To the games defence, the subtitle "The Phantom Pain" is probably one of the most meta things in the universe.
How it applies to the plot, the game itself, what's missing, and the fanbase is amazing.
Holy shit it all makes sense now.
To the games defence, the subtitle "The Phantom Pain" is probably one of the most meta things in the universe.
How it applies to the plot, the game itself, what's missing, and the fanbase is amazing.
Interesting thing is, game has like 4 hours or something of cutscenes probably. I added up the Mother Base cutscenes alone at a bit over 2 hours. It's even got the longest 'movie version' video on Youtube when you throw in all the 'codecs/tapes,' something like 8-9 hours long.when you expect a 8 hours of cutscenes and amazing story, you're gonna be disappointed as fuck
To the games defence, the subtitle "The Phantom Pain" is probably one of the most meta things in the universe.
How it applies to the plot, the game itself, what's missing, and the fanbase is amazing.
Or even whenMaybe the whole point is that revenge leaves you unfulfilled and hollow inside. Just like the game made you feel.
To the games defence, the subtitle "The Phantom Pain" is probably one of the most meta things in the universe.
How it applies to the plot, the game itself, what's missing, and the fanbase is amazing.
You could compare it to MGS2 Raiden switcharoo except this time there is no meta message or a troll behind it.
They missed such a golden opportunity.
All they had to do was take the premise - an injured Big Boss (scarred physically and mentally) seeking revenge - and that would have been enough. Just have him doing a series of messed up acts with a single-minded focus on vengeance. Acts that irrevocably damage any idea of him being a hero.
But instead he's this placid guy. You hire this actor who could pull off a 'should he be doing this' torture scene, but make him the dude stopping the torture. What?
I think Kojima grew to like Big Boss too much to give him the 'heel turn' he deserved.
Or even whenQuiet left for good. I felt a phantom pain for a couple months after that, a phantom pain where my sniper used to be.
Any bad thought I had of her design:I felt ashamed for my words and deeds. I just wanted my sniper back.
Felt like purposeful my Kojima. 'You guys hate Quiet's design? How about after 50+ hours of getting used to your sniper, I take her away! Give you another phantom pain, and make you ashamed for your words and deeds"
Adding her back was good gameplay patch much later on, but was pretty good move for her to leave.
So regarding the story, on the Giant Bomb GOTY podcasts, Jeff theorized thatThe game is called Metal Gear Solid V rather than 5 (unlike the rest of the series which has not used Roman numerals) because the whole game is a side story about a different character. He said that it is basically a fake sequel, but it's only cool if Kojima then gets to make the real MGS5 and clearly things did not pan out that way.
I couldn't believe how much nothing the cutscenes were. Fucking nothing happens in them, it was so strange. Some of the most pointlessly strange and uninteresting cutscenes I've ever seen in a game.
MGSV is not a good game, I think the praise it gets is only because we don't have anything better to compare it to.
To the games defence, the subtitle "The Phantom Pain" is probably one of the most meta things in the universe.
How it applies to the plot, the game itself, what's missing, and the fanbase is amazing.
Interesting thing is, game has like 4 hours or something of cutscenes probably. I added up the Mother Base cutscenes alone at a bit over 2 hours. It's even got the longest 'movie version' video on Youtube when you throw in all the 'codecs/tapes,' something like 8-9 hours long.
Though it never really feels like it because unlike the other games where the scenes/arcs follow an arc, in V they sort of feel like Bloomberg news videos, 'Live from Mother Base,' just random news events tagged under Diamond Dogs. Kind of cool for the open world game/private army theme/atmosphere but pretty poor at building a story arc.
I mean a open world stealth game, specifically in this generation.Not sure what you mean? There are tons of games to compare it with. It is an action game with an emphasis on stealth and shooting. We've had hundreds of games like that. Despite MGSV being in a crowded market, many consider it a masterpiece in gameplay. Heck, many have said it was almost the greatest game of all time, but various flaws like the story and the structure of chapter 2 weigh it down.
