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XSEED: Trails of Cold Steel PC Blog #2 (feat. Durante, talks PC enhancements)

chaosblade

Unconfirmed Member
Since some have asked elsewhere: are menus and assets ready for 21:9, and can you work around how the launcher auto-populates resolution based on the monitor specs it detects?

I'd assume it's not necessary at the game level since Nvidia and AMD have DSR/VSR respectively at the driver level. I think those resolutions should be detected by the launcher.

I also wonder how extensive the button prompt options are. Going to guess my Wii U Pro controller is not in there but I think I can reverse the layout and just use 360.
 

Durante

Member
My Body is Ready for Cold Steel VR.
Heh. That would have been neat, but somewhat more programming-intensive than "somewhat" ;)

I also wonder how extensive the button prompt options are. Going to guess my Wii U Pro controller is not in there but I think I can reverse the layout and just use 360.
No Wii U Pro controller for now, but the way I implemented it (which was quite a lot of work since the game was in a rather major way only ever designed to show one type of button layout) means that it is easy to add more.

Edit: These are the images for PS and 360, for reference (the bottom row is generated from the top, only that one is relevant):
buttons_psmushg.png

buttons_xbox3606es3g.png
 

Eila

Member
Aidios bless you Durante. Now to wait another freaking week. Playing all the upcoming Falcom games on release date is going to be impossible in the coming months.
 
Durante, with your work on Cold Steel, you are giving me such a reason to delay working on the meat of my thesis.....thank you, truly.
 
Heh. That would have been neat, but somewhat more programming-intensive than "somewhat" ;)

Well, not to mention broken by any bugs that unlocked-FPS mode might produce.

No Wii U Pro controller for now, but the way I implemented it (which was quite a lot of work since the game was i na rather major way only ever designed to show one type of button layout) means that it is easy to add more.

Edit: These are the images for PS and 360, for reference (the bottom row is generated from the top, only that one is relevant):
buttons_psmushg.png

buttons_xbox3606es3g.png

By the way, are there keyboard/mouse button prompts in place? I mean, not to say that I'd need them as I made it through the Sky trilogy fine without prompts
by playing mouse-only
, but just curious.
 

Kvik

Member
Thanks for the FoV slider, Durante! No PC game should ever go without this.

I don't know how many times I have to lay down in my bed after playing a game for half an hour because the FoV was either too narrow and/or isn't adjustable and giving me a hell of a nausea.
 

epmode

Member
Goddamn, that draw distance video is great. It's also nice to see that the engine works fine at 60 FPS.

Good work, as usual.
 

Durante

Member
Thanks for the FoV slider, Durante! No PC game should ever go without this.

I don't know how many times I have to lay down in my bed after playing a game for half an hour because the FoV was either too narrow and/or isn't adjustable and giving me a hell of a nausea.
I should note that the FoV does not apply during cutscenes. Those often use custom per-scene FoV, and overriding it might break a lot of things.

The FoV setting applies during battles and field exploration (which constitute the majority of the game of course).
 

StereoVsn

Member
I should note that the FoV does not apply during cutscenes. Those often use custom per-scene FoV, and overriding it might break a lot of things.

The FoV setting applies during battles and field exploration (which constitute the majority of the game of course).

Quick question, is the resolution aspect ratio locked or does it support resolutions such as 21 x 9 or other custom res?
 
Thanks for the FoV slider, Durante! No PC game should ever go without this.

I don't know how many times I have to lay down in my bed after playing a game for half an hour because the FoV was either too narrow and/or isn't adjustable and giving me a hell of a nausea.

I know that feeling. That's why I rarely play First Person games anymore.

While i don't think it will matter much in this game, it's always a nice have the option to adjust it.
 
The Japanese text option is great. I gifted TiTS to a couple of friends, one of whom is a native Japanese speaker, and she kind of gave up because English isn't her thing. I'll gift them CS with a lighter heart.
 

