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I tried to play Horizon after Zelda, and the lack of motion control aiming upset me

...That's not the kind of motion controls OP is talking about.
This thread is about Gyro-assisted analog stick aiming. (Maybe call it like that so that people don't get hung up about Wii controls? I dunno.)

I rarely correct my aim in BotW with analog. At best, I'll use analog to pivot the camera when an enemy is out of my field of view. But the "aiming" is all gyro for me.

There's a gamut of different play style preferences for aiming controls. It's great that some games accommodate that range of tastes.
 

Dynheart

Banned
After Splatoon and BoTW, I find myself attempting to use those games control schemes in other games. To be able to fine tune my aiming on the fly is something I find to be a godsend. Do I find it upsetting that I cannot use it in every game? No, I have been playing games for a better part of 36 years, so I adapt to any control scheme in minutes. Do I find myself preferring the above mentioned? My reactions, while playing, tell me yes. I would not mind these type of hybrid control schemes, as options, in a lot more games going forward.
 

Jhn

Member
Horizon actually has incredibly responsive controls and stick response curve for an open world game, so if the OP ever tries anything like GTA they might actually die.
 

R00bot

Member
Horizon actually has incredibly responsive controls and stick response curve for an open world game, so if the OP ever tries anything like GTA they might actually die.

Yeah it's got great controls but it will never beat stick + gyro.
 
But you get a real story and your gear doesn't break any minute.

And a non shit map. And it doesn't look awful on my 4k tv (looks great on the switch screen though).

Out of curiosity, what are the other reasons?

I'm not who you quoted but Horizon is my goty after yakuza 0 and i gave botw like 6 chances and I hated it after my first 3 hours of excitement.

- BOTW has a shitty map without any good map tools. Makes the open world more frustrating than fun. Horizon has a boring but usable typical open world map. After reading glowing impressions about the map I thought I'd have the tools to make an amazing map like a big budget etrian odessey. Instead I got the worst of both worlds. What a fucking bummer.

- Combat:I never met anything besides the temples in BOTW that button mashing wasn't an easy win. Horizon that wouldn't work on much.

- Gear: Horizons gear is nothing special but the durability system in BOTW plus the combat made weapons seem worthless so finding one in a chest sucked. I kinda liked the botw armor setup though.

- Horizon didn't have a shitty puzzle that required motion that made me waste 25 minutes trying over and over even with the upside down trick. What fucking awful design.

There's more but that's the big stuff.
 

GLAMr

Member
If somebody does CrossFit, is vegan and bought Breath of the Wild... Which one will they incessantly harp on about first? :p

I for one can't stand any kind of motion controls or gyro assistance, but thats just my preference. I imagine it would help some people who can't get the hang of dual-stick.
 

Bold One

Member
at.

This whole "BOTW should set the standard for everything" is getting a little ridiculous.

That's an attack in these parts - Repent!
ngDCi9a1.png


For real though, botw is a good game - it doesn't need non-stop stanning
 
Using gyro to draw back the bow, fine, but arguing for motion controls as an 'evolution' is a bit moot when PSVR could offer a far superior vision based aiming system, like in RE7, but y'know...

Now I don't own a PSVR headset, but... motion is still involved, right? I mean, you're moving your head to look at your target and the PSVR headset contains gyroscopes (among other sensors) to track your head motion.
 

R00bot

Member
If somebody does CrossFit, is vegan and bought Breath of the Wild... Which one will they incessantly harp on about first? :p

I for one can't stand any kind of motion controls or gyro assistance, but thats just my preference. I imagine it would help some people who can't get the hang of dual-stick.

I for one can't stand dual-stick, but I imagine it would help some who can't get the hang of motion assisted aiming.
 
I wonder if all the people saying they turned it off immediately actually tried using it in concert with dual analog, which is how it's supposed to be used. Using only gyro aiming in BotW would be horrendous, but using the stick for broad motions and motion for fine aiming right before you fire is almost as accurate and satisfying as mouse aiming to me. It's such a subtle hand movement that really adds precision very quickly, I can't imagine people hating it.

It's so good in BotW that I really can't stand how they implement it in Splatoon. It's gonna take a lot of time for me to get used to them locking out vertical movements with the stick.
 
To the OP, pointer aiming was not invented by BoTW, neither was it the first implementation where it actually feels good.

On the other hand, I'm all for pointer controls for aiming in shooters. Since the days of playing KZ3, InFamous 2, MAG etc on PS3 with the Move controller, I've always believed that pointer controls are both superior, more intuitive as well as just being more fun.

