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Uncharted: The Lost Legacy - Review Thread

I think it'll make a million lifetime. Which is very good. I'm just saying I don't see it guaranteed. I think this game being DLC but slowly blossoming into a near-full game hurt it some, just not sure to what extent. If this was revealed as a surprise next Uncharted game and it was always THE next Uncharted game, I'd be on the commercial success train for sure.
Why is this not a full game?

It has likely double the campaign length of something like Titanfall 2 and a full multiplayer suite.
 
Is this the usual for GAF threads when it comes to Naughty Dog games?

Also, if I preordered it on Amazon, do I still get the first Jak and Daxter for free or is that digital only?
 

Megatron

Member
Why are people still saying this? 35 combat encounters in UC4. Thirty. Five.

There's 22 chapters though. So thats not even two encounters per chapter.

Anyway I was ok with the amount of combat it had. Its the 'exploring' I thought was lacking.

Is this the usual for GAF threads when it comes to Naughty Dog games?

Also, if I preordered it on Amazon, do I still get the first Jak and Daxter for free or is that digital only?

This is how Uncharted 3 threads went. U2 and the last of us had mostly universal praising iirc.
 

Neith

Banned
Nah, Uncharted 4 did, wasn't even all that close in the end.

Uncharted 4 had a 159
Overwatch had 98
http://gameranx.com/updates/id/95169/article/uncharted-4-wins-the-most-goty-awards-for-2016/

Sorry, but Overwatch does not deserve GOTY awards. It is a flavor of the month/year MP shooter IMO, and does not push the industry forward like U4 does with animation, writing, graphics, et cetera. Just my opinion. I love BF1 too, and think it is much better than Overwatch. but it's not getting a GOTY from me either even though it has a hell of a lot more ambition than OW does technically and matches U4 in many ways overall.

You might not like U4. That is just fine by me. But it at least tries to push certain boundaries in the industry. Both of them were not my GOTY though.

Also people saying this will do a million lifetime. LMAO. Please don't get into analyzing markets.
 
I don't expect to have meaningful interactions with the games I play at every second of it. The comparison with Firewatch is not fair either because the story and dialogue interaction is the main component of that game (and we could talk about how many things about that plot are wrong imo), Uncharted have other strong points but the focus is mainly the sense of adventure, maybe you don't feel it while you're playing it but it's evident that a lot of people do.

Some people want challenge and complex interactions in every game they play, others don't need or want this. I couldn't care less about platforming systems and failure at my jumps in Uncharted but here some people seems to hate this, that's why the want a full action game most of the time because they don't want basic platforming, I understand that but personally, as a fan of EVERY Uncharted game, I never needed full action on the games, I even got burned of it sometimes, I just want to feel part of a great adventure with great characters and so far Naughty Dog never failed me at this.

You're right the story and dialogue comprise the main focus of Firewatch—if the game is going to put emphasis on those elements and have them be front and center for big chunks of time, then they need to offer something of interest to the player. Too many people bristle at the mere opinion that those slow parts and the pure climbing segments of Uncharted 4 are too frequent, too empty or too restrictive to be fun—extreme scripting and restrictiveness gets called out all the time, and it's no different here. It's completely reasonable to have expected 4 to be consistently action-packed based on previews and the series' pedigree.

Having light, low-impact adventure elements in the game isn't a problem. It's when those are used to prop up long stretches of the game that it falls short. If ND wants to go that route, they can't just take the post-train village segment from Uncharted 2, make it bigger and multiply it by 10. It's like putting a bunch of mini-game levels into Crash Bandicoot 3 where each isn't that great, and serves more to merely switch things up, and little more.

Games don't need filler to pad out their run times, or to provide lengthy downtime after every bit of action—Super Mario 3D world is entirely focused on straight-up platforming, yet stays engaging all throughout. Hell, Uncharted 2 is almost non-stop action from the start of Nepal all the way to the end of the train level, and the climbing segments in that stretch don't overstay their welcome—each shootout and action scene does something unique with its encounter design. That downtime in the Uncharted series is just not strong enough to stand on its own for every other section, especially when there's nothing else being done: those parts rarely ever have character development or gives insight into the story, rarely demands any engagement from the player and they only serve to be pretty.

If you got burned out from the action in past games, you could've just turned the game off.
 

