Anyone who says this deserves to be slapped in the face with a dildo bat.
Wow.
Reasons Saints Row IV is worse than Crackdown:
Well, I was more referring to what I've seen of Agents of Mayhem, but ok.
- the control system is Prototype's hacked crudely onto Saints Row The Third's, lacking the tightness of both Prototype and Crackdown.
Never played prototype, but I don't recall Crackdown 1's controls being good either.
- you don't have to platform since you can just run up the side of buildings, making moving around the city feel mindless.
I liked the running and movement felt less of a struggle. Even CD2 added gliding, so...
- 50 gazillion more orbs than Crackdown so collecting them is now a chore and they don't increase your abilities in real time like agility orbs do so they are less satisfying to pick up..
Let's not kid ourselves, the orbs are still a chore. Being less of one in your opinion doesn't make it good. Not even having a map for them in the first game just made it all the more tedious and rote. Exploration is fun for a while, but I could do without it being the mainstay.
Regarding upgrades - they're just different on the outside. You still have to collect a certain number, only in SRIV you had choice of upgrades. Big whoop?
- linear progression instead of non-linear like Saints Row 1-2 and Crackdown.
I actually prefer a directed story. If all they aspired to was a sandbox with the same gameplay, they could have spent less money remastering the first game instead. As it is, it's disappointing to see how things have turned out.