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NBA LIVE 18 demo is up on Xbox and PSN

Nintendad

Member
XBOX | https://www.microsoft.com/en-us/store/p/nba-live-18-demo/bnvjdlxp7sl3
File Size | 16.09 GB

Playstation | https://store.playstation.com/#!/en...demo/cid=UP0006-CUSA08832_00-NBALIVE18DEMOEAS
File Size | 13.8

Did anyone else play it? I've played four or five games so far and I'm really enjoying it.

giphy.gif


After each match it seems like there's even an Overwatch style play of the game.

giphy.gif
 

Gurish

Member
I'm not into basketball but I enjoy good visuals, does this look as good as 2K? I might download the demo if so.
 
Cant wait to try this out when I get home. 2K needs competition, outside of beautiful graphics, 2K is still riddle with bugs or awful animations.
 

Purexed

Banned
Downloaded this yesterday and played thru everything. I'm very encouraged by the progress made with the gameplay and presentation. Once I played around with the drills and dribbling tutorials, everything started to click and flow for me.

Playing thru The One mode was really fun, and the First Take integration with Stephen A and Max Kellerman was unexpected and delightful. Live's street courts make 2Ks street environments look like a PS3 game. On the flip side, some of the players faces look awkward and don't hold a candle to 2Ks player likenesses.

Overall I want to play more, and with it only 40 bucks as a preorder...I'm in!
 

newsguy

Member
One thing I really miss from the old NCAA basketball games was how much player skill affected driving in the paint. If you could gel with the buttons, you could knife your way through and hop step to a floater, or like the gif in the op you could make some highlight drives.

I really enjoy 2K, but longer animation and players getting magnetically sucked together in the paint when driving doesn't feel nearly as intuitive as those old EA efforts did. Here's hoping this is their comeback.
 

ron_bato

Member
First impressions are positive, but theres a lot of stuff that i immediately dislike.

Biggest gripe for me is the heavily cluttered UI. I hate that the shot meter is such a distraction on top (hopefully there are ways to adjust this).

This also feels a lot like 2k before where you get sucked in too many 2 player animations. Speaking of animations, there's still a lot of jankiness out there, but overall much improved from years before

The controls feel good though, have to get more reps in to get a feel.

Good step in the right direction, gonna dig in some more to see.
 

Xater

Member
Is it finally really happening? I am super curious how this will turn out. By that I mean sales, reviews and user opinion.
 
I'm really curious about this game. While NBA 2K is such a polished basketball game, I've been hoping that something else would come out that may not be as polished, but may just do things differently than NBA 2K. The rigidity of the 2K series has always turned me off.

Sort of like how MVP came out when High Heat was the master of baseball games. High Heat was a technically excellent franchise, and MVP debuted and it had flaws, had a lot of issues, but after 3 years it really nailed a balance in baseball games with hit variety, user control, and easy to learn difficult to master systems.

EA hasn't made a good NBA Live in ages, but I'm still open to the game.

I'm also hoping that they didn't focus only on street ball. I know they wanted to try to differentiate a bit from NBA 2K and focus on famous street ball scenes, but hopefully a decent NBA simulation is there too.

-edit-

Oh, also, NBA Live 18 preorders are only $40.
https://www.easports.com/nba-live/disclaimers

If you have EA Access that puts the game at, what, $36 on Xbox?
 
I'm really curious about this game. While NBA 2K is such a polished basketball game, I've been hoping that something else would come out that may not be as polished, but may just do things differently than NBA 2K. The rigidity of the 2K series has always turned me off.

Sort of like how MVP came out when High Heat was the master of baseball games. High Heat was a technically excellent franchise, and MVP debuted and it had flaws, had a lot of issues, but after 3 years it really nailed a balance in baseball games.

EA hasn't made a good NBA Live in ages, but I'm still open to the game.

Even if it isn't as polished. It would be awesome if the gameplay was much better in regards to player physics and dribble control. It would give them something solid to work on and they can add to the presentation to give 2K a serious run in next years game. **Crossing Fingers**
 

JWiLL

Banned
Please be good.

