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The texture work in Witcher 3 was very bad by my weird standard.

Hey, I did not edit the thread title......I dont think my standards are weird either....You compare those games I mentioned higher up and they all have superior texture work and detail. It's not even an opinion tbh...

Hmm...guy claims his standards aren't weird...then goes on to say that his opinion is the absolute truth and that others opinions aren't even opinions...checks out.

giphy.gif
 
Ugh, that W3 mod makes the textures too realistic and mess the color tone, you can see in that video how the game art gets fucked up and doesn't work as good.
 
Bad JPG, full of compression, but the texturework still shows it's strength, there's depth to the textures and it's not all flat.....The water seems to be a bug....

I guess we may have a different set of eyes..Are you saying you can't see those low rez textures in the Witcher backgrounds and ground from the pics that poster used? Also, there's a difference between DOF and low rez textures...

HZD's textures aren't always rainbows and sunshine though so that really might not be a bug...

horizon_zero_dawn_guide_collectibles_metal_flowers.jpg

hzd-header.png

horizonzerodawn_2017037jyy.jpg

3214443-horizon+textures.jpg

Look at the ground textures. Some are really pixelated.

Witcher 3 for comparison. (Don't know what version it is)
3214444-witcher3+2017-03-31+09-21-40-36.png


It's specifically HZD's foliage textures that I don't care for though. That is by far the most jarring part for me.

BUT! As I've said in the past. I'm not one to let blemishes get in the way of the whole package if I can help it though and I'm not out to get Horizon.

That's why stuff like this makes me want to play the game if it where on PC,
1491124999-horizon-zero-dawn-tm-20170402094612.png

From an ecological standpoint, I really like the way this all comes together.

EDIT: Also,
Both games look fantastic and we should be happy to have them.
 
I mean TW3 does have lower quality textures in places, but it's also two years older than HZD. For the size of the world and the VRAM requirements, it's brilliant.
 

thelastword

Banned
Again, watch this video
I think it's a pretty nice improvement over standard witcher textures. Adds a little more depth and detail. The game will also resolve much better at higher resolutions as a result...

To be fair, The Witcher 3 had not only one of the first big open worlds this generation, but it is also huge in size. Probably up to three times the size of Horizon, if you include Toussaint.

Do you know, what I think The Witcher 3 still does better than Horizon? The lighting for example, especially evening light and the transition from dusk to night and night to dawn.
Size of the world is not that impressive to me at least, if you're going to lessen world detail, strength of textures and lod, even npc detail, foliage detail et al.

Fair enough on your view on lighting, but I find HZD's lighting during the day to be phenomenal....yet even at night too. Perhaps the evening light in Witcher 3 is more believable because we are more familiar with Witcher's era and setting via history.

I personally love how witcher portrays weather tbh...it's pretty neat....

I have a screenshot from the same room at a different angle. They just got lazy sometimes with the textures. Happens in every game.



Even the base of the water in the little pond thing or whatever you wanna call it looks like an early PS3 gen texture.
That's the same texture in the same area, we know. Can you replicate that somewhere else, indicating it's a particular weakness and not a bug?

Behold, the best looking game period right now IMO. It's also multiplatform.

https://www.youtube.com/watch?v=WD1csosEtf0 <-- Watch it on a good screen.

32635291306_86f76a712f_o.png

23987361245_13cba58a4c_o.png

25378230570_08c7beeca0_o.png

23218694963_d630d779e3_o.png

32590525906_9dac6ff604_o.png
Photogrammetry...it has it's weaknesses though. Textures are not varied enough, yet there are signs of weak texturework on some of the broken down objects etc...on the battlefield etc...and some serious lod issues that weaken detail as you walk, run etc...The adaptive tesselation is pretty jarring at times and kills texture detail in many instances. I personally believe BF1 is a superior game for textures and detail, especially with better looking NPC's et al.
 

thelastword

Banned
Ugh, that W3 mod makes the textures too realistic and mess the color tone, you can see in that video how the game art gets fucked up and doesn't work as good.
Did you see the ten minute video, did you see how low rez some of these texures are? like the grain on the floor, the wood on buildings, the low rez thatch and clay roofs, the flat textured stone walls with no depth, the improvements to anchors, weapons and iron work are quite substantial, There was even improvement to the water....at 4k, the game is going to hold much better....

