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Destiny's PvP doesn't feel fun anymore

El Sloth

Banned
This much is obvious, but maybe it should still be said that is just my own opinion.

I should preface this with saying that I'm one of the few weirdos who actually really enjoyed vanilla Destiny 1's PvP even at it's most unbalanced and nutty (yeah, even when the Thorn and TLW reigned supreme).

I should also mention that I stopped playing regularly with the release of The Taken King (for reasons unrelated to the game).

I've been playing quite a bit of the Destiny 2 Beta lately and while the shooting itself still feels great, the matches themselves have lost some of the over the top hectic action I fell in love with in the original. I feel this is in large part thanks to both character abilities like grenades taking significantly longer to recharge and to the uniform 4v4 that will be standard for all crucible gametypes. I get that a lot of people didn't like the so-called "grenade spam" that'd happen, especially in the first fight of a game, but I feel like the new charge times are overkill. In my opinion, it really takes away a lot of the personality of the different classes leaving their double jumps as the biggest defining feature. Supers coming around on average only once per game in quickplay feels especially lame.

I for sure don't feel like a super powered undead Space Wizard fighting other weirdly murderous super heroes anymore.

While I think 4v4 is a really good idea for competitive, I think it truly sucks that there aren't any (last I checked) planned 6v6 or 3v3 modes. Variety is good! The spice of life even! 6v6 games with supers, grenades, and blinking everywhere were crazy and fun!


Another major bit contributing to the Less Fun™ is that characters and weapon/armor loadouts have also become simpler and consequently more boring. Really, the fact that all the cool secondary weapons from Destiny 1 (save for pistols) are now consolidated under the heavy category is the absolute lamest thing. I get that Bungie wants weapons like shotguns, fusion rifles, and sniper rifles to be game changers and part of the whole meta in controlling the heavy ammo spawns, but... as someone who really loved using all of those, being able to only briefly use them a few times per game sucks pretty hard. I do enjoy the fights over the heavy ammo spawns in competitive and appreciate the thinking behind it, but not enough to not be able to rock out with cool guns like the Lord of Wolves or the Pocket Infinity. Neither of which were the best guns, but were always fun to use.

I should also mention: I understand the logic for PvE where they wanted to address how people would often feel peer pressured into using primaries with elemental burns for everything since they were just... objectively the better choice. Especially the raid guns (RIP Fatebringer ;_;7 ).

I do recognize that there were always folks who hated how shotguns dominated things for a bit, how certain maps devolved into sniper alleys, disliked being one shot by a fusion rifle, and who really hated the blink + shotgun combo amongst other things. So perhaps I'm in the minority on all this and this is just the logical conclusion of what the majority of Destiny fans wanted.

Another thing I'm probably(definitely?) in the minority in is disliking how weapons and armor don't have randomized perks anymore. To me, it was always fun mixing and matching different perks on guns to see what fun combinations I could come up with that worked well with certain character abilities of special armor perks. It also feels like a mistake in a game as historically content starved as Destiny? At least it didn't used to feel like a waste when I'd get weapons with the same names. Now in the D2 beta, it's just like - so what? You're all the same anyways.

To me, coming up with interesting combinations of character abilities + weapon loadouts + armor loadouts + weapon/armor perks felt a lot like experimenting with different teams of characters and their assists in Marvel vs Capcom 2 and 3. Finding the synergy of which combinations worked well or were silly gimmicky fun. Actually, Destiny 1's PvP felt a lot like MvC 3 in that there were always clearly superior builds and combinations, but you could still be a threat with off-meta stuff. And that it was fun at least in part because of it's unbalanced nonsense.

Again variety = bueno, Life's favorite spice, etc.

All that said, I really enjoyed the PvE story bit in the beginning! Unfortunately I don't see me hopping back on the bandwagon anymore. At least not initially anyways.

My brother would also like me to mention he feels the sprinting is "clunky". " Like your guardian has taken one too many trips to IHOP." I didn't notice a difference.