Creamium

shut uuuuuuuuuuuuuuup
Because of the bold. The poor pacing made it feel like there was little combat but there was actually quite a bit of it. It was just scattered in between too many clumps of other stuff.

And that is a mistake The Lost Legacy corrects, at least that's how I experienced it. The mix of the three pillars (combat, traversal and puzzles) feels a lot better here. And actually, compared to U4... the traversal, puzzles and exploration are some of my favorite moments in the game. There are a few big environmental puzzles and segments that I loved.

btw if you want to get the most combat, do the optional quest in West Ghats because there are a few encounters tied to it as well.
 

Lady Gaia

Member
Sony at the end of the day really only cares about this one, and I think it may still be an if. I'd love it to be a success, but I'm not sure.

Sony clearly cares about more than the fiscal return of a given game, they care about reputation, brand, and broadening the appeal of their platform. In the long run it does Sony more good to draw a larger audience to PlayStation where they can skim a portion of all sales regardless of publisher than it does to squeeze extra revenue out of a first party title if it doesn't do anything to expand their appeal.
 

Neith

Banned
And that is a mistake The Lost Legacy corrects, at least that's how I experienced it. The mix of the three pillars (combat, traversal and puzzles) feels a lot better here. And actually, compared to U4... the traversal, puzzles and exploration are some of my favorite moments in the game. There are a few big environmental puzzles and segments that I loved.

btw if you want to get the most combat, do the optional quest in West Ghats because there are a few optional encounters as well.

I've never had a problem walking around and searching for treasures in ND games. I don't want their games to change really. U4 was a blowout end of the main saga story. It had the background to go all out and be a longer game. It deserved it. And I really liked U4. Played it in many smaller bursts. Would not change the game really.
 
And that is a mistake The Lost Legacy corrects, at least that's how I experienced it. The mix of the three pillars (combat, traversal and puzzles) feels a lot better here. And actually, compared to U4... the traversal, puzzles and exploration are some of my favorite moments in the game. There are a few big environmental puzzles and segments that I loved.

btw if you want to get the most combat, do the optional quest in West Ghats because there are a few encounters tied to it as well.
Good to hear. That was my biggest concern going in.
 

Megatron

Member
Sorry, but Overwatch does not deserve GOTY awards. It is a flavor of the month/year MP shooter IMO, and does not push the industry forward like U4 does with animation, writing, graphics, et cetera. Just my opinion.

You might not like U4. That is just fine by me. But it at least tries to push certain boundaries in the industry. Both of them were not my GOTY though.

Also people saying this will do a million lifetime. LMAO. Please don't get into analyzing markets.


Oh I definitely disagree there. Look at the mp shooter market. Overwatch is very clearly the game everyone is trying to imitate. Just look at lawless. Overwatch is the gold standard for MP gaming and still doing really well over a year later. I dont see anyone emulating U4. Where the fanart thread for uncharted 4? Heck Microsoft even posted a job listing saying they wanted to make a game like Horizon, not U4.

This has nothing to do with either game being good or bad, but Overwatch seems way more impactful than U4.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Naughty Dog is horrible when it comes to villains

all their villains are a generic boring guy that you find in almost every hollywood action movie

the new Villain,
Asav
is boring as fuck, and i'm just 2 hours in and i doubt that will change giving the history of ND's villains

Did that guy really got banned for this post? I'm curious what's bannable about this post?
 

wouwie

Member
Solid scores. However, i'm not sure if i'll buy day one. Never thought i'd say this about Uncharted, one of my favourite franchises, but then Uncharted 4 happened. If it's more of that, then i'll probably wait for a sale. Naughty Dog really need to find a way to make traversal and exploration fun or have a lot less of that. Also, a story featuring Nadine and Chloe is not something i was particulary interested in. I haven't decided yet though.
 
Sorry, but Overwatch does not deserve GOTY awards. It is a flavor of the month/year MP shooter IMO, and does not push the industry forward like U4 does with animation, writing, graphics, et cetera. Just my opinion.

You might not like U4. That is just fine by me. But it at least tries to push certain boundaries in the industry. Both of them were not my GOTY though.