Tohsaka

Member
The Japanese text option is great. I gifted TiTS to a couple of friends, one of whom is a native Japanese speaker, and she kind of gave up because English isn't her thing. I'll gift them CS with a lighter heart.

Japanese text with English dub will probably be kind of odd.
 

Tohsaka

Member
Kingdom Hearts Final Mixes worked out just fine. In fact, some of them even liked the eng dub better.

Well, it makes sense to have English voice acting for the Disney characters because they're not Japanese creations. Even I played the KH games dubbed and I usually play with Japanese voices/undubs for everything.
 

thematic

Member
I actually explicitly did not implement automatic button prompt selection and rather made it a user option - also because I personally get annoyed when I'm using a hybrid controller/mouse Steam controller configuration and the game can't decide which prompts to show ;)

I'm curious, but do XSEED needs to pay license to use PS button prompt for PC version? or the button prompts only for Xbox and Keyboard/Mouse?
 

Parsnip

Member
Draw distance and shadow distance are my biggest peeves, so this is great.
Also I hadn't even heard of TrSSAA before.
 
Looking at the comparison video, the ground textures also look much better on PC.

I take it that it's due to low AF on console as usual.
 

Datschge

Member
I see Durante avoids answering a specific set of pushy questions, I think we can guess what to look forward to in his next blog post. ;)
 

Thoraxes

Member
Minor question: Even though the NPCs/Objects will be rendered at a longer distance, will their quest markers appear above their heads from afar as well, or is that still ranged to what their original visibility was?
 

sandpiper

Member
My dream for the CS PC port remains that there's a way to change some of the animations of Cold Steel's to the ones in CS2.

For example, Laura's attack animation on field has a hitch in it and the animation in general isn't that great in CS1.

Animation was improved by quite a bit in CS2, even though they were animations that served the same exact purpose.

This is just a pipe dream, though. I do wish, for example, to play CS1 but with Laura's on-field attack being the one she has in CS2.
 

Nyoro SF

Member
I guess the last thing I am curious about is kb/m controls.

Like it sure would be nice, if I could map the battle wheel functions to something without having to scroll about circularly all the time...
 
Looking at the comparison video, the ground textures also look much better on PC.

I take it that it's due to low AF on console as usual.
The console version uses a kind of LOD process where lower-res textures are used until the camera gets closer, which seems to have been eliminated or significantly reduced in this port. I don't know if High Quality Depth of Field specifically fixes this or if it's baked in now.

This is just a pipe dream, though. I do wish, for example, to play CS1 but with Laura's on-field attack being the one she has in CS2.
Being able to mod in the CS II field attacks (and vice versa when we get that game's PC version) would be interesting, mainly because I'd bother to use field attacks other than Rean's.

I guess the last thing I am curious about is kb/m controls.

Like it sure would be nice, if I could map the battle wheel functions to something without having to scroll about circularly all the time...
Letting you select icons with the cursor is most important, followed by circling the battle wheel using the mousewheel.
 

Jeffrey

Member
oh didn't realize there was a video, fixing the pop-in is huge.

even the best looking games like horizon zero dawn has really jarring pop-in.
 
Going to give the blog posts a read soon, looking forward to part 3

Sadly won't be able to get the game at launch but will definitely pick up before the years end

Would like to give Durante massive props! Great work, thanks!
 

Jimrpg

Member
So... are there any videos on the PC version in action?

Trying to decide between Vita and PC at the moment.
 
So... are there any videos on the PC version in action?

Trying to decide between Vita and PC at the moment.

Yeah, some posted in this thread and the previous blog post thread.

If you want this portable, you're better off going with GPD Win. Outperforms Vita at the same settings as far as the video of it posted last thread goes.

Unless frequent drops to 1-5FPS are your thing.
 

vkrili

Member
Being able to mod in the CS II field attacks (and vice versa when we get that game's PC version) would be interesting, mainly because I'd bother to use field attacks other than Rean's.
Wait, people don't just use Fie to shoot enemies in the back all the time (when they can)? For shame.
 