There was an MGS trailer that was deliberately misleading?!
Not going for revenge is the point of the game. Big Boss is a piece of shit. He uses child soldiers and nukes, as shown by Peace Walker. Venom is better than that. He spares Quiet. He spares POS Huey. He tries to give child soldiers a violence-less life. He strives for worldwide nuclear disarmament. The ending shows that he eventually gives in to his demon and becomes Big Boss. Many people interpret Big Boss saying that Venom is Big Boss as an acknowledgement of the player's skill. "The player is big boss just like Venom is". But this is a fundamental misreading of the game. Big Boss is Venom's demon. He represents the worst part of Venom. Throughout the ga Venom manages to overcome this dark side of himself and be better. But in the end he succumbs and completely becomes Big Boss (as represented by the smashing of the mirror)
Likewise, Big Boss is the demon of the loser fat nerd (or effeminate Raiden) player who plays these games. Just like a child soldier playing games since you were a kid has made you think that someone like Peace Walker Big Boss is a hero. But he is fucking scum. And by emphasizing by him you are no better. MGSV is meant to contrast good guy (initially) Venom (and Solid Snake and MGS2 Raiden) with piece of shit Big Boss and piece of shit player who empathizes with real Big Boss. 1984 Venom is thrice the man you are.
I'm drunk, so maybe I can't express myself in a way that's understandable, but this makes perfect sense to me even when I'm sober
I couldn't believe how much nothing the cutscenes were. Fucking nothing happens in them, it was so strange. Some of the most pointlessly strange and uninteresting cutscenes I've ever seen in a game.
I mean a open world stealth game, specifically in this generation.
I never saw the demon stuff as Venom trying not to become Big Boss. I always saw the demon stuff as regret. When Venom Snake must kill his own soldiers in the Quarantine chapter, he feels like absolute shit. He sees himself as an evil man. He took in these soldiers, failed to protect them, and is now executing them without giving them any choice at all. He can't help but feel like a terrible person after that event. The same thing happens at the very end of the game. He sees himself as a demon in his decision to follow Big Boss. He probably did a bunch of stuff that he regrets under Big Boss's orders. Instead of building a better future, he feels that he did the opposite.Sändersson;244840305 said:Im curious how people interpret the quarantine scene. Im with you pretty much 100% especially the part about big boss being venoms demon. The mirror scene in the end fits perfectly into this narrative but I dont get why the horns flash in the quarantine scene where venom basicly just euthanizes infected soldiers. How does big boss fit into this scene? Also what about the part in the cut third chapter where venom sits in the helicopter and sees the demon from the reflection.
After some thinking, I actually don't think MGSV had great gameplay. Great controls and mechanics? Sure. But this is a stealth game right? Then why is it open world? It's way too easy to just do a 180 and run away from command posts or general area while shooting, getting on your horse, and losing the enemies.
Compare that to MGS2 - clearing rooms on high difficulties was (at least for me) brutal and required creativity. There was no easy way out.
It's the best MGS game and plays incredibly well. I don't care about the bad storyline though.I'm in the process of replaying Metal Gear specifically to go through V for the first time. I know at least some of the twists in it already, so it's more to just finally see it through.
Threads like this give me real pause as to whether I should even bother. It seems like a...divisive game to say the least.
But I also like 4 the best which seems to be an equally touchy subject, soooooo maybe I'll like V. Other than the broad strokes and the general unhappiness with it here, I'm unsure what V is actually like to play.
You feel it too, don't you?
At least McDonald's Miller is insanely quotable even tho he didn't have that many lines in GZ+PP. Minus tapes I suppose.
The secret war between McDonald's Miller and Hamburglar rages on.
"You've been in line for quite some time. Yes, yes, I know. You would like to know how long.
I'm afraid it's been 9 minutes."