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The texture work in Witcher 3 was very bad by my weird standard.

Sesha

Member
The first example in that video took the rock texture and swapped it for a completely different rock texture. Bad start.

Some of it look like upgrades, but some changes the tone of the original textures completely and for the worse.
 
The first example in that video took the rock texture and swapped it for a completely different rock texture. Bad start.

Some of it look like upgrades, but some changes the tone of the original textures completely and for the worse.

Most hd texture mods miss the point by thinking that higher res makes better textures.
What morons. Albeit the HD texture mods for W3 in particular are quite good as most of them actually take the original design, hue and macro detail into account.
 

Shredderi

Member
As a certified texture slut I have this to say: Witcher 3 is an amazing looking game from top to bottom for an open world game. It has some very low quality assets here and there and I welcome mods that take care of them, but as a whole, witcher 3 is one of the last games to need any substantial graphics modding. It looks incredible.

I actually wish these talented texture artists/modders would instead look at older classics like Half-Life 2 and make them textures look current gen. Or something along those lines. Actually someone please do HL2 texture pack that looks amazing :)
 

Coreda

Member
Do you know the name? or is it custom-made by him/her?
This looks amazing,i doubt my pc can handle it but i need to test this.

Not sure. I know for one or two of their other shots they used the Super Turbo Lighting mod, though others look vanilla. Most noticeable effect in the shot above is the shallow depth of field.
 
Not sure. I know for one or two of their other shots they used the Super Turbo Lighting mod, though others look vanilla. Most noticeable effect in the shot above is the shallow depth of field.

Do you know the name? or is it custom-made by him/her?
This looks amazing,i doubt my pc can handle it but i need to test this.

That shot also uses the hairworks mods for hair and beard which increase strand density and thin the strands a bit. IIRC, it also using a texture mod for geralts face and the character self shadowing / LOD 0 mod (used to work with the Ancel mod: hence how geralt has nice crisp shadows on his face here). Though I am no longer sure it is possible to find that / if it works at all. Geralt, last time I checked, was missing proper micro self shadowing on his face with the latest patches.
 
The controls are bad.
The input lag is bad.
The sluggish and laggy menus are bad.
The ridiculously small text is bad.
The voice acting is bad.
The overall lack of polish is bad.
The numerous bugs, even 13 patches in, are bad.

I still wonder why I'm playing this game. I guess it's the atmosphere, cool creatures, and interestint narrative that keep me invested.
What are you saying!? This game is 100% Polish!

Now seriously, the brickwork textures in the mod are terrible and undermine the whole point of PBR rendering, and because they have light information in them they look overly contrasty. That is in daylight, I'm sure at night they look terrible.
People shit on the lighting of the game, but compromises have to be made when your lighting is 100% dynamic.
 

Joohanh

Member
what

it's one of the largest games ever made

and this guy is complaining that there are less-than-perfect textures somewhere in the game
 

Bunga

Member
Played first time around on PC with no mods and it was absolutely beautiful. Yes, some lower res textures from time to time but with a game of this scope, it just has no impact whatsoever unless you're being awfully pedantic about it.

Also played on OG PS4 too and still thought it looked great. Obviously not as good, but still beautiful.
 

Kazuhira

Member
Not sure. I know for one or two of their other shots they used the Super Turbo Lighting mod, though others look vanilla. Most noticeable effect in the shot above is the shallow depth of field.

That shot also uses the hairworks mods for hair and beard which increase strand density and thin the strands a bit. IIRC, it also using a texture mod for geralts face and the character self shadowing / LOD 0 mod (used to work with the Ancel mod: hence how geralt has nice crisp shadows on his face here). Though I am no longer sure it is possible to find that / if it works at all. Geralt, last time I checked, was missing proper micro self shadowing on his face with the latest patches.

Well,i'll see what i can do.
thanks!
 
Only thing that bothers me in Witcher 3 is the WAAAY exaggerated movement of the grass and trees. It's super un-natural and looks absolutely bonkers. In a realistic looking game like this it really takes me out.
 

MilkBeard

Member
Big games tend to have bad textures here and there. This really should be commonly known.

