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Final Fantasy XIV: Stormblood |OT| Y'all Need to Calm Down

I'm not expecting anything to come from it but it would be nice if they make full use of their newly found access to what the Ivalice Alliance has to offer.

Because what else are they going to do with their extra development time they have now that they downsized how many dungeons we are getting per Patch? Unless that was their way of saying we are getting less content than before because they got a budget cut...

The team said that the effort freed up by reducing the number of dungeons every other patch would go towards developing more varied types of content, and we can already see that in 4.1 with the Super Savage fight and the mecha PvP mode.
 

Frumix

Suffering From Success
The team said that the effort freed up by reducing the number of dungeons every other patch would go towards developing more varied types of content, and we can already see that in 4.1 with the Super Savage fight and the mecha PvP mode.

Thing is, if they have to cut regular PVE content to deliver one fight with no new assets and one new pvp mode in THREE YEARS also with reused visual assets then I dunno, I wanna see the receipts.
 

nicoga3000

Saint Nic
Question about the Yokai event.

I've purchased the first 3 Minions in the list order. So if I want to start with the SMN weapon, do I just summon Manjimutt and go do any FATEs in South Shroud? If I have the bracelet on, will I still get Minion Medals to buy other Minions while I farm for the Weapon Medals?
 

Gator86

Member
Lore should be removed when the new tomestone is added in 4.2, scripture should go away in 4.4.

Sorry if this is explained elsewhere, but how does this setup work? I've had the game only two months and am just now getting to the end of the Stormblood MSQ. Only thing I've ever seen is poetics.
 

iammeiam

Member
To be fair, they're also dropping the rehash dungeon, so getting payback in more reused assets is equivalent exchange or something. I dunno. We got super savage out of it, maybe, which is nice, and if they can make Eureka not a tedious awful grindfest people will defend for two weeks and then forget even exists, that'd be neat too.

I am kind of hoping they focus the resources primarily on going back and making revisiting ARR and maybe HW stuff suck less, first. Adding the Squadron support to dungeons has interesting potential for leveling alt jobs, but if they have to tune it per-dungeon and start with Sastasha it'll be forever before we see it pay off. But the 24-mans being reworked to allow undersizing seems super encouraging, and one of the recent interviews touched on finally fixing the Castrum/Prae issue:

Q. Something to be done about the "cutscene problem" in Castrum/Praetorium?
A. Please look forward to 4.1 or 4.2.

I want more stuff, but if they want to start off fixing some of the dumb older stuff that'd be fine.

We won't get a new job or new race mid-expansion unless there's been massive behind-the-scenes changes; new race would be a pretty large undertaking overall for something they could just postpone for the new expac and the ninja experience was bad enough for them that they openly never wanted to do it again. And adding a tank/healer would probably be even worse than a DPS.
 

Akuun

Looking for meaning in GAF
Did a lot better at Exdeath last night. 1% enrage, despite multiple petrifications and a death or two. Moving the boss further north during black holes seemed to help.

Just need to clean it up, and we should get to Neo this week.

His RNG move after flares is bullshit to our monk, though. If the boss reappears far away from him and casts Thunder right away, that seems like a guaranteed stack loss for our monk. He can't dip in, land a hit, and get back out in time.
 

Qvoth

Member
got the falcon mount, it's surprisingly pretty decent

regarding exdeath, personally i feel handling blackhole with exdeath in the centre is actually harder compared to near the edge
dps wise it's easier as well because whichever dps that gets flare can still continue dpsing the boss
 

iammeiam

Member
Firmly on team like 1/3rd of the way in on first black holes and just leave him north on the second; I guess the dev team did confirm that dragging him mid was their intended plan, but they also didn't understand why people hate his cape so much so I don't think they do these fights like we do. Also most of the time all the black holes are passing through mid so why would I put my DPS there yoshipls.


His RNG move after flares is bullshit to our monk, though. If the boss reappears far away from him and casts Thunder right away, that seems like a guaranteed stack loss for our monk. He can't dip in, land a hit, and get back out in time.

I went to see if our monk does anything special there and nope, he just drops stacks every time, so I got nothing. The post-flare element is basically 'pray it is Blizzard 3 and then be sad when it is not." That move + the variable instance speed has a surprising impact on how hard the enrage is at first.
 
