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Hearthstone |OT9| Our raid wiped in Icecrown Citadel

QFNS

Unconfirmed Member
I don't get why the enemy has a board full of cheap minions to trade with in these scenarios.

That should be the strength of your deck.

My point is that those types of decks we've seen in the past don't tend to run 6 cost cards. Maybe 1 or 2 at most in the deck since you are so focused on doing the damage to face and winning early. Zoo is the only exception that I can think of, but that deck has been pretty much dead for a good while (RIP PO). All the minion based decks I've seen recently have been aggro and they aren't likely to include a tech card like this because it significantly harms their consistency.
 

Pooya

Member
It's a high skill card, more so than loatheb, that was just ok on curve and most players played it like that without utilizing its potential. It's not something you want to slam on curve, it depends on the board state and what you're facing. I don't know if it will be worthwhile in constructed in the end but it sure as hell beats eater of secrets if you want to tech against certain decks.
 

Cat Party

Member
It's a high skill card, more so than loatheb, that was just ok on curve and most players played it like that without utilizing its potential. It's not something you want to slam on curve, it depends on the board state and what you're facing. I don't know if it will be worthwhile in construed in the end but it sure as hell beats eater of secrets if you want to tech against certain decks.
It has potential for some fun shenanigans in a priest deck, too. Mirage caller, ressurect effects, faceless, etc. Might be possible to make spells unplayable.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
I think the card is going to be gross

Obviously you don't drop it if you're behind on board against aggro

you drop it to protect your own board against flamestrike or dragonfire potion
 

Drkirby

Corporate Apologist
I guess as a Neutral card, its balanced. If it was class specific, I would ether want higher stats or it to not affect my spells.
 

scarlet

Member
DFnPtKVU0AAXVWw.jpg

Translation isn't official
 

QFNS

Unconfirmed Member
New warrior card. No picture from me.

Rare 4 mana 4/3 deathrattle if this dies on your opponent's turn gain 6 armor.

Interesting design.

I like that design! Not sure if it's good or not yet (will Warrior get ways to give out taunts?), but the idea is fun. Cards that do stuff on your opponents' turn are generally more interesting to play around.

The 4/3 stats aren't godly, but they're not bad. The effective 6 HP heal is a nice effect too. and at 4 attack they can't leave it around for long or they'll be feeling the pain. Might work in some kind of mid-rangey or aggressive warrior deck. Doesn't seem like it would fit in the pirate deck, so we'll need to see more cards and how it would fit with those for a proper opinion.
 

Yaboosh

Super Sleuth
It seems like one of those cards that might not see play immediately because there's isn't the right deck to fit it, but will eventually when a midrange or non taunt control warrior becomes viable.
 
That card seems really good to me. Aggro can probably get away with ignoring it but most decks aren't going to want to just let a 4 attack minion sit on the board.
 

dimb

Bjergsen is the greatest midlane in the world
Probably worth replacing Shield Block for that. I think it's very strong.
 

QFNS

Unconfirmed Member
Ok this is 3 mana??? Change my opinion. GREAT stats. Interesting effect. Works in aggro or Midrange.

Still not sure you'd want it in the pirate deck, but I bet this shows up down the line when the pirates rotate out. Good card even in slower decks with those stats.
 

squidyj

Member
It's only horrible if your deck relies on spells. Otherwise, it's a positive effect. Especially against burn mages and the like.

"Oh, you wanted to cast Firelands Portal this turn? Sorry!"

also it's an aura not a battlecry, you can't even ignore the body and stall a turn for your
"Sick Combo TM"
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
No, you run it in an aggressive minion-based deck to protect yourself against board clears.

Also, this card will NEVER have a downside for you because if your deck relies on spells you wouldn't run this card. (Well, I don't want to say never. You might pick it in Arena early and hope to not get any important spells and then get screwed.)

Why would I play a 6 Mana 5/5 in an aggressive minion-based deck? That's really bad tempo. You really gonna run something like this in zoo?

And even minion-based decks usually run some spells.
 

Hero

Member
Is Hearthstone down right now? I can't get past the initial loading screen on either the iOS game or my PC game.
 

TankUP

Member
After a brief moment of optimism when they printed a decent warrior weapon for the first time in years they put out this garbage deathrattle card. That's the team 5 warrior design I've come to expect.


hearthstone servers having trouble? had to wait to get in and long queue time.

Me too.
 

Blizzard

Banned
I'm totally failing to see how a 3-mana overstatted minion that also gives a substantial armor boost is at all bad.

