeter for most shots. It's for those moments where you almost have your crosshair where you want it, just a bit to the left.
 

taybul

Member
Gyro aiming to fine tune your shots feels so natural. I would love it if it became an industry standard

I absolutely loved that the game allowed both at the same time for this exact reason. Use the stick to make wider adjustments, gyro for fine-tuning.
 

Hanso

Member
I don't hold my controller any different. I don't wave it around to gyro-aim, just super small movements, barely a centimeter for most shots. It's for those moments where you almost have your crosshair where you want it, just a bit to the left.

everytime I played with motion I needed to ajust a little. yes, a litte sometimes even very little but it still upsets me and after 3-4 times I had to make adjustments I just stop using the feature and forget about it.

I jave no problems playing with a wii tho because I know im not getting into lazy gaming then.

it's either or for me.

but I can see the damand and also wonder why its not available in most games with gyro supportive hardware.
 

Burny

Member
I absolutely loved that the game allowed both at the same time for this exact reason. Use the stick to make wider adjustments, gyro for fine-tuning.

Oh yes, was a godsend and very well executed in BotW. Unfortunately the WiiU gamepad tended to run out of juice, so I had to make do with the WiiU Pro Controller, where I sourly missed the gyro aim for fine adjustments.

As more and more controllers (PS4, Steam, Switch Pro Controller) are including the gyro, I'd like gyro aiming adjustments to also become more common. Currently playing Horizons on a colleague's PS4 and I'd very much welcome the option.
 

HeroR

Member
the problem with gyro controls is that I can't just sit there motionless like with every other controller so they are not an option for me if I have to change the way I hold my controller.

Yes you can. I play motion controls slump backwards on my crouch.
 

Fisty

Member
When I first used gyro aiming in Killzone Mercenary on Vita, I thought it would be the next big thing. I like it on handhelds much more than controllers, but the option should be in way more shooters, based on how good it is.
 

Ricky_R

Member
I thought weapon controls on HZD were pretty great. Adding too much realism to them, like somebody suggested, would make the gameplay frustrating as hell. Gyro was nice when I used it in Golden Abyss, but it wouldn't be something I would ever replace with an analog controller.
 
I thought weapon controls on HZD were pretty great. Adding too much realism to them, like somebody suggested, would make the gameplay frustrating as hell. Gyro was nice when I used it in Golden Abyss, but it wouldn't be something I would ever replace with an analog controller.

Gyro is not a replacement in BotW, it's solely used as a supplement.
 

Backlogger

Member
I can't stand motion controls, or at least, I have never seen it implemented in a way that felt satisfying or actually useful.

I haven't played Zelda yet. Is it optional?

When I first used gyro aiming in Killzone Mercenary on Vita, I thought it would be the next big thing. I like it on handhelds much more than controllers, but the option should be in way more shooters, based on how good it is.

Lol, been playing this game for weeks never noticed it had gyro aiming. I'll have to try it out on my lunch break
 

Hybris

Member
I can't stand motion controls, or at least, I have never seen it implemented in a way that felt satisfying or actually useful.

I haven't played Zelda yet. Is it optional?

It's optional for aiming but there are some puzzle sections in shrines that require motion controls. They aren't that common though.
 

TI82

Banned
I HATE motion controls like Zelda and Splatoon, I play them traditional and it's greatness. What sucks for me is the lack of climbing in horizon zero Dawn. The climbing in Zelda is so innovative and amazing to use but makes all other open world games feel lesser in comparison.
 

MrMephistoX

Member
I HATE motion controls like Zelda and Splatoon, I play them traditional and it's greatness. What sucks for me is the lack of climbing in horizon zero Dawn. The climbing in Zelda is so innovative and amazing to use but makes all other open world games feel lesser in comparison.

Yeah that's why I'm holding off on picking it up! I know it's great but not sure I can go back to not being able to literally climb anywhere. The Gyro stuff is great too because of its subtle implementation: its more about lining up a precise shot with the analogs doing most of the heavy lifting.

