Have to be honest, that would make the $500 entry to the X more palpable.i doubt this will happen, but they should really try to put it up before Nov 7th and bundle a code for the early access with the X.
Have to be honest, that would make the $500 entry to the X more palpable.i doubt this will happen, but they should really try to put it up before Nov 7th and bundle a code for the early access with the X.
Just curious, but who did you think owned it?
Looking at ps now and Sony reselling ps2 games on the ps store, Sony is much more likely to leave out backwards compatability next generation.
They could work on ps2 and ps1 backwards compatability right now for the PS4 if they wanted to, I doubt it would be a massive unthinkable task. But they don't want to.
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
It's the tension that is amazing. And dying is not a big deal since you can get into another game in 2 minutes.I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
It's hard to simulate the tension and anxiety. When you're running through a field you have no idea when a gunfight is going to start.I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
staff = $$$
doing stuff for them for free = $$$
doing stuff for them for free = $$$
free tech = $$$
good on xbox for helping out a small developer financially
Any inclination on when exactly we can expect PUBG to release on XB1 besides just fall?
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
You are overlooking the possibility of a repeat of 2014 in terms of how the press approaches things. PUBG is going to keep driving video traffic, and of the podcasts I still manage to keep up with, Switch is not anyone's primary gaming platform. If slop like DAI can get in front of a tremendously well reviewed game, PUBG will have no problem. The game is only going to be more popular at the end if the year, especially if the new map is out by then.It shouldn't and it won't. Mario or Zelda will take the crown more than likely.
Brendan Greene
or partially owned by him and Bluehole
it thought it would maybe be more of a Minecraft situation
Mojang owned Minecraft, but Notch owned the majority of Mojang.
I do know tho, that Brendan does not own Bluehole. It's not a new founded studio for the Game
That is why i'm curios about who owns the IP
Bluehole Studio is a Korean based developer founded in March 2007, founded by Gang-Seok Kim. They're the sole developer of TERA, a fantasy massively multiplayer online roleplaying game as well as PLAYERUNKNOWNS BATTLEGROUNDS. Their North-American counterpart is En Masse Entertainment.
I would be wayyyy more interested in sea of thieves if it was a pirate pubg .
Maybe they can both learn from each other
What I can see happen is basically MS gets 1 year exclusivity from Early Access...then get timed exclusive DLC for the game afterwards that's just as long as Destiny ones. That really sucks but I do see it happening. We have to see how MS gets commercials for this thing though.
someone is getting an XboneX
Am I just watching the wrong streams, or something?
???
It still looks bad.
How does one game (thats even timed exclusive) change it all?
No offense to PUBG because it is sucessful but... most popular game of the year???
Its more like this is a step in the right direction. Its not enough but its a good step.
Im kind surprised coming from you hanspampel your usually on the up and up with this kind of info. Bluehole has been around since before PUBG.
It's safe to say that I don't think Brendan own Bluehole at the same time I cannot provided any additional specifics as to their relationship. I do not think it is the same as Mojang.
Until you're in that top ten and the last few circles you aren't going to get it.
Streamers can be fun but your heart never really races while watching them.
?
Yeah, i said it's not a small and new founded studio. I knew that.
Hence why i asked about the IP ownership. PUBG is always portrayed as his game and idea.
So i wanted to know if he has ownership in the IP. Or if Bluehole funded the whole development and got the rights to the IP in exchange. It's liekly he does not have the funds to own or buy even a sizeable minority stake in Bluehole. But maybe he got some shares for the IP and bringing the game to them.
Maybe he gets only royalties for every copy sold, or not even that.
He said "his team at Bluehole"- . That leaves also much interpretation room.
Most of this stuff is mostly never 100% accurately disclosed, so i don't expect any definitive answer. But some more insight is always welcome.
We have a pretty clear picture of this stuff for Titanfall and Minecraft
And whenever it comes to some "buyout" discussion, this is hugely important.
There was a reason, Microsoft could acquire Mojang / Minecraft that easily. A majority owner in Notch who wanted to left the game and studio behind him...
