KO Traveling Hobo
Member
Are there any classes/builds that struggle with solo content?
Badly built ones.Are there any classes/builds that struggle with solo content?
I think most people will say that a good build can fight Shaper, but I disagree with that barometer as far as general gameplay though.Can someone define just what makes a good build good, and a bad build bad?
I think most people will say that a good build can fight Shaper, but I disagree with that barometer as far as general gameplay though.
IMO a good-to-great build will be able to play endgame maps, a highly optimized build will be able to get all of the Ascendancy points, a top meta build will do optional superboss content, and a bad build will struggle with the 10 story acts (which there are very few builds that will)
So you won't know until you reach the end then?, I like that!
I haven't felt it into it as much as Torchlight or Grim Dawn. What am I missing? I get the depth, but I really dislike the setting.
I'm curious how badly you have to intentionally build in order to have something that basically can't do some maps / optional bosses?
People have beaten Uber Atziri with joke builds like Eldritch Battery + Chaos Innoc. To those not familiar, Energy Shield is a shield that gradually regenerates after taking no damage for a short time. Eldritch Battery makes you spend ES before Mana when you cast skills. Chaos Innoc sets your HP to 1 in exchange for complete immunity to a type of damage (that normally penetrated ES).
This means you have 1 HP and any ES you have is essentially worthless because otherwise you'd need to wait a short time before each spell cast. You die in one hit from anything!
Are there any classes/builds that struggle with solo content?
I'm curious how badly you have to intentionally build in order to have something that basically can't do some maps / optional bosses?
People have beaten Uber Atziri with joke builds like Eldritch Battery + Chaos Innoc. To those not familiar, Energy Shield is a shield that gradually regenerates after taking no damage for a short time. Eldritch Battery makes you spend ES before Mana when you cast skills. Chaos Innoc sets your HP to 1 in exchange for complete immunity to a type of damage (that normally penetrated ES).
This means you have 1 HP and any ES you have is essentially worthless because otherwise you'd need to wait a short time before each spell cast. You die in one hit from anything!
About the struggle of builds in later levels; are you able to change them up while leveling, or are you sort of at a dead end?
I'm curious how badly you have to intentionally build in order to have something that basically can't do some maps / optional bosses?
People have beaten Uber Atziri with joke builds like Eldritch Battery + Chaos Innoc. To those not familiar, Energy Shield is a shield that gradually regenerates after taking no damage for a short time. Eldritch Battery makes you spend ES before Mana when you cast skills. Chaos Innoc sets your HP to 1 in exchange for complete immunity to a type of damage (that normally penetrated ES).
This means you have 1 HP and any ES you have is essentially worthless because otherwise you'd need to wait a short time before each spell cast. You die in one hit from anything!
Both my friends played without a build and couldn't even beat the game on normal difficulty. The potential to completely screw up a character is rather high.
Both my friends played without a build and couldn't even beat the game on normal difficulty. The potential to completely screw up a character is rather high.
I hit lvl 73 a few weeks ago on my first PoE char and I'm starting to lose interest.
Maybe I'm missing something, but right now doing 'maps' feels uneventful and boring. But I'm also not sure what's a correct way of progressing through the tiers. The game doesn't really explain.
In terms of flexibility and different playstyles I feel PoE doesn't hold a candle to D3. Combat in general feels much more limited/rigid and I'm not a huge fan of D3.
It's kind of daunting how a lot of builds seem to be built around specific items. What if those items don't drop? What if I'm not rushing through the game to get those items? What if I don't even like those items?
It's kind of daunting how a lot of builds seem to be built around specific items. What if those items don't drop? What if I'm not rushing through the game to get those items? What if I don't even like those items?
The gameplay is really the only thing D3 does better than POE IMO. Coming from somebody with 2k hours in that game. It's good for a short while, but the end game is just not there anymore. You brick wall so fast in D3 now, whereas you have an almost infinite amount of content hunting in Poe.Yeah... I think I might be done. Maybe I'll give it another 10 ~ 15 levels to see for sure, but I played Diablo 3 last night for the first time in a long time on a whim and because I wanted to check out the Necromancer class, and holy shit does every single thing about the game just feel a ton better.
The gameplay is really the only thing D3 does better than POE IMO. Coming from somebody with 2k hours in that game. It's good for a short while, but the end game is just not there anymore. You brick wall so fast in D3 now, whereas you have an almost infinite amount of content hunting in Poe.
D3's endgame is basically "see how high the number goes in greater rifts". And that gets old real fast
Please explain to me what makes D3's gameplay better than PoE's? I have hundreds of hours in the former and probably thousands in the latter and I'd pick PoE for gameplay every single time and I've been playing since Nemesis, when gameplay was significantly less smooth and slower than it is today.