Anyone else feel the same? Anyone think I'm blabbering and absolutely bonkers? I'd appreciate any takes on why I'm actually wrong and all this is all very bigly and Good™.
 

Haines

Banned
I didn't like all the super stuff in d1 so I welco me the change to a more hardcore gameplay

Sometimes less is more
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Sloth you're a shit :DDDDDD

ZDsxCCG.gif
 
i mean, i did just type out a bunch of words saying why i thought it was fun

Words? What are those? You know nobody reads OP's around here.

On topic: I'm not really feeling Destiny 2 as much as I hoped I would. The first didn't grab me for long and this feels like too much of the same, but slower and with less chaos. Competitive is alright though.
 

ponpo

( ≖‿≖)
Destiny 1 is like MvC huh.

What loadout is the SonSon / B.B. Hood / Jill of Destiny??
 
Do you play pvp by yourself or mostly with a group?
They made it so it's more group oriented now.
You won't get very far by yourself.

I think Bungie's goal is to make every pvp mode as tryhard as trials of Osiris was in the first game.
 
I've been enjoying almost all of the changes.

Hated randomized perks, love the relegation of shotties, fusion rifles, etc. to heavy as that was legitimately a problem in D1. Sprinting is perfect as is. Imagine a titan being able to hairpin around a corner and shoulder check you into oblivion without a chance for you to react. :p It forces you to use it strategically. To me, that's what most of the changes have been working towards. Still needs a little tuning, but I think it's in a great spot.

People have been saying getting multi-kills is difficult, but it just takes a little more effort on the players part. Hunter dodge + double melee is gross. Power trips are for PVE side, imo. You're fighting other guardians, after all.
 
I enjoyed Destiny PvP but wasn't crazy about it. I think these changes sound interesting, and going more into the direction that I tend to like from this kind of PvP. I'm not in the beta so I don't have a concrete opinion like you do.

This reaction is interesting. Funny, usually these type of games go all out and add all of this crazy stuff into the sequel, but this is a sequel that is sort of taking things down and controlling it a bit more.
 
Supers should be removed from the game and it would probably resemble something decent. Till then it'll always feel like one of those joke shooters that wants to be a MOBA like that Blizzard thing that people who can't aim like.
 
I've actually really enjoyed the new weapon system for PvP. Nabbing power ammo and pulling out my sniper felt like the good ol' Halo days. I was in control, only I have the sniper right now, not everyone and their mother for them to hardscope down every hallway.

That was the worst part of Destiny PvP for me and why I stopped playing it. Just became snipers and shotguns 24/7, eugh. Did not like that one bit.

I do wish abilities were faster... it just doesn't make sense to me. Supers as a whole have already been hit pretty hard. Damage resistance doesn't feel as high as it was in D1, and they added the fact that the elemental weapons do bonus damage to supered guardians. I activated my Titan shield once, and two enemies with elemental SMGs melted me in about two seconds.

And to top it off, they reduce the cooldowns so much that everyone gets one super per match, sometimes zero. I don't like that at all. So, they're nerfed AND limited them to one per match at the same time. Bit overkill.

I remember many people complaining about supers in D1 PvP at launch but those complaints died down quickly, and for good reason if you ask me. Destiny is supposed to be about space-magic wielding badasses. If you can't deal with getting one-shotted by supers a couple times a match then Destiny wasn't for you. Yet, given what they've done to supers, it seems they listened to complaints such as those, a big disappointment imo.
 
I agree with op for the reasons listed. I really havent enjoyed my time with the free beta and i kinda doubt ill be there at launch. Considering ive been there all 3 years thats not good.
 

amar212

Member
My take on the D2 design-overhaul is that Activision want to have Destiny together with COD and OVerwatch in the competitive MLG space. And all this changes are made with that in mind, but with trying to save as much as original Destiny as possible.

PC support, 4vs4, graphics that are showcasing all teams statuses all the time, more emphasis on primary skill, etc.