That said I honestly play it more in tablet mode so it's perfect for that. TV not so much.
 
Tried it in Zelda, but turned off motion controls after 8-10 hours. Just not my thing. Happy it's an option for those that like it, but I preferred Horizon's bow controls.
 
I wouldn't mind the option as a supplement tbh, but I was referring more to those saying that they would prefer motion controls over analog.

In what context though? The OP in this thread and the people agreeing are talking about the BotW gyro controls which are 100% supplemental to analog aiming. That's what we prefer, using both of them together, not purely motion.
 

PetrCobra

Member
I wouldn't mind the option as a supplement tbh, but I was referring more to those saying that they would prefer motion controls over analog.

One of the reasons people say it works great is the fact that you don't have to do large movements with it - there's the analog stick for that.

It's similar to how with a mouse if you turn too far you don't have to continue the movement, you just pick up the mouse for a brief moment and place it in the original position and then you continue aiming from there.

The difference here is that you have two control methods which supplement each other like that, but it works really well.
 

VeeP

Member
After all this positive Gyro talk I'll definitely give it another go for BotW. I didn't like it the first time, but hopefully it'll click with me this time.
 

Wamb0wneD

Member
Yeah that's true but I didn't really have a choice because I was on a mission to upgrade Link's barbarian outfit which required a lot of Lynel horns and guts.

I know that feel of being on an upgrade mission. I just feel like that's not what BotW is good at so I try to avoid it as much as possible.
Getting all Personas in P5 is more fun.

Yup, all the collecting started to feel cumbersome after a while. Were you trying to find those pesky Smotherwing butterflies?

Exactly. Fuck these things, seriously. Now everytime I'm near Death Mountain I get flashbacks of these little assholes.

I have a bad habit of upgrading anything and everything lol

Same... sometimes I wonder if it's worth fighting against it. Trying to scratch that itch is going to hamper my Zelda experience, fighting against the urge might as well though. We are cursed!

Yeah that was a right pain at first, but once you figure out their navigation pattern it all becomes rather easy. It may look random at first but it isn't.

I had the feeling every Dragon always spawned at two different locations and it's random where they'll show up. the problem stays the same though, wonder and excitement become doing chores to do checklist stuff like in every other open world game. Granted the dragons are cooler fetch quest amterial than 99% of other stuff but it still becomes a chore.

Cool. So is the DLC worth its asking price?

Dunno if that was a rethorical question since we can't really tell but the trials are neat yes. Not $20 neat but I was getting that stuff anyway, I'm a sucker for Zelda (except Skyward Sword... Ugh.)

Unless you're a hoarder lol

Yeah thats another bane of gaming lol. No can do about that, and I guess as a hoarder people will find weapons they like breaking easily a pain in the ass.

O no, that's not the reason why I use their own weapons against them, I just think these particular weapons are best suited to take down a Lynel. And yeah, I love the triple bow.

Well i guess they are bigger than average weapons so they cancel out their range a bit.
Also aren't there bows that shoot 5 arrows at once? Some really broken stuff especially because Bows for some reason break waaay slower than normal weapons. No clue what's up with that.

Well, to be completely fair, he is out now. :D

Wow. Well I certainly won't miss him.
 

FinalAres

Member
Some real high level discourse in this thread.

You've got your people talking about totally different issues from the OP yo make their point:





And the people who make empty, definitive statements that add nothing at all to the conversation:





Given the tone struck even in the first page and the immediate hindbrain reaction to the words "motion controls" that some seem to have, I guess there was no chance of an actual conversation.

I for one would have loved the option. Both are great games, but I think fine aiming could have been vastly improved with Gyro in Horizon (Particularly when it came to fighting smaller, farther away targets).
I mean to be fair, my comment was deliberately dumb. I was holding up a mirror to an equally blunt and thoughtless comment, so they could see what it looked like.
 

Ponchito

Member
Wasn't crazy about gyro controls in BotW. To me, the hardest thing of going from BotW to HDZ is the inability to climb anything. In HDZ even climbing over the smallest obstacle feels clunky.
 

