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Disgaea 5 Complete (Switch) hits 110K pre-orders in the West versus 20K sold in Japan

AniHawk

Member
All I can say regarding Tales discussion is that I hope Namco puts in effort into making their Switch Tales game a success overseas. Part of the reason why I think Disgaea 5 Complete has performed so well on Switch is that NISA made the effort to ensure all the pieces were in place:

1) It was the first third party game to go up for pre-order, with full details, on January 13. We got an image of the game case, and all the limited edition bonuses, on that day, and you could purchase a copy (albeit only in North America) that day.

2) NISA has made an effort to push it via social media channels, Nintendo included it in a Direct

3) NISA has been showcasing the game at various events, including Nintendo's own Switch hands-on events. People know the game exists.

Makes you wonder how I am Setsuna would have done if Square Enix bothered to push it instead of releasing a couple of trailers on YouTube and calling it a day. It'd be risky producing it on a game card and no one knew whether there'd be interest in games of its ilk on Switch before launch, but Bravely Default succeeded for similar reasons that Disgaea 5 did, publisher Nintendo put in the effort and the game was of a perceivably high quality that delivered.

If Namco produces a Tales game specifically for the Switch, be it an original title, or an enhanced port, or remake, it shouldn't treat it like it isn't important in non-Japan markets. And if it's a simultaneous release of the next game, they should give it as much attention as they did Tales of Zestiria when that game marked the series' debut on PC.

Given the Switch active userbase right now is going to consist of both game enthusiasts and Nintendo fans, Namco should be in a good position with Tales. Enthusiasts are likely to have engaged with Tales of games before, and Nintendo fans will probably have fond memories of Symphonia on GC and Phantasia on GBA.

to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.
 
to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.
Cool Ghost's video? And, yeah. Skipped it I am Setsuna due to its reception.
I'm probably more likely to get this, tho
 
Have we confirmed if the game is the same as the PS4 version in docked mode and 720p in HH? Already preordered and it's not super important to me personally, but I seem to remember it being said that it was identical and I think Switch early adopters appreciate the effort, including all DLC.
 
to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.

Setsuna is mediocre in every way but music. D5 is an actual good game. D5 being made portable = good game getting better.

Also lots of good poings above.
 
to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.

Don't forgot this beauty:

culdcept_revolt_cover0xzzk.png

NISA in a shocking twist have sort of become BFFs with Nintendo. Big change from five years ago when all they did on 3DS was that weird licensed sticker spin-off of Disgaea and published Cave Story 3D, whoopee? :p

I'm shocked they got Culdcept and not XSEED if anyone. But rumor has it that XSEED were set to publish Devil's Third in NA, but Nintendo grabbed it back after the outcry from it looking like it wasn't going to release in NA at all, and it's said that XSEED were NOT happy. But then the game bombed (likely also due to the lack of copies...), maybe you'd think they'd be happy in the end...

Anyway, here we are. :p
 
Don't forgot this beauty:



NISA in a shocking twist have sort of become BFFs with Nintendo. Big change from five years ago when all they did on 3DS was that weird licensed sticker spin-off of Disgaea and published Cave Story 3D, whoopee? :p

I'm shocked they got Culdcept and not XSEED if anyone. But rumor has it that XSEED were set to publish Devil's Third in NA, but Nintendo grabbed it back after the outcry from it looking like it wasn't going to release in NA at all, and it's said that XSEED were NOT happy. But then the game bombed (likely also due to the lack of copies...), maybe you'd think they'd be happy in the end...

Anyway, here we are. :p

Not that it changes your point really but they also published Rodea Sky Soldier for 3DS/Wii U in NA.

I'm happy they seem to be onboard. I know a lot of their games are smaller but more RPG's are a good thing IMO. Also with Vita winding down hopefully they find another viable platform.
 

OmegaDL50

Member
Hmm, well Disgaea 5 Complete is supposedly content wise is identical to the PS4 release plus it's season pass. According to the Japanese release importers. Still that leaves me with some important questions in regards to the standing of the OT.

In terms of relevance of discussion from a gameplay perspective and the data of the mechanics itself poses a question if whether I need to recreate the Disgaea 5 OT or will discussion for the game still continue in the existing OT.

Outside of Disgaea 5 Complete being a Switch release, in terms of story, content, and gameplay there is minimal difference here to those that own the PS4 version with it's DLC.