I used to be a 2k addict. I was ranked #3 on the Xbox leaderboards back in 2k8 (bit of a brag but it was honestly awful, you should have seen/heard the hatemail I woke up to each day). It was basically all I played.

Fast forward to now...I didn't buy 2k17 at all. The non-stop focus on MyPlayer and in your face microtransactions is staggering. People like to shit on a variety of games for their microtransaction practices, but no company is worse than 2k here.

The last time I played the series, 2k16, on the Online Ranked menu there was an option to "buy wins". Literally pay for wins to climb the ladder. Granted this was with "VC points", but then they're selling you $50 packages of it in their store.

On top of that...the gameplay innovation just isn't there anymore. They still use a lot of the same recycled animations going back to the last generation of consoles. The lazy canned "bump" animations that make handling the ball feel clunky. Even going to shoot around in the practice gym - you often come to a full or complete stop when you're player is picking up the ball because of the animation length, those same animations were there in 2k11.

2k17 shooting animations were great, I'll give them that.

Live 10 (the year EA stole Mike Wang) was a fantastic game with a ton of potential. General movement and shooting mechanics were extremely crisp and responsive. If EA puts the focus on innovating from a gameplay/physics perspective, adds a solid online "dynasty" type mode, and lets the rest build off of that, they'll be able to take back market share over the next few years.

Sure, a lot of kids will still go 2k to play in their "park", but there's a big community of "sim" basketball gamers out there who have been left out to dry the last few years.
 
Playing a physics based basketball game is like night and day compared to 2K's canned animation game play. It doesn't feel like the defender is suction cupped to me while trying to get around him, yet you really gotta use your dribbling to get around. No more scripted rebounds(players glue together and the game knows who is getting the rebound before the ball even starts it's way down) and instead you can really fight for position. The animations and the way the player moves on his way to the rim is great. No getting stuck in 3 second animations only to have it finish in the same exact foul and reaction. Instead, all physics and realistic reactions.

This is damn nice. The exact change I wanted from 2K. Will purchase. Is there jank? Yep. Still quality though.
 
Is there an online clubs mode? I'm probably going to get 2k18 just for mypark/Pro-Am but I could be tempted to get Live instead if it has a similar mode. I just want to play online with a group of friends, don't really care about anything else.
 
I haven't bought an NBA live game since 2005 on Xbox. Crossing my eyes and fingers that this is 'good', I've been on 2k since the OG dreamcast game and while they've enhanced and modified things over the years, I'm looking for something 'different'. Hopefully the live gameplay is solid and they have some nice features to differentiate it from 2K
 

ron_bato

Member
Playing a physics based basketball game is like night and day compared to 2K's canned animation game play. It doesn't feel like the defender is suction cupped to me while trying to get around him, yet you really gotta use your dribbling to get around. No more scripted rebounds(players glue together and the game knows who is getting the rebound before the ball even starts it's way down) and instead you can really fight for position. The animations and the way the player moves on his way to the rim is great. No getting stuck in 3 second animations only to have it finish in the same exact foul and reaction. Instead, all physics and realistic reactions.

This is damn nice. The exact change I wanted from 2K. Will purchase. Is there jank? Yep. Still quality though.

This is totally not the experience i get with the game. The defensive assist is tuned way up (just holding l2 gets you glued to your defender similarto 2k's body up defense) and there's definitely a lot of reliance on animations to get around your dwfender (ie getting your defender leaning on an animation to get past them).

Im also not a fan of the lateral defese minigame where if you time the press on the left stick wrong, you get put in a stagger/ankle breaker animation.

There's a lot to like in the game, but you're exagerating how much the game relies on physics and how it is not reliant on animations to make up for its shortcomings.
 

Purexed

Banned
Im also not a fan of the lateral defese minigame where if you time the press on the left stick wrong, you get put in a stagger/ankle breaker animation.

I love the little green/red arrow minigame on defense. It makes you stay honest on trying to body up a guy too close. I feel I can spin off an overly aggressive defender and get some daylight into the paint. Perhaps spend some time in the practice gym with your drive moves?

