Disgaea is always better on portable. I don't even know why they try with main releases on the PS4.
To be honest, I always thought the western Nintendo fanbase was much bigger into jrpgs then the Japanese Nintendo fanbase.
So he was just a Sony fanboy in the end. He did everything he could to make Tales fans on Vita/PS3.
Tales originated on Nintendo hardware ...
They should definitely consider PS4/Switch for these games from here out.
I think if they continued with 3DS games it could have basically taken the PSP's place and gotten spinoffs, but like a lot of Japanese developers they pulled back on putting those on dedicated gaming handhelds in favor of mobile. Wii U was the Wii U. The Switch is a seemingly healthier platform with much better capabilities, and I would guess they're giving it another shot this year to see if it can help them expand the core line of games' footprint in the market, especially in Japan where the sales ceiling on the PS4 has generally fallen from the PS3.
Vita was a (kinda half-assed) attempt at seeing how a more traditional-style Tales would sell on a Sony handheld, but considering that initiative was both announced and subsequently killed in a little over a year, it seems weird to act like they put a lot of weight into it...
When the first release bombed on vita why would they believe the second one would fare better?
Its because they put a lot of thought into it.
Capcom have said multiple times they are interested in both original and multiplatform games on Switch,even working on porting their REngine to the system.Level 5 has nothing for Switch, right? I imagine Namco has something planned but they've been a bit stingy as well.
Atlus has pledged support so they're doing pretty well on that front.
The most baffling one is Capcom. Hope that changes in e3...for the better
I mean I think they put some thought into it, in that Hearts R and Innocence R's development overlapped and the plan seemed to be to get the DS' mainline games to another platform and see how things go from there. They got Hearts R released a little over a year after Innocence R.
But no, it doesn't seem like it was a situation where Innocence R released, bombed, and then they decided to kick off development on Hearts R because they were super dedicated to the Vita. It seems like this was already in motion before Innocence R was actually released and they learned that this was going to be a disaster, lol. Short of a complete 180 in business strategy I don't think Japanese publishers tend to completely can projects either, so they just rolled with it and quickly moved on.
3DS should be able to support Innocence R too. If only BN really tried.Either way, they made the wrong decisions, as 3DS would have likely been the better platform to release the games on. Even today Abyss sells well above the Welcome Price reprint.
Either way, they made the wrong decisions, as 3DS would have likely been the better platform to release the games on. Even today Abyss sells well above the Welcome Price reprint.
And I can understand why. Not sure how everyone else feels, but I like them on portable a lot more. So when's tactics ogre or FFTA3?
As a total newcomer to the series, should I do some research on the game mechanics and try to min max stuff or is it pretty intuitive / well explained in game?
Jesus. This game bombed hard on PS4.
The numbers are very telling for Switch sales. Third parties better be gearing their games up now before they get lost in the wave.
It launched in the same week as Tales of Zestiria (and Dragon Quest Heroes?).I think it's doing on par with the PS4 as said in a previous post.
Wasn't October 2015 also packed when D5 PS4 came out on the West?
so frustrating that graces situation...
I didn't check so well but once I felt like it could go past ~5 hours easily.I wonder how long the battery will last with this game, I hope is more than 3 hours.
This is great advice.Gameplay is very deep and the game is not going to explain every small detail to you, I suggest you go blind and research while playing. A lot of things won't make any sense until you play the game.
I wonder how long the battery will last with this game, I hope is more than 3 hours.
Tell me about it, Namco Bandai made some STUPID decisions regarding tales in the United States. Heck, they screwed up a bunch even in the "after phantasia" days, by not releasing a bunch of games after Tales of Destiny.
Nintendo though, that was the ultimate example of killing the golden goose. They had many many many chances to make Tales the "next big JRPG series" in the United States after Symphonia and they screwed it up so much it is an textbook example of failed potential.
I think now, any Tales game will sell really well on the Switch and especially if it gets day and date simultaneous new games. Of course, the series would also be a sales monster on Nintendo hardware selling 1,000,000+ units if they didn't shit the bed and screw up by not releasing Abyss on the Gamecube (for Japan and NA), Graces (in the USA), and cultivate name recognition by ignoring the 3DS after a late, half-assed Abyss port sold insanely well in the United States.
Brand is built over time, and using the goodwill from Tales of Symphonia for the Nintendo market would have cemented it as THE JRPG franchise to play on Nintendo consoles. My mind is blown at how stupid they were back then.
I blame Baba for thatTell me about it, Namco Bandai made some STUPID decisions regarding tales in the United States. Heck, they screwed up a bunch even in the "after phantasia" days, by not releasing a bunch of games after Tales of Destiny.
Nintendo though, that was the ultimate example of killing the golden goose. They had many many many chances to make Tales the "next big JRPG series" in the United States after Symphonia and they screwed it up so much it is an textbook example of failed potential.
I think now, any Tales game will sell really well on the Switch and especially if it gets day and date simultaneous new games. Of course, the series would also be a sales monster on Nintendo hardware selling 1,000,000+ units if they didn't shit the bed and screw up by not releasing Abyss on the Gamecube (for Japan and NA), Graces (in the USA), and cultivate name recognition by ignoring the 3DS after a late, half-assed Abyss port sold insanely well in the United States.
