Franchuzas87
Member
Color Splash looks gorgeous ! *_*
Indeed.
One of the best looking Nintendo games to date.
Color Splash looks gorgeous ! *_*
Sticker Star was terrible. Fight enemies to collect stamps....stamps are needed to fight enemies. You could basically not fight anything making the entire game pointless.
Paper Mario is Nintendo's Mario test bed series, just like Kirby is also often used as a test bed by HAL.
Indeed.
One of the best looking Nintendo games to date.
His complaints about Bowser being the villain in Sticker Star and Color Splash gives me the impression he didn't actually play Color Splash
I've always assumed they changed (destroyed) the Paper Mario franchise simply because they didn't want more than one RPG-style Mario line. Mario & Luigi won out as the RPG line, so Paper Mario had to become something else. Is this true? It's just what I've assumed.
Paper Mario came out first. In fact it was called Super Mario RPG 2 during development before they changed it to Paper Mario.
Paper mario was the successor.
It was originally going to be called super mario rpg 2.
Yes, AlphaDream is formed by several ex-Squaresoft staff, many worked on the original SMRPG.
Gameplay-wise, M&L was always better, and I can see why Nintendo people liked that aspect; all attacks can be avoided, and most countered in a very fair way, whereas in PM (1 and 2) this was not possible with all monsters, and the timing was bullshit.
I can also see why they don't want two Mario RPG series competing with each other, especially since they've been thinking of an unified platform (not console) for quite some time. Now that the Switch is the only system they have, having PM and M&L is just too much.
My hope with Paper Mario is that they turn it into a full adventure game, strip it out of the RPG elements completely, and finally have a competent adventure console game.
To me, the puzzle elements of Sticker Star where the most interesting aspects of it, solving a puzzle with a real world item, or beating a hard boss using one was very satisfying, and I hope they can return to that. Also the exploration was fun.
I liked SS more than TTYD though, I found that game really bland and by the numbers sequel...
TTYD HD PLZ
They recently came out with an HD texture back for dolphin.
https://www.youtube.com/watch?v=bh8Anq_VRm4
"And this all applies to Color Splash as well"
Sure, if you never played it.
I actually enjoyed Color Splash and its combat (I guess I had the fortune of not playing Sticker Star, so for me it was all fresh). You never had to worry about running out (heck, often I couldn't carry any more) and it lead to some interesting battles where you actually had to think about your attacks rather than just selecting your most powerful attacks and buffs, as is often the case in most battle systems. Thewas a real highlight.meat battle
Also weird he talks about how the humour of the first games is gone and Color Splash is one of the more amusing games I've played in a long time. Oh, he gets to it and apparently thought it was all paper jokes er no it wasn't.
Honestly, Sticker Star clearly wasn't a great game for most. But this complete dismissal of Color Splash is rather sad.
lol: guy didn't even change the battle options for quicker selecting or maybe he didn't actually play it and is just basing it off footage he's found. Seriously, he apparently never used coins (er you need them to buy quite a few things, even if it is quite easy to max the counter) and never ran out of paint (so he never used the most powerful cards?)
If anything, the problem is (if he played it), he went in with a negative attitude and is wondering why he came out with one.
OK, I do think he actually played it, but it feels he only played it to say he had. He had no intention of enjoying it, did the bare minimum and probably rushed through it. How can you talk Color Splash and not mention the greatest electronic manual ever conceived for starters?
Honestly, this is why I don't really have time for the whiney Paper Mario fans. I played TTYD when it came out, I enjoyed it, but I can also enjoy other games. Heck Color Splash finally did what I truly wanted from the series when I first played it, a world completely made from paper (though, in his view this is apparently bad right )
Oh, and Miyamoto was just an advisor. It was Intelligent Systems that had final say. Seriously, can we stop this myth and misreading that Iwata Ask interview. The only thing you can really pin on him is the use of Mario mainstay characters. Thing is, there's a lot of Mario characters now (technically including all the previous original characters from previous Paper Mario games) so that's not really the reason it's mostly Toads. Again, that seems to be an Intelligent Systems decision.
"And this all applies to Color Splash as well"
"Why did no one play this sequel to a terrible game? It's better, we swear!"
Basically removes the need to go through separate screens to select your attack.Explain this quick selection
No, that picture was the only response to that. The rest of my post was in response to your whole video as I listened to it.Pretty sure I said "all of this guidance applies to color splash as well."
As in, the guidance from Miyamoto I just spend minutes explaining, regarding using established characters and not trying to focus on the story. I even showed another quote referencing that design philosophy regarding Color Splash. You just made a very long post responding to something you didn't hear right.
You act like Color Splash is the first ever game to improve upon its predecessor and as such it can't possibly be true, as it's never happened before.