Hi all,
I'm totally new to this, this will be my first MMORPG and I'm currently working my way through the PS4 trial version... if I enjoyed enough, I guess I should be buying complete edition that was released this past June?

Any quick tips for a new player?
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
The team said that the effort freed up by reducing the number of dungeons every other patch would go towards developing more varied types of content, and we can already see that in 4.1 with the Super Savage fight and the mecha PvP mode.

To be fair, they're also dropping the rehash dungeon, so getting payback in more reused assets is equivalent exchange or something. I dunno. We got super savage out of it, maybe, which is nice, and if they can make Eureka not a tedious awful grindfest people will defend for two weeks and then forget even exists, that'd be neat too.

You see I don't see that as equivalent exchange for the difference dungeons we are going to be missing out on dungeons at least not yet. More power to all of you guys who were clamoring for the Ultimate difficulty content but it's not something I will ever touch and I figured it would be long forgotten by the 5% of the player base who actually touches that content by the time 4.2 rolls around anyways (Specially when the only thing you're getting out of it is bragging rights and Glamour because by that point you should already have a O4S Weapon anyways so you're iLv isn't getting better).

As for Eureka we will have to see how it pans out but I'm expecting players to drop it shortly afte it's release window the same way Diadem got forgotten.

As for the new PvP mode unless it gets added to the Roulette I don't see myself touching PvP mode anymore outside Roulette once I stop faffing about and finish gettingy last two GARO Mounts because the Feast pretty brutal with PUGs to us Healers.
 

Killthee

helped a brotha out on multiple separate occasions!
Sorry if this is explained elsewhere, but how does this setup work? I've had the game only two months and am just now getting to the end of the Stormblood MSQ. Only thing I've ever seen is poetics.
They trim the amount of currencies every time a new expansion or raid tier is released so theres only 3 you can earn in game and 1 that can be converted. Lore was the currency for Heavensward, HW content stopped handing out Lore and switched to Poetics (ARR currency) when Stormblood came out. It’s still there though for players who had some left so they can convert it to poetics.

When the new raid tier comes out in 4.2 it’ll be removed completely, Verity will be demoted to its slots as outdated currency that’s only there for people to convert, Creation will take the place of Verity as the uncapped SB currency, and a new capped currency will be introduced for the new gear.

This cycle is repeated till the new expansion comes out at which point the uncapped SB currency is removed and SB content is switched to Poetics, the capped currency is left for people to convert to poetics, and 2 new currencies are used for the expansion stuff.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
I really doubt people will drop Eureka even if they hate it. The lure of glowy weapons makes people do some really dull shit.
We will see how it goes but speaking for myself I will be satisfied with my glowing Weapon in the form of the Relic Weapon that they will be adding in 4.15? It's just going to be a pain getting 4 Relic Weapons this time around. I got 1 Zodiac back in ARR days and I got 3 Anima in the HW days so adding a 4th Weapon is going to keep me VERY busy as is.
 
We will see how it goes but speaking for myself I will be satisfied with my glowing Weapon in the form of the Relic Weapon that they will be adding in 4.15? It's just going to be a pain getting 4 Relic Weapons this time around. I got 1 Zodiac back in ARR days and I got 3 Anima in the HW days so adding a 4th Weapon is going to keep me VERY busy as is.
Relic weapon = Eureka
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Relic weapon = Eureka
Huh? From the way they were talking about it sounded like Eureka was something akin to Diadem are you telling that they're mingling Eureka and the new Relic Weapon together?
 
You see I don't see that as equivalent exchange for the difference dungeons we are going to be missing out on dungeons at least not yet. More power to all of you guys who were clamoring for the Ultimate difficulty content but it's not something I will ever touch and I figured it would be long forgotten by the 5% of the player base who actually touches that content by the time 4.2 rolls around anyways (Specially when the only thing you're getting out of it is bragging rights and Glamour because by that point you should already have a O4S Weapon anyways so you're iLv isn't getting better).

As for Eureka we will have to see how it pans out but I'm expecting players to drop it shortly afte it's release window the same way Diadem got forgotten.

As for the new PvP mode unless it gets added to the Roulette I don't see myself touching PvP mode anymore outside Roulette once I stop faffing about and finish gettingy last two GARO Mounts because the Feast pretty brutal with PUGs to us Healers.