Also, I love how Live 18 treats steal spamming. If you miss a steal attempt, you get placed out of position or it's a foul. Truly makes it a risk/reward dynamic that's been missing in a video game basketball for a while.
 

ron_bato

Member
I love the little green/red arrow minigame on defense. It makes you stay honest on trying to body up a guy too close. I feel I can spin off an overly aggressive defender and get some daylight into the paint. Perhaps spend some time in the practice gym with your drive moves?

Also, I love how Live 18 treats steal spamming. If you miss a steal attempt, you get placed out of position or it's a foul. Truly makes it a risk/reward dynamic that's been missing in a video game basketball for a while.

Im not a fan of any mechanic that reduces ythe game to a binary outcome. Same reason why i hate the green release mechanic on 2k. Reducing offense and defense to something mechanical like that makes it easy to game the system.
 

Purexed

Banned
Im not a fan of any mechanic that reduces ythe game to a binary outcome. Same reason why i hate the green release mechanic on 2k. Reducing offense and defense to something mechanical like that makes it easy to game the system.

I think it's too early to tell whether anything is binary after one day of play.

I've seen so many dynamic gameplay situations and moments already though, and I don't feel like it's a system that can be mastered where anyone can shut down anyone.

BTW, I'm going off of the Warriors vs Cavs experience played on All-Star, the One mode seems purposely nerfed difficulty wise to ensure people have success and learn the systems.
 

Yaari

Member
When did NBA Live get back into the picture because surely I hardly ever play these games, but I recall people only ever talking about NBA 2K? The impressions here are good and that excites me, just really confused when this happened.
 
When did NBA Live get back into the picture because surely I hardly ever play these games, but I recall people only ever talking about NBA 2K? The impressions here are good and that excites me, just really confused when this happened.

They made a comeback of sorts with Live 15 and 16, skipped 17. I'm really hoping they provide a decent alternative to 2k with '18 because the former could use some decent competition in the market. Actually, I really hope EA gets back on-board with NBA street( slightly off-topic I guess) because it's been 10 years since the last game and we have an entirely different generation of stars in the league now. Guys like Westbrook, Harden, Durant, Curry, Anthony Davis, Kahwi....none of them around for the last game.
 

ViciousDS

Banned
holy shit.......thats a massive improvement just on that first GIF alone


damn.....for $40 I might actually buy this day one and own two basketball games this year



Can you do co-op like in Live 16? I actually liked not hearing people bitch talk for an entire park game when folks were working together to beat the AI. Was a lot of fun






WORK DAY PLEASE ALREADY END!!!!!
 

Cheddahz

Banned
Demo is really impressive. I'm just waiting for Amazon to drop their preorder price and then I'll jump in. The demo alone is the most fun I've had with a basketball game since 2K11
 

cHinzo

Member
Im not a fan of any mechanic that reduces ythe game to a binary outcome. Same reason why i hate the green release mechanic on 2k. Reducing offense and defense to something mechanical like that makes it easy to game the system.

Live's green release mechanic looks good so far. If u are open there is a tiny spot on the shot meter where u can green it, but as long as someone is nearby who's contesting u, the green part goes away so u can't automatically hit a shot.
 

TheBoss1

Member
Would people rather see full games or just more gifs?

giphy.gif


The demo also has online multiplayer which is neat!

Nice facial, but what I've noticed with Live over the years are that they have these weird hitches in their animations that make them look unnatural. While he was taking off the ground, he sprung higher in a very artificial looking way. Same thing with jumpshots. Every single jumper in the game has a weird spring to them and then they float for a split second before dropping down faster than gravity pulls anyone down.

The game still looks much improved this year though.
 
Damn, youtube 2K players are hyping the shit out of this demo. Very surprising to see, simply because most are usually in one camp or the other. Well done EA. It's not perfect but no game is.
 

Xater

Member
I am no basketball or even basketball game expert, but I like what I be played. I think the story mode is pretty cool. I like this FMV presentation, it's very well done. I also had an easier time grasping this game, than with any of my attempts playing recent 2K games. Overall this seems like a totally fine game.
 

NightOnyx

Member
I will have to check this out but I'm happy to see people are liking it so far. Even if you're a 2K person, competition is always a good thing. 2K hasn't had to worry about Live for a long time and it shows.
 
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