A single person is more likely to sell this instead of a game development / publishing company, who has the hottest game right now
The question is, what % of the userbase would genuinely use their PS4 to play their PS1/PS2 games. Ofcourse it isn't unthinkable, but it also sounds to me like a waste.
I honest to god don't know anyone who still keeps a PS2 collection around, let alone PS1. Might just be me though. But it seems pretty silly to put a lot of effort into a feature that will probably get very little use.
It makes more sense on XB1 seeing as they support Xbox 360 and that is still relatively recent.
This is no different than any other company throwing money at a publisher for exclusives. Resources/access to proprietary libraries = value = $$$.
Good on Microsoft to pad out the XBO's console exclusive portfolio I suppose, but if anyone is opposed to straight up paying for exclusivity, they should be opposed to this, too.
I'm not shitting on this game in any way, but I've watched a few streams of it now and I don't really get why it's so popular.
A lot of the time there seems to be a lot of walking/running across wide open areas followed by inventory management, with very little combat or action.
Am I just watching the wrong streams, or something?
This is no different than any other company throwing money at a publisher for exclusives. Resources/access to proprietary libraries = value = $$$.
Good on Microsoft to pad out the XBO's console exclusive portfolio I suppose, but if anyone is opposed to straight up playing for exclusivity, they should be opposed to this, too.
When that Titanfall deal happened they didn't know how things would go between XB1 and PS4. Overall doesn't seemed to have helped the Titanfall brand either.
Now that publishers know the size of the PS4 playerbase it take a huge investment by MS to try to lock that down.
Im kind surprised coming from you hanspampel your usually on the up and up with this kind of info. Bluehole has been around since before PUBG.
It's safe to say that I don't think Brendan own Bluehole at the same time I cannot provided any additional specifics as to their relationship. I do not think it is the same as Mojang.
Would adding tech from a Microsoft published game prevent it from coming to PS4? Or would the tech just not be used in the PS4 port?
Well people has been asking MS to buy a new first party studio, so this is the next best thing
People keep asking this so I'll give my 2 cents.
[..]
Anyway, to me that's the hook and I can't put the game down. I think if you enjoy PvP games and are at least a little competitive then it will be a similar experience.
Because this is looking more and more like just straight up exclusivity, and any possible release on PS4 looking more and more improbable, I think I'm just going to resign myself to the fact I'll never get a chance to play this. It's a fucking bad feeling. I hope it does well though, it's always interesting to see a game break into the mainstream consciousness so quickly.
Ahh, so it's kind of like that movie Battle Royale with danger zones that keep moving and shrinking.
I'm sold
I don't see where you're getting this from. The game is by all accounts a timed exclusive.
But hell, a XB1S isn't that expensive.
This is no different than any other company throwing money at a publisher for exclusives. Resources/access to proprietary libraries = value = $$$.
Good on Microsoft to pad out the XBO's console exclusive portfolio I suppose, but if anyone is opposed to straight up playing for exclusivity, they should be opposed to this, too.
This is no different than any other company throwing money at a publisher for exclusives. Resources/access to proprietary libraries = value = $$$.
Good on Microsoft to pad out the XBO's console exclusive portfolio I suppose, but if anyone is opposed to straight up playing for exclusivity, they should be opposed to this, too.
That's an incredibly short-sighted way of looking at it. Good senior personal is hard to come by, not something you can just throw money at. But I guess you did succeed in managing to downplay this, well done.staff = $$$
doing stuff for them for free = $$$
doing stuff for them for free = $$$
free tech = $$$
good on xbox for helping out a small developer financially
good on xbox for helping out a small developer financially
Yup. People are delusional if they think this will be released on ps4. Its wishful thinking.
They are supporting an independent studio in making sure that this new IP will launch on Xbox sooner and better than it otherwise would have.
This is so much better than paying Square Enix to delay Tomb Raider on PS4
I don't see where you're getting this from. The game is by all accounts a timed exclusive.
But hell, a XB1S isn't that expensive.
As someone who has to budget for games, I don't have the cash to buy one any time soon. And honestly I don't have the room.
As for why I think this might not even come out on PS4? Microsoft is pouring a rather large amount of effort into making this game work on its system. Enough that I'd think they'd funnel even more in to prevent it from touching their console's primary competition.