• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

I think it's time to shed the idea that Street Fighter V is a bad game.

OP you prove that SFV works when it comes to tournaments and Pro players. It's a fun game to watch but we already knew that. The biggest fail for this game was failing to cater o the more casual FG crowd like me who don't necessarily feel like pining up for three season passes in order to get every character in the game.
 

Lyte Edge

All I got for the Vernal Equinox was this stupid tag
OP you prove that SFV works when it comes to tournaments and Pro players. It's a fun game to watch but we already knew that. The biggest fail for this game was failing to cater o the more casual FG crowd like me who don't necessarily feel like pining up for three season passes in order to get every character in the game.

But you don't have to buy them. You can earn fight money to get them, too.

My issue with this is that if you do want to buy stuff, a lot of the DLC feels overpriced...and then there's the odd color items that you can't buy outright and can only use fight money to unlock.
 

SephLuis

Member
OP you prove that SFV works when it comes to tournaments and Pro players. It's a fun game to watch but we already knew that. The biggest fail for this game was failing to cater o the more casual FG crowd like me who don't necessarily feel like pining up for three season passes in order to get every character in the game.

It's the only game where you can buy some DLC characters without spending anything. If you did bought two season passes, you would have enough FM for all S3 and maybe S4 characters (and I am talking the easy FM, not the survival hardest FM).
 
But you don't have to buy them. You can earn fight money to get them, too.

My issue with this is that if you do want to buy stuff, a lot of the DLC feels overpriced...and then there's the odd color items that you can't buy outright and can only use fight money to unlock.
It takes an insane amount of grinding if you want to earn them all, man! And the vase game has too few characters and stages out of the gate! This game is one of the worst FGs, if not THE worst, this generation for casual fans. You'd think they'd learn a thing or two from MKX or Injustice.
 
I think that there are plenty of legitimate reasons to hate the game but the people who hate it should have long backed off of it by now imo. I think there should be focus on growing the alternatives, since SFV is still at the top of the FGC whether anyone likes it or not.

This is all coming from someone who generally likes the game btw
 

ec0ec0

Member
If your first example of 'being careful" with a fireball game is fear of an ultra, I'm sorry, but you have to step back.

lmao, that's not a "first example of being carefull".

Once, your oponent had ultra, he threatened taking 40% of your healt bar if you dared to throw a single fireball. He could do this from a safe position, all he had to do was buffer the ultra (and he could hide the fact that he was buffering the ultra by wiffing a move).

One your oponent got his ultra, you pretty much couldn't use your fireball. It became a lot worse for the rest of the round, or until you eat the ultra.

You say that my first example that you had to be carefull with fireballs were ultras, yet you went over the first thing i said in my post "SF4 was full of moves with projectile invincibility". Sure, plenty of characters needed meter for those, but what? they weren't going to give most characters tools to deal with fireballs from the very beginning of the round.

And you could always jump, like you can in SFV.

In SF IV those strategies were good because of the amount of gray health or damage you gained on a single fireball. He throws me once, but if he absorbs or take two fireballs (one EX for good measure and keep the opponent away) I am still on the lead.

don't downplay those strategies becuase they were common in high level play, and, like you said, using meter (you need meter for that :p) was the most common way of dealing with them, the other being using moves that broke armor, like the tatsu.

Yes, they do have to commit. Please show me a character that can jump in on a fireball on reaction.

I can punish fireballs on reaction, but they cost me an EX bar at least.

what i meant by "So now we are acting like characters actually have to comit to a jump in SFV to get around ryu's fireballs?" was that most characters don't really have the need to jump on ryu, because between their special moves and v-skills, they can deal with ryus fireballs like they are nothing. The may want to try the jump in anyway, because of the massive payoff.

SF V you have to be careful all the time, that's a good thing and that's why we said it's not stupid. You should be careful on how you spam your fireballs. You should be careful how to properly use them on pressure.

[...]