Brand is built over time, and using the goodwill from Tales of Symphonia for the Nintendo market would have cemented it as THE JRPG franchise to play on Nintendo consoles. My mind is blown at how stupid they were back then.
I don't think there was much Nintendo could do except to localize and market their games (would have been nice for Graces and Hearts). I don't think they're going to pay for exclusivity. I'd put far more blame onto Namco for refusing to look at the WW trends for where their games were selling. They refused to look at the west for years and chose PlayStation for the Tales series because it sold well on that platform in Japan.
Yeah, I don't think it is fair to ask Nintendo to localize and market every game from Japan abroad, especially games that the actual IP holder/publisher will do on their own accord for other platforms.
I don't think there was much Nintendo could do except to localize and market their games (would have been nice for Graces and Hearts). I don't think they're going to pay for exclusivity. I'd put far more blame onto Namco for refusing to look at the WW trends for where their games were selling. They refused to look at the west for years and chose PlayStation for the Tales series because it sold well on that platform in Japan.
Oh no, you are misinterpreting what I am saying.
I meant Tales brand management on Nintendo consoles is a example of killing the golden goose. I never meant to imply that Nintendo manages the brand or could have saved it, but that the brand had so much wasted potential on Nintendo consoles due to Namco's incompetence.
Again, I clarified what I meant.
I blame Baba for that
Ohh! Sorry about that. I understand what you mean now and I agree.
Yeah, I don't think it is fair to ask Nintendo to localize and market every game from Japan abroad, especially games that the actual IP holder/publisher will do on their own accord for other platforms.
Yeah, I don't think it is fair to ask Nintendo to localize and market every game from Japan abroad, especially games that the actual IP holder/publisher will do on their own accord for other platforms.
Oh no, you are misinterpreting what I am saying.
I meant Tales brand management on Nintendo consoles is a example of killing the golden goose. I never meant to imply that Nintendo manages the brand or could have saved it, but that the brand had so much wasted potential on Nintendo consoles due to Namco's incompetence.
Again, I clarified what I meant.
*Looks at avatar*
Tell me about it, Namco Bandai made some STUPID decisions regarding tales in the United States. Heck, they screwed up a bunch even in the "after phantasia" days, by not releasing a bunch of games after Tales of Destiny.
On Nintendo hardware, that was the ultimate example of killing the golden goose. They had many many many chances to make Tales the "next big JRPG series" in the United States after Symphonia and they screwed it up so much it is an textbook example of failed potential.
I think now, any Tales game will sell really well on the Switch, and especially if it gets day and date simultaneous new games. Of course, the series would also be a sales monster on Nintendo hardware selling 1,000,000+ units if they didn't shit the bed and screw up by not releasing Abyss on the Gamecube (for Japan and NA), Graces (in the USA), and cultivate name recognition by ignoring the 3DS after a late, half-assed Abyss port sold insanely well in the United States.
Brand is built over time, and using the goodwill from Tales of Symphonia for the Nintendo market would have cemented it as THE JRPG franchise to play on Nintendo consoles. My mind is blown at how stupid they were back then.
Tales of Graces bombed, the port f did much better on PS3 and then Xillia became their best selling entry since the multiplatform Symphonia.
The majority of the Tales fanbase being on Playstation is evident, just like Final Fantasy or Kingdom Hearts etc
Tales of Graces was buggy as hell, so the fixed port f did much better on PS3 and then Xillia became their best selling entry since the multiplatform Symphonia.
The majority of the Tales fanbase being on Playstation is evident, just like Final Fantasy or Kingdom Hearts etc
Tales of Graces bombed, the port f did much better on PS3 and then Xillia became their best selling entry since the multiplatform Symphonia.
The majority of the Tales fanbase being on Playstation is evident, just like Final Fantasy or Kingdom Hearts etc
Tales of Graces bombed, the port f did much better on PS3 and then Xillia became their best selling entry since the multiplatform Symphonia.
The majority of the Tales fanbase being on Playstation is evident, just like Final Fantasy or Kingdom Hearts etc
Two reasons for that. Graces shipped with game breaking bugs, and Namco poisoned the well for non-PlayStation platforms because you just have to wait for the director's cut version.
I think Xillia reaching Symphonia's numbers only aids to the conversation in how Namco fumbles with the series that it took that long to get another major success like that. Especially in the west.
Tales of Graces bombed, the port f did much better on PS3 and then Xillia became their best selling entry since the multiplatform Symphonia.
The majority of the Tales fanbase being on Playstation is evident, just like Final Fantasy or Kingdom Hearts etc
You're talking just about Japan here(which is highly unusual for you). In the west Symphonia 2 and Abyss 3D(and Vesperia for that matter) performed better than the Playstation games up until the recent renewed push.
You're talking just about Japan here(which is highly unusual for you). In the west Symphonia 2 and Abyss 3D(and Vesperia for that matter) performed better than the Playstation games up until the recent renewed push.
Well, the game will be translated in french ? That's a great news !
I think it's doing on par with the PS4 as said in a previous post.
Wasn't October 2015 also packed when D5 PS4 came out on the West?
Whatever fits the narrative will do
Especially now with lots of Nintendo fans enjoying SRPG through FE.Not that Square is sitting on their thumbs, but this does make me feel that even a low budget FFTA3 could do well, eclipsing these numbers fairly easily imo.