• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RUMOUR: No Man's Sky leak around v1.3 update

yeah my PC can handle it no problem but i heard it was designed more for a controller and not keyboard/mouse. i'll check it out at some point.
As a PS4 player that liked the game before even the release day patch (early copy), I'd get the PC version in a heartbeat if I had a decent machine. The landscapes that mods have produced are enviable and would go a long way to prolonging the life of the game once you've got a number of hours under your spacesuit.
 

kraspkibble

Permabanned.
The ๖ۜBronx;245897280 said:
As a PS4 player that liked the game before even the release day patch (early copy), I'd get the PC version in a heartbeat if I had a decent machine. The landscapes that mods have produced are enviable and would go a long way to prolonging the life of the game once you've got a number of hours under your spacesuit.

i bought it on PS4 because it was on sale for £10 and because i heard it was better to play with a controller. with this great support they are giving the game i will be happy to double dip and get it on PC at some point :)
 
The ๖ۜBronx;245897280 said:
As a PS4 player that liked the game before even the release day patch (early copy), I'd get the PC version in a heartbeat if I had a decent machine. The landscapes that mods have produced are enviable and would go a long way to prolonging the life of the game once you've got a number of hours under your spacesuit.
Same situation as you. Liked
loved
the game on release and I'm tempted to buy the PC version when this update drops.
 
The ๖ۜBronx;245897280 said:
As a PS4 player that liked the game before even the release day patch (early copy), I'd get the PC version in a heartbeat if I had a decent machine. The landscapes that mods have produced are enviable and would go a long way to prolonging the life of the game once you've got a number of hours under your spacesuit.

I can't wait to look under the hood and see what modders have access to now with this new update. It's a shame I don't have the time to work on it myself these days... I'd imagine it can only get better from here (and I was really impressed with the community update).

http://www.nomansskypc.com/the-community-update/
 
i bought it on PS4 because it was on sale for £10 and because i heard it was better to play with a controller. with this great support they are giving the game i will be happy to double dip and get it on PC at some point :)
Awesome! I've had a load of fun with it, but haven't been back for the vehicle update due to there being plenty of new games (and the Switch) that I've been interested in. So if this update is as it seems I'm going to be in for a real treat. Can't wait to put the disc back in and start a new save. So happy this game keeps getting more.
 

gossi

Member
New images added to OP.

QRBgiUT.png

68747470733a2f2f6e6d7377702e617a757265656467652e6e65742f77702d636f6e74656e742f7468656d65732f6e6f6d616e73736b792f696d672f2f6261636b67726f756e642d696d616765732f6e6d735f61746c61735f68675f6465745f3030392d313434302e6a7067

68747470733a2f2f6e6d7377702e617a757265656467652e6e65742f77702d636f6e74656e742f7468656d65732f6e6f6d616e73736b792f696d672f2f6261636b67726f756e642d696d616765732f6e6d735f61746c61735f68675f6465745f3035372d313932302e6a7067

68747470733a2f2f6e6d7377702e617a757265656467652e6e65742f77702d636f6e74656e742f7468656d65732f6e6f6d616e73736b792f696d672f2f6261636b67726f756e642d696d616765732f6e6d735f61746c61735f68675f6465745f3035322d313434302e6a7067

68747470733a2f2f6e6d7377702e617a757265656467652e6e65742f77702d636f6e74656e742f7468656d65732f6e6f6d616e73736b792f696d672f2f6261636b67726f756e642d696d616765732f6e6d735f61746c61735f68675f6465745f3034382d313434302e6a7067


That last one is from a section called Terrain Editing.
 

iFirez

Member
We're expecting this update to go live soon right? I will totally dive back in with a new save on PS4 tonight if its out by the time I finish work. The new story structure interests me a lot, I felt like the game needed direction for people who like that style of narrative structure. Also... on one of those new screenshots, is that a WING SHIP? Are these in the game already and I've not come across them? But it looks awesome!
 