That being said, I never caught myself thinking "those textures are bad" when I was playing the game. Characters look good, and for the most part, environment textures are good enough to do their job of making the world believable.
 

c0de

Member
Only thing that bothers me in Witcher 3 is the WAAAY exaggerated movement of the grass and trees. It's super un-natural and looks absolutely bonkers. In a realistic looking game like this it really takes me out.

What? It doesn't look realistic at all. It has its very own art style in a fantasy world.
 

Neith

Banned
Only thing that bothers me in Witcher 3 is the WAAAY exaggerated movement of the grass and trees. It's super un-natural and looks absolutely bonkers. In a realistic looking game like this it really takes me out.

Indeed, and there are mods to fix that. Not sure why CD left in all that wind and the awful rain.
 

Neith

Banned
Also, people, PLEASE REMEMBER that Halk is basically doing a great upscaling job on many textures to make them a tad more detailed. It's not like the originals are horrible or anything for the most part. They still have character and good design work. They just lack resolutions in many places.

There are a couple really bad things like tree stumps and wood in various areas. The bear rug was terrible before. Some of the other things are bad as well. But all in all Witcher 3 indeed still looks really awesome in vanilla.
 

Neith

Banned
Ugh, that W3 mod makes the textures too realistic and mess the color tone, you can see in that video how the game art gets fucked up and doesn't work as good.

This is complete BS. Sounds like you have never actually played with the textures.

Also, that video is a very small sample of all the work Halk has put into this.
 

bati

Member
Did thread title get changed as some point?

Anyway, I thought the game looked ridiculously good at max settings. I did use a lighting mod for vanilla and a mod to remove color tint in B&W but that's about it. I'm a sucker for natural lighting and most games unfortunately don't go do that route.
 

Neith

Banned
I agree with you. I have seen plenty of pics from the mod and in some cases I prefer the original artwork and in some cases the mod looks better. Not to mention polygon and texture size budgets are a lot more important if you are making the game for platforms that are way less powerful than a high end PC.

For example here I prefer the original asset because the stool with the hole looks better to me and so does the more roughly cut table. It looks like someone needed a table but didn't exactly have a full set of carpentry tools to smooth it out. Color also works better with the wood used for the building, implying that the wood came from the same nearby forest.

Original:
1021-3-1483212813.jpg

Mod:
1021-2-1483212814.jpg


I feel texture mods often miss things like consistency with other textures and also try to make everything as finely detailed and sharp as possible when the real world is not like that. Sometimes surfaces look dull, sometimes rock faces are angular and flat with barely any visible texture to them.

No, the wood in these is too colored and detailed. I hate it. I cannot stand the saturation levels in Witcher sometimes, and thank god for Halk's mod. I do agree the stool with the hole seems okay, but it's not very pragmatic at all. No one would put a hole there in this day and age. The color could have been slightly kept and I would have had no problem. It's fine either way to me.

The mod seeks to make things realistic to the period and lore. People are just looking for inane reasons to crap on Halk's mod. Some things you may or may not like. You can unpack the mod and do whatever you want if you are serious about it.

There are so many other things he has changed for the better it's not even funny.

That being said Witcher 3 vanilla looks great for the most part. Certain things like wood, rain, and other stuff stand out as being horrible though.

You guys are also cherry picking tiny little things. Go look at the bear rugs, the tree stumps that are all around buildings in certain areas, the scrolls, mushrooms, books, et cetera. Halk has done an absolutely amazing job, so stop shitting on his work because you don't agree with a color change.

Some of you are acting like all of what you saw in the video is the extent of the entire mod.
 

daxter01

8/8/2010 Blackace was here
Witcher 3 voice acting is bad? Come on people its on the same level of Naughty Dog/ RockStar developed games when it comes to voice acting
 

void666

Banned
Of all the things to criticize in witcher 3 you pick bad textures? Really?

Funny thing I started a new playthrough a couple of days ago and was amazed by how good the textures are overall.
 

jroc74

Phone reception is more important to me than human rights
Don't worry, OP has probably said as much in the past.

