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Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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IJ2 is such a great game.

If only they made the game not feel and animate like garbage. An NRS game that was actually fun to play would be a sight to behold.

That's precisely why I never picked it up. The animation in that and MK really bugs me. They do everything else well... But they don't know what bodies look like when punching and kicking.
 
IJ2 is such a great game.

If only they made the game not feel and animate like garbage. An NRS game that was actually fun to play would be a sight to behold.
At least most the models are great now and presentation is great. Watching some old IJ1 videos and I was surprised how garbage the game looked. MvC3 blew it out of the water.
 

Coda

Member
I could never get into Injustice, but it's really a well-made game.

My friend is much more into it than I am. I will play it with him when we hang out but overall I just always didn't like how NRS games feel and animate. Stiff as all hell, I can't wait to convert him back to the dark side (Mahhhvel) soon.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
so whats the first streamed tournament with the game then?

SoCal Regionals September 22nd?
 

Skilletor

Member
I could never get into Injustice, but it's really a well-made game.

I've been trying since MK9. IJ2 is starting to click, but there is a huge adjustment period. I'd like to see strings that you can delay be added to MKXI and IJ3 so that I feel more in control of my character.

Inputs are a huge barrier for me in this game. I can understand why people don't like it, but I dislike it when people say it's terrible because it's different. NRS is putting in work.
 
I see you can tag at the very beginning of the match now without fear of getting punished...


Tribal:

"A fun set I captured from Fight Club NRW in Cologne."

and I'm pretty sure its the E3 build.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
is that a Taskmaster style counter that Cap has there when he raises the shield?

This is some intensely low level play. I almost didn't finish watching this one at all.

seems like they were picking up those characters for the first time.
 

FSLink

Banned
Arthur's projectiles looks like they'd be easy to advancing guard parry against. :/

This is some intensely low level play. I almost didn't finish watching this one at all.

Yeah, I only bothered to finish it because there was some new stuff I was interested in learning about. Didn't know that Rocket Raccoon's spring super no longer BOINGZ you up, it just electrocutes and stuns for a combo. Also looks like his Groot super OTGs? Neat.
 

Anth0ny

Member
IJ2 is such a great game.

If only they made the game not feel and animate like garbage. An NRS game that was actually fun to play would be a sight to behold.

IJ2 really is an awesome game. I even think it feels fun to play... but still not at the level of a great Capcom fighter. Like Marvel 3.


It's pretty much the antithesis of Marvel Infinite. High budget, lots of time and care put into it, tons of features and content, all the right characters are in there. It does everything right... except it kinda drops the ball on gameplay and watchability itself.


I feel like Marvel Infinite, just from watching the videos we have so far, will have that gameplay and watchability. I'm loving these "tournament" matches we have to watch. But it's literally EVERYTHING ELSE that they're fucking up at. Hilariously bad.
 

Zukkoyaki

Member
I wish I liked IJ2 more but all of those Netherrealm fighters are starting to feel a bit too similar to me. After playing four of their games in 6 years, with IJ2 I just kind of felt like I had already played it before. Didn't feel new enough for me to really enjoy it.
 

Compbros

Member
I wish I liked IJ2 more but all of those Netherrealm fighters are starting to feel a bit too similar to me. After playing four of their games in 6 years, with IJ2 I just kind of felt like I had already played it before. Didn't feel new enough for me to really enjoy it.


As a competitive NRS player IGAU and I2 feel very similar but MK9/MKX/I2 do not at all. The movement, means of opening people up/getting damage, and meta are really different. The only thing similar is how strings works.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Rocket seemed to have a non-super mine at the end of the video.
 

Keits

Developer
Arthur's projectiles looks like they'd be easy to advancing guard parry against. :/



Yeah, I only bothered to finish it because there was some new stuff I was interested in learning about. Didn't know that Rocket Raccoon's spring super no longer BOINGZ you up, it just electrocutes and stuns for a combo. Also looks like his Groot super OTGs? Neat.

Everything OTGs. It isnt like MvC3. You get one OTG per combo and any move that connects hitboxes to, roughly, a crouching character will work.

Rocket's super trap lasts a very long time in this game and is much much much easier to confirm off of.
 

Neoxon

Junior Member
I'm not sure if MvCI is gonna be necessarily lacking in features. It may not be at Injustice 2's level, but it'll likely be enough to be passable on a content perspective.
 

DR2K

Banned
I'm not sure if MvCI is gonna be necessarily lacking in features. It may not be at Injustice 2's level, but it'll likely be enough to be passable on a content perspective.

Considering the base roster is just recycled, it's going to have to knock it out of the park content wise. Reviewers are not stupid
 
It'd be nice if there were modes beyond the ones announced.