Also there is the point the DLC in-itself are mainly character recruitment chapters that in no way integrate themselves into the main story in meaningful fashion (i.e Laharl, Etna, Flonne, and Sicily recruited in their specific isolated episode won't impact any plot outside of their specific recruitment episode, and this does not change for any of the other DLC specific recruitment chapters and their associated characters as well.)

The point is I did a fairly comprehensive write up on the initial release of 5 (you can see it in the 2nd post of the D5 OT) and I would hate for this highly useful data and information for those using D5 Switch as a starting point to be wasted. I created the write up as a general guide for anyone who wants good info on how to proceed if they aren't quite sure what to do.

In fact I probably have some ideas on how to give the data a revision and flesh it out with some more nuanced details and noteworthy inclusions, so I wonder if it works to copy the existing OT wholesale with updated info relative to the Switch release.

The crux of the problem is this. I don't own a Switch but my knowledge of Disgaea series and it's mechanics are vast, especially so D5. I cannot afford a Switch at the moment and thus won't likely be able to play the Switch version on day one, however I want the data I contribute if a new OT is made to be meaningful, however if there is any chance of a change in some fashion to the mechanics or numbers, I need to cross confirm these new findings if any with someone who does own the Switch and Disgaea 5 Complete.
 

AniHawk

Member
NISA in a shocking twist have sort of become BFFs with Nintendo. Big change from five years ago when all they did on 3DS was that weird licensed sticker spin-off of Disgaea and published Cave Story 3D, whoopee? :p

I'm shocked they got Culdcept and not XSEED if anyone. But rumor has it that XSEED were set to publish Devil's Third in NA, but Nintendo grabbed it back after the outcry from it looking like it wasn't going to release in NA at all, and it's said that XSEED were NOT happy. But then the game bombed (likely also due to the lack of copies...), maybe you'd think they'd be happy in the end...

Anyway, here we are. :p

i am floored they managed to get culdcept. not only because nintendo published it in japan, but because it wasn't a noe -> us localization like those xseed games.
 

Cerium

Member
Hmm, well Disgaea 5 Complete is supposedly content wise is identical to the PS4 release plus it's season pass. According to the Japanese release importers. Still that leaves me with some important questions in regards to the standing of the OT.

In terms of relevance of discussion from a gameplay perspective and the data of the mechanics itself poses a question if whether I need to recreate the Disgaea 5 OT or will discussion for the game still continue in the existing OT.

Outside of Disgaea 5 Complete being a Switch release, in terms of story, content, and gameplay there is minimal difference here to those that own the PS4 version with it's DLC.

Also there is the point the DLC in-itself are mainly character recruitment chapters that in no way integrate themselves into the main story in meaningful fashion (i.e Laharl, Etna, Flonne, and Sicily recruited in their specific isolated episode won't impact any plot outside of their specific recruitment episode, and this does not change for any of the other DLC specific recruitment chapters and their associated characters as well.)

The point is I did a fairly comprehensive write up on the initial release of 5 (you can see it in the 2nd post of the D5 OT) and I would hate for this highly useful data and information for those using D5 Switch as a starting point to be wasted. I created the write up as a general guide for anyone who wants good info on how to proceed if they aren't quite sure what to do.

In fact I probably have some ideas on how to give the data a revision and flesh it out with some more nuanced details and noteworthy inclusions, so I wonder if it works to copy the existing OT wholesale with updated info relative to the Switch release.

The crux of the problem is this. I don't own a Switch but my knowledge of Disgaea series and it's mechanics are vast, especially so D5. I cannot afford a Switch at the moment and thus won't likely be able to play the Switch version on day one, however I want the data I contribute if a new OT is made to be meaningful, however if there is any chance of a change in some fashion to the mechanics or numbers, I need to cross confirm these new findings if any with someone who does own the Switch and Disgaea 5 Complete.
I have actually already reserved and created the Disgaea 5 Complete OT with an emphasis on briefing new players and Nintendo fans about what to expect. It doesn't go into as much depth as yours, but I've included a prominent link to your post. I'd welcome your input if you want to review my work and discuss.

We could also arrange for you to reserve the second post in the OT so you can repost your information.
 

OmegaDL50

Member
I have actually already reserved and created the Disgaea 5 Complete OT with an emphasis on briefing new players and Nintendo fans about what to expect. It doesn't go into as much depth as yours, but I've included a prominent link to your post. I'd welcome your input if you want to review my work and discuss.

We could also arrange for you to reserve the second post in the OT so you can repost your information.