What boundaries is it pushing? And that's not a rhetorical question either. I really want to know what you think is forward-thinking or subversive about the game. It does stuff Uncharted 3 attempted and does it better, but other than "you can have slow parts in your gib budget action game"(which has been done by others, arguably more deftly), it's a pretty innocuous game as far as action games go.

To prop up "better graphics, better voice acting, better animation" as pushing boundaries while dunking on Overwatch for putting a focus on polished online gameplay seems weird. Not to mention there's actually "progressive" stuff like its diverse cast, which is sadly subversive in this industry.

EDIT: I forget that I have an Overwatch avatar
 

Neith

Banned
Oh I definitely disagree there. Look at the mp shooter market. Overwatch is very clearly the game everyone is trying to imitate. Just look at lawless. Overwatch is the gold standard for MP gaming and still doing really well over a year later. I dont see anyone emulating U4. Where the fanart thread for uncharted 4? Heck Microsoft even posted a job listing saying they wanted to make a game like Horizon, not U4.

This has nothing to do with either game being good or bad, but Overwatch seems way more impactful than U4.

Look at BF1. It's HUGE. But I will personally never nominate a mostly MP game for GOTY. It's just how I roll.
 

Floody

Member
Sorry, but Overwatch does not deserve GOTY awards. It is a flavor of the month/year MP shooter IMO, and does not push the industry forward like U4 does with animation, writing, graphics, et cetera. Just my opinion. I love BF1 too, and think it is much better than Overwatch. but it's not getting a GOTY from me either even though it has a hell of a lot more ambition than OW does technically and matches U4 in many ways overall.

You might not like U4. That is just fine by me. But it at least tries to push certain boundaries in the industry. Both of them were not my GOTY though.

Also people saying this will do a million lifetime. LMAO. Please don't get into analyzing markets.

I honestly don't really care all that much about what's someone else's personal GOTY is, outside of getting some recommendations, it doesn't really mean much to me. I only really care about mine, people not agreeing is fine, just don't like it when they get offended you don't share their's.

I also think the only requirement should be if you liked it more than you did everything else. It's genre is irrelevant.

Uncharted 4 was my 2016 GOTY btw. This year it's extremely likely to be Yakuza Zero.
 

Neith

Banned
What boundaries is it pushing? And that's not a rhetorical question either. I really want to know what you think is forward-thinking or subversive about the game. It does stuff Uncharted 3 attempted and does it better, but other than "you can have slow parts in your gib budget action game"(which has been done by others, arguably more deftly), it's a pretty innocuous game as far as action games go.

To prop up "better graphics, better voice acting, better animation" as pushing boundaries while dunking on Overwatch for putting a focus on polished online gameplay seems weird. Not to mention there's actually "progressive" stuff like its diverse cast, which is sadly subversive in this industry.

EDIT: I forget that I have an Overwatch avatar

It is integrating animation, scripting, graphics, and mechanics on a level few games can achieve or even set out to achieve. For me the animation and motion capture alone is basically tops in the industry. That isn't even really up for debate except for one or two games.

The story I actually felt was very well told in the game, and few stories are well told or written in videogames. It does not mean it was Oscar caliber, and as you will note in the those posts none of these two games were my GOTY.

I just don't really get the hype around Overwatch. I never really liked it that much, but I respect the people that do. For me GOTY is more of an Oscar type thing, or otherwise it will go to a platformer or artistic game to me.
 

Floody

Member
lol no, Reader's Picks in 2016 is the anomaly, how do you not see it? every year the winner of Critics Picks is the overall winner

And every year except 2013 they are heavily in favour of just 1 game. It being the same last year really isn't much of an anomaly imo.

The critics were just split this time, like the users were in 2013.
 

Sygma

Member
This thread is crazy. Having actually played the game, I think the balance of gameplay styles is better in The Lost Legacy than in A Thief's End.

It all depends what you consider to be "gameplay". If the only kind of "gameplay" for you involves shooting people in the face, then the combat is used sparingly, but there are some good encounters IMO.

But it's obviously not the only kind of "gameplay" to begin with. The Lost Legacy has quite a lot of puzzles, both environmental (I can see where I need to be, but how do I get there?) and more traditional ones that you need to complete to progress. This is all mixed with the exploration (in the series' largest ever level no less) and platforming aspects.

Like I say, I think the balance is right here. It feels like an Uncharted: Greatest Hits to me, which I find very agreeable personally.