So can someone who has really enjoyed the game help me understand the core loop?


I bought the game day one and didn't care for it and decided to wait until the team had time to flesh out what they wanted to do. A year later, here we are.

I'm even coming as a person who considers Minecraft Survival mode to be among the greatest gaming experiences ever, so I'm fairly open-minded about a non linear structure.

What bothers me and STILL bothers me after all of these updates is that the actual loop action of being on the planet consists of mining materials to build a better spaceship so you can keep going to the next procedurally-generated planet where they may or may not be a few traces of benign lifeforms rolling about.
I just started playing this summer and I never followed any pre-release hype. I learned the game from scratch on a Permadeath Survival longplay though I did have 3 attempts before this that I died before reaching my ship lol. Wrote this a few weeks back why I think NMS is a great survive-explore-prosper game, how its simple gameplay loop sort of keeps me attached, and why the last two patches are a big reason for that because of base building + permadeath.

It may answer your question because you also like Minecraft Survival, and for me NMS has become basically Minecraft Survival in Space.... less prosper/base building depth but still similar attachment and even better exploration and survival.

I was LTTP on it (both the pre-release hype and the release) but maybe that also afforded me a different set of expectations, perhaps. But whatever it was, I started playing NMS (and learning basically anything about it) about 5 weeks ago, and, firstly, I see why the game would have been received differently at release.

But at least for me, starting the game now and only ever having tried/learning the game on Permadeath mode with the added Survival difficulty, and the game is probably the best 'survival' game I've played on consoles in a very long time, and also one of the best permadeath games.

I could see that without added difficulty and permadeath, and without base building, I'd probably feel pretty aimless. But those two changes have made NMS into a great game because:

Permadeath (plus the new hard difficulty) transforms the risk/reward of the gameplay very dramatically:

The survival elements, scavenging resources, protecting yourself from elements, even the simple risk/reward of... shooting I tried pulse to that planet if it's 1:30m away? should I really try even land on this planet by that new crashed ship without enough zinc or plutonium... what if its aggressive? survival my first planet and finally reaching my ship was a pretty amazing experience, and damn have I had some stressful close calls with my first encounters with pirates, storms, aggressive animals, and landing my starship right in front of a hidden cave hole -_-

Base building can give you a sense of place:

I can imagine aimlessly warping between randomly generated systems before and eventually getting bored and feeling aimless. but with base building, at least if you're a Minecraft style player, suddenly you have a home, a backyard, a sense of attachment. I've basically stayed within a base Warp Drive range of my starter planet the whole time.

These are all mundane details of little matter to anyone else but will help me illustrate a point: I know the local NPCs, like Exporter Tobradilbra or Mining Overseer Yobrada, I remember by [geographical] sight how to fly to the local trading post 2m away from my home base or even the location of my first crashed ship 5m away; I remember the name of the NPC I bought my second ship from after I got a freighter (thanks Broker Uul); I remember the names and the general geography around my 'trading post beacons' on my top 4 favorite systems nearby, the names of the pilots of the coolest systems in those systems, where the gold is nearby local trading posts...

Those are all sort of random mundane details, but the point is that the game sort has become a survival permadeath Minecraft-in-space for me... I spend all my timing mining and building, or exploring for better places to mine, cooler desert planets to mine on, and in general basically the same things I do in Minecraft. And I genuinely feel I have a home, an 'attached' home in the same way you do in Minecraft. Even more so because I have attached to a much bigger local geography, local planets and systems, local fauna, even local NPCs, the colour of the sky in certain systems (I found 2 with the most amazing vibrant orange, another with this amazing red/pink and a desert moon where the entire horizon is basically just either the red sky or the red planet the moon revolves around).

I'm not sure that changes NMS for everyone. I'm not even sure what most people expected or would want from the game. No idea. I think it would be torn, too, if I was already 500 hours into NMS and then they patched in permadeath and survival -- it would be pretty hard to restart. It's been an awesome experience but I'm not sure I'd want to restart.