Of course, the downside of trying different things is that people might not be interested in them and want simply more of the old stuff, but I'm happy to have the team experimenting to avoid staying completely stagnant - which is a criticism I've seen frequently about XIV due to the regularity of its patch structure. Personally, I never want to see another dungeon like Sohm Al Hard again, so as long as that's the kind of dungeon that's getting cut I'll be happy.

Huh? From the way they were talking about it sounded like Eureka was something akin to Diadem are you telling that they're mingling Eureka and the new Relic Weapon together?

They've said that the new relic weapon will be tied to activities in Eureka instead of replicating the same grinding old content patterns from ARR and HW, yes.
 
Huh? From the way they were talking about it sounded like Eureka was something akin to Diadem are you telling that they're mingling Eureka and the new Relic Weapon together?
Yes. They're moving away from forcing people to rerun old shit to get their weapons, Eureka is supposed to be a brand new type of content meant specifically to get the weapons.

We don't know if it'll be like Diadem. We don't know anything about it besides that we can use items to summon hunts, really.
 

Thorgal

Member
Hi all,
I'm totally new to this, this will be my first MMORPG and I'm currently working my way through the PS4 trial version... if I enjoyed enough, I guess I should be buying complete edition that was released this past June?

Any quick tips for a new player?

keep doing the msq ( main story quests ) since all content is gated behind it ( the icon for those looks like it is on fire ) .

also lookout for sidequest icons that have a + icon next to the ! icon since those are what unlocks side content like optional dungeons fights .emotes etc , and stuff like the Aesthetician which allows you to change your appearance at will ( though not your race or gender )

do your class /job quest every 5 levels to gain new skills and to eventually turn your class into it's proper job .
 

iammeiam

Member
I dunno, if Eureka is just Diadem Grindfest Bullshit: Now With Relic, I don't see it feeling 'new'. Relic is usually a bunch of people going back to no life grind stuff they have no interest in touching otherwise; setting it in Diadem instead will just mean instead of killing Garuda 500 times you're sitting on Dino Island 3.0 for a week or two and then forgetting about it until the next relic step.

I just want them to put stuff to do in there so it's not short-lived bursts. Like, just make it Tanaan and I'll be happy.

You see I don't see that as equivalent exchange for the difference dungeons we are going to be missing out on dungeons at least not yet. More power to all of you guys who were clamoring for the Ultimate difficulty content but it's not something I will ever touch and I figured it would be long forgotten by the 5% of the player base who actually touches that content by the time 4.2 rolls around anyways (Specially when the only thing you're getting out of it is bragging rights and Glamour because by that point you should already have a O4S Weapon anyways so you're iLv isn't getting better).

But look at what they've actually cut: They're removing the rehash dungeon from catch-up patches. So they're dropping recycled environments and often reused boss models, and removing the dungeon from the patch where a decent chunk of the playerbase is running EXDR a lot less because they've fully outfitted their main job in tome gear so there's less pressure to stay capped. The vast majority of what gets added in the patch (the 24-man, the one dungeon we do get, most likely the EX primal) is still all targeted to that audience and they're leaving the two current dungeons in EXDR so that it's a roulette of three.

The exchange so far seems to be the mystery squadron in dungeon stuff (accessible to all), the mecha PVP thing, the old 24-man reworks, maybe something with Castrum/Prae and then super savage which slots something into odd-numbered patches for a segment of the audience that has traditionally gotten nothing. In exchange for dropping a dungeon that would have been a bunch of stuff we'd already seen innovating on new ways to do hallway-> boss room -> hallway -> boss room.

Losing stuff sucks. I knew this argument was coming the second they mentioned dropping a dungeon because losing stuff you had for stuff you don't want sucks, but it does look like we're getting more out of them than just super savage, and even if it's not for you I think the idea of having something in catchup patches for players who don't need catchup should be understandable.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Yes. They're moving away from forcing people to rerun old shit to get their weapons, Eureka is supposed to be a brand new type of content meant specifically to get the weapons.

We don't know if it'll be like Diadem. We don't know anything about it besides that we can use items to summon hunts, really.
Well that's going to be interesting after you mentioned this I had to go look up some information to update myself on this topic and while I wasn't completely against doing old/current content to get my Relic Weapon I wouldn't mind trying a new way of getting my Relic Weapons just as long as they don't add timed BS (kinda like Gathering Nodes) to the mix and let me grind as much as progress as I want.


