Glen Tennis
Neo Member
Zelda's motion controls feel heavenly and make the archery so much more fun.
...That's not the kind of motion controls OP is talking about.
This thread is about Gyro-assisted analog stick aiming. (Maybe call it like that so that people don't get hung up about Wii controls? I dunno.)
I turned off the gyro immediately. Absolutely hate it.
Horizon actually has incredibly responsive controls and stick response curve for an open world game, so if the OP ever tries anything like GTA they might actually die.
One of the reasons why I prefer Horizon. Controls are superior!
But you get a real story and your gear doesn't break any minute.
Out of curiosity, what are the other reasons?
at.
This whole "BOTW should set the standard for everything" is getting a little ridiculous.
Using gyro to draw back the bow, fine, but arguing for motion controls as an 'evolution' is a bit moot when PSVR could offer a far superior vision based aiming system, like in RE7, but y'know...
But you get a real story and your gear doesn't break any minute.
If somebody does CrossFit, is vegan and bought Breath of the Wild... Which one will they incessantly harp on about first?
I for one can't stand any kind of motion controls or gyro assistance, but thats just my preference. I imagine it would help some people who can't get the hang of dual-stick.
Spot on re: BotW. (I haven't played Splatoon.)I wonder if all the people saying they turned it off immediately actually tried using it in concert with dual analog, which is how it's supposed to be used. Using only gyro aiming in BotW would be horrendous, but using the stick for broad motions and motion for fine aiming right before you fire is almost as accurate and satisfying as mouse aiming to me. It's such a subtle hand movement that really adds precision very quickly, I can't imagine people hating it.
It's so good in BotW that I really can't stand how they implement it in Splatoon. It's gonna take a lot of time for me to get used to them locking out vertical movements with the stick.
Actually it's not. Not as responsive as Splatoon 2 at all, or so it seems.The gyro aiming in BotW is perfect. It's so, so good.
To the OP, pointer aiming was not invented by BoTW, neither was it the first implementation where it actually feels good.
On the other hand, I'm all for pointer controls for aiming in shooters. Since the days of playing KZ3, InFamous 2, MAG etc on PS3 with the Move controller, I've always believed that pointer controls are both superior, more intuitive as well as just being more fun.
Regardless, bow combat in Horizon was excellent and probably the most satisfying I've played in a game. So while pointer aiming as an option would have been a fun addition, I wouldn't agree that it was essential.
I don't understand how people don't prefer the gyro aiming
To the OP, pointer aiming was not invented by BoTW, neither was it the first implementation where it actually feels good.
On the other hand, I'm all for pointer controls for aiming in shooters. Since the days of playing KZ3, InFamous 2, MAG etc on PS3 with the Move controller, I've always believed that pointer controls are both superior, more intuitive as well as just being more fun.
Regardless, bow combat in Horizon was excellent and probably the most satisfying I've played in a game. So while pointer aiming as an option would have been a fun addition, I wouldn't agree that it was essential.
Actually it's not. Not as responsive as Splatoon 2 at all, or so it seems.
Stil much better to aim with that than the stick.
Gyro aiming sucked massive balls. I'm glad Horizons didn't have that bullshit.
I wonder if all the people saying they turned it off immediately actually tried using it in concert with dual analog, which is how it's supposed to be used. Using only gyro aiming in BotW would be horrendous, but using the stick for broad motions and motion for fine aiming right before you fire is almost as accurate and satisfying as mouse aiming to me. It's such a subtle hand movement that really adds precision very quickly, I can't imagine people hating it.
It's so good in BotW that I really can't stand how they implement it in Splatoon. It's gonna take a lot of time for me to get used to them locking out vertical movements with the stick.
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.
Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.
I feel the same, OP.
HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?
This coupled with analog sticks makes it feel so...jarring.
Even if gyro aiming made me perfectly accurate I'd never use it because it looks awful on screen with the micro shaky movements.
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.
Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.
Even if gyro aiming made me perfectly accurate I'd never use it because it looks awful on screen with the micro shaky movements.
I'm not who you quoted but Horizon is my goty after yakuza 0 and i gave botw like 6 chances and I hated it after my first 3 hours of excitement.
- BOTW has a shitty map without any good map tools. Makes the open world more frustrating than fun. Horizon has a boring but usable typical open world map. After reading glowing impressions about the map I thought I'd have the tools to make an amazing map like a big budget etrian odessey. Instead I got the worst of both worlds. What a fucking bummer.
- Combat:I never met anything besides the temples in BOTW that button mashing wasn't an easy win. Horizon that wouldn't work on much.
- Gear: Horizons gear is nothing special but the durability system in BOTW plus the combat made weapons seem worthless so finding one in a chest sucked. I kinda liked the botw armor setup though.
- Horizon didn't have a shitty puzzle that required motion that made me waste 25 minutes trying over and over even with the upside down trick. What fucking awful design.
There's more but that's the big stuff.
Yeah it's got great controls but it will never beat stick + gyro.
You're glad you had less options?
What game are you talking about that has shaky camera movements from gyro aiming? I've never seen anything shaky like that in BotW, at least when I'm playing the game while sitting still.
I don't understand how people don't prefer the gyro aiming
You're glad you had less options?
I feel the same, OP.
HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?
This coupled with analog sticks makes it feel so...jarring.
Because its shit.
Zelda does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows are limited and you can't craft them. The not analog triggers make charging the shot feel like an awful slow gunshot, not satisfying at all. Aside from the arcs all bows are pretty much the same, every enemy has the same weakpoint, their giant heads. Enemies also cant use their bows to headshot you. Also to trigger slow mow you have to jump up very high, no manual trigger, no sliding, no multishot arrows ( aside from a bow that does 3x and is breakable). Can you even break off enemy parts with the bow?
This coupled with tiny analog sticks and triggers makes it feel so...jarring.
Stick aim is shit, it always has been. Gyro at least gives it speedy control akin to mouse movements.
I understand people not being comfortable with full motion controls because of how different it is taking people out of their comfort zone (although it's still better too but whatever gamers have had decades to get used to DA). But I honestly don't get people being so resistant to motion-assisted aiming. It's the exact same with incredibly boosted precision from very minute effort.
I've been using sticks to aim for nearly 20 years. I much prefer them to gyro controls.
Imagining a Gears shotgun battle with gyro controls makes me want to vomit honestly.
It's very important for the Gamers that they never experience anything that takes them out of their well-trodden comfort zone, even if it's an objectively more accurate way to control games.
But you get a real story and your gear doesn't break any minute.
And a non shit map. And it doesn't look awful on my 4k tv (looks great on the switch screen though).
Because its shit.
Gyro aiming sucked massive balls in BotW. I'm glad Horizons didn't have that bullshit.
You can craft arrows, and a lot of the bows have very different properties. Some have quick shot, some have 3x shot, some have 5x shot, and some have 2x shot which fires one after the other rather than as a spread (which the 3x and 5x shot bows do). Some bows fire in a straight line with no arc, some bows zoom in your view much further than the others...
And you can break off stal enemy parts and guardian parts with bows, yes.