SF V one combo, even without resources, hurts much more. That's why the fireball game is scary, because the fireball game now is properly risky at all times.

these comments make it sound like fireballs are balanced now (in SFV), and were too good before (in SFIV), yet fireballs dominating at high level play was extremely rare in SFIV.

again, who aside from daigo was able to actually play a fireball game in SFIV for the whole game's life span and still be able to consistently win at the highest level of play?

if you looked back at tournament results, you would see that most top players weren't using characters that relied on fireballs.

I can see how akuma's air diagonal fireball was stupid in SFIV, but there's nothing to back up that regular ground horizontal fireballs were stupid.

You think that it's more balanced that characters have an even easier time dealing with fireballs in SFV, than they did in SFIV, and also that they can punish them harder. I get that, but i don't see it myself.
 
SF V changed a lot even on the classics characters. You can call it good, bad, but playing it safe is straight wrong.
I'm taking specifically about Ed. You can tell by the way Capcom designed his cancels and hit confirms that they were scared of making a character who could do great damage by just slapping buttons.

And also maybe, just maybe, have a single female character I can play as who feels like someone I can self-identify with. Tekken 7 has this in Leo. SFV has no one.
Leo is a guy in T7 lol.

I want to complain again how I still have to buy stages, even after the season pass.

It ain't right man.
I get this. Doesn't make too much sense to me that they match stages to characters, but don't give you some bundle with the character and their stage or at least put the stages in the Season Pass.
 
It takes an insane amount of grinding if you want to earn them all, man! And the vase game has too few characters and stages out of the gate! This game is one of the worst FGs, if not THE worst, this generation for casual fans. You'd think they'd learn a thing or two from MKX or Injustice.
Don't you have to coin/lootbox grind in MK and Injustice?
 
Don't you have to coin/lootbox grind in MK and Injustice?
It's for free gear that drops constantly. They dump free cosmetics on you in Injustice. It's easy to max a character in 40 minutes and get high level gear in another 40. Capcom locks things that by all right should be in the game for free behind a garbage survival mode and a garbage story mode. Tekken gives you all costumes for free straight out of the gate, yet Street Fighter nickel and dimes you for story costumes. Marvel is going to be even worse, seeing how Sigma and Black Panther have clearly been carved out of the base game for dlc. I won't be surprised if it's packed with on disc dlc day one.
 

jett

D-Member
You seem to be negelcting to mention that GGxrd was a COMPLETE AND FUNCTIONING GAME. Fully featured 100%, no half ass "We'll do it later" bullshit.

Revelator was not full price, it was more than just a character pack and it was quality. So yea, im not being a hypocrite.

A COMPLETE AND FUNCTIONING game... With a 14 player roster, plus three DLC characters. Meanwhile SFV gets raked over the coals for its starting roster. SFV had a lot of launch issues, but Capcom has gone a long way to rectify them. Whether you think Xrd is complete or not has little to do with these blanket-ass statements about how Capcom doesn't get it, meanwhile ArcSys is all about fucking you in the ass.

Kof 13 is a beautiful game, but they decided to make Kof14 3d and it doesn't look good. Yes, low budget, but why make it 3d while you don't have a budget to make it pretty? Bad decision, but no one will blame them because they aren't Capcom.

Online has problems even after they patched it, it isn't perfect and it isn't better than SFV in regards to net code.

Also Capcom said season 2 character are all new and the old requested characters will be back in season 3 (according to the rumors and leaks). So far Kolin and Ed are popular.

Honestly KOF14's character models are mostly fine, they look kinda great modded into SFV/UE4.

29-street-fighter-5-pc-mods-angel-king-fighters-enters-ring.jpg


The problem is that SNK for some reason decided to build an entirely new 3D engine by themselves.
 

Osukaa

Member
I would say to wait and see if there's a sale around because of EVO recently. Then buy the game with both season passes should cost you around $40-$60. With both seasons, you will have enough FM to buy all the characters from S3 (and maybe even S4) and some stages.

Thanks for the info, yeah maybe ill wait just a bit longer for a sale w/the season passes.
 

