Borderlands has 4 but that's counts I think
I don't know if that really counts since you have full control over Thorton's personality, as opposed to something like the Witcher where you can be a gruff dick or just gruff.Alpha Protocol.
Nameless One from Planescape Torment.
Nameless One in PS:T
I don't hate the act of character creation and I enjoy mechanical customisation. It's the lack of impact most created characters have in the story and on myself that I don't like.
Nameless One in PS:T
Anachronox (though it heavily apes JPRGs)
Gothic and Risen series.
Most of the later Bioware games have more or less set characters, even if you can tweak them to your liking, like Commander Shepard. He's basically Space Jack Bauer in general.
Hating character creation in a RPG is like hating the RPG part of RPG.
Unless you're just talking specifically about the aesthetic part of a character. Which in that case play V:tM-B. There's choices but you don't get to really customize minute details in appearance.
console gamers arent used to the style of actual rpg games, since eastern console games that call themselves rpgs are so different, with fixed everything, linear and dramatic storytelling and so on
KOTOR
;D
You think this is a console gamer thing?console gamers arent used to the style of actual rpg games, since eastern console games that call themselves rpgs are so different, with fixed everything, linear and dramatic storytelling and so on
Horizon, Deus Ex? Though for the latter, the character is kind of boring anyway...
You think this is a console gamer thing?
It's a story and character thing. Having a set character is as much about playing the role part of the RPG as it is with creating a creator. Having a set character lets the developers craft a focused experience that lets the player inhabit that role. The Witcher is the best recent example, in how everything from the dialogue choices and skillset to the combat and quests is about being a witcher, and more specifically being Geralt. If the game's quests had to work with a character creator, you can't have that.
High Five!Horizon Zero Dawn? As boring as Jensen is he's still leagues above Eyloy
What a bunch of horse shit. Planescape Torment isn't an actual rpg now? Original Deus Ex? Those are PC RPG:s.console gamers arent used to the style of actual rpg games, since eastern console games that call themselves rpgs are so different, with fixed everything, linear and dramatic storytelling and so on
You can't even change the character's name in Mass Effect: Andromeda. Just the gender and appearance.
Dragon Age: Inquisition isn't quite as restrictive, though. You can choose your race, which impacts some things like storyline and conversation choices, and the character is a blank enough slate for some role playing.
Most of the later Bioware games have more or less set characters, even if you can tweak them to your liking, like Commander Shepard. He's basically Space Jack Bauer in general.
You can't even change the character's name in Mass Effect: Andromeda. Just the gender and appearance.
Nameless One from Planescape: Torment.
Hating character creation in a RPG is like hating the RPG part of RPG.
Unless you're just talking specifically about the aesthetic part of a character. Which in that case play V:tM-B. There's choices but you don't get to really customize minute details in appearance.
I prefer a defined character even if there are choices as it lets a lot of the story elements play with that characters strengths and weakness, their attitude and outlook and so on. A blank slate character usually lets you do that but never to the same levels of having a named character with a distinct history, outlook, and so on.
Try out Fallout: New Vegas. You build your characters background as you go through dialogue. You are given options establish that you know things, been to places, etc. Pretty clever way to do it.
Hating character creation in a RPG is like hating the RPG part of RPG.
Unless you're just talking specifically about the aesthetic part of a character. Which in that case play V:tM-B. There's choices but you don't get to really customize minute details in appearance.
Baldur's Gate series.
Does that mean that you never played the holy grail of RPG's known as Baldurs Gate 2.Gonna watch the thread like a hawk. I also dislike created characters - totally turn me off from certain games. Didn't even touch Xenoblade X because of that.
Try out Fallout: New Vegas. You build your characters background as you go through dialogue. You are given options establish that you know things, been to places, etc. Pretty clever way to do it.
You think this is a console gamer thing?
It's a story and character thing. Having a set character is as much about the playing a role part of the RPG as it is with creating a character. Having a set character lets the developers craft a focused experience that lets the player inhabit that role. The Witcher is the best recent example, in how everything from the dialogue choices and skillset to the combat and quests is about being a witcher, and more specifically being Geralt. If the game's quests had to work with a character creator, you can't have that.