Of course there's nothing wrong with enjoying the game as it is, you will love it regardless if you already do, but improving a weakness of the game is not a bad thing, as it stands. I think most people have GPU's with more than 1.5GB of Vram these days....

HZD's textures aren't always rainbows and sunshine though so that really might not be a bug...

horizon_zero_dawn_guide_collectibles_metal_flowers.jpg

hzd-header.png

horizonzerodawn_2017037jyy.jpg

3214443-horizon+textures.jpg

Look at the ground textures. Some are really pixelated.

Witcher 3 for comparison. (Don't know what version it is)
3214444-witcher3+2017-03-31+09-21-40-36.png


It's specifically HZD's foliage textures that I don't care for though. That is by far the most jarring part for me.

BUT! As I've said in the past. I'm not one to let blemishes get in the way of the whole package if I can help it though and I'm not out to get Horizon.

That's why stuff like this makes me want to play the game if it where on PC,
1491124999-horizon-zero-dawn-tm-20170402094612.png

From an ecological standpoint, I really like the way this all comes together.

EDIT: Also,
These are awful Jpegs for Horizon and a nice PNG for Witcher 3...At first looking at those pics I thought they were 720p or 480p source. You know that even vanilla PS4 Horizon looks way better than that right?

It's pretty awful on ps4. I thought something was wrong with my TV.
Yeah it's because textures go from med to high on consoles and some settings touch on low and below low on these consoles. AF is not 16xAF there either on what is already very modest looking textures..... even at PC's best texture setting as it is. BTW, I have Witcher 3 on PC tbh, I dont think it changes it's texture outlook too much there either. The texture work in Primal, WD2, Arkham look superior no matter which platform you play on tbh...
 
Did you see the ten minute video, did you see how low rez some of these texures are? like the grain on the floor, the wood on buildings, the low rez thatch and clay roofs, the flat textured stone walls with no depth, the improvements to anchors, weapons and iron work are quite substantial, There was even improvement to the water....at 4k, the game is going to hold much better....

Of course there's nothing wrong with enjoying the game as it is, you will love it regardless if you already do, but improving a weakness of the game is not a bad thing, as it stands. I think most people have GPU's with more than 1.5GB of Vram these days....

Yes some textures aren't perfect and is totally cool to improve a game, I never said it wasn't so I don't really know why you are bringing that up.

My point still stands, IMO this particular mod fucks the art a little, the new textures look too realistic and the color pallet feels wrong, W3 is supposed to look more like a fantasy world. But maybe it's just me.
 
The scale of the game, the lack of loading times, a bit of compromise with the consoles, the game being released in three platforms, they are all reasons of why some textures are a bit weak.
 

vewn

Member
I'm playing Witcher 3 right now and I get where the OP is coming from, even with maxed out texture settings, some of the scenes have really messy backgrounds, e.g. character close ups in buildings. I get it, optimization through ressource management in a 2 year old game, but it creates a really jarring difference between good character textures and the muddy wall that's right behind him.

Luckily someone made a great effort to fix this in his spare time and the results so far are very satisfying.
 

pottuvoi

Banned
Photogrammetry...it has it's weaknesses though. Textures are not varied enough, yet there are signs of weak texturework on some of the broken down objects etc...on the battlefield etc...and some serious lod issues that weaken detail as you walk, run etc...The adaptive tesselation is pretty jarring at times and kills texture detail in many instances. I personally believe BF1 is a superior game for textures and detail, especially with better looking NPC's et al.
They didn't simply scan with photogrammetry and create normal/other maps and dumped to scene.
For the result they use quite small base texture maps with brilliant detail texturing.

http://www.gdcvault.com/play/1023272/Photogrammetry-and-Star-Wars-Battlefront
 
The textures weren't great by 2015 standards either, but as a result the game ran pretty well even on GPUs with 2-3 gigs of VRAM.