Laiza

Member
Leo is a guy in T7 lol.
Leo is gender-ambiguous. They (as in Bamco) have been playing coy with their pronouns, but either way they're as close as I'm ever going to get to a self-insert in these games.

Even as a transgender man Leo would still be the closest thing to what I want, which is kind of sad, really. Female characters in fighting games just aren't allowed to be even partly masculine most of the time.
 

SephLuis

Member
One your oponent got his ultra, you pretty much couldn't use your fireball. It became a lot worse for the rest of the round, or until you eat the ultra.

You could use your fireball. You just couldn't spam it.

You just weren't safe anymore and the fireball damage is smaller than the ultra. Then again, after eating the ultra, you would get yours and you would be back to the fireball game.

You say that my first example that you had to be carefull with fireballs were ultras, yet you went over the first thing i said in my post "SF4 was full of moves with projectile invincibility". Sure, plenty of characters needed meter for those, but what? they weren't going to give most characters tools to deal with fireballs from the very beginning of the round.
And you could always jump, like you can in SFV.

Neither of those things weren't as damaging as in SF V. You could take some of these and still be good because the damage/meter gained by the fireball game would still make a net positive.

don't downplay those strategies becuase they were common in high level play, and, like you said, using meter (you need meter for that :p) was the most common way of dealing with them, the other being using moves that broke armor, like the tatsu.

Those strategies were common in high level play because they were effective.
As I said, the keep away game in SF IV was strong, but that doesn't mean it was smart.

what i meant by "So now we are acting like characters actually have to comit to a jump in SFV to get around ryu's fireballs?" was that most characters don't really have the need to jump on ryu, because between their special moves and v-skills, they can deal with ryus fireballs like they are nothing. The may want to try the jump in anyway, because of the massive payoff.

Ryu cannot spam fireballs anymore because every character has some way of dealing with them. This is true for all the cast. Guile limits some of these because of his v skill, but if he's not careful with it, he's dead.

these comments make it sound like fireballs are balanced now (in SFV), and were too good before (in SFIV), yet fireballs dominating at high level play was extremely rare in SFIV.

While high level play in SF IV wasn't all the time fireballs, a lot of matches had many, many moments where they would just spam them. Either to build meter or to keep the opponent away for a while.

Even worse when it was a Dhalsim mirror match or something like that. It would be time out on a freaking fireball game.

again, who aside from daigo was able to actually play a fireball game in SFIV for the whole game's life span and still be able to consistently win at the highest level of play?

if you looked back at tournament results, you would see that most top players weren't using characters that relied on fireballs.

Fireball game is one of many tools available in that game. No one would rely exclusively on it.

The pay off for a fireball game in SF IV was much higher than in SF V so obviously people are being 10x more careful with it.

You think that it's more balanced that characters have an even easier time dealing with fireballs, that they did in SFIV, and also that they can punich them harder. Ok.

The whole game is about punishes, not just fireballs. One whiffed attack and, with the right tools, I can take half your life.

The game's balancing is currently out of whack, IMO, since it has some characters that can do that too easily (Balrog, Urien) and others that need too much to do with and take too much risk with it.
 

Pompadour

Member
[SNK] did a better netcode with peanuts for a budget.

This is horseshit and you know it. I'll go as far as saying you're knowingly lying with that statement and you're part of the problem. There's plenty of material to shit on SFV over, subjective or objective, but comparing SFV's netcode to KOF and to say KOF's is better is absurd. KOFXIV might as well not even have netcode for all the good it does.

NRS animations might give you epilepsy but that game is unanimously considered better than SFV, even if the animations are shit and high level Aquaman gameplay's a joke.

That conclusion is in no way unanimous. Every fighting game released this year disappointed me in some way, most of them in their netcode and matchmaking being so poor it was extremely difficult just to play a fun game with other people.