I also wouldn't mind it if they implement that Relic Armor idea they have floating around into the game.


Losing stuff sucks. I knew this argument was coming the second they mentioned dropping a dungeon because losing stuff you had for stuff you don't want sucks, but it does look like we're getting more out of them than just super savage, and even if it's not for you I think the idea of having something in catchup patches for players who don't need catchup should be understandable.
Oh I know that in favor of dropping a few dungeons the community is getting a better deal all around and clamoring for more dungeon isn't something we should be doing but just speaking for myself getting more dungeons that I will always have access to vs getting a PvP I have no interest for, more Raid content I will never touch and what it feels like it's going to be Diadem V.3 with Relic Weapons attached to it doesn't feel like much of a good alternative to me yet but I'm hoping to be proven wrong and at the very least I hope they update the Lv. Cap for Palace of the Dead by the time 4.1 drops if they have no intentions of adding more floors at the moment.
 
keep doing the msq ( main story quests ) since all content is gated behind it ( the icon for those looks like it is on fire ) .

also lookout for sidequest icons that have a + icon next to the ! icon since those are what unlocks side content like optional dungeons fights .emotes etc , and stuff like the Aesthetician which allows you to change your appearance at will ( though not your race or gender )

do your class /job quest every 5 levels to gain new skills and to eventually turn your class into it's proper job .

Thanks for the thoughtful response :)
 

Gator86

Member
They trim the amount of currencies every time a new expansion or raid tier is released so theres only 3 you can earn in game and 1 that can be converted. Lore was the currency for Heavensward, HW content stopped handing out Lore and switched to Poetics (ARR currency) when Stormblood came out. It’s still there though for players who had some left so they can convert it to poetics.

When the new raid tier comes out in 4.2 it’ll be removed completely, Verity will be demoted to its slots as outdated currency that’s only there for people to convert, Creation will take the place of Verity as the uncapped SB currency, and a new capped currency will be introduced for the new gear.

This cycle is repeated till the new expansion comes out at which point the uncapped SB currency is removed and SB content is switched to Poetics, the capped currency is left for people to convert to poetics, and 2 new currencies are used for the expansion stuff.

Thanks. This seems like a pretty convoluted system. I feel like I'm going to mostly sit out the patches and then come back and catch up after finishing all the other fall games. Are there lots of structural changes to the raids between tiers or is it mostly just numbers balancing?
 

Jayhawk

Member
Any WHM or SCH can run 1-3 savage tonight at 9pm eastern? Trying to get weekly clears before I fly out for most of the week and also before docbon has to escape the path of the hurricane headed for FL.
 
Kinda unrelated, but why does the SE store charge $40 to ship a Fat Chocobo plush to the US? The other plushes on sale were less than $20 shipping.

edit: the shipping costed more than the item itself haha. thanks for the reply!
 

Gurnlei

Member
Think I burnt myself out on the game...been playing since 1.0 and for the last two subscriptions I've put in maybe 20 hours/mo mostly just repeating the same content and not enjoying it. Here's to hoping they add something fresh next expansion.
 
Kinda unrelated, but why does the SE store charge $40 to ship a Fat Chocobo plush to the US? The other plushes on sale were less than $20 shipping.

SE store shipping is pure ass and the reason I haven't picked up the second set of FFXIV art books. I can't justify paying half the cost of the book just to have it delivered in a beat up box.
 

Thorgal

Member
i decided to embrace the lewdness glamour game
.... until 4.1 at least

ffxiv_dx112017-09-0525au3o.jpg


ffxiv_dx112017-09-05292uc3.jpg
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Think I burnt myself out on the game...been playing since 1.0 and for the last two subscriptions I've put in maybe 20 hours/mo mostly just repeating the same content and not enjoying it. Here's to hoping they add something fresh next expansion.
Ohh a Legacy player? I don't see many of you're kind around if you aren't having fun than you shouldn't force yourself to play just because your subscribed to the game.

Now I'm not saying you should quit the game because you are far too invested into the game and you have gone past the time to quit the game with a meager amount of time investment but why don't you take a patch break? 4.1 is a catch up patch and hardcore raiders are not going to have much to do in 4.1 unless your a glutton for pain and you want to try out the new Unending Coil of Bahamut so if you're feeling the burn than come back in 4.2 the game isn't going anywhere.
 