This is kind of inaccurate. The game was pretty amazingly optimized in the Memory Usage department on PC. Check out this chart of VRAM usage across resolutions for Witcher 3 as proof to that;


Game never used more than 2GB of VRAM--even at 4K. Leads me to believe a lot of developers could learn a thing or two from CDP when it comes to optimizing for VRAM usage.
 

Recall

Member
You can clip through so much stuff at the start of the game. I guess it's a dream sequence but it made for a terrible first impression.
 

Prithee Be Careful

Industry Professional
Love the shit out of both games, but it's only fair to say that HZD has a lot less going on than TW3. I mean in terms of scale and ambition, there's barely a comparison - that TW3 manages to look as good as it does and still have that much going on is nothing short of mind-boggling.
 

Grassy

Member
Thelastword thread. I remember jasec having to take this guy down quite a few times in hilarious fashion. I don't think I've ever seen him be right about anything.

Durante also said thelastword is the only person on this forum he has on ignore...sums it up really.
 

SomTervo

Member
I'm not critiquing the art here, but the quality of the textures. So in my estimation, if the texture work was not that impressive, why did loadtimes take so long and lod so problematic in the game on consoles?

Newsflash: textures aren't the only thing a game loads during a loading screen. And there are more bottlenecks than just the GPU.
 

c0de

Member
Playstation 4 is more realistic cause the road is wet and water is smooth in real life.

You learned from the best. But you have to find more words to describe the facts and need more "..." or "...." to make it look real.
 

Sini

Member
You learned from the best. But you have to find more words to describe the facts and need more "..." or "...." to make it look real.

The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.

Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.
 

BLAUcopter

Gold Member
Textures are definitely not the witcher's strength, neither is foliage, but I digress...In this generation however, we expect even our open world games to have decent texture work like; Primal, HZD, MGS5 etc...


Here's a mod illustrated by Candyland that shows some of the weak textures in that game and the improvements derived...

Video
Given the shear size of the game, the og textures look great.
 
For the most part, The Witcher 3 looks great but like a lot of games, the smaller / less important objects in the world don't always get high quality textures. One of the reasons I got it on PC, as mods normally fix these issue.

The Witcher 3 HD Reworked Project by Halk Hogan, is a great mod that fixes a lot of the problems and makes the game look even better than it already did. Well worth getting if you have the PC version.
 

Coreda

Member
The textures in MGSV were well made but it was the lighting/PBR that made it look realistic. It's the type of thing where one could stare at a variety of surfaces, even with low resolution textures (and there are quite a number of them in the game), and it could look pleasant. Was a very nice effect, even if the environment could be rather bland.

In general I think TW3's textures are fine. Some are an eyesore (particularly those red brick textures in Novigrad for example...), or the cohesion mightn't be great in pockets, but I cut them some slack in such cases are there are an enormous amount of them. Tbh I only really paid attention to it when screenshotting as while in game the rest of the environment and movement was holding most of my attention. With improved tech I could easily imagine it making up for some of its shortcomings.

 

c0de

Member
The more I look at this the more I think the PS4 version is more accurate, this is almost akin to the SSS on skin on snake vs the rougher looking skin on the XB1. Of course the 1080p rez of the PS4 version just makes everything looks smoother.

Everything that's rougher does not mean better quality, it's similar to the coarse sand in Journey on PS3 vs more dense looking particles(pixels) on account of the higher rez of the PS4 version, perhaps the devs can weigh in as to what they were going for. I see some of the textures and reflections on the XB1 as more of an artifact of a lower resolution, all the PP does not help either. All in all I find that the PS4 version more accurate.

Go on, it's getting better.
Edit: Oh, it's even him! Awesome! :D
 

Neith

Banned
For the most part, The Witcher 3 looks great but like a lot of games, the smaller / less important objects in the world don't always get high quality textures. One of the reasons I got it on PC, as mods normally fix these issue.