It is what it is. Numbers will show the success of their vision.

I have no problems with changes, but I hate the sound effects and the lack of punch in feels for weapons and jumps.
 
Yea, I agree with you op.

For me, destiny Pvp felt like a "bar-brawl" while destiny 2 feel like "space swat".

Neither are inherently good or bad but I love chaos and destiny 2 feels a little too strict.
 

Greddleok

Member
I honestly never thought it was fun. Even though I spent a long time playing it. I just did it because there was nothing else to do in that game.
 

kiaaa

Member
Bungie is just another company trying to chase esports rather than let it develop naturally. The PVP wasn't exactly good in D1, but it was serviceable and could lead to a lot of really fun moments. I didn't have fun playing D2 PVP and that was just quickplay.

I think part of the problem is the outrageous TTK. Players complain that D1 was all about who saw who first, but now you can just disengage almost any situation because it takes forever to kill anyone.

Yes it has one of the best pvp modes in any game. Destiny 2 looks to continue that even though it's different, just needs some slight tweaks.

I don't know what you're comparing it to, but I'm not sure how it could ever be considered one of the best with all the great games we have right now.
 
Agree completely OP.

I loved the chaos of 6v6 control with supers and grenades flying everywhere. Hell, mayhem modes were even better.

Now it feels bland and sweaty all the time with all the magic and fun removed.

At least we had the option before, now we don't.
 
Crucible was so incredibly bad in the first game. I didn't even try the PvP in the beta because it's 30fps and it's Destiny PvP. Wild that they're simultaneously trying to build something more competitive while not improving the game's performance, networking, and controls at all. Seems like the worst of both worlds. Zero fun allowed and a shitty competitive experience.
 
Loved Titanfall 1's multiplayer
Hated Titanfall 2's beta multiplayer
Loved Titanfall 2's actual multiplayer

Loved Destiny 1's multiplayer
Hated Destiny 2's beta multiplayer
(Fingers crossed)
 

Leyasu

Banned
Do you play pvp by yourself or mostly with a group?
They made it so it's more group oriented now.
You won't get very far by yourself.

I think Bungie's goal is to make every pvp mode as tryhard as trials of Osiris was in the first game.


They added the halo 5 touch then.

Even a social match in halo 5 gets treated like It's the $1m dollar mlg final.

I was already almost certainly not going to buy, but there is always a chance that I will crack. But reading more about this game is helping me stay strong.
 

Kent

Member
Was it ever fun?

Only in Mayhem - because it dramatically reduces the cooldowns of all abilities.
Including Suppressor Grenades, if you want to be the Fun Police.

As much as I love Destiny for having played it as much as I have over the past three years, the PvP is by far the worst part of it. It's not good PvP - it's a poor implementation of most mechanics that other games do at least passably well, and the network experience is outright shameful in a post-Titanfall/Overwatch world.

I'd love to have the catharsis of being able to say that it perplexes me to no end that there are people who actually enjoy the Crucible in general. However, it's no more surprising than people enjoying the most recent Call of Duty or whatever other run-of-the-mill competitive shooter. People just like to get in and shoot stuff and periodically pull off something impressive, which they then record and present in a vacuum.

I have a lot of reasons for not enjoying the Crucible, including how disappointing it is to have such a poorly-designed blemish on what is otherwise one of my favorite games of the past three years - and there's no shortage of enmity to come from the fact that a lot of detrimental changes to the better part of the game are done as a result of PvP balancing. But I understand the fact that a lot of people enjoy it, and I understand their reasons for doing so. I don't enjoy it - but one man's trash (e.g. the Crucible), is another man's treasure.
 

El Sloth

Banned
Am I the only one that prefers the new PvP? Im having so much fun with it.
You're definitely not alone. Just look at some of the other posts in this thread or the Destiny subreddit. A lot are very happy with the changes, especially the focus on primaries + 4v4.

Do you play pvp by yourself or mostly with a group?
They made it so it's more group oriented now.
You won't get very far by yourself.