But at least for someone brand new to the game, zero expectations or hype, every single part of the game being new, the base building and mining elements have basically made it like a sort of Minecraft-in-space for me, but alongside that 'prosper' element are much larger explore and survive elements than Minecraft typically has. In the same vein, it has more exploration and base building than better survival games, and so forth. It may be the best combination and balance of all three in any game; to be sure, there are games that do all 3 and are better at 1 of those, and are perhaps better overall games. But in terms of balancing all three elements and offering each in a fairly grand amount -- plus the new hard survival difficulty and permadeath -- have made NMS one of the best overall survive, explore, prosper games I've played in a long time.
 

kami_sama

Member
Thinking of buying this now.

Are there still systems / planets that people have not found yet?

There are almost infinite planets, I don't think people have even begun to scratch the surface, and considering this update will reset the worlds, all of them will be new.
 

KORNdoggy

Member
So can someone who has really enjoyed the game help me understand the core loop?

I bought the game day one and didn't care for it and decided to wait until the team had time to flesh out what they wanted to do. A year later, here we are.

I'm even coming as a person who considers Minecraft Survival mode to be among the greatest gaming experiences ever, so I'm fairly open-minded about a non linear structure.

What bothers me and STILL bothers me after all of these updates is that the actual loop action of being on the planet consists of mining materials to build a better spaceship so you can keep going to the next procedurally-generated planet where they may or may not be a few traces of benign lifeforms rolling about.

I don't care about multiplayer. I don't care about base-building. I don't even care about improved ship control. None of that matters if the purpose of the game - this narrative that keeps being bandied - about exploring strange new sci-fi worlds really amounts to a bunch of pretty but uninteresting worlds with no real life.

I've been waiting on the 'GTA Patch' or the "Far Cry Patch' forever, ie, basically, a patch that will put somewhat interesting animations and routines and lifeforms and ecosystems on various planets. I'm trying to understand what is interesting about going to a new planet if the potential for watching a new and strange eco-system just isn't there? or ANY ecosystem? I just want to enjoy passively (or disrupt) the circle of life on a strange new world. That, I imagine is the REWARD for playing. That's the whole purpose of going to new planets, right?

When you compare this to something like Minecraft or Elite: Dangerous, their loops and rewards are obvious. Minecraft, particularly survival mode, is about lasting each cycle as you build a more robust home for protection. You advance through exploration of world which you directly affect - which is rewarding. The building is rewarding. The combat is simplistic, but the atmosphere makes up for it as you struggle to make it to the dawn. Your skills grow, your creation becomes more complex, and the loop continues until you've evolved to create complex mechanisms (which are rewarding) and ultimately explore your way to the core of the universe.

Elite: Dangerous' entire game is about flight, which is complex, so the act of doing it successfully is the reward. Adding combat, complex exploration, and mining on top of that just builds on the core play.

What is NMS? It's not about the flying. Is it about collecting minerals? Fighting boring robots in the same caves? Flying off to the new landscape, and repeating the process so you can build a better ship to do the same thing?

Sorry for the rant, but i'm not one of those NMS haters. I never cared about all of the stuff that wasn't in the game because i figured it would get there eventually. I'm just hoping that some fan of the game can explain what I'm missing so that I can start playing it that way because I REALLY want to enjoy this game....

i played 80 hours...at launch no less! and the reason i enjoyed it, was discovery and the process of being able to discover MORE. i enjoyed upgrading my ship to travel further, i enjoyed finding new ships to improve my capacity to store more crafting materials, i enjoyed finding crashed pods to increase my suits capacity or upgrading it to let me explore for longer in harsher environments... but mainly i enjoyed landing on a new planet and seeing what was in store visually. the gameplay involved in getting to the planets was fun to me, but simple. but the game is almost like an interactive 3D 70's sci fi artwork generator. the equivalent of going to an gallery exhibit and moving from one painting to another. satisfaction comes from witnessing something new, something alien, something beautiful, something weird. and while yes, the core function of a planet remains the same between all planets (mine minerals/build stuff) the visual identity did not.