Regardless, bow combat in Horizon was excellent and probably the most satisfying I've played in a game. So while pointer aiming as an option would have been a fun addition, I wouldn't agree that it was essential.
 
I wonder if all the people saying they turned it off immediately actually tried using it in concert with dual analog, which is how it's supposed to be used. Using only gyro aiming in BotW would be horrendous, but using the stick for broad motions and motion for fine aiming right before you fire is almost as accurate and satisfying as mouse aiming to me. It's such a subtle hand movement that really adds precision very quickly, I can't imagine people hating it.

It's so good in BotW that I really can't stand how they implement it in Splatoon. It's gonna take a lot of time for me to get used to them locking out vertical movements with the stick.
Spot on re: BotW. (I haven't played Splatoon.)

I was instantly converted, to the point that I wish other controller-based shooters used it. I don't think it replaces a mouse or anything, but Gyro aiming is just so much more precise and intuitive than the clumsy movements of stick-based aiming. At least for third-person shooters. Like, I haven't played Horizon specifically, but in Tomb Raider and Uncharted (the only other recent shooters I've played on console) I'd welcome the change--I'd love if it was standard.

It's funny, because before BotW I would have been instinctively against motion control aiming--I never imagined it could be used in such a slight, yet effective, way.
 
To the OP, pointer aiming was not invented by BoTW, neither was it the first implementation where it actually feels good.

On the other hand, I'm all for pointer controls for aiming in shooters. Since the days of playing KZ3, InFamous 2, MAG etc on PS3 with the Move controller, I've always believed that pointer controls are both superior, more intuitive as well as just being more fun.

Regardless, bow combat in Horizon was excellent and probably the most satisfying I've played in a game. So while pointer aiming as an option would have been a fun addition, I wouldn't agree that it was essential.

Gyro controls, not pointer controls.
 
To the OP, pointer aiming was not invented by BoTW, neither was it the first implementation where it actually feels good.

On the other hand, I'm all for pointer controls for aiming in shooters. Since the days of playing KZ3, InFamous 2, MAG etc on PS3 with the Move controller, I've always believed that pointer controls are both superior, more intuitive as well as just being more fun.

Regardless, bow combat in Horizon was excellent and probably the most satisfying I've played in a game. So while pointer aiming as an option would have been a fun addition, I wouldn't agree that it was essential.

BotW doesn't use pointer controls, and the OP never claims BotW invented it. In fact the OP specifically mentions the Zelda 3DS remakes which also use it well, but I personally think BotW implements it better. But yeah, gyro controls are very different from pointer controls.

Actually it's not. Not as responsive as Splatoon 2 at all, or so it seems.
Stil much better to aim with that than the stick.

I think Splatoon gives you more sensitivity options for motion because it's meant to be more of a main aiming method, rather than BotW where it works as a supplement to the stick aiming. Which I personally prefer.
 
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.

Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.
 
I wonder if all the people saying they turned it off immediately actually tried using it in concert with dual analog, which is how it's supposed to be used. Using only gyro aiming in BotW would be horrendous, but using the stick for broad motions and motion for fine aiming right before you fire is almost as accurate and satisfying as mouse aiming to me. It's such a subtle hand movement that really adds precision very quickly, I can't imagine people hating it.

It's so good in BotW that I really can't stand how they implement it in Splatoon. It's gonna take a lot of time for me to get used to them locking out vertical movements with the stick.

Even if gyro aiming made me perfectly accurate I'd never use it because it looks awful on screen with the micro shaky movements.
 
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.

Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.

Hey that's great, I feel exactly the same about any aiming system using sticks that doesn't offer at least some gyro as a supplement, cos it's like deliberately crippling your ability to control the character in comparision.
 
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

What game did you play?

So now every game has to have gyro aim like Zelda to be good? Get that out of here.
 
Even if gyro aiming made me perfectly accurate I'd never use it because it looks awful on screen with the micro shaky movements.

For a game thats mostly about shooting arrows, i expect constant gyro aiming to be extremely exhausting.
Keep in mind you always have to keep you wrists straight and tight with this thing. No major movement, leaning front or back ornanything
 
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.

Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.

But you're supposed to use gyro aiming WITH stick aiming. It's not an either or, it's a supplement that adds precision with fine movements.

Even if gyro aiming made me perfectly accurate I'd never use it because it looks awful on screen with the micro shaky movements.

What game are you talking about that has shaky camera movements from gyro aiming? I've never seen anything shaky like that in BotW, at least when I'm playing the game while sitting still.
 

Joey Ravn

Banned
I'm not who you quoted but Horizon is my goty after yakuza 0 and i gave botw like 6 chances and I hated it after my first 3 hours of excitement.

