I really hope this is demo adjusted difficulty, but I really dont see the point of them doing that. If new people play the demo and likes it, what would their reaction be when they buy the game and its much harder? And we have had many game demos of hard games (Nioh, Souls games). But if its not, and this is the real difficulty, then damn thats the worst news so far. In the ign video he takes hits head on in a gunner armor (is it even a difference this time?) and loses less than 10% of his energy (and even if he has a bit advanced armor, he should still lose way more). If there is no achievement taking these monsters down, my interest in this game would disappear really fast. Even though he is a early monster, he should dish out way more damage, I mean even a raptor deals more damage in MHFU. I felt this a bit playing MH4, but here it looks even worse. I need to feel like I have to manage my game, not just rush I head on and dont be bothered by mistakes, because of how little life I would lose. With all the new weapon moves, the monsters really need to be much more intimidating. The developers must have learned that we can handle hard games, as long its our fault when we loses!