Yeah I think just including my tutorials would suffice. It's meant to be just a basics and thorough write up to ease people into understanding the game. A lot of folks may be turned off at the game's depth, but in the same token a lot of the stuff and complex isn't necessary until well into the post game when maximization becomes a thing.

So yeah that 2nd post info dump might be a better idea while you have full artistic control over how you want the OT to be.
 

moeman

Member
I have actually already reserved and created the Disgaea 5 Complete OT with an emphasis on briefing new players and Nintendo fans about what to expect. It doesn't go into as much depth as yours, but I've included a prominent link to your post. I'd welcome your input if you want to review my work and discuss.

We could also arrange for you to reserve the second post in the OT so you can repost your information.

That would be greatly appreciated as I plan on picking this up eventually but have never played Disgaea!
 

Cerium

Member
Yeah I think just including my tutorials would suffice. It's meant to be just a basics and thorough write up to ease people into understanding the game. A lot of folks may be turned off at the game's depth, but in the same token a lot of the stuff and complex isn't necessary until well into the post game when maximization becomes a thing.

So yeah that 2nd post info dump might be a better idea while you have full artistic control over how you want the OT to be.

Alright cool. We'll coordinate when it's time to post the OT so you can nab the second post and fill it with whatever you want.
 

foxuzamaki

Doesn't read OPs, especially not his own
Hmm, well Disgaea 5 Complete is supposedly content wise is identical to the PS4 release plus it's season pass. According to the Japanese release importers. Still that leaves me with some important questions in regards to the standing of the OT.

In terms of relevance of discussion from a gameplay perspective and the data of the mechanics itself poses a question if whether I need to recreate the Disgaea 5 OT or will discussion for the game still continue in the existing OT.

Outside of Disgaea 5 Complete being a Switch release, in terms of story, content, and gameplay there is minimal difference here to those that own the PS4 version with it's DLC.

Also there is the point the DLC in-itself are mainly character recruitment chapters that in no way integrate themselves into the main story in meaningful fashion (i.e Laharl, Etna, Flonne, and Sicily recruited in their specific isolated episode won't impact any plot outside of their specific recruitment episode, and this does not change for any of the other DLC specific recruitment chapters and their associated characters as well.)

The point is I did a fairly comprehensive write up on the initial release of 5 (you can see it in the 2nd post of the D5 OT) and I would hate for this highly useful data and information for those using D5 Switch as a starting point to be wasted. I created the write up as a general guide for anyone who wants good info on how to proceed if they aren't quite sure what to do.

In fact I probably have some ideas on how to give the data a revision and flesh it out with some more nuanced details and noteworthy inclusions, so I wonder if it works to copy the existing OT wholesale with updated info relative to the Switch release.

The crux of the problem is this. I don't own a Switch but my knowledge of Disgaea series and it's mechanics are vast, especially so D5. I cannot afford a Switch at the moment and thus won't likely be able to play the Switch version on day one, however I want the data I contribute if a new OT is made to be meaningful, however if there is any chance of a change in some fashion to the mechanics or numbers, I need to cross confirm these new findings if any with someone who does own the Switch and Disgaea 5 Complete.
I feel a new OT will benefit the community more seeng as if would be in gaming side whole sale instead of relying on people to go to community to discuss h
The game, copy and paste is your friend but finding out as many things about the switch version as possible would be great


Edit: seems my contribution wasent needed
 

Unicorn

Member
Woah, why are there like no sales in Japan? Is it something specific that has that market not interested? Thought RPGs were still the bread and butter of JP market.
 

KtSlime

Member
Woah, why are there like no sales in Japan? Is it something specific that has that market not interested? Thought RPGs were still the bread and butter of JP market.

What do you mean? Sales as in limited time discounts?

RPGs are still the bread and butter, don't forget Pokemon is an RPG, a very traditional one at that.
 

OuterLimits

Member
I don't own a Switch yet, but D5 will be one of the games I buy the day I get the system.

I already own it on PS4, but honestly I haven't played it that much even though I enjoy it. For some reason, I struggle to play games in this genre now on a home console. Much prefer them on portables. Not sure why I can't stay focused when playing this genre on a TV, but can spend hours playing Fire Emblem or Tactics Ogre on handhelds.

I definitely seems Japan has grown tired of this series though. It bombed on the PS4 and not surprisingly isn't selling well on the Switch.
 

Oregano

Member
How the hell did this thread become about Tales?