I think Bungie's goal is to make every pvp mode as tryhard as trials of Osiris was in the first game.
I used to play mostly with my brother, and eventually with my regular raiding group. I've only played Destiny 2's competitive by myself so far, but after one game it became clear to me you need to at least be in a two stack if you wanna get anywhere especially since XBL players still have the bad tendency of not using team chat at all in the competitive modes.

I don't think that's a bad thing at all actually. I'm all for that. Should that be every mode though? I personally don't think so.
 

chozen

Member
Loved Titanfall 1's multiplayer
Hated Titanfall 2's beta multiplayer
Loved Titanfall 2's actual multiplayer

Loved Destiny 1's multiplayer
Hated Destiny 2's beta multiplayer
(Fingers crossed)

This is the direction they said they wanted. Less ability spam, more teamplay, no "cheap" one shots.

Not fun, and a very boring beta. I had near 1k hours in D1 and they killed that game and are continuing on the nerf everything trend in Destiny 2.

A damn shame.
 

Schwabe

Member
Before i lose myself in details ... all we can do atm is judging D2 based on the Beta and on things Bungie said ... The beta is "months old" and it was lacking a lot of things that are confirmed ... so, let's get into some details:

Ability Cooldowns:
Someone on reddit compared D2(Beta) cooldowns to D1 Tier 0 cooldowns. It wasn't that much of a difference. (like 10sec slower or something.). I think it is save to say, that Bungie slowed cooldowns a bit, but it feels much too slow because the beta build didn't have any armour with cooldown reduction perks, which will be in the final game ... so I'm guessing with the right gear it will be possible to get cooldowns for grenades under 50sec. also faster super recharge rates will be possible. but hey, that's just a guess ... [btw. Bungie talked in their july podcast about these persk, so they are confirmed].

Weapon Slots:
I played D1 for ~2,5k hours. Most of the time it was Handcannon, Sniper, RocketLauncher/Sword. I was not very happy with the recent special ammo changes, but i adjusted (ice breaker included). It slowed the game down, it pushed players to using ice breaker ... it was kind of a foreshadowing for D2. OP didn't play after TTK, so he can't compare the actual D1 situation to the D2 Beta ... maybe that's one reason the changes seem so harsh ...
After my Beta playtime I had no concerns about it. sure, dieing after picking up power ammo feels as bad as dieing after picking up heavy ... but hey, so much primary gun fights in the crucible ... that's really a good thing in my opinion!

Perks and gear:
I agree, fixed perks are a bummer. I loved all the randomness of all the loot ... but on my D1 grind for a good Lord High Fixer I feel lost ... low drop rates and low chances of a good roll is also not very encouraging.
The Beta hasn't any Weapon mods included besides elemental damage mods. I can just assume that weapon mods will bring us the variety in the long run ... depends on how many we will get and how we will get them. The Beta with only 22 Weapons felt especially bad because of all these duplicate loot drops ...


I preordered on march 30th ... the only game that has the potential of pushing Destiny aside is Monster Hunter World ... so well, I'm skeptical about some things, but I'm confident enough in Luke Smith and Bungie, I will get enough playtime out of Destiny 2 that I won't regret preordering the collectors edition xD


edit:
oh, one word to 4v4 ... While it played well on the two Beta maps, I'm sceptical. Maps like Vostok, which was shown on IGN first seem too big for 4v4 ... But maybe it will be better in the final game, when two supers per match could be possible again... Bungie can't be happy with the situation in the beta, where hell breaks loose in the last minute of a control match ... it is kind of fun, but on the other side ... it's mostly boring.
 

atpbx

Member
Ironically Bungie got their weapons bang on in their first attempt, the raid weapons, exotics, heavies etc.

All spot on, for both PvE AND PvP.

All they needed to do was to enable separate cruicible and PvE weapons, they HAD cruicible weapons, but they let you use them in both modes, and their constant floundering to balance weapons that objectively couldn't be balanced broke the game more and more in each patch in every mode.
 