- BOTW has a shitty map without any good map tools. Makes the open world more frustrating than fun. Horizon has a boring but usable typical open world map. After reading glowing impressions about the map I thought I'd have the tools to make an amazing map like a big budget etrian odessey. Instead I got the worst of both worlds. What a fucking bummer.

- Combat:I never met anything besides the temples in BOTW that button mashing wasn't an easy win. Horizon that wouldn't work on much.

- Gear: Horizons gear is nothing special but the durability system in BOTW plus the combat made weapons seem worthless so finding one in a chest sucked. I kinda liked the botw armor setup though.

- Horizon didn't have a shitty puzzle that required motion that made me waste 25 minutes trying over and over even with the upside down trick. What fucking awful design.

There's more but that's the big stuff.

I guess? You're entitled to your opinion, though I vehemently disagree with it. I haven't played BotW yet, so I can't speak to its quality, but I can say that, while I did enjoy Horizon, I thought it was very cookie-cutter in much of what it did. Melee combat was actually bad... detrimental in some cases. The map was pretty, but it felt kinda empty. And navigating it was counter-intuitive in some cases. I found myself "Skyriming" up some mountains more than I would have wanted because the proper way to get where I wanted to go was not very obvious.

As for gear and puzzles, well, BotW is not the same kind of game as Horizon. Claiming that Horizon is better than Zelda because it doesn't have puzzles is the same as saying that Horizon is better than GTA V because you don't have to engage in gunfights with the police. Puzzles are a integral part of Zelda, and BotW is positioned as a survival game. You have to make do with what you have, and realize that weapons are completely expendable. I feel the gear and weapon system in Horizon is there for "padding". It doesn't affect gameplay much. Using one armor instead of another one won't make or break a combat situation (the ultra-tough cyber-armor notwithstanding). Weapons are solely incremental upgrades: they do more damage and that's it. Some do allow for more tactical approaches, like the different kinds of traps, but I rarely, if ever, used them in combat. Maybe in the higher difficulties they become essential, I don't know.

I found Horizon to be a solid game that benefited enormously from having good visuals, and a great first attempt at a new IP. But other than that... it just was just OK for me.
 

laxu

Member
Yeah it's got great controls but it will never beat stick + gyro.

Exactly. I had to turn auto aim on in that game because sticks are not very precise. It's actually a perfect game for having gyro aim and I really hope that the devs implement it, especially with the upcoming DLC.

Gyro aim should be a standard option in all console shooters. Coarse aim with the stick, fine aim with the gyro which is only active when you hold the aim button. Works great at least with the Steam Controller.
 

SmokedMeat

Gamer™
What game are you talking about that has shaky camera movements from gyro aiming? I've never seen anything shaky like that in BotW, at least when I'm playing the game while sitting still.

The screen would move around depending on where you were aiming in Splatoon.
 
I was perfectly happy with the controls in Horizon but I would be down for more options. I haven't played Zelda BOTW or in fact any game with Gyro fine tuning aim. Seems a Nintendo initiative to help validate their non traditional control methods but what do I know. Nothing is what.

Would like to see it added to Horizon for sure though so I could try it out.
 
I feel the same, OP.

HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?

This coupled with analog sticks makes it feel so...jarring.

Zelda does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows are limited and you can't craft them. The not analog triggers make charging the shot feel like an awful slow gunshot, not satisfying at all. Aside from the arcs all bows are pretty much the same, every enemy has the same weakpoint, their giant heads. Enemies also cant use their bows to headshot you. Also to trigger slow mow you have to jump up very high, no manual trigger, no sliding, no multishot arrows ( aside from a bow that does 3x and is breakable). Can you even break off enemy parts with the bow?

This coupled with tiny analog sticks and triggers makes it feel so...jarring.
 

Kin5290

Member
I tried to play Zelda after Horizon, and the bullshit Motion Control threw me off so much.

It really is true that if there is a way to develop an awful, unintuitive control scheme, Nintendo will manage to find that way.
 
Because its shit.

Stick aim is shit, it always has been. Gyro at least gives it speedy control akin to mouse movements.

I understand people not being comfortable with full motion controls because of how different it is taking people out of their comfort zone (although it's still better too but whatever gamers have had decades to get used to DA). But I honestly don't get people being so resistant to motion-assisted aiming. It's the exact same with incredibly boosted precision from very minute effort.
 
Zelda does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.