I guess this is what the prediction spreadsheet will be for. How do we even score those though? Cards that are used in high tier decks?
 
The REAL interesting part of that card is that it might present a theme. Warrior gains 6 armor? That's 3 hero powers.

Warlock might get one that draws 3 cards

Priest might heal for 6.

Mage might deal X damage.

Etc.

There's a lot of potential for this type of card. I think it will see play if Pirate Warrior is prominent, and it likely still will be.

Sorry guys. Nerubian Unraveler sucks. Kill it with minions on board and you can cast spells again. Easy to do as it is a 5/5 for 6. It affects your spells too. Worse than Troggzor.
You don't have to kill Troggzor. This is a very strong card in a spell-oriented meta. Better than Loatheb.

Lord of the Arena is better at doing that than this card. Hell a minion-based deck might not even try to clear it. Just proceed to smorc the face while you have a 5/5 with a downside on your side of the board.
Tech cards aren't going to be universally amazing.

Why would I play a 6 Mana 5/5 in an aggressive minion-based deck? That's really bad tempo. You really gonna run something like this in zoo?

And even minion-based decks usually run some spells.
It depends on the meta. It's a tech card.
 
After a brief moment of optimism when they printed a decent warrior weapon for the first time in years they put out this garbage deathrattle card. That's the team 5 warrior design I've come to expect.




Me too.

Warriors already have the most absurd weapon in the game as part of their basic set. They don't need good weapons all the time.
 

Blizzard

Banned
How is that overstatted?
Maybe I misunderstand the terminology since I'm a newer player (6-7 months). I thought normal stat balance is equal attack and HP to match the mana cost, and/or everything averages out. This means that, for example, the 7/7/7 war golem would be normally statted. Am'gam Rager is 3/1/5, but the stats total 9 and average exactly to 3.

Take some other vanilla minions -- boulderfist ogre and chillwind yeti. At 6/6/7 and 4/4/5 respectively, I thought this was considered "overstatted" and why those minions can be particularly good in arena.

Often if a minion is lacking in this balance, it makes up for it with the card text. For example, blowgill sniper is 2/2/1 instead of 2/2/2, but it deals 1 damage when it's played. Or, ancient of blossoms is 6/3/8 instead of 6/3/9 or 6/4/8, but it has taunt.

I don't know if this was the case when Hearthstone first came out, but several minions now have a card text effect AND more stats than the mana/attack/HP balance. Fire Fly is 1/1/2 instead of 1/1/1 and also gives you a free card. Nesting Roc is 5/4/7 instead of 5/4/6 or 5/5/5, yet it can also gain taunt. I thought those were also considered "overstatted".
 

Hybris

Member
I dont think this warrior card is very good. Decks that care about your health total won't trade into it, and warrior will be forced to trade or take more than 6 armor's worth of damage over time. It doesn't fit control warrior's mo of keeping the board clear in the early turns. It's an interesting design though and maybe I'm wrong about it. It can force some value trades so I think it has potential. I just can't commit to this being good enough yet.
 

Yaboosh

Super Sleuth
Maybe I misunderstand the terminology since I'm a newer player (6-7 months). I thought normal stat balance is equal attack and HP to match the mana cost, and/or everything averages out. This means that, for example, the 7/7/7 war golem would be normally statted. Am'gam Rager is 3/1/5, but the stats total 9 and average exactly to 3.

Take some other vanilla minions -- boulderfist ogre and chillwind yeti. At 6/6/7 and 4/4/5 respectively, I thought this was considered "overstatted" and why those minions can be particularly good in arena.

Often if a minion is lacking in this balance, it makes up for it with the card text. For example, blowgill sniper is 2/2/1 instead of 2/2/2, but it deals 1 damage when it's played. Or, ancient of blossoms is 6/3/8 instead of 6/3/9 or 6/4/8, but it has taunt.

I don't know if this was the case when Hearthstone first came out, but several minions now have a card text effect AND more stats than the mana/attack/HP balance. Fire Fly is 1/1/2 instead of 1/1/1 and also gives you a free card. Nesting Roc is 5/4/7 instead of 5/4/6 or 5/5/5, yet it can also gain taunt. I thought those were also considered "overstatted".


Typically mana cost times two plus one.
 

Hybris

Member
Its a 4 mana 5/4 which is a very good stat line for aggressive decks. Has a pretty insane effect, but one that you cannot take advantage of on turn 4. The dream is cloaked huntress on 3, this on 4 and go crazy but it's so greedy, I doubt that it's actually correct to make that play in 90% of situations. The effect is powerful for sure. Secret hunter could make a comeback!
 
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