I have a good feeling that the cooldowns will end up being sped up quite a bit, not quite D1 but nowhere near as slow as they are now. That alone is enough to make me happy for the changes.
 
I can't necessarily disagree with someone that the 2 x primaries, slow grenade or heavy changes are worse in some ways. Certainly I miss some elements of the D1 clusterfuck of blinking, sliding, shotgun blasting, quick scoping and one shot grenades.

However I had more fun with Destiny 2 PvP than I've had pretty much since Destiny 1 PvP from its original launch.
My deaths felt fairer, my kills felt better and overall I think the good matches felt much more considered and careful than Destiny 1 ever did.

I also think that alot of people have not considered the eventual benefits of the new system. One where a good team needs to decide whether it's more beneficial to feed a good Sniper ammo, or instead take a shotgun/fusion rifle - as opposed to everyone just being fed green ammo all match in D1. One where careful use of Supers is encouraged because you only get one chance and will die quickly if you just pop it wherever.
Despite the few options, I also had to think about weapons in D2 more than I had to in recent D1 play. For example, I started running SMG for quick traversal and solid hip fire, and keeping a pulse rifle for mid range combat. Meanwhile in countdown, I had way more success with the Scout rifle and auto rifle secondary - with a Shotgun heavy for the enclosed bomb room in the market.
Meanwhile in D1, using anything but a high rate of pulse rifle and a snapshot Sniper or high range shotgun, was a little unusual.
 

JHall

Member
Loved Titanfall 1's multiplayer
Hated Titanfall 2's beta multiplayer
Loved Titanfall 2's actual multiplayer

Loved Destiny 1's multiplayer
Hated Destiny 2's beta multiplayer
(Fingers crossed)

The problem is that we are talking about Bungie. They have a track record of wanting players to play their way and only their way; not how the players want to play.
 

Floody

Member
Only things I didn't really like was Supers taking usually an entire game, the ability recharge times and double primary system just being way more boring to play around with.
Had more fun in the new Countdown mode than I've had with D1's PvP since probably around when it launched. Though I've never really liked D1's PvP, so not really a high bar it's passed.

Edit:
I will say I probably had less fun with the new Control than I ever had with 1's though, was pretty much just sit by B and aim at the corners, because the second you pushed to the other side spawns would flip. Just made for a really boring experience.
 

hydruxo

Member
I'm going to reserve full judgment on it until I play the finished game with gear that isn't just generic beta stuff. It seems fine as is. I for one am glad that supers aren't being spammed left and right and blink shotgunners aren't running amok like D1.
 

ZehDon

Gold Member
PvP was the best part of the beta, for me. Destiny 1's PvP was easily the worst AAA multiplayer of this generation, so much random garbage being thrown around, handled by a developer who just did not understand their creation. If D2's PvP remains close to the current beta experience, I'll play it all the time. PvE on the other hand.............
 

kiguel182

Member
I liked D1 pvp for the chaos it had at times. Popping a super and going on a rampage was fun, same for using a shotgun. You could still play it smart too.

I didn't play the beta but having shotguns and sniper rifles as heavys is just weird. They aren't nearly as destructive as the heavies in original Destiny. It worries me how it will work in PvE too.

I just don't think those were the problems with Destiny and they needed "fixing".
 
I liked D1 pvp for the chaos it had at times. Popping a super and going on a rampage was fun, same for using a shotgun. You could still play it smart too.

I didn't play the beta but having shotguns and sniper rifles as heavys is just weird. They aren't nearly as destructive as the heavies in original Destiny. It worries me how it will work in PvE too.

I just don't think those were the problems with Destiny and they needed "fixing".

They are as destructive though. A fusion rifle gets 5ish shots off one heavy ammo drop, and destroys. Meanwhile a rocket launcher gets 1 shot. Obviously one is stronger per shot but the heavy ammo currency should help.
 
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