in short, i played NMS for so long for the same reason i have a fascination with space and otherworldly planets. i just want to see them.
 
i played 80 hours...at launch no less! and the reason i enjoyed it, was discovery and the process of being able to discover MORE. i enjoyed upgrading my ship to travel further, i enjoyed finding new ships to improve my capacity to store more crafting materials, but mainly i enjoyed landing on a new planet and seeing what was in store visually. the gameplay involved in getting to the planets was fun to me, but simple. but the game is almost like an interactive 3D 70's sci fi artwork generator. the equivalent of going to an gallery exhibit and moving from one painting to another. satisfaction comes from witnessing something new, something alien, something beautiful, something weird. and while yes, the core function of a planet remains the same between all planets (mine minerals/build stuff) the visual identity did not.

in short, i played NMS for so long for the same reason i have a fascination with space and otherworldly planets. i just want to see them.
Exactly what I feel about the game. Pre and post release
 

Putosaure

Member
Played the game on release and after the first update for about 50 hours... can't wait to see what they added since then...
 
Hot damn, things have been happening while I was asleep. Those screenshots look crazy, looking forward to trying it all out. That mission board screenshot put a smile on my face. :)
 

SomTervo

Member
Wow, this is exciting AF. Fingers crossed!


Fuck me.

Fuck me, this is good.


A regenerated system adds wealth, economy and conflict levels to star systems.

To control this the Galaxy Map has been overhauled, improving navigation
and providing access to key information.

Install galactic technology to be able to filter the map by lifeform, wealth and economy.

Improved waypointing, and navigation allows you to see your journey so far, from beginning to end.

Whaaat
 

JoeBoy101

Member
Joint Exploration

Glitches in the simulation have begun to appear.
Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man's Sky.
While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
Use portals to quickly travel to more populated planets, or to meet up with friends.

Here are the details on the joint exploration.

Trailer

Big bump in the texture fidelity. Looks WAY better now.
 

Z3M0G

Member
Joint Exploration wont be actual multiplayer...

Edit: doh

Ok that trailer was pretty amazing... wish i still had the game pretty hard right now...
 

Arkanius

Member
Glitches in the simulation have begun to appear.
Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
Use portals to quickly travel to more populated planets, or to meet up with friends.

Multiplayer is kind of in
 
Holy shit. I picked the perfect time to get to the Galactic Hub. They've added subtle network features to make it more worthwhile before but this makes it even better.

I wonder if PS+ is needed for some of this though...
 

Epcott

Member
Joint exploration? Is this real life? And this is all a free expansion rather than a paid one, to make it up to the consumers?

You guys did good.
 

13ruce

Banned
30 hours of new story content, missions so you feel like a bounty hunter sort off better combat new biomes and generation and more.

Fucking guilds.

And omg dat new scanner visor.

Terrain editing...wait wat!?

And those portals man those are the best i have ever seen in a game looks wise.

And better space combat:D and low flight combat.

And omg multiplayer (joint exploration) limited but a first step to coop.

Hold me brehs it's now very close to the promised game it once was believed to be.

You might aswell call this a huge rework lol.

I am so gonna pretend i am a lone wolf space hunter lol.
 

JoeBoy101

Member
That looks great. Haven't played the last two updates yet and I guess now is a good time to jump back in.

The last two updates weren't small either. For those of you who haven't tried it since launch, you're going to see a rather significant change in almost everything.
 

kulapik

Member
This looks more like the No Man's Sky they showed on E3's than the one they released a year ago. Might cave in.
probably not
 
Holy shit this is an amazing update. Sounds like they are looking to add proper multiplayer in the future too, by saying this is a first step with the joint exploration. Definitely jumping back in over the weekend.
 
Top Bottom