I have a feeling the cinematic story will be a 1 and done for me. Hopefully Arcade Mode is good.
 

Compbros

Member
I'm not sure if MvCI is gonna be necessarily lacking in features. It may not be at Injustice 2's level, but it'll likely be enough to be passable on a content perspective.

I think it's gonna be lacking, but not barebones. It'll have missions/trials, arcade mode, and story mode. There won't be any "fun" mini games or anything for casuals to clasp onto to me. It's basically what's expected of a fighting game these days.
 
I dont expect any modes outside what that Kotaku article said. So story, arcade, online lobbies, and online player and ranked. Expecting more than that is setting yourself up for disappointment... This isn't NRS.
 

enzo_gt

tagged by Blackace
Word of mouth on this game is pretty bad, judging from my circle of friends and like, every comment section online and social media. I have my doubts it will clear 1 million by the end of the FY.

Very concerned about the longevity of this game ATM, even if they support it regardless like they did SFV. Some real carryover anxiety from UMvC3's post-launch situation.
 

Neoxon

Junior Member
Word of mouth on this game is pretty bad, judging from my circle of friends and like, every comment section online and social media. I have my doubts it will clear 1 million by the end of the FY.

Very concerned about the longevity of this game ATM, even if they support it regardless like they did SFV. Some real carryover anxiety from UMvC3's post-launch situation.
Don't you mean 2 million? I understand it underperforming, but MvCI has 6 months before the end of the fiscal year. I'm not sure if it'll be a massive bomba. Even SFV with its negativity around launch did 1.4 million in a month.
 
Don't you mean 2 million? I understand it underperforming, but MvCI has 6 months before the end of the fiscal year. I'm not sure if it'll be a massive bomba. Even SFV with its negativity around launch did 1.4 million in a month.

The negativity surrounding this game has had a far longer time to sit and fester though. Theres also SFV turning people off from the get-go
 

Coda

Member
Word of mouth on this game is pretty bad, judging from my circle of friends and like, every comment section online and social media. I have my doubts it will clear 1 million by the end of the FY.

Very concerned about the longevity of this game ATM, even if they support it regardless like they did SFV. Some real carryover anxiety from UMvC3's post-launch situation.

Hoping the day one patch really spruces up the graphics/artstyle, at least makes things pop a bit more. If they can have a stable launch period then I think the reception will turn around a bit. Right now every one is just shit talking online but are gonna buy and play the game anyway, happens with a lot of games these days.
 

Neoxon

Junior Member
『Inaba Resident』;245958096 said:
The negativity surrounding this game has had a far longer time to sit and fester though. Theres also SFV turning people off from the get-go
Still, to say that this game won't sell at least a million across 3 platforms in 6 months is a bit too doom-&-gloom.
 
Word of mouth on this game is pretty bad, judging from my circle of friends and like, every comment section online and social media. I have my doubts it will clear 1 million by the end of the FY.

Very concerned about the longevity of this game ATM, even if they support it regardless like they did SFV. Some real carryover anxiety from UMvC3's post-launch situation.
I think it will sell SFV numbers at least. Lot of casuals don't give a shit, plus marvel minions buying it.
 

Compbros

Member
Don't you mean 2 million? I understand it underperforming, but MvCI has 6 months before the end of the fiscal year. I'm not sure if it'll be a massive bomba. Even SFV with its negativity around launch did 1.4 million in a month.

The thing is that Word of Mouth doesn't affect a games launch sales as much as its legs. The name "Street Fighter" is gonna sell but the fact that it's sold 300,000 more copies after it's first month and it's been like 18 months is a testament to bad word of mouth. Same thing happened to SFxT: big month one sales and then fell off a cliff. Even Alien: Colonial Marines sold a 1.3 million and it was AWFUL. After the first month it pretty much saw nothing.
 

Blueblur1

Member
Hoping the day one patch really spruces up the graphics/artstyle, at least makes things pop a bit more. If they can have a stable launch period then I think the reception will turn around a bit. Right now every one is just shit talking online but are gonna buy and play the game anyway, happens with a lot of games these days.

Well, I'm still going to wait.
 

enzo_gt

tagged by Blackace
Don't you mean 2 million? I understand it underperforming, but MvCI has 6 months before the end of the fiscal year. I'm not sure if it'll be a massive bomba. Even SFV with its negativity around launch did 1.4 million in a month.
I meant 1 million, but yeah I guess SFV puts things into better context, but..

『Inaba Resident』;245958096 said:
The negativity surrounding this game has had a far longer time to sit and fester though. Theres also SFV turning people off from the get-go
This. The game is free associable with poor quality at this point with the meming and people have never been so vengeful at Capcom as they are now because of SFV even though this is a direct response to the criticisms of SFV in a lot of ways.