Fisty

Member
Lol, been playing this game for weeks never noticed it had gyro aiming. I'll have to try it out on my lunch break

Yeah you have to turn it on in the options. I'm kinda glad they had it off by default because practically no one was using it in multiplayer back around launch... I was first place in literally 90% of matches
 

RalchAC

Member
Like many, I also wish gyro aiming were a standard. It doesn't have to be the only thing, but putting it in games as an option would be very welcome. The first time I tried it was in Uncharted Golden Abyss, and it was a revelation. Loved it in Splatoon and BOTW too, and miss it whenever I play a console game that requires precise aiming and lacks it (which is most of them). Standard thumbsticks just don't do it for me.

It was awesome in Killzone: Mercenaries too.

I don't know if gyro aiming would work on a device that isn't a handheld TBH. Having the screen in front of your face is what made it feel natural to me.

I haven't tried the U though.
 
There really should be a preface to the OP that goes something like this

"Gyro =/= Wii Motion Controls"

because I can't believe how many people in this thread don't know what the fuck they're talking about

Not really true for everyone like you put it. Kbm is the oldest and the most superior and i will probably die before i get used to the aiming in splatoon.
Stop speaking like this is some obvious evolutionary step.

but it is.
 

Ploid 3.0

Member
I would love to, as soon as Sony follows MS and starts releasing all their exclusives on the PC. Until then, I use both.

If Sony were to add something similar to what Steam has, there would be the same people who are complaining about gyro assisted aiming in this thread, but they would be complaining how configuring the controller is way too complex and difficult. You see this often in Steam Controller threads. In reality for the majority of games it is literally choosing one of the top community configs, a basic gamepad config or even the developer recommended config.

I don't see consoles having mouse/keyboard support ever. It would be pretty niche as most don't want to use something like that on the couch. That's why I'd rather see solutions like gyro aiming become standard as they are in that perfect spot where they have the analog sticks for movement (because they allow gradual movement speed changes better than keyboard) but with gyro aim could have aiming that is an acceptable substitute for a mouse.

Don't count on that. There's a reason microsoft is doing it. I do hope consoles follow steam and allow full controller customization at the OS level, it just makes too much sense. It would even be better implemented than Steam Controller API. I go through a lot to get games to work with the Steam API because it can conflict with my other PC apps, and non steam games need other programs to get the controller to work with them (GloSC for example. Global Steam Controller).

For console Mouse/Keyboard support, Sony will probably just continue to leave it up to the developers. Unreal 3 on PC, Unreal Tournament on PS2, Paragon on PS4, and whoever else allow mouse and keyboard. Funny thing is Unreal 3 also had cross platform and mods on PS3, Paragon gets weekly patches, something that other devs might not be able to do. Epic and Sony seem to be getting along well.
 

Memento

Member
Horizon combat absolutely destroys BOTW's and I hate gyro aiming, so I really cant see where you are coming from, sorry OP.
 

Wamb0wneD

Member
That's an attack in these parts - Repent!
ngDCi9a1.png


For real though, botw is a good game - it doesn't need non-stop stanning

Come the fuck on man, you know damn well you acted like the entirety of the Zelda fanbase loves to shit on Horizon. That's what you wrote in your original comment, which still is an interesting way of starting participation btw. If you meant "certain" fans in your head, you certianly didn't write that. And now acting like people will jump down everyone's throat who has whatever problem with the game is simply disingenuous. Don't see much stanning in here.

And before you tell me to move on already again maybe stop taking quips at me in posts not directed at me. That kinda stuff is real petty when you didn't feel the need to react to my last post adressed at you.
 
That's an attack in these parts - Repent!
ngDCi9a1.png


For real though, botw is a good game - it doesn't need non-stop stanning

Read this:

The OP didn't call the game "perfect" (and since you aren't quoting anybody you're directly replying to OP), OP also didn't say the game was flawless, he/she just prefers gyro aiming and wishes it to be in other games, he gave all the other Zelda remakes and Splatoon as example too. And you probably haven't seen my Switch tech analysis thread but I've definitely trashed it for poor frame rate, amateurish optimization and engine problems such as pop in and adaptive resolution.