NRS games don't have that problem. Not because their online is great (it is) but that I find them so joyless. Injustice 2 is some monkey's paw shit where everything surrounding the game is so good and finding/playing people online is a dream but it's all for nothing because the game itself isn't fun. Injustice 2 is like a Blu-Ray Collector's Edition with 200 hours of special features but the movie itself is shit.
 

DunpealD

Member
again, who aside from daigo was able to actually play a fireball game in SFIV for the whole game's life span and still be able to consistently win at the highest level of play?

there was almost no one.

vUQV8fs.gif


Street Fighter V has actually improved a lot compared to the launch. The individual character stories add some extra character information, which is better than the trash side stories Tekken 7(Tekken 7 still has the better story mode though, especially in presentation) offers. While I enjoyed the story mode, I can accept it being the weakest of the current crop of fgs.

Depending on how much support there is to come, it might even leave some newer games in the dust. But they'd have to hit it outta the park first.
Like having a second season Story. With additions like Ed I'd really like to know how his story turns out or how he got the point of the current character story ending. Or an actual Arcade Mode with extra endings on top of the character stories, pretty much how they did it with SFIV. I really liked the rival fights SFAs and SFIV.
There is also the promised Extra Mode that is still missing.

I think we can all agree that there is still some valid criticism. The terrible communication and lack of arcade mode still heavily weighs on the game.
Also lolno, the terrible Survival is not a good substitute for an Arcade Mode. SFVs Survival Mode is one of the worst fighting game modes ever made, it has a spark of brilliance, but the execution is bottom of the barrel. It can be fixed, but the question is are they ready to change it.
Gundam Versus makes a good example on how to do an acceptable version of it, by removing the random crap and substituting it with RPG like elements of purchasing buffs permanent for the whole run.

While I'm not a fan of the current balance, I wouldn't say it is a bad game. Gameplay has always been subjective and the current package I'd still call it slightly below average solely due to lack of singleplayer content.

Their "games as service" approach is something I really like and would like to see in other games like Gundam Versus(90+ suits from the get go, but 6 bucks for a single DLC unit is highway robbery. Especially when there are A LOT of fan favorites missing).

Overall I think it has a ton of great ideas with terrible execution. But the good thing is, it can be fixed.

I said it before. Considering that Street Fighter is the fighting game IP, I think it's fair to hold them to high standards. If you want to be at the top, you better bring your best and not some half assed attempt like SFV did.
 
I'm sure if the game had a good launch, but still was the same way it is today, after updates, there wouldn't be as much toxicity surrounding any discussion related to it.

It's like the Andromeda animation gifs, which caused people to portray MEA as being waaay worse than it actually was.
Primacy is a powerful force, and first impressions matter.
It's much harder to fight off a bad reputation, than to tarnish a great one, let alone skate by with one that's barely good.

I agree that people really need to stop pretending that this game is somehow bad.

Flawed? Sure!
 

jett

D-Member
NRS games don't have that problem. Not because their online is great (it is) but that I find them so joyless. Injustice 2 is some monkey's paw shit where everything surrounding the game is so good and finding/playing people online is a dream but it's all for nothing because the game itself isn't fun. Injustice 2 is like a Blu-Ray Collector's Edition with 200 hours of special features but the movie itself is shit.

D1NiZuZ.gif
 

yurinka

Member
I think SFV had some issues and missing stuff at launch that have been adressed. They also added and tweaked a lot of stuff since launch. The only big fault right now is the Arcade Mode, but other than that it's an awesome game.

Really fun to play, amazing gameplay (but they can improve the )input lag with great viuals and some great ideas to improve the gameplay over SFIV...

Once they add the Arcade Mode, Vol II of the story mode and and the EX Battle node it will be hard to understand complains about it.
 

Pompadour

Member
I think SFV had some issues and missing stuff at launch that have been adressed. They also added and tweaked a lot of stuff since launch. The only big fault right now is the Arcade Mode, but other than that it's an awesome game.

Really fun to play, amazing gameplay (but they can improve the )input lag with great viuals and some great ideas to improve the gameplay over SFIV...