I recall OP saying the graphics in the Witcher 3 looked like Fable.

e: here it is:



for the sake of completeness I'll also add my response to that:

lmao at the lady's expression.

Perfect.
 

Grassy

Member
I agree with you. I have seen plenty of pics from the mod and in some cases I prefer the original artwork and in some cases the mod looks better. Not to mention polygon and texture size budgets are a lot more important if you are making the game for platforms that are way less powerful than a high end PC.

For example here I prefer the original asset because the stool with the hole looks better to me and so does the more roughly cut table. It looks like someone needed a table but didn't exactly have a full set of carpentry tools to smooth it out. Color also works better with the wood used for the building, implying that the wood came from the same nearby forest.

Original:
1021-3-1483212813.jpg

Mod:
1021-2-1483212814.jpg


I feel texture mods often miss things like consistency with other textures and also try to make everything as finely detailed and sharp as possible when the real world is not like that. Sometimes surfaces look dull, sometimes rock faces are angular and flat with barely any visible texture to them.

I agree 100% that the "HD" texture looks so out of place it's not funny. There's no need to deviate so much from the original colour palette. It seems like that texture pack is a bit hit and miss.

As for the bolded, I remember seeing quite a few Skyrim and Oblivion "HD" texture mods that were basically just the original texture with a few passes of the Photoshop sharpening filter.


Holy fuck I just read that thread, how did I miss it?

I'm dying...help me...😂😂😂
 

bosseye

Member
Looks glorious to me. Sure there are some dodgy textures here and there, but when considered holistically the game looks stunning. A wonderful sense of place.
 
I agree with you. I have seen plenty of pics from the mod and in some cases I prefer the original artwork and in some cases the mod looks better. Not to mention polygon and texture size budgets are a lot more important if you are making the game for platforms that are way less powerful than a high end PC.

For example here I prefer the original asset because the stool with the hole looks better to me and so does the more roughly cut table. It looks like someone needed a table but didn't exactly have a full set of carpentry tools to smooth it out. Color also works better with the wood used for the building, implying that the wood came from the same nearby forest.

Original:
1021-3-1483212813.jpg

Mod:
1021-2-1483212814.jpg


I feel texture mods often miss things like consistency with other textures and also try to make everything as finely detailed and sharp as possible when the real world is not like that. Sometimes surfaces look dull, sometimes rock faces are angular and flat with barely any visible texture to them.

This is a great example of why, as a rule, I'm wary of any kind of retexture mod. A lot of thought goes into a game's art assets beyond simply what resolution they are.
 
I think that mods on pc to improve a game is a good thing.
However texture mods on pc ignore that , at the time of release some game have to work within limits. Or something there isn't just enough time to treat all texture equally, especially in open world games.

The texture work in wtcher 3 is very good , all games can be improved with mods , W3 is no exception but improving a game doesn't make it bad

This might be different in a dimension where games have unlimited budget and time...but this isn't the case here
 

Rathorial

Member
Ah, so OP is judging the Witcher 3 against 2 games that came out after it...and for some reason MGSV...which makes no sense because it's a cross-gen game in obvious ways graphically.

Photogrammetry yields more believable detail on equivalent resolution textures, and without it MGSV would look even older than it still is. I mean look at any outdoor area in the game, the foliage density is significantly lower, and the asset variety/density in base areas with humanoids is on a whole other level below Witcher 3. Primal has similarly if not more impressive foliage in terms of fidelity, but nothing touches Novigrad as a graphical feat.

Horizon is an impressive looker, but their procedural generation techniques just seem like a next step when it comes to optimization that allowed them to do more fidelity wise on console hardware. Still weirded out why the animation on NPCs you talk to is so bad though.

Witcher 3 without mods still looks incredible in places that isn't just a result of good art direction, but some impressive fidelity with a crap ton of assets on screen at any one time...for a budget lower than plenty of other AAA games. Texture wise the game isn't below average vs. anything else I saw in 2015.
 

void666

Banned
What bothers me about witcher 3 are some of the animations when people are having a conversation. Geralt specially. He does this hand movement whenever he is explaining something. It breaks my immersion every time.
 