The arrows are limited and you can't craft them. The not analog triggers make charging the shot feel like an awful slow gunshot, not satisfying at all. Aside from the arcs all bows are pretty much the same, every enemy has the same weakpoint, their giant heads. Enemies also cant use their bows to headshot you. Also to trigger slow mow you have to jump up very high, no manual trigger, no sliding, no multishot arrows ( aside from a bow that does 3x and is breakable). Can you even break off enemy parts with the bow?

This coupled with tiny analog sticks and triggers makes it feel so...jarring.

You can craft arrows, and a lot of the bows have very different properties. Some have quick shot, some have 3x shot, some have 5x shot, and some have 2x shot which fires one after the other rather than as a spread (which the 3x and 5x shot bows do). Some bows fire in a straight line with no arc, some bows zoom in your view much further than the others...

And you can break off stal enemy parts and guardian parts with bows, yes.

Stick aim is shit, it always has been. Gyro at least gives it speedy control akin to mouse movements.

I understand people not being comfortable with full motion controls because of how different it is taking people out of their comfort zone (although it's still better too but whatever gamers have had decades to get used to DA). But I honestly don't get people being so resistant to motion-assisted aiming. It's the exact same with incredibly boosted precision from very minute effort.

Yeah I really feel like the majority of complaints are from people who think this is (or tried) gyro aiming without using the sticks whatsoever. Which would be a terrible way to aim, yes.
 

phanphare

Banned
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.

Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.

the thing is it's not about sticks vs. gyro. I think a lot of people are knee jerking and comparing both in a vacuum.

it's about sticks only vs. sticks + gyro
 
It's very important for the Gamers™ that they never experience anything that takes them out of their well-trodden comfort zone, even if it's an objectively more accurate way to control games.

Have you considered people might not care for that kind of accuracy if it turns the combat into a chore? Unlike zelda, enemies dont sit down and start scratching their heads the moment you shoot anywhere close to their face. You have to constantly use arrows, and you have to use them strategically.
Having to constantly keep your wrists fixed in the same spot to shoot two dozen arrows at a single enemy is counter intuitive when i could very well be playing it in the most comfortable position possible at the cost of a slight accuracy downgrade which i dont need because again, games dont have micro sized targets( except sniper games)
 
Some real high level discourse in this thread.

You've got your people talking about totally different issues from the OP yo make their point:

But you get a real story and your gear doesn't break any minute.

And a non shit map. And it doesn't look awful on my 4k tv (looks great on the switch screen though).

And the people who make empty, definitive statements that add nothing at all to the conversation:

Because its shit.

Gyro aiming sucked massive balls in BotW. I'm glad Horizons didn't have that bullshit.

Given the tone struck even in the first page and the immediate hindbrain reaction to the words "motion controls" that some seem to have, I guess there was no chance of an actual conversation.

I for one would have loved the option. Both are great games, but I think fine aiming could have been vastly improved with Gyro in Horizon (Particularly when it came to fighting smaller, farther away targets).
 

commish

Jason Kidd murdered my dog in cold blood!
Sorry, OP, I think Horizon has some of the best controls in any game of this type. I don't see how motion control aiming would have helped, other than to be cool for some people who like it. All for the option if they wanted to add it, as long as it's not the only method of control.

I generally dislike all motion control in all games, though.
 
I think the option should be there by default for controllers that support it but personally, i'm not a fan of motion controls in all games.

In some games, they do work to add that extra precision but for faster games, motion controls are actually a negative. I prefer to play Titanfall, Gears and other fast shooters with no motion controls. Sniping is where motion controls add that little extra precision, for fast reaction, i prefer no motion controls.
 
You can craft arrows, and a lot of the bows have very different properties. Some have quick shot, some have 3x shot, some have 5x shot, and some have 2x shot which fires one after the other rather than as a spread (which the 3x and 5x shot bows do). Some bows fire in a straight line with no arc, some bows zoom in your view much further than the others...

And you can break off stal enemy parts and guardian parts with bows, yes.

When does that unlock?
Im 60 hours in i have no clue about crafting arrows. Do tell.
Golden bow has a higher zoom, the wind companion guy gives you the 3x arrow. Ancient bow gives you 0 arc shots that you hate. What else?
And which guardian part did you manage to break with an arrow? That sounds amazing and hilariously impossible.
To the best of my lowlife knowledge, enemies drop parts but you dont have to break them off, or rather you cant. Because enemies in zelda arent made of parts theyre a single. Mesh and a weapon.

But you seem to have a lot more knowledge about it.
 
Lol There is absolutely no doubt that BotW is a lock for all the GOTY accolades, but that ain't stopping the BotW v Horizon arguments.

Horizon is the true GOTY.
 
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