Frumix

Suffering From Success
But look at what they've actually cut: They're removing the rehash dungeon from catch-up patches. So they're dropping recycled environments and often reused boss models, and removing the dungeon from the patch where a decent chunk of the playerbase is running EXDR a lot less because they've fully outfitted their main job in tome gear so there's less pressure to stay capped. The vast majority of what gets added in the patch (the 24-man, the one dungeon we do get, most likely the EX primal) is still all targeted to that audience and they're leaving the two current dungeons in EXDR so that it's a roulette of three.

The exchange so far seems to be the mystery squadron in dungeon stuff (accessible to all), the mecha PVP thing, the old 24-man reworks, maybe something with Castrum/Prae and then super savage which slots something into odd-numbered patches for a segment of the audience that has traditionally gotten nothing. In exchange for dropping a dungeon that would have been a bunch of stuff we'd already seen innovating on new ways to do hallway-> boss room -> hallway -> boss room.

Losing stuff sucks. I knew this argument was coming the second they mentioned dropping a dungeon because losing stuff you had for stuff you don't want sucks, but it does look like we're getting more out of them than just super savage, and even if it's not for you I think the idea of having something in catchup patches for players who don't need catchup should be understandable.

I hope they're not actually trying to sell patches to large ARR instances and fixes to jobs they themselves messed up as any kind of a good tradeoff.
Squadrons, too, I'm still baffled. That's exactly why I'm playing an MMO - to avoid playing with real people. /s
 
I wouldn't mind if they cut out dungeons completely or only had a single story relevant dungeon when necessary.

Would appreciate them putting out new kinds of content instead of just more of the same.

The only bad news I've seen so far is that they are doing 2 dungeons every odd patch when they should have cut that down to just one story one too and used the resources for something else.
 

Euphony

Banned
Excuse my lightning cosplay but the fates suffering was almost worth it for how ridiculous my character looks and moves around on this mount. Now to decide if i want more suffering...

I finished the regular mount grind and got 5 weapons into the weapon grind and I had to stop for now. I got some serious WoW pre-Legion event flashbacks where I leveled a priest from 1-100 just by doing the event *shudder*
 

Brazil

Living in the shadow of Amaz
Think I burnt myself out on the game...been playing since 1.0 and for the last two subscriptions I've put in maybe 20 hours/mo mostly just repeating the same content and not enjoying it. Here's to hoping they add something fresh next expansion.

Take a break, man.
 

iammeiam

Member
I hope they're not actually trying to sell patches to large ARR instances and fixes to jobs they themselves messed up as any kind of a good tradeoff.
Squadrons, too, I'm still baffled. That's exactly why I'm playing an MMO - to avoid playing with real people. /s

Resources have to come from somewhere, and in the area of things they could drop "catchup patch recycled dungeon" is pretty easy fruit to pick off. Leaving the two existing dungeons in will keep roulette a roulette, the odd patch EXDR dungeons generally faded into obscurity pretty quickly, and if you change the contrast and brightness on your TV or monitor and play an old FF soundtrack really loud backwards you can probably alter the feel of any dungeon enough to capture the magic of new EXDR entries.

It's not ideal. Everyone would agree more is better than less, but we're way past the point of where we'd actually start seeing more if they were ever going to get around to it. What they've got is what they've got, and if they can shuffle stuff around to come up with a better enduring end result, Super Savage + a bunch of overdue QoL stuff is a worthy change for overall game health.

The squadron thing is a concession largely to the fact that a substantial portion of new players don't really care about the MMO aspect at all and would be perfecty happy buying FFXIV: Offline Edition. If they can make squadrons work well enough to be a tolerable exception to the dps queue problem, it's not the worst thing on earth. And I think if they can reach a point where they can reliably have AI substitute for party members, they open themselves up to having more group story content that AI can fill in if queues are bad.

If we start getting patches that are just old stuff reworks + QoL updates, it becomes more problematic, but those + the super savage fight are an acceptable tradeoff to me provided they deliver on the latter, and stuff that goes back and addresses problems more casual players have had seem like a good thing for them so eh.
 