Once they add the Arcade Mode, Vol II of the story mode and and the EX Battle node it will be hard to understand complains about it.

People can and will still complain about what the game used to be regardless of what it becomes. SFV hurt them and they're going to let the world know.
 
Unbalanced yet eight different characters in top 8 Evo 2017.

3 of them are in top 8 constantly. Your not going to see characters like Ken, Ryu, Nash, Alex and a few others outside of specialist.

SFV has some problems, but balance is not one of them. Could it be even more balanced? Sure, but balance in this game is a positive.

Jab AA and Throw Loops are not part of the problem in the game balance? As well as some Crush Counters that has high Priority and is Safe/Plus?

Lol yeah oK.
 

Garlador

Member
People can and will still complain about what the game used to be regardless of what it becomes. SFV hurt them and they're going to let the world know.
I still complain about FF14 ver 1.0. The fact I'm having a blast with FF14 now doesn't mean the original release still wasn't garbage. We're just passed it, but the launch version sucked and I won't by shy about saying so even as I enjoy the rebuilt version.
 

PK Gaming

Member
'SF4 was considered bad at release' is my favorite piece of revisionist history.

What? SF4 was thrashed at launch. People hated the new mechanics, the characters, and the laughably bad balance.

The whole reason I got into the genre in the first place was because of the aesthetic. The mechanics are important, yes, but they're quite literally only half the game. The presentation is the other half, and as far as I'm concerned they dropped the ball hard with those character designs.

That's not even the lowest SFV has sunk in regards to shameless fanservice.

vaWBE6b.jpg

Left old, Right new

Do you remember pre-patch Cammy?
 

Rocwell

Member
SFV is a good game. I like to play it and I like to spectate. I feel like the game is rewarding and has depth while not being unnecessarily difficult or complex. I think the characters are unique and competitively viable. And the animation, music and stages are some of the best in the series.

The game isn't perfect but no fighting game is. There's valid reasons to dislike the game but some people are just haters who would rather shit on SFV than enjoy something else. I think a lot of the hate SFV gets is due to Capcom completely mishandling the game's marketing and PR. Hopefully they can get their act together and generate some positive buzz but even the Abigail reveal is getting a ton of negativity for no real reason. Hopefully SSFV is real and gives the game a clean slate and makes the game more attractive to people who were on the fence or put off for whatever reason.

At the end of the day, over 200,000 people were watching the SFV grand final at EVO and even people who hate the game had to admit that it was great to watch.
 

jett

D-Member
3 of them are in top 8 constantly. Your not going to see characters like Ken, Ryu, Nash, Alex and a few others outside of specialist.



Jab AA and Throw Loops are not part of the problem in the game balance? As well as some Crush Counters that has high Priority and is Safe/Plus?

Lol yeah oK.

We saw Nash used as a sub-character by Punk, it's not even his main. Now, Nash is nerfed as hell, but he still used him and won 3-0.

SFV has its tiers as every other fighter does, but it has been pretty balanced overall.
 
It takes an insane amount of grinding if you want to earn them all, man! And the vase game has too few characters and stages out of the gate! This game is one of the worst FGs, if not THE worst, this generation for casual fans. You'd think they'd learn a thing or two from MKX or Injustice.

That's crap.. god forbid people ACTUALLY play the damn game. You can literally do the weekly/ daily stuff in under an hour for thousands of points. Plus whatever you get get for playing matches, plus what you get for story, trials and cinematic story mode, etc. no reason at all you can't get most of it for free just like my guys do. They got like 200,000 lying around with nothing else to buy, except a few costumes for characters they dont use...

That argument is played out. If you're so super casual just go play something else where you can spend real cash to get everything or have the modes you want.

For example; I'm not getting splatoon 2 cause there is lil sp content for me, but you won't catch me in a thread complaining about it or harassing(not saying you are are) people who do, cause my mind is made up that it's not for me.

OT: I agree op. Only grievance is the last couple characters (kolin and ed) have been bland to me and kept me from playing like I used to.. but I can't wait for Abigail. I really want to see gief spd abby!
 