Jimrpg

Member
Yeah, some posted in this thread and the previous blog post thread.

If you want this portable, you're better off going with GPD Win. Outperforms Vita at the same settings as far as the video of it posted last thread goes.

Unless frequent drops to 1-5FPS are your thing.

Yes I just saw the video at the bottom of the OP post.

Is that the PC version cranked up - I'm going to assume so.

Well I don't have a GPD Win, but that thing looks a beast.

I didn't know Vita framerate was that bad, I'll have to do some more investigation on this then. The Vita handheld is just comfy and seems suitable for this type of 'extended' gaming.
 

Xeteh

Member
I've got CS 1&2 on PS3 and I love both games, I'm planning on getting them on PC eventually just to support their release.

The games are awesome, Estelle is the highlight of Trails but I honestly think the cast in Cold Steel is more interesting than that of in the Sky.

Wait, people don't just use Fie to shoot enemies in the back all the time (when they can)? For shame.

She's my dodge tank. I don't want a party without Fie because she's hilarious so in both games she becomes my dodge tank and she's great at it.
 
Wait, people don't just use Fie to shoot enemies in the back all the time (when they can)? For shame.
I did that a bunch in both games, but Rean in CS1 bullies enemies into constant stun frames—and you can then run back behind any enemy since IIRC Rean's attack's always shorter than enemy stun animations. So I did that basically out of laziness (and in cases where I didn't have Millium for strike stuns) to get some kind of advantage.

I didn't know Vita framerate was that bad, I'll have to do some more investigation on this then. The Vita handheld is just comfy and seems suitable for this type of 'extended' gaming.
Frame drops only get real bad in a few spots in the game, mainly Legram and Heimdallr (two places you visit later on). But there's also instances where all of Class VII are in a huddle on-screen and the game starts dropping frames for no good reason, which this port should fix. Battles are pretty smooth on PS3 in my experience, but I don't know about Vita.
 
Yes I just saw the video at the bottom of the OP post.

Is that the PC version cranked up - I'm going to assume so.

Well I don't have a GPD Win, but that thing looks a beast.

I didn't know Vita framerate was that bad, I'll have to do some more investigation on this then. The Vita handheld is just comfy and seems suitable for this type of 'extended' gaming.

Yeah, honestly the Vita versions of Cold Steel 1 and 2 really only exist for platform-continuity with Zero and Ao, but it looks like that ideology is changing at Falcom and they're moving towards PS4+PC as target platforms going forward, looking at CS3 being PS4 only in Japan and skipping Vita.
 

vkrili

Member
I did that a bunch in both games, but Rean in CS1 bullies enemies into constant stun frames—and you can then run back behind any enemy since IIRC Rean's attack's always shorter than enemy stun animations. So I did that basically out of laziness (and in cases where I didn't have Millium for strike stuns) to get some kind of advantage.

I found it much safer to just get their attention and then run out of their aggro range. Then the moment they turn their back it's no prob shooting them. Fie gets a 3-Advantage against almost every single enemy, whereas Rean's majority is mostly 2. Honestly, constantly stun-locking them sounds a lot more intensive, so doing it out of laziness seems kinda weird. Whatever floats your boat, I guess!
 
I found it much safer to just get their attention and then run out of their aggro range. Then the moment they turn their back it's no prob shooting them. Fie gets a 3-Advantage against almost every single enemy, whereas Rean's majority is mostly 2. Honestly, constantly stun-locking them sounds a lot more intensive, so doing it out of laziness seems kinda weird. Whatever floats your boat, I guess!
Another reason is that I just never understood the proper timing for Fie's projectile attack, and I don't like losing advantage because I miscalculated with her slashing and the enemy ramming me for no advantage. And I got lots of 3-advantage encounters using Rean, too.
 
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