I think it will sell SFV numbers at least. Lot of casuals don't give a shit, plus marvel minions buying it.
I really have no idea if it will do better or worse than SFV. The game is perceived better in some ways, but negatively in many that matter more. There's a much stronger hate or narrative against this game and I think that's the closest thing to judge performance on. The hardcore minion base isn't as wild, openly excited about this game either.

The thing is that Word of Mouth doesn't affect a games launch sales as much as its legs. The name "Street Fighter" is gonna sell but the fact that it's sold 300,000 more copies after it's first month and it's been like 18 months is a testament to bad word of mouth. Same thing happened to SFxT: big month one sales and then fell off a cliff. Even Alien: Colonial Marines sold a 1.3 million and it was AWFUL. After the first month it pretty much saw nothing.
Unless you're an early access game (insert MvC:I joke here) or like Minecraft, every game is like this. I just mean if the launch number is significantly pathetic, then the word of mouth sales afterwards likely will be proportionate to the launch numbers. Not many retail games get a dramatic second wind if their launch flubbed.
 

Neoxon

Junior Member
I meant 1 million, but yeah I guess SFV puts things into better context, but..


This. The game is free associable with poor quality at this point with the meming and people have never been so vengeful at Capcom as they are now because of SFV even though this is a direct response to the criticisms of SFV in a lot of ways.


I really have no idea if it will do better or worse than SFV. The game is perceived better in some ways, but negatively in many that matter more. There's a much stronger hate or narrative against this game and I think that's the closest thing to judge performance on. The hardcore minion base isn't as wild, openly excited about this game either.


Unless you're an early access game (insert MvC:I joke here) or like Minecraft, every game is like this. I just mean if the launch number is significantly pathetic, then the word of mouth sales afterwards likely will be proportionate to the launch numbers. Not many retail games get a dramatic second wind if their launch flubbed.
Honestly, it would have to get terrible reviews & have its online down at launch for it to not clear a million. If it'll clear 2 million is the real question.
 

Seyavesh

Member
Word of mouth on this game is pretty bad, judging from my circle of friends and like, every comment section online and social media. I have my doubts it will clear 1 million by the end of the FY.

Very concerned about the longevity of this game ATM, even if they support it regardless like they did SFV. Some real carryover anxiety from UMvC3's post-launch situation.

my hunch on mvci doing extremely poorly is drawn the stupid function vs. function joke vid getting big enough to show up in people's related vids bars on youtube without any real context because there are multiple sincere 'what the fuck is this someone please explain' comments for it now

i really do think folks are drastically underestimating how awful the perception of this game is. it'll probably clear 1mil thanks to the branding alone but beyond that feels real sketchy to me. i actually have little faith in the game's competitive value as well in the longer term but that's up to time to decide in regards to how my dumb guessing will pan out. it'll be fun as hell for the first few months though! maybe someone in here will get it on pc and i'll finally be able to beat someone up from this forum
 

Jawmuncher

Member
Yeah it'll do a million. 3 platforms especially should have that barrier cleared easily. After that who knows though. As said the legs will be the biggest question. Sure after the first month sales don't reflect the launch. But there's a difference between doing decently as the first few months go and limping like SFV has. That game not clearing 2 million yet is crazy. So it's all on MvC to see if the same fate of legs carries to it since it does have the benefit of 3 platforms.

There's still time for them to turn around word of mouth. Though I doubt capcom will do much.

Originally my bet was on the game actually making the 2 million estimate with ease. Until we started seeing more and more of it.
Had the graphics been better and the roster offerings more diverse (not so much obvious recycling from MVC3). I think the general reception would be better. Yeah no Xmen was always gonna hurt it. But thy could've done a lot to help with that which they've not really bothered to do.
 

Jawmuncher

Member
Realistically, how much will the S2 or 3 Xmen DLC affect the game's sales?

DLC doesn't push games as much as people think. I mean it's gonna help. But unless there's a sale on the games price itself. You're gonna have more second hand purchases and the like.

The DLC could be Magneto, Storm, Wolverine, Cyclops, Psylocke, and Cable and you wouldn't see it magically demolish numbers.

Same issue SFV had. The S1 DLC didn't do much with the numbers and thus far S2 isn't doing anything for SFv
 

Dahbomb

Member
DLC isn't going to help the game's sales, it will help its total gross.

The game will probably clear 1 million just on brand name and 3 platforms alone. 2 million seems like a pipe dream right now. I wonder what Marvel is going to think about that when it happens, their precious MCU babies couldn't beat a game with less MCU mainstream characters and actual X Men in it. Probably just blame it on Capcom.

Of course if this game was successful they would've taken the credit for it being MCU heavy.
 

JayEH

Junior Member
Nero would help this game sell 2 million. Capcom's loss.
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