...so that you can understand how SolidChamp was accidentally making shit up, how OP's claims aren't BoTW-centric or trying to paint BoTW as a perfect game setting new standards, and how your response, which assumes as much, just makes you seem unreasonable.
ffs this stuff plays out the same way every time there's a new BoTW thread. Somebody with a chip on their shoulder will waltz in, reads about how OP liked something in BoTW...
and will rationalize that, because OP didn't mention literally every other game that's ever also done thing OP liked (because we've all played all the games), or even simply because OP described BoTW's implementation positively without mentioning gaming's better examples (because we've all played all the games)... OP believes Zelda invented thing and also does it best. Because it's fun and easy to take the piss where 'Zelda fans' are concerned, and these days, all it takes to be one of them hardcore 'Zelda fans' or an overzealous 'Nintendo fan'... is to have enjoyed Breath of the Wild. Irrespective of any of the other gaming you do. That's where GAF is right now on the subject and it's wacked.
That SolidChamp post you quoted in agreement is just another example of that sort of thing.
Made even lamer by the fact that OP actually mentioned games besides BoTW that had that feature, and by the fact that this thread is about gyro controls, not just gyro controls in Zelda and Horizon.
 
Man, I am so scared of not liking the HZD bow aiming now. I just finished BOTW on the Switch and I LOVED the gyro aiming. HZD is in my backlog, will probably play this Winter.
 

RulkezX

Member
One of the first things I did was turn it off, was genuinely game ruining for me.

If the day ever comes that shit is mandatory and not a toggle I'll be fine with gaming


HZD has better combat as well. Zelda is mechanically a very very simple game.
 

Wamb0wneD

Member
Read this:



...so that you can understand how SolidChamp was accidentally making shit up, how OP's claims aren't BoTW-centric or trying to paint BoTW as a perfect game setting new standards, and how your response, which assumes as much, just makes you seem unreasonable.
ffs this stuff plays out the same way every time there's a new BoTW thread. Somebody with a chip on their shoulder will waltz in, reads about how OP liked something in BoTW...
and will rationalize that, because OP didn't mention literally every other game that's ever also done thing OP liked (because we've all played all the games), or even simply because OP described BoTW's implementation positively without mentioning gaming's better examples (because we've all played all the games)... OP believes Zelda invented thing and also does it best. Because it's fun and easy to take the piss where 'Zelda fans' are concerned, and these days, all it takes to be one of them hardcore 'Zelda fans' or an overzealous 'Nintendo fan'... is to have enjoyed Breath of the Wild. Irrespective of any of the other gaming you do. That's where GAF is right now on the subject and it's wacked.
That SolidChamp post you quoted in agreement is just another example of that sort of thing.
Made even lamer by the fact that OP actually mentioned games besides BoTW that had that feature, and by the fact that this thread is about gyro controls, not just gyro controls in Zelda and Horizon.

This so much. Thank you. Shit's getting annoying af.


HZD has better combat as well. Zelda is mechanically a very very simple game.

Am i considered a Zelda stan if I tell you that that's simply not true? The amount of mechanics in Zelda on the physics side alone makes it anything but simple.
 

nluckett

Member
Every game with fine precision aiming on home consoles should have motion options.

A lot of these game are made for PC with mouse... once that's out of the equation you really need something else to make up for the lost fidelity.
 

RulkezX

Member
Am i considered a Zelda stan if I tell you that that's simply not true? The amount of mechanics in Zelda on the physics side alone makes it anything but simple.

It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.
 
So I turned off gyro aiming and it was definitely the cause of my aim drift. Anyone else had that issue? I don't don't remember it being an issue in the Splatoon demo.
 

Wamb0wneD

Member
It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.

