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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

My character:

EO3ecqt.png

 

Heartfyre

Member
I've done a lot of the class quests and it seems this time a recurring theme was having old characters, almost everytime your base class trainers at some point(like rogue trainer for ninja, gladiator trainer for pld etc) and quite often some other sidequest/msq characters too. I haven't done all of them yet so not sure if it's 100% consistent but so far almost all of them have been like that, which is kinda nice. Also in the RDM quests there's mentions of your Stormblood MSQ progress at the start of it, which was pretty interesting.

They've also improved quite a lot on the instances and stuff. Although most of them are just reused dungeons, they have interesting bosses mechanics and advanced AI for the other NPC that are with you. Hell they even made them healable by aoes and stuff so it made the healer questlines a lot less annoying.

I'm mostly surprised to see crafting classes interacting with job quests, really! But what you say also relates to the crafting jobs, with Emmanellainn cameoing in WVR, and the Heavensward crafting job givers usually show up in their respective class quests. It's just a smart use of their existing characters, rather than abandoning them entirely for the sake of new ones.

I started GSM after completing the MSQ, and the line
"Now that Ala Mhigo has been liberated"
is just thrown in there casually! Makes me wish I started it earlier to hear them recontextualise it.
 

iammeiam

Member
More time in O3S; still fun to figure out, but it'll be interesting to see how quickly PF strats and standardizations form because most of the fight is just WHAT WHAT WHAT
WHY ARE THERE NINJAS!?!?! WHERE DID SHE GET AN IRON GIANT?!?
AHHHHH WTF

We're slowly running out of fight though so either it's dying soonish or we're about to wall hard.

Yeah, I figured that was the goal but seems counterproductive since you lose dps

The general idea is you meld VIT on crafted pieces on the right side to overcompensate for gear you don't have yet. And with crafted you meld slots 2-5 to make up for the secondaries you lose from slot 1. It ends up being an additional ~3k HP which can be the difference between survival and a death, and if it saves you from weakness once it's a giant damage gain.

It's worth it largely for the early progression stuff, and is failure padding for later fights. Since O1S and O2S are super lenient on the DPS (our clear of O2S involved our MT strategically murdering all of our DPS at once, gg) but are designed to bend to gearing, it's kind of a leg up. But once you get tome and raid gear on the left side, you swap it out.

But like 90% of the PFs requiring it are just people requiring random signs of srsness. It's silly,
 
I'm mostly surprised to see crafting classes interacting with job quests, really! But what you say also relates to the crafting jobs, with Emmanellainn cameoing in WVR, and the Heavensward crafting job givers usually show up in their respective class quests. It's just a smart use of their existing characters, rather than abandoning them entirely for the sake of new ones.

I started GSM after completing the MSQ, and the line
"Now that Ala Mhigo has been liberated"
is just thrown in there casually! Makes me wish I started it earlier to hear them recontextualise it.

And what a cameo it was! Almost worth the price of admission by itself.
 

EndcatOmega

Unconfirmed Member
The GSM crafting quest also is one of the only okay ones considering half of them are 'superior japanese folded 1000 times craftmenship' and one of them literally revolving around some dude trying to convince his girlfriend's racist dad with soup or some bollocks.

LTW okay as well but they should
have kept the giant stuffed Dhalmel in gridania, I'd actually visit the city on purpose then.
 
More time in O3S; still fun to figure out, but it'll be interesting to see how quickly PF strats and standardizations form because most of the fight is just WHAT WHAT WHAT
WHY ARE THERE NINJAS!?!?! WHERE DID SHE GET AN IRON GIANT?!?
AHHHHH WTF

We're slowly running out of fight though so either it's dying soonish or we're about to wall hard.



The general idea is you meld VIT on crafted pieces on the right side to overcompensate for gear you don't have yet. And with crafted you meld slots 2-5 to make up for the secondaries you lose from slot 1. It ends up being an additional ~3k HP which can be the difference between survival and a death, and if it saves you from weakness once it's a giant damage gain.

It's worth it largely for the early progression stuff, and is failure padding for later fights. Since O1S and O2S are super lenient on the DPS (our clear of O2S involved our MT strategically murdering all of our DPS at once, gg) but are designed to bend to gearing, it's kind of a leg up. But once you get tome and raid gear on the left side, you swap it out.

But like 90% of the PFs requiring it are just people requiring random signs of srsness. It's silly,

Ah, yeah I guess if you have HQ crafted gear it works out, but I just have blues.
 

Kintaro

Worships the porcelain goddess
The ALC quest line from 60-70 just kind of fills in a plot hole (I think) from 1.0.

Yeah...it's pretty cool. If you want, read the spoiler.

You are called in to figure out a dead woman does not decay. She is clearly dead, but looks like she is simply sleeping. Due to some work, you get a lead on a sword that can bring the dead back to life. It turns out another case happened just like this pre-calamity. To F'lhaminn's husband. You go see her, get her permission to see the body and yep, her husband (an Elvaan man btw) has not decayed. You and her friends determine the weapon is behind it. So, you set off to find the weapon and the culprit.