140.85

Cognitive Dissonance, Distilled
I followed the FGC and SF scene quite closely during IV and while top players had complaints about 4, I don't recall the level of criticism and disappointment ever reaching the levels it seems to have gotten to regarding V. Not sure why I should disregard that.
 

tbm24

Member
What? SF4 was thrashed at launch. People hated the new mechanics, the characters, and the laughably bad balance.



That's not even the lowest SFV has sunk in regards to shameless fanservice.



Do you remember pre-patch Cammy?
SF4 was not trashed at launch. You had a bunch of the old guard who didn't take to it right away for it's various changes, reluctance towards the ultra system, and the focus attacks. That and the cast for Arcade was fairly small. The Console SF IV launch was glorious and a tons of fun. The GameStop tournament was a lot of fun. Those same people, most I'd say, drank the SF 4 kool aid and it's been a hell of a ride since.
 
This is horseshit and you know it. I'll go as far as saying you're knowingly lying with that statement and you're part of the problem. There's plenty of material to shit on SFV over, subjective or objective, but comparing SFV's netcode to KOF and to say KOF's is better is absurd. KOFXIV might as well not even have netcode for all the good it does.



That conclusion is in no way unanimous. Every fighting game released this year disappointed me in some way, most of them in their netcode and matchmaking being so poor it was extremely difficult just to play a fun game with other people.

NRS games don't have that problem. Not because their online is great (it is) but that I find them so joyless. Injustice 2 is some monkey's paw shit where everything surrounding the game is so good and finding/playing people online is a dream but it's all for nothing because the game itself isn't fun. Injustice 2 is like a Blu-Ray Collector's Edition with 200 hours of special features but the movie itself is shit.

I kinda agree on Injustice 2. There really just isn't enough fun stuff in the actual gameplay of it.
 
It takes an insane amount of grinding if you want to earn them all, man! And the vase game has too few characters and stages out of the gate! This game is one of the worst FGs, if not THE worst, this generation for casual fans. You'd think they'd learn a thing or two from MKX or Injustice.

I bought all the DLC characters with FM. Not a single penny was spent. You get a decent amount of FM by just completing character story mode, trials and survival on Easy.
 

Fraeon

Member
3 of them are in top 8 constantly. Your not going to see characters like Ken, Ryu, Nash, Alex and a few others outside of specialist.



Jab AA and Throw Loops are not part of the problem in the game balance? As well as some Crush Counters that has high Priority and is Safe/Plus?

Lol yeah oK.

Jab AA is whatever. You get next to zero damage off of one. You might get a mixup, sure, but unless your opponent's in the corner you get very little guaranteed. Throw loops are kinda stupid but those are nothing like, say, SF4's safe jump OS. Some CC normals (Urien's st.hp and Karin's st.hk for instance) are pretty stupid as well but I think the system itself is okay.

It's tricky. I'd personally make v-reversals fully invulnerable. They're pretty shit as of current and they already don't kill so there's pretty much no reason to punish you further than having you lose bar and give your opponent the turn.
 

firelogic

Member
What? SF4 was thrashed at launch. People hated the new mechanics, the characters, and the laughably bad balance.



That's not even the lowest SFV has sunk in regards to shameless fanservice.



Do you remember pre-patch Cammy?

Women (and men) have nipples. People who wear tight clothing have visible nipples. At least it makes sense in Cammy's case, whether you like her original costume or not. I don't see how that's a big deal in a T-rated game no less. Turn on the TV and you see women's nipples through shirts everywhere.

Seeing pokies is horrific but another game where you rip someone in half with all their guts falling out while they scream is "AWESOME!"
 

NastyBook

Member
3 of them are in top 8 constantly. Your not going to see characters like Ken, Ryu, Nash, Alex and a few others outside of specialist.
Much better than Holy Trinity of Ken, Chun, and Yun from the 3S days.

At least we know SFV is going to continue to get balance updates, so there's that.
 
Top Bottom