I'm legitimately curious what people actually mean with 'gameplay' in this instance. It can't be responsiveness or speed (which are closely related) because you can reach ridiculous attack/cast and movement speeds in PoE that far surpass D3's. So what is it? Zoom level/FoV? Animations? Transitions between them? Please enlighten me.
(also specify if you're talking about xbox or PC, I only play PC so it's entirely possible that D3 shits on PoE on consoles but I have no way of knowing that)
I wish I could tell you in concrete terms, but it really is all about "feel," responsiveness and feedback. A ton of small things that add up to make one thing enjoyable and another not. It's all completely subjective, of course. I'm sure some people hate how Diablo III plays and love the feel of Path of Exile. There's no right answer here.
I play both on PC at 4K resolution if that matters.
because you can reach ridiculous attack/cast and movement speeds in PoE that far surpass D3's.
Early game PoE combat is definitely less satisfying than D3 (and that's coming from someone who prefers PoE). Unless you're a veteran who knows/can afford to gear up in a tabula and 2 elreon rings to melt the early game with frost blades (princess swords OP) or sunder with 3-4 quicksilver flasks, it's a pretty slow and unimpressive start.
The sheer amount of build diversity and satisfying skills in the end game, though, far outshines anything D3 has to offer. If you can make it to A4 and lvl 35+, the game's combat really hits its stride. Completing the first labyrinth can also be build enabling
This league it took me about 10 hours to get to that point on my first character. My alts each took 1 hour per act due to the aforementioned tabula and assorted levelling gear. I have 6 characters over lvl 83 this league, with my highest at 93.
It's the feel of the combat and how enemies react to your attacks. Like when Black Hole a mob, they get sucked into it and it feels super good to watch. Then you have Seven Sided Strike which makes it look you have impact on every hit while you hit enemies and send them flying across the map. You equip that with Exploding Palm on hit and it's explosion city.Please explain to me what makes D3's gameplay better than PoE's? I have hundreds of hours in the former and probably thousands in the latter and I'd pick PoE for gameplay every single time and I've been playing since Nemesis, when gameplay was significantly less smooth and slower than it is today.
I'm legitimately curious what people actually mean with 'gameplay' in this instance. It can't be responsiveness or speed (which are closely related) because you can reach ridiculous attack/cast and movement speeds in PoE that far surpass D3's. So what is it? Zoom level/FoV? Animations? Transitions between them? Please enlighten me.
(also specify if you're talking about xbox or PC, I only play PC so it's entirely possible that D3 shits on PoE on consoles but I have no way of knowing that)
It's the feel of the combat and how enemies react to your attacks. Like when Black Hole a mob, they get sucked into it and it feels super good to watch. Then you have Seven Sided Strike which makes it look you have impact on every hit while you hit enemies and send them flying across the map. You equip that with Exploding Palm on hit and it's explosion city.
These things are easy to attain and experience where as getting close to this on PoE requires high end game play. And even then you don't have the rag doll effects of enemies flying all over or nice looking visuals and effects on the attacks.
I love PoE. But lmao no.
Most of what you're describing is stuff like animation or visual effects or sound design, which, while cool, aren't gameplay elements. An actual gameplay thing would be what you're mentioning in the second paragraph which is (correct me if I'm misconstruing) D3 being way quicker to let you have a realized build.
Should I be hoovering up all these scrolls/whetstones/orbs for later, or can I use them freely? Particularly the ones that upgrade a regular item into a rare.
Feel free to use scrolls. They drop all time.
The one that upgrades white to blue (Alterations?) are fairly common too. I always use them on flasks, plus the consumable that adds more mods to blue items.
I only use Alchemy on a good base (good slots / link / color).
Whetstone/Scraps... I only use them if I'm trying to roll an item. Higher quality (caps at 20%) makes it easier to roll max links / slots. But remember, the item level still determines the max number of slots, so don't waste Jeweler's Orbs trying to roll 6 links on a Lv1 chest piece.
It's the feel of the combat and how enemies react to your attacks. Like when Black Hole a mob, they get sucked into it and it feels super good to watch. Then you have Seven Sided Strike which makes it look you have impact on every hit while you hit enemies and send them flying across the map. You equip that with Exploding Palm on hit and it's explosion city.
These things are easy to attain and experience where as getting close to this on PoE requires high end game play. And even then you don't have the rag doll effects of enemies flying all over or nice looking visuals and effects on the attacks.
I love PoE. But lmao no.