Neith

Banned
This is a great example of why, as a rule, I'm wary of any kind of retexture mod. A lot of thought goes into a game's art assets beyond simply what resolution they are.

These are two photos from over half a year ago. I don't even know if this is what it looks like anymore. They mean literally nothing in context of his mod. This is BS, and it's inherently just annoying that people are critiquing his mod viewing one OLD image out of the hundreds of textures he has done.

If you want to compare more textures then do so at the site: http://www.nexusmods.com/witcher3/m.../ajax/modimages/?id=1021&user=1&gid=952&pUp=1

People need to stop acting like the entire mod is to be shunned because they don't like one texture. It's completely RIDICULOUS. The improvements he has made are 98% for the better and they stand out a ton.

Same with Compilation by Ramccoid. These two mods are essential for this game to many.

Seriously, people are debating a table out of the hundreds of things Halk has improved. Most of these are not even up for debate, but of course some cherry picker takes one of the oldest photos on the site, with no proof that it even looks that way still, and now we have the usual BS'ers coming in to say how the mod deviates too much from the original.

Bear fur:

https://staticdelivery.nexusmods.com/mods/952/images/1021-2-1483212124.jpg

https://staticdelivery.nexusmods.com/mods/952/images/1021-3-1483212123.jpg

Let me guess guys the color is a tad off and the low res shitty fur has a nostalgic quality about it that brings out the proper memories you have of bear fur rugs.
 

Peroroncino

Member
Textures are definitely not the witcher's strength, neither is foliage, but I digress...In this generation however, we expect even our open world games to have decent texture work like; Primal, HZD, MGS5 etc...

What? Both Horizon and MGS have some very bad textures. Not to mention the fact that they're both considerably smaller than the Witcher 3.

Didn't play Primal so can't comment on that.
 
The Witcher 3 vanilla, as a package, is still one of the prettiest games I've ever played. That's a total sum of visual fidelity, texturing, postprocessing, art design, and world design/staging/props. The retexturing mod is mostly a hit for me, but I agree that there are weird choices, and retexturing mods in general are usually tacky to me.

The thinking behind this thread is bananas, either way.
 

Neith

Banned
Man, I sure wish that mod would have left these terrible wood textures in the game:

https://staticdelivery.nexusmods.com/mods/952/images/1021-3-1458927218.jpg

https://staticdelivery.nexusmods.com/mods/952/images/1021-2-1458927219.jpg

Witcher 3 Vanilla is a great game. And it was made quite a while ago. CD is a top notch company and you can bet they are making even more improvements to their engine.

The OP is pretty much wrong in that Witcher 3 even without mods still looks amazing. With mods you can iron out the few problems it does have, and it looks even better.

Also, why in god's name would a stool have a large hole in it where your butt goes LOL? It makes no pragmatic sense whatsoever and no one would ever do that.

Halk was getting to the other things so that picture where the post is a different color should be the same as the stool and table if he got to it.
 

Ebris

Member
Don't worry, OP has probably said as much in the past.

I recall OP saying the graphics in the Witcher 3 looked like Fable.

e: here it is:



for the sake of completeness I'll also add my response to that:
Amazing.

This alone invalidates the OP forever.

Edit: On the actual subject matter, Witcher 3 is gorgeous. There are definitely games out now that could be considered prettier-looking (Horizon seemingly being the one primary example in this thread), but it doesn't change the fact that the game looks amazing, especially on a good PC. No game has perfect texture work, and while that doesn't mean devs shouldn't aspire to work on certain weaknesses like this, it doesn't make it as though the game is UGLY.
 
People need to stop acting like the entire mod is to be shunned because they don't like one texture. It's completely RIDICULOUS. The improvements he has made are 98% for the better and they stand out a ton.

Dude no one has said that, it's perfectly fine to like the mod. I think you are overreacting a little here.
 
Mod that takes one of the best looking games of all time with overall great texture work and improves upon it...OP deduces TW3 has shit textures.

Very typical of video game discussion these days. Some aspect of a game is only 99% perfect, and theoretically could be improved... the game is shit. Pure garbage.
 
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