Resources have to come from somewhere, and in the area of things they could drop "catchup patch recycled dungeon" is pretty easy fruit to pick off. Leaving the two existing dungeons in will keep roulette a roulette, the odd patch EXDR dungeons generally faded into obscurity pretty quickly, and if you change the contrast and brightness on your TV or monitor and play an old FF soundtrack really loud backwards you can probably alter the feel of any dungeon enough to capture the magic of new EXDR entries.

It's not ideal. Everyone would agree more is better than less, but we're way past the point of where we'd actually start seeing more if they were ever going to get around to it. What they've got is what they've got, and if they can shuffle stuff around to come up with a better enduring end result, Super Savage + a bunch of overdue QoL stuff is a worthy change for overall game health.

The squadron thing is a concession largely to the fact that a substantial portion of new players don't really care about the MMO aspect at all and would be perfecty happy buying FFXIV: Offline Edition. If they can make squadrons work well enough to be a tolerable exception to the dps queue problem, it's not the worst thing on earth. And I think if they can reach a point where they can reliably have AI substitute for party members, they open themselves up to having more group story content that AI can fill in if queues are bad.

If we start getting patches that are just old stuff reworks + QoL updates, it becomes more problematic, but those + the super savage fight are an acceptable tradeoff to me provided they deliver on the latter, and stuff that goes back and addresses problems more casual players have had seem like a good thing for them so eh.

Who care about any of that.

What this game needs is more corridor dungeons like the other 56 that are already in the game.

56 dungeons that all play out the same way.

Imagine if they cut down down to half and used the time and resouces to create all those assets to make stuff that would have increased the variety of stuff there is to do in the game world.

They realized way too late that they need to cut down on the dungeons. Late is better than never though.
 

Frumix

Suffering From Success
Resources have to come from somewhere, and in the area of things they could drop "catchup patch recycled dungeon" is pretty easy fruit to pick off. Leaving the two existing dungeons in will keep roulette a roulette, the odd patch EXDR dungeons generally faded into obscurity pretty quickly, and if you change the contrast and brightness on your TV or monitor and play an old FF soundtrack really loud backwards you can probably alter the feel of any dungeon enough to capture the magic of new EXDR entries.

It's not ideal. Everyone would agree more is better than less, but we're way past the point of where we'd actually start seeing more if they were ever going to get around to it. What they've got is what they've got, and if they can shuffle stuff around to come up with a better enduring end result, Super Savage + a bunch of overdue QoL stuff is a worthy change for overall game health.

I'm not into SE's koolaid to accept "what they've got" for an answer. The dev team has been very visibly slowing down ever since Heavensward despite all the fantasiabux and new sales. If they have to scramble resources around just to get something, at all, out of the door, isn't that exactly THE problem? Because Stormblood wasn't exactly a stellar start already, formulaic rehash of HW leveling campaign, but with subtly worse zones, questionable class playability with feedback outright ignored - as if 1.x period taught them absolutely nothing, that any kind of QoL change gets put into a huge queue of "maybe we'll get around to it once we can spare one of our three programmers" or that they have to beg for effects artists on celebration stream is super, super worrying. Game health huh?

Super Savage is gonna be good for me, you, and maybe the rest of the 3% population, but as an enduring kind of content, probably not.
4.0 needs something to hook people to stay now. Not by the New Year, now. I already see people dropping off like flies, and that's raiders who've invested more time and emotion into the game than people who just go through leveling campaign and doze off.

Who care about any of that.

What this game needs is more corridor dungeons like the other 56 that are already in the game.

56 dungeons that all play out the same way.

Imagine if they cut down down to half and used the time and resouces to create all those assets to make stuff that would have increased the variety of stuff there is to do in the game world.

They realized way too late that they need to cut down on the dungeons. Late is better than never though.

I don't know why you keep fighting the strawman, Nobody is seriously saying "Oh no, not the dungeons, I loved them so much" (although like I've said many times before - SE's dungeon design is lazy garbage and they could've done so much more but gg on that now I suppose).
The issue is that they're not increasing the variety of stuff there is to do. Not visibly so. There's no new content coming. A PVP nobody's gonna play made our of reused assets. One raid fight made out of reuse assets. A linear, easy as bricks LFR raid. Probably another couple mob grinders in form of Diadem 3 and PotD 2 down the road. Is that what they meant by new content? Or are players supposed to wait until late 2018 to actually see new things they promised to do in the expansion?
 