I'm glad Naughty Dog mixes it up with different gameplay elements, rather than pit you against waves and waves and waves of soldiers like the earlier games did. I feel like the series has matured in the right way.

To be really fair the only "combat sections" I fondly remember in all uncharted games combined are the ship graveyards both in UC 3 and 4 haha. Brilliant design. That level in 4 was absolutely bonkers
 
And that is a mistake The Lost Legacy corrects, at least that's how I experienced it. The mix of the three pillars (combat, traversal and puzzles) feels a lot better here. And actually, compared to U4... the traversal, puzzles and exploration are some of my favorite moments in the game. There are a few big environmental puzzles and segments that I loved.

btw if you want to get the most combat, do the optional quest in West Ghats because there are a few encounters tied to it as well.

Good to hear... I just want to play around more with rope droppin on some fools. loved it
 

Fredrik

Member
I'm a bit puzzled by the talk here, it's almost like the Zelda cycle, first UC4 becomes GAF GOTY then it's somehow an example of when the balance or combat or whatever is bad.
If this is a compressed UC4 one more time with new characters then it's GOTY material no doubt imo.
 
It starting out as a DLC is the only reason I'm a tiny bit unsure, as I don't really know if they've done a good job letting people know it's more than that now, but still would be pretty surprised if it doesn't blast through a million quickly. Long term I think it tops out in 3 million range

I meant to say million minimum. Definitely wouldn't guess 3 million as the ceiling, but maybe somewhere in the middle?

Why is this not a full game?

It has likely double the campaign length of something like Titanfall 2 and a full multiplayer suite.
Lol wut? You just brought in an arbitrary game to compare it to from a different genre. How about I say Uncharted 4 wasn't a full game because it's not as long as Ni No Kuni II.

It's "near-full" because it's not as long as Uncharted 4. That's all I meant.
 
Those who have played, how are the set pieces? Are they all collapsing structure/escape the thing, or any akin to the cat and mouse tank battle from 2?

4 tried to retread that section, but didn't do it nearly as well
 
Those who have played, how are the set pieces? Are they all collapsing structure/escape the thing, or any akin to the cat and mouse tank battle from 2?

4 tried to retread that section, but didn't do it nearly as well

The tank battle from 2 is super underrated. Darting from side to side of the village while avoiding the fire from the tank and making your way towards the RPGs at the end is always exciting.
 
Sorry, but Overwatch does not deserve GOTY awards. It is a flavor of the month/year MP shooter IMO, and does not push the industry forward like U4 does with animation, writing, graphics, et cetera. Just my opinion. I love BF1 too, and think it is much better than Overwatch. but it's not getting a GOTY from me either even though it has a hell of a lot more ambition than OW does technically and matches U4 in many ways overall.

You might not like U4. That is just fine by me. But it at least tries to push certain boundaries in the industry. Both of them were not my GOTY though.

Also people saying this will do a million lifetime. LMAO. Please don't get into analyzing markets.

The thing is Last of Us already pushed all of those boundaries you mentioned. In fact U4 borrows quite a few elements from TLOU. Overwatch was basically an anomaly in which everybody, even those who don't play games or shooters could jump in. Personally Uncharted 4 was my GOTY (mostly because I'm not into online-only games) but I can understand why Overwatch caused that big impact with audiences and won many GOTYs.
 

Neith

Banned
The thing is Last of Us already pushed all of those boundaries you mentioned. In fact U4 borrows quite a few elements from TLOU. Overwatch was basically an anomaly in which everybody, even those who don't play games or shooters could jump in. Personally Uncharted 4 was my GOTY (mostly because I'm not into online-only games) but I can understand why Overwatch caused that big impact with audiences and won many GOTYs.

I can understand why Overwatch is popular, but just like DOTA 2 I don't care for the game, and it will never ever touch my personal GOTY award. If I was going to give an MP game an award it would be BF1, and that isn't going to happen either.

I agree with you that TLOU pushed the boundaries, but technically U4 beat the crap out of those even if the story was not as personal or dramatic for some.

I probably enjoyed TLOU a bit more, but for closure and everything I really loved U4. It's tough being the 5th game in a series. It's hard for even a fan like me to vote it GOTY even though that year was a little lame for big hitters.