(Fair warning, I'm about to weigh in to that debate though ;) )



I can't tell if this is sarcasm or something and if so it's gone right over my head, but no, I don't remember that:

408./114. [3DS] Tales of the World: Reve Unitia <SLG> (Bandai Namco Games) {2014.10.23} (¥5.210) - 10.470 / 82.358 (-85%) (47.037 <50,24%>)

750. [PSV] Tales of Innocence R <RPG> (Bandai Namco Games) {2012.01.26} (¥5.980) - 4.546 / 90.162
792. [PSV] Tales of Hearts R # <RPG> (Bandai Namco Games) {2013.03.07} (¥6.480) - 2.907 / 91.957 (55.258 <67,79%>)

Not in first week nor lifetime sales. But neither is anything that should be bragged about really.

Huh, I stand corrected. I thought it did better in the long run.

to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.

Let's go back three or four years and tell everyone that Konami, Nippon Ichi and Microsoft are making bank at the launch of the Wii U's successor.
 

Passose

Banned
Huh, I stand corrected. I thought it did better in the long run.



Let's go back three or four years and tell everyone that Konami, Nippon Ichi and Microsoft are making bank at the launch of the Wii U's successor.
also tell them that a Bomberman game actually crossed over 500k copies sold
 

Aostia

El Capitan Todd
I think I got sold on the game from the video.

Maybe I'll have to buy it digitally instead of physical, I'll have to think.


I was planning to get it from the JP eshop but I don't remember how to solve the address thing..
 

Ridley327

Member
i am floored they managed to get culdcept. not only because nintendo published it in japan, but because it wasn't a noe -> us localization like those xseed games.

I would hope this means that NOA is going to be doing more of this in the future, but I don't know how likely that is when the entirety of the upcoming Switch lineup is definitely coming out of them directly and there's likely not much left for the 3DS that could possibly be picked up by a NISA or whoever.

I do wonder if the opposite might happen, though: NIS comes up with an exclusive game and Nintendo steps in to publish it outside of Japan.
 
That's quite a drastic difference. Surprised it still isn't out despite being readily playable since it was fully localised already for the JP release.

Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!
 
Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!



Yes, it is surprising. While there's a lot more people, there's also the fact that one game is made toward domestic audience.
 
Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!

Come on, you know that this is more complex than just the amount of people.
 
Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!
You are treating the various global markets as if size is the only difference between them. That isn't the case, the Japanese market has different taste than the US/European market. That said, there is a sizable market for Japanese games in the US and in parts of Europe, and it is probably larger at this point than the audience for Japanese console games in Japan, depending upon the series. Disgaea definitely has a larger western audience than it does a Japanese audience. Dragon Quest has a much larger Japanese audience than western.
 

Zedark

Member
Europe : 507mln people
USA : 321mln people

Japan : 127mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!

Fixed your numbers for you, not that that would save the idea you try to push.
 

True Fire

Member
Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!

There are many complex demographic factors in play, you can't sum it up as 800m vs 120m. That's just foolish.
 

Oregano

Member
I would hope this means that NOA is going to be doing more of this in the future, but I don't know how likely that is when the entirety of the upcoming Switch lineup is definitely coming out of them directly and there's likely not much left for the 3DS that could possibly be picked up by a NISA or whoever.

I do wonder if the opposite might happen, though: NIS comes up with an exclusive game and Nintendo steps in to publish it outside of Japan.

I'm honestly surprised more of the smaller/mid-sized third party developers never tried getting deals with Nintendo, although maybe they've never been interested.

I would say it's notable that Nintendo clearly have some kind of deal with NISA in Europe/UK. Persona Q, Legend of Legacy and Disgaea 5 are/were all available on the Nintendo UK Store.
 

Ridley327

Member
Octopath is going to outsell Bravely Default, isn't it?

It's certainly possible, especially if Nintendo puts their marketing muscle into it like they did for Bravely.

And yes, I've already given up all hope of Squenix publishing it themselves outside of Japan. I'd rather be pleasantly surprised if it does actually happen than wrack myself over when it won't.
 
It's certainly possible, especially if Nintendo puts their marketing muscle into it like they did for Bravely.