Now, here is the fun part and I don't remember this being stated in the game. When F'lhaminn and her old friends are gathered, she begins to tell you about their time together. When Garland Empire was creeping up on Thanalan, they wanted to stir the govenment to action. So they plotted a riot. How? By releasing a wild beast in the middle of the city with plans on stopping it and using it to rile up the people to action.

SOUND FAMILIAR?

Yep, they are directly referencing the Thanalan intro in 1.0. But I don't remember if they ever stated that F'lhaminn and her husband were directly resposible for the death of Minfilla's father. Which led to her taking her in and etc.

If you check that out and watch the link, notice how, after all this time, 1.0's cutscenes fucking ROFLSTOMP our current cutscenes. =/
 

EndcatOmega

Unconfirmed Member
The ARM quest line from 60-70 just kind of fills in a plot hole (I think) from 1.0.

Yeah...it's pretty cool. If you want, read the spoiler.

Having done the ARM quests but not the ALC quests I was wondering what the hell you were talking about until I realised the typo.
 

duckroll

Member
why don't you try it yourself?
v1s is not a lot harder than the SB ex primals i feel, you should be able to win it within a few hours
raiding in this game really is the most fun part of the game, at least that's how i feel
and this is coming from a someone who quit hardcore and now just uses party/duty finder

I plan to. I just haven't had a lot of time to play at night lately. Was down with a flu last weekend and I'm still recovering. Still need to do the Ex Primals first. I don't expect to get very far in Savage though. Certainly not clearing O3S! It'll be fun to try though.
 
The ALC quest line from 60-70 just kind of fills in a plot hole (I think) from 1.0.

Yeah...it's pretty cool. If you want, read the spoiler.

[...]

Yes, in 1.0 story they later revealed it was all staged but it went wrong, so they felt guilty about it, and that's the main reason F'lhamin took care of Ascilia/Minfilia (she told this last one thing in 2.1, cause in 1.0 it was never sated that she adopted her, they were only spending time together).
I haven't done ALC Stormblood questline yet, but if it resolves who killed Niellefresne, that will be another plotline that gets a closure... seven years later haha.
 

Alrus

Member
So...I find myself so many times with both ready procs up (fire and stone) and that plus dualcast also up so...what should I do at that moment?

I don't think that should happen, you shouldn't have both proc up and a dualcast unless you used vercure or something I think? Either way I would just use it on another verthunder/aero. There's no reason to waste it on stone/fire since those are short casts.
 

Kintaro

Worships the porcelain goddess
Yes, in 1.0 story they later revealed it was all staged but it went wrong, so they felt guilty about it, and that's the main reason F'lhamin took care of Ascilia/Minfilia (she told this last one thing in 2.1, cause in 1.0 it was never sated that she adopted her, they were only spending time together).
I haven't done ALC Stormblood questline yet, but if it resolves who killed Niellefresne, that will be another plotline that gets a closure... seven years later haha.

It kind of does, yeah.
 

Frumix

Suffering From Success
Earthly Star is such a satisfying skill.

More time in O3S; still fun to figure out, but it'll be interesting to see how quickly PF strats and standardizations form because most of the fight is just WHAT WHAT WHAT
WHY ARE THERE NINJAS!?!?! WHERE DID SHE GET AN IRON GIANT?!?
AHHHHH WTF

We're slowly running out of fight though so either it's dying soonish or we're about to wall hard.

Once you've seen the ninjas - ahh am I glad to use Vermillion Scourge - the fight pretty much just loops a bunch of mechanics until enrage so you're on your way to the clear.

As are we as soon as I meld VIT and stop dying to reaperchakrams.

Feels bad man.
 

Omni

Member
Down to 22% in v3 today. Solid progress! Going for the kill tomorrow evening

I'm usually 'main healing' on AST and my co-healer is on SCH, but we decided to change things up today. I went WHM (since I suck at shielding) and co-heals when noct AST. Worked out really well, to my surprise. I guess we'll probably switch back once we have it on farm but for now, it's solid. And really fun.
 

royox

Member
I don't think that should happen, you shouldn't have both proc up and a dualcast unless you used vercure or something I think? Either way I would just use it on another verthunder/aero. There's no reason to waste it on stone/fire since those are short casts.

It happens when I get (for example) a verfire proc but i'm so high on black mana I decide to use jolt, with that jolt i reach 80/+80 and the verholy procs aero. In that situation I have all the readys and dualcast xD

Maybe my mistake is that I go full melee combo the second I reach 80/80 no matter how my procs are.
 

Alrus

Member
It happens when I get (for example) a verfire proc but i'm so high on black mana I decide to use jolt, with that jolt i reach 80/+80 and the verholy procs aero. In that situation I have all the readys and dualcast xD

Maybe my mistake is that I go full melee combo the second I reach 80/80 no matter how my procs are.