Suuuure thing. I would love to engage in a discussion about this but most of the time after a few examples people with claims like yours just bail, and the way you phrase it it seems you're not interested anyway. Like, what the actual fuck are you even talking about lol.
 

guyssorry

Member
Gyro aiming is the best, and I had a very similar experience when playing Horizon after BOTW. I wish the other consoles had gyro aiming. It's so great for fine-tuning your aiming.
 
Gyro aiming is the best, and I had a very similar experience when playing Horizon after BOTW. I wish the other consoles had gyro aiming. It's so great for fine-tuning your aiming.

The DS4 has a gyroscope built in, most devs just don't utilize it. The XB1 controller doesn't have one though.
 
I keep trying to use gyro for micro-adjustments in other games, lol. Particularly Lego Worlds, which I just picked up the other day. I prefer stick, but the gyro is perfect for honing the cursor that last little bit of the way.
 

Wamb0wneD

Member
Fine, just take your ball and go home in a huff.

Wow. You're good at being condescending AND talking nonsense. Respect.

Alright I'll give it a try despite your shitty attitude. Just basic examples like shield's only taking damage while surfing on hard surfaces, not on sand or snow, and less damage when it rains.

When in the desert without proper protective gear or food buffs by the day where you can take damage, while walking outside you can move between shadows from structures and even moving clouds to avoid taking damage from the heat.

You can put an octoroc balloon on a bomb, send it flying via a korok leaf and then detonate it remotely.

The easiest way to get through the lost woods is by taking a torch and look in which direction it's sparks fly, wind currents you know.

You can freeze an object an enemy was about to throw in time and he will visibly wonder what happened, or later on just freeze the guy and let the object fall on his head.

In lightning storms you can pick up any metal object with magnesis, send it to the enemies and let them get hit by lightning. Even if you don't wear metal equipment in a storm the lightning could hit a nearby tree and that tree could fall on you, letting you take damage.

Having a fire weapon with you protects you from cold temperatures. They don't work in the rain, just like bomb arrows. Lightning arrows are more effective there.

Throwing food on the ground at death mountain instantly cooks it and your wooden gear sets on fire after a short amount of time, bomb arrows explode immediately.

Not even to mention stuff like the shrine puzzles which are nonexistent or straight up worse in other open world games or the design of Hyrule Castle.

I could write like that for hours. Now I'm waiting for examples of why this game is so very very simple.

Mechanically simple my ass. Now "take your ball and go home in a huff." or back up your nonsensical statements.
 

SoundLad

Member
Had the exact same experience as OP.

Gyro fine-aiming option for the bow really should be a thing in HZD

Missing gyro support is probably a reason why I've only poured about 8 hours into the game so far, not sure when to pick it up again.
 

Ricky_R

Member
In what context though? The OP in this thread and the people agreeing are talking about the BotW gyro controls which are 100% supplemental to analog aiming. That's what we prefer, using both of them together, not purely motion.

Maybe I misread, but there were a couple of posts that I felt deviated a bit from the OP's point into a motion controls vs analog argument. Either way, I've never been too hot on motion controls, but I wouldn't mind trying a system like BOTW's.

One of the reasons people say it works great is the fact that you don't have to do large movements with it - there's the analog stick for that.

It's similar to how with a mouse if you turn too far you don't have to continue the movement, you just pick up the mouse for a brief moment and place it in the original position and then you continue aiming from there.

The difference here is that you have two control methods which supplement each other like that, but it works really well.

Sounds good.
 

weltalldx

Member
It just makes you wrong. There is nothing mechanically deep about BOTW. That's not a criticism btw , it's just a very simple game.

A great game design is one that is simple to play but difficult to master. BOTW is one of the few games where it would appear simple but is surprisingly deep and complex if you approached combat and traversal outside of conventional modern gameplay sensibility.

I see so many post of people complaining about BOTW's weapon durability. I guess those posters never did anything outside of fighting enemies head on with weapons. That is the beauty of BOTW, it allows all sorts of gameplay style and reward each type accordingly.

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