And yes, I've already given up all hope of Squenix publishing it themselves outside of Japan. I'd rather be pleasantly surprised if it does actually happen than wrack myself over when it won't.
Wasn't it in the American direct? I don't see how it is Japan only.
 
this has been making the rounds a lot since january, and the view count has doubled since then: https://www.youtube.com/watch?v=CSW9t4UGMw4
Good vid, thanks for the link
Octopath is going to outsell Bravely Default, isn't it?
I imagine that's not the final name.
The pixel aesthetic will probably hurt sales, I imagine. Could do better than the sequel which had less attention
I know I skipped Bravely Second due to them wanting to make the game 30 hours longer than it should've been
 
to a company like nisa, this kind of exposure is a godsend. they've been getting better at acquiring support from first-parties (danganronpa v3 was revealed for localization at ps experience), but previous titles they've worked on with nintendo were generally not mentioned outside of europe.

i think the difference maker is that nintendo fans are seeing disgaea 5 complete as their own game. sure it was out on playstation years ago, but this is the superior version from content to technical issues to value. it's also a nice fit for the fanbase that nintendo's been cultivating on the srpg side with fire emblem for the last five years in particular. a lot of that has to do with nisa's efforts at meeting nintendo for support, but nintendo is also the one in control of those switch events, directs, etc... they're the ones who determine content, and reaching out and supporting a small company in this way shows a shift within them too, even if this support might have been somewhat born out of necessity (lack of games).

i'm not sure i am setsuna would have done better if it was in d5c's place. it doesn't have a great reputation (think about how many times the cool ghosts video's been posted), nor does it do anything special versus previous releases (other than being portable). d5c seems to be a perfect storm of nintendo supporting the right game and the third-party developer getting it out at the right time (launch probably would have been a poor decision in hindsight). two year old ports usually don't match the sales of an original release. it's good news for switch fans though - this only means a happy publisher and more support.

This is a good point, as is the one mentioned about Culdcept. Previously, Nintendo of Europe wouldn't bother promoting games that aren't outside of their normal sphere of influence (i.e. first party and publishing-deal titles like USF2, Monster Hunter, Layton), but they've been making more of an effort this time around with Switch, as have NoA.

---

As for Culdcept, I hope Nintendo does that more, if they aren't going to publish or localise a game because the opportunity cost is too high, it would make a lot more sense to sublicense it to another publisher who can make it work for them.
 

AniHawk

Member
I would hope this means that NOA is going to be doing more of this in the future, but I don't know how likely that is when the entirety of the upcoming Switch lineup is definitely coming out of them directly and there's likely not much left for the 3DS that could possibly be picked up by a NISA or whoever.

I do wonder if the opposite might happen, though: NIS comes up with an exclusive game and Nintendo steps in to publish it outside of Japan.

the opposite would only happen for stuff that nisa would pass on, or if nis group was paid a ton for a game. i don't know what game that might be either, unless disgaea 6: cool ghosts was funded entirely by nintendo japan or something.

This is a good point, as is the one mentioned about Culdcept. Previously, Nintendo of Europe wouldn't bother promoting games that aren't outside of their normal sphere of influence (i.e. first party and publishing-deal titles like USF2, Monster Hunter, Layton), but they've been making more of an effort this time around with Switch, as have NoA.

---

As for Culdcept, I hope Nintendo does that more, if they aren't going to publish or localise a game because the opportunity cost is too high, it would make a lot more sense to sublicense it to another publisher who can make it work for them.

for something like culdept, i think the trick is that it's fine as long as it's something nintendo published and didn't develop. if it's something they developed, then it becomes a lot harder and maybe impossible to negotiate. i think that's why pandora's tower, the last story, and allegedly devil's third were free game for xseed and why culdcept is an option for nisa. otherwise, a company like nisa would only be used for contract work like with nights of azure.

another point about disgaea and suport of smaller japanese games is that back during the direct in april, we saw fate extella and nights of azure 2 announced for switch. it might not seem like much since they're multiplatform ports, but that's the sign that other companies want a piece of the pie. they're not just putting stuff out there to test the waters - they want to get part of the audience starting right now. i would expect to start seeing more japanese support in the back half of 2017 as teams get their kits and start getting games in showable states.
 

Kouriozan

Member
Disgaea 5 doing well really fill me in joy, as I said in the Switch reveal thread in October :
It was my first contact with Disgaea, fell in love with the IP after that.
Instantly bought all the other games, would be nice if it came back to a Nintendo console.

The feel when you see Nippon Ichi Software

RWLhiIg.gif


Hopefully it'll be a decent support!

So now I can expect even more from them for the Switch and I can't say how happy this makes me.
 

Cerbero

Member
Europe : 300mln people
USA : 500mln people

Japan : 120mln people


yes, drastic difference 800mln vs. 120mln, it's really shocking that a game can sell more in a 800mln people market than in a 120mln one, really surprising!
The game isn't even translated in most of the usual EU languages
 
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