I guess to be honest I never had a true GOTY that year. I really loved Abzu, I have yet to play Doom though I own it, and the same with Firewatch and a couple others.

My GOTY was probably Witcher 3 again lol.
 
Those who have played, how are the set pieces? Are they all collapsing structure/escape the thing, or any akin to the cat and mouse tank battle from 2?

4 tried to retread that section, but didn't do it nearly as well

The late-game armored truck chase was more akin to a Crash Bandicoot segment, which I'm fine with, but it was more brief and scripted. 2's tank section was impressive to me because it didn't have a super strict set-speed or path the whole way through and had distinct portions. I can't remember much specifically about 4's chase.

The Madagascar shootout/truck chase/convoy/turret segment was a really varied stretch of action that repeatedly flowed into the next segment well. Not the same as the tank one, but easily the best in the series of its type. Really free-form within an overall linear sequence.

It is integrating animation, scripting, graphics, and mechanics on a level few games can achieve or even set out to achieve. For me the animation and motion capture alone is basically tops in the industry. That isn't even really up for debate except for one or two games.

The story I actually felt was very well told in the game, and few stories are well told or written in videogames. It does not mean it was Oscar caliber, and as you will note in the those posts none of these two games were my GOTY.

I just don't really get the hype around Overwatch. I never really liked it that much, but I respect the people that do. For me GOTY is more of an Oscar type thing, or otherwise it will go to a platformer or artistic game to me.

Yeah, I can see that. I don't think UC4 uses all that tech to its full potential throughout, but those things are impressive. I don't consider those to be anything more than linear improvements—deserving of high praise, but not really what I consider "pushing boundaries" to be.

I don't play Overwatch, but there's too much that's quality about it for it to not be a solid GotY choice from last year.
 
Naughty Dog is horrible when it comes to villains

all their villains are a generic boring guy that you find in almost every hollywood action movie

the new Villain,
Asav
is boring as fuck, and i'm just 2 hours in and i doubt that will change giving the history of ND's villains

I wish you werent banned so I can hear about your examples of fantastic villians in games.
 

Neith

Banned
I wish you werent banned so I can hear about your examples of fantastic villians in games.

Well, he is not wrong totally, but this is definitely something that most devs have not done very right. You cannot single out ND for this. I'd say Witcher 3 does villains pretty well all told. A few other types of RPGs have cool villains. U2 improved hugely over 1. 3 almost got there. It had everything right in design, but somehow Amy and the writing team could not come together with the gameplay designers to create a cohesive story and the old lady just got lost in the muck.

U4 was respectable in this regard for sure. And U2 came out ages ago in a time where no one had really even the tech to do proper animation in regards to creating so called oscar caliber villains. Otherwise they may have succeeded.

If you can't respect that U4 vastly improved their villain over the other entries you don't know what you are talking about. The problem was that the villain was in some ways Nate, and in other ways a more forgettable guy.

U3 had the best chance at creating a GREAT villain, but that writing was completely mediocre and the story was all over the place and random. What a terrible waste that was.
 

BigEmil

Junior Member
I can see a Uncharted 4 collection including both 4 and The Lost Legacy retail edition later for sure
 

rbanke

Member
Been so busy with work lately that I totally forgot this was coming out so soon. Uncharted is one of my favorite series but I'm going into this with low expectations as Chloe and Nadine are my two least favorite main characters in the series. I have faith in Naughty Dog though so I'm sure I'll end up liking it just fine.
 

zsynqx

Member
Naughty Dog is horrible when it comes to villains

all their villains are a generic boring guy that you find in almost every hollywood action movie

the new Villain,
Asav
is boring as fuck, and i'm just 2 hours in and i doubt that will change giving the history of ND's villains

David
 
Those who have played, how are the set pieces? Are they all collapsing structure/escape the thing, or any akin to the cat and mouse tank battle from 2?

4 tried to retread that section, but didn't do it nearly as well

I would say that they are more akin to the set pieces of Uncharted 2.
 

dralla

Member
I just Googe'd and see the Henry Jackman composed Lost Legacy. I would've loved it if they brought back Greg Edmonson, he would've done some great stuff with the India setting. The music of UC4 (composed by Jackman) was a bit of a letdown compared to previous games,
 
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