Napalm_Frank
Member
Sins of the father started playing while listening music with shuffle and the frustration came back, it's that time again.
More I think about it the thing that frustrates me the most about Phantom Pain is not the game being unfinished, kinda barebones storytelling for MGS or the unneccessary open world focus. What does still get to me is the tone of the narrative and what I consider to be almost a broken promise. You could compare it to MGS2 Raiden switcharoo except this time there is no meta message or a troll behind it.
MGSV E3 2013 trailer is one of the best there is and it was the trailer that really kickstarted my hype and it was because of the tone it promised for PP: game would be all about revenge. Revenge tales are pretty cool and all but I don't think I have ever played a videogame with the kind of intrique that was promised here. You would be a broken down soldier who gathers the remnants of your old group to set up a new mercenary unit whose sole objective is to get back at Cypher/Zero.
Everything about it was hammering in that Diamond Dogs weren't fucking around. There is the whole Kaz speech, Punished/Venom Snake, Ocelot torture, 100 tag lines about revenge ect.
Then the game comes out and Venom Snake is pretty chill dude all things considered. "Men become demons"? Not really. Kaz was the only character that somewhat had revenge driving him and he was by far the most interesting character in the game. In fact it feels almost like they completely rewrote the game in those 2 years before release to make the protagonists tamer, that or the trailer was just a smokescreen.
I'd get if they wanted to tone down the child soldier stuff (of which had scenes shown in the trailer but later removed) or the subject of race that supposedly was going to be a big deal but it feels extra insulting that for 2 games before MGSV Kojima already had this bait of "missing link between MGS3 and MG1, Big Boss totally gon turn evil at the end of this!" stuff which isn't that interesting in itself but in here it was practically promised to show him become if not a villain then at least a ruthless soldier driven by personal revenge. And it all boiled down to a scene where he had to kill some guys because he had no choise and he felt really bad afterward.
Why are we still here, just to suffer?
More I think about it the thing that frustrates me the most about Phantom Pain is not the game being unfinished, kinda barebones storytelling for MGS or the unneccessary open world focus. What does still get to me is the tone of the narrative and what I consider to be almost a broken promise. You could compare it to MGS2 Raiden switcharoo except this time there is no meta message or a troll behind it.
MGSV E3 2013 trailer is one of the best there is and it was the trailer that really kickstarted my hype and it was because of the tone it promised for PP: game would be all about revenge. Revenge tales are pretty cool and all but I don't think I have ever played a videogame with the kind of intrique that was promised here. You would be a broken down soldier who gathers the remnants of your old group to set up a new mercenary unit whose sole objective is to get back at Cypher/Zero.
Everything about it was hammering in that Diamond Dogs weren't fucking around. There is the whole Kaz speech, Punished/Venom Snake, Ocelot torture, 100 tag lines about revenge ect.
Then the game comes out and Venom Snake is pretty chill dude all things considered. "Men become demons"? Not really. Kaz was the only character that somewhat had revenge driving him and he was by far the most interesting character in the game. In fact it feels almost like they completely rewrote the game in those 2 years before release to make the protagonists tamer, that or the trailer was just a smokescreen.
I'd get if they wanted to tone down the child soldier stuff (of which had scenes shown in the trailer but later removed) or the subject of race that supposedly was going to be a big deal but it feels extra insulting that for 2 games before MGSV Kojima already had this bait of "missing link between MGS3 and MG1, Big Boss totally gon turn evil at the end of this!" stuff which isn't that interesting in itself but in here it was practically promised to show him become if not a villain then at least a ruthless soldier driven by personal revenge. And it all boiled down to a scene where he had to kill some guys because he had no choise and he felt really bad afterward.
Why are we still here, just to suffer?