Oh yeah I didn't think of that situation, I don't think it's a mistake to go melee as soon as possible if you can but maybe someone with more experience as a RDM can chyme in.
 

ebil

Member
Down to 22% in v3 today. Solid progress! Going for the kill tomorrow evening

I'm usually 'main healing' on AST and my co-healer is on SCH, but we decided to change things up today. I went WHM (since I suck at shielding) and co-heals when noct AST. Worked out really well, to my surprise. I guess we'll probably switch back once we have it on farm but for now, it's solid. And really fun.
Our SCH has decided to switch to WHM as well because he's not enjoying current SCH (and well... He's enjoying WHM and was a former WHM main). Should be fun, Notcturnal AST is pretty strong.
 

Luminaire

Member
Hit 65% in O3S before the power went out at our SCHs house :(

Fun fight so far. Almost everyone has killed our BLM with the sluice mechanic. Poor guy.
 
Meanwhile I'm stuck on the second half of v2 because our AST would rather blame the game than blame his own shite play and our RDM loves getting cleaved.

There's only so many times I can hear "OMG I LOOKED AWAY" in a 3 hour span before my eyes roll enough to do a full circle. If we don't clear today someone's gonna get replaced, thats for sure.
 

Stuart444

Member
Oh yeah I didn't think of that situation, I don't think it's a mistake to go melee as soon as possible if you can but maybe someone with more experience as a RDM can chyme in.

I see no issue with it myself either unless mechanics are coming up where you won't be able to get your combo off before the boss goes untargetable.

Also of course if it's up, I'd say embolden in enough time that you can get your full enchanted melee combo in while it's up. (and a potion if you want to see how much dmg you can output with your enchanted melee combo lol)
 

iammeiam

Member
We've been running noct AST/WHM this tier due to a last minute static swap and who could level what when; so far it's worked really well. Noct shields are just stupid for how spammable they are, and even with our jank approach to O2S I've yet to run into anything that made me wish I had deploy adlo available. I do kind of want to mess around with SCH/AST at some point, but so far we haven't missed the fairy much.

My main issue right now is FFLogs not updating until Khira gets back tomorrow or later, because I have no idea how well we're stacking up damage-wise. I'm pretty sure I'm healing less than I should be and making the WHM heal too much, because in 1 and 2 we're pretty close on DPS instead of him having a huge lead. So I think I'm getting heal carried, for better or worse.

But whatever I still have arrow, spear, and balance.

Earthly Star is such a satisfying skill.

Timing it out so that it explodes for a perfectly timed massive AOE heal with no action on my part is seriously my favorite healing moment. IT makes me look so on top of things that I'm healing mechanics 20 seconds before they happen nbd. It is, of course, counterbalanced by when I botch it and it explodes in mid while everyone is spread at the corners of the arena.

Once you've seen the ninjas - ahh am I glad to use Vermillion Scourge - the fight pretty much just loops a bunch of mechanics until enrage so you're on your way to the clear.

As are we as soon as I meld VIT and stop dying to reaperchakrams.

Feels bad man.

It kind of felt like the game signaling she was getting to the end of her mechanics when she does the panel flip that ends with
the floor now being all the floors at once
, and we talked about checking out various videos today to avoid any more unintentionally Man Mode-ing mechanics we dont understand, so it's nice to have that confirmed. I want to be optimistic and say we're looking at killing tonight, but I figure the second I do that we're all going to forget how to books or something and maint will prevent us from doing any bonus pulls after our normal two lockout time ends.
 

Akuun

Looking for meaning in GAF
I'm going into Savage for real for the first time tonight. A bunch of us went into V1S for an hour on Tuesday and made it to enrage, which isn't surprising because a few people are still figuring out their jobs and thus put out low damage.

One blank slot still in our static, but I'll probably try to find a replacement for now.
 

ebil

Member
I'm digging nu Quietus. I can blur my eyes on big pulls and pretend BP is still not terrible.
It wasn't too bad for Blood return. MP return, on the other hand...

I'm enjoying the new synergy as well. I'm really liking how DRK is turning out, a couple more fixes (Dark Passenger, maybe either Shadow Wall or Dark Mind, maybe TBN duration) and it should be great.
 
Man giving HP recovery to Steel Cyclone is so good for dungeons.

I actually feel it gives WAR quite the edge in dungeons, but is just dungeons in the other hand. Lol
 

Akuun

Looking for meaning in GAF
Man giving HP recovery to Steel Cyclone is so good for dungeons.

I actually feel it gives WAR quite the edge in dungeons, but is just dungeons in the other hand. Lol
It definitely helps take the sting out of removing Bloodbath a little, but I still miss the offensive buffs + Vengeance + Bloodbath + Overpower spam combo. That was sooo good in dungeons.
 
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