The Witcher 3 HD Reworked Project by Halk Hogan, is a great mod that fixes a lot of the problems and makes the game look even better than it already did. Well worth getting if you have the PC version.

Seriously guys, pay Halk a visit.

I use his mod with Ramccoid's Compilation along with a tree script mod that makes the trees more realistic. Ramccoid does some weather, so other weather mods can have problems with it. I give priority to HD then Compilation. Compilation does a lot of things so you will have to check it out yourself. It fits in great with Halk's mod. I also use scabbard mod and LOD mod to finish things off.

You really need to experience Witcher 3 with a couple of these mods. All of these together with the right priority list and it is amazing.

Halk just released his 4.6 mod a couple days ago.

Check it out: http://www.nexusmods.com/witcher3/m.../ajax/modimages/?id=1021&user=1&gid=952&pUp=1

The differences are amazing. And yes Witcher 3 has terrible wood in general in many places. The tree stumps and stone work among other things are fairly low res. They still look good in vanilla. But we all know Witcher looks absolutely amazing with SMAA injected and 4K. I even use the in-game AA as well for lower res. These textures really show up.

Halk also does awesome tile displacement in the cities. His stuff in general veers from slight improvement to massive improvement. Almost all wood looks a lot better. Same with hay and bear fur rugs and all that stuff too. His stone work has been improving a lot and 4.6 has a lot to offer there, but 4.6 is the newest among many versions. He has many things not covered in that video.
 
The mod makes it look slighty better. Wether that means the mod is just bad or you're exaggerating by calling the vanilla textures very bad? idk
 

Neith

Banned
The mod makes it look slighty better. Wether that means the mod is just bad or you're exaggerating by calling the vanilla textures very bad? idk

What are you talking about? This mod is amazing. Halk does very high quality work for the most part. This mod is essential if you are playing this game. He stays very close to Vanilla and responds to people and their suggestions. You are watching ONE SMALL part of his mod in that video. He has been modding this game for ages. Most of the game's bad textures are all redone at this point.

Sorry to say, but although Witcher 3 is great the mods make it that much better. Little things like scabbards being messed up on people to the trees moving too wildly everywhere are easily solved with mods. Never mind the massive texture improvements Halk has brought. Ramccoid as well has brought a lot of different improvements to various effects and things to the game.

Vanilla to Vanilla I would definitely say Horizon has Witcher 3 beat in a couple areas. But with the Halk's mod and a couple other tweaks it swings in Witcher's favor for a lot of things.
 

laxu

Member
Yes some textures aren't perfect and is totally cool to improve a game, I never said it wasn't so I don't really know why you are bringing that up.

My point still stands, IMO this particular mod fucks the art a little, the new textures look too realistic and the color pallet feels wrong, W3 is supposed to look more like a fantasy world. But maybe it's just me.

I agree with you. I have seen plenty of pics from the mod and in some cases I prefer the original artwork and in some cases the mod looks better. Not to mention polygon and texture size budgets are a lot more important if you are making the game for platforms that are way less powerful than a high end PC.

For example here I prefer the original asset because the stool with the hole looks better to me and so does the more roughly cut table. It looks like someone needed a table but didn't exactly have a full set of carpentry tools to smooth it out. Color also works better with the wood used for the building, implying that the wood came from the same nearby forest.

Original:
1021-3-1483212813.jpg

Mod:
1021-2-1483212814.jpg


I feel texture mods often miss things like consistency with other textures and also try to make everything as finely detailed and sharp as possible when the real world is not like that. Sometimes surfaces look dull, sometimes rock faces are angular and flat with barely any visible texture to them.
 

c0de

Member
It came as a funny surprise to me that the OP of this thread and that post were by same person.

I wasn't surprised at all. He was very active from the beginning in DF threads and had major issues with TW3.
I think he is still bothered that Xbox One had better performance in this game in the beginning, before patches.
 
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