They recently came out with an HD texture back for dolphin.
https://www.youtube.com/watch?v=bh8Anq_VRm4
"Why did no one play this sequel to a terrible game? It's better, we swear!"
Color Splash was still really bad. The Gameplay is reason enough to dismiss that game.
Oh, thanks for the info.
Now I know, I'll be sure to change my whole opinion, pretend I never played it and consider it a bad game.
No, that picture was the only response to that. The rest of my post was in response to your whole video as I listened to it.
Sure it's happened before, but you need to be damn sure you have a good hook to sell to people who hated the first, something Color Splash had none of. It was essentially sold as Sticker Star, but better, trust us.You act like Color Splash is the first ever game to improve upon its predecessor and as such it can't possibly be true, as it's never happened before.
Color Splash was honestly great. It had charm, it was funny and, yes, the Toads had personalities. It's a crying shame lots of people wrote it off without giving it a fair chance.
Combat is weirdly conceived (I won't call it bad because the mechancs are still fun) and unneccessarily slow (thanks to the GamePad gimmick), but I think it's important to realize that you aren't supposed to fight a lot. The game is designed in a way that you are supposed to try to avoid enemies - combat is your punishment for failing at that. It's much more of an adventure game than an RPG.
The recent games, however, live and breathe the paper aspect to the point of exhaustion. You're constantly being bombarded with little jokes, references, animations, and fourth-wall breaking antics to remind you once again, that everything is, in fact, made of paper.
This is the biggest problem, sometimes just having an updated version of a popular game is enough, you don't always need to have some innovative change to an already well working game when making a sequel.
Color Splash is definitely a great game. Some people should actually play it and don't be angry because it is not a copy cat from a 13 year old game, that is a honestly a bit dated by now in almost every aspect.
The combat in Color Splash can be a little slow first (can be changed in the preferences) until you get it, but can be avoided most time anyway and can actually be fun if you do it right. Every enemy formation can be defeated with the right cards within seconds, but the problem is... it can also be defeated with 10 cards in several minutes if you do not think about it. That is why some people hate the combat and think it is slow.
Lol it still holds up very well despite its age.
Agreed.
(if you're talking about Thousand Year Door)
Color Splash is definitely a great game. Some people should actually play it and don't be angry because it is not a copy cat from a 13 year old game, that is a honestly a bit dated by now in almost every aspect.
Color Splash is definitely a great game. Some people should actually play it and don't be angry because it is not a copy cat from a 13 year old game, that is a honestly a bit dated by now in almost every aspect.
I don't see how TTYD is dated in any way. Please explain this to me. It's a pretty timeless game in almost every aspect. The only thing "dated" I can see is the Sunshine references, which aren't even a bad thing. That's a reason I like the game more.
I'm probably in the minority, but I honestly way prefer the TTYD style to color splash.
I like the black outlines, and how it has a comic book feel to it. Plus I really don't like the world itself actually being paper, and I don't like paper being a full gimmick either.
Can I just please have a paper mario game like the TYD please
The backtracking maybe? I dunno lol, I agree that the game is pretty timeless as well.
Nah, I agree with you. Color Splash still looks good though, that much is obvious.
Color Splash is definitely a great game. Some people should actually play it and don't be angry because it is not a copy cat from a 13 year old game, that is a honestly a bit dated by now in almost every aspect.
I'm probably in the minority, but I honestly way prefer the TTYD style to color splash.
I like the black outlines, and how it has a comic book feel to it. Plus I really don't like the world itself actually being paper, and I don't like paper being a full gimmick either.
The late Wii U era really was the time of tone-deaf Nintendo. Animal Crossing Amiibo Festival, Tokyo Mirage Sessions, Star Fox Zero, Metroid Prime Federation Force, Paper Mario Color Splash, Mario and Luigi Paper Jam, Chibi-Robo Zip Lash, all unsuccessful titles that failed to connect to the majority of the series' fans. Some were decent, some were bad, but they all failed to gel with what most people wanted.Sure it's happened before, but you need to be damn sure you have a good hook to sell to people who hated the first, something Color Splash had none of. It was essentially sold as Sticker Star, but better, trust us.
The late Wii U era really was the time of tone-deaf Nintendo. Animal Crossing Amiibo Festival, Tokyo Mirage Sessions, Star Fox Zero, Metroid Prime Federation Force, Paper Mario Color Splash, Mario and Luigi Paper Jam, Chibi-Robo Zip Lash, all unsuccessful titles that failed to connect to the majority of the series' fans. Some were decent, some were bad, but they all failed to gel with what most people wanted.
They weren't going to make big investments in Wii U software that abysmal start. We're lucky they didnt pull the plug all together.The late Wii U era really was the time of tone-deaf Nintendo.