I'm not into SE's koolaid to accept "what they've got" for an answer. The dev team has been very visibly slowing down ever since Heavensward despite all the fantasiabux and new sales. If they have to scramble resources around just to get something, at all, out of the door, isn't that exactly THE problem? Because Stormblood wasn't exactly a stellar start already, formulaic rehash of HW leveling campaign, but with subtly worse zones, questionable class playability with feedback outright ignored - as if 1.x period taught them absolutely nothing, that any kind of QoL change gets put into a huge queue of "maybe we'll get around to it once we can spare one of our three programmers" or that they have to beg for effects artists on celebration stream is super, super worrying. Game health huh?

Super Savage is gonna be good for me, you, and maybe the rest of the 3% population, but as an enduring kind of content, probably not.
4.0 needs something to hook people to stay now. Not by the New Year, now. I already see people dropping off like flies, and that's raiders who've invested more time and emotion into the game than people who just go through leveling campaign and doze off.



I don't know why you keep fighting the strawman, Nobody is seriously saying "Oh no, not the dungeons, I loved them so much" (although like I've said many times before - SE's dungeon design is lazy garbage and they could've done so much more but gg on that now I suppose).
The issue is that they're not increasing the variety of stuff there is to do. Not visibly so. There's no new content coming. A PVP nobody's gonna play made our of reused assets. One raid fight made out of reuse assets. A linear, easy as bricks LFR raid. Probably another couple mob grinders in form of Diadem 3 and PotD 2 down the road. Is that what they meant by new content? Or are players supposed to wait until late 2018 to actually see new things they promised to do in the expansion?

My post was aimed in the general direction of people who think that the game just needs more dungeons because what we have isn't enough.

When the news came out there were people making comments to that effect on reddit/OF/etc. So in a sense I'm just yelling at air and not at anyone here in particular.

That new stuff Yoship is talking about definitely won't be here before the end of the year.

I figured that based on how he talked about it prior to Stormblood release.

Reeked of the sort of thing that they say to pump up people to buy the expansion even though it won't be implemented for a long time.

So in whatever capacity they're working in, reduced or otherwise, cutting the number of dungeons might lead to them bringing out new stuff that is more interesting than what dungeons have always been in this game.

It's going to be a coin toss as to whether or not the new stuff they are working on will be any good but I'm already winding down on this game in terms of it being something to play on a consistent basis.

At least the Ivalice stuff should be a potent nostalgia nuke.

Monster Hunter World is coming out next year too which will probably cement this game as something to play when a new patch comes out.
 

MechaX

Member
Super Savage is gonna be good for me, you, and maybe the rest of the 3% population, but as an enduring kind of content, probably not.

And I guess that's just going to be the thing; Super Savage looks really interesting, but I have been out of the raid scene for 2 years and am probably not going to come back to it any time soon, so that's out for me personally.

I get the "free up resources" line of thought, but what exactly should non raiders be looking for in the pipeline? I personally think that dungeons are at least something that you do with a 4-man party structure, but besides that... as you said, maybe PotD Season 2 at a certain point? From the perspective of a more casual player, it seems a lot has been taken (3 dungeons to 2, now to one) and not a lot has been given in return so far.
 

iammeiam

Member
I get the "free up resources" line of thought, but what exactly should non raiders be looking for in the pipeline? I personally think that dungeons are at least something that you do with a 4-man party structure, but besides that... as you said, maybe PotD Season 2 at a certain point? From the perspective of a more casual player, it seems a lot has been taken (3 dungeons to 2, now to one) and not a lot has been given in return so far.

More casual players got Normal mode raids (at the cost of two dungeons per six month gear cycle) as well as, essentially, half the normal Savage raid tier at this point (you can see a pretty large number of people clearing 1/2 that never would have considered themselves as serious raiders before.) Plus PotD/Aquapolis/Diadem in both godawful iterations/verminion as stuff in the past as part of the HW dungeon loss.

I get that the Super Savage thing has limited pull, but the casual playerbase remains the majority focus of most content and I'm hoping 4.2 has something new targeting that group, it's mostly just that Super Savage is the first attempt to expand srs raiding content since SCoB. The HW dungeon chopping was all for more casual stuff.

(and, yeah, I'd prefer we got super savage without them touching dungeons because I still think this is all going to backfire spectacularly)
 
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