It doesn't even seem like a "bad" port. Just a "compress the heck out of it to put it on a 4gb card load times be damned" kind of decision.I really wanted to get this game, the demo left me an overall good sensation, even with the extra price going on and lack of that much new content, but now i'm pissed off because it simply doesn't worth that many bucks if the only thing that i can get in return is a shitty port.
If you really think that, you should really look at most of the videos I've done lately. I prefer producing positive features that highlight the best aspects of games. This is the first negative video I've done in a long time.I bought the game and the 10 seconds instead of 5 to load a level are ruining my life.
Oh wait... no. Talk about overreacting. The game plays beautifully and looks gorgeous as always, specially on the Switch screen.
It's incredible how everything "negative" found by Digital Foundry becomes a deal breaker to some. They're fast becoming a sort of Rotten Tomatoes for technical reviews. Not their fault though.
Vita only supported two players with system link. Just FYI. Still was a neat feature though.
If you really think that, you should really look at most of the videos I've done lately. I prefer producing positive features that highlight the best aspects of games. This is the first negative video I've done in a long time.
...but also think you're understating the loading issue which detracts a lot from the game - especially compared to the 'no loading screens' PS4/XO version.
If you really think that, you should really look at most of the videos I've done lately. I prefer producing positive features that highlight the best aspects of games. This is the first negative video I've done in a long time.
...but also think you're understating the loading issue which detracts a lot from the game - especially compared to the 'no loading screens' PS4/XO version.
Yeah, of course. I found it this afternoon while trying to confirm that I wasn't missing something! When finishing up the story, I started checking Ubi's site and it mentioned full co-op which made me think I made a mistake but then I saw you had the same problem! So that thread saved me some stress. It's obvious that NONE of those features are in the game which really sucks.Did you by any chance see my earlier Rayman topic to realise the issue of missing multiplayer options? it's just that every other reviewer seemed to have missed it!
I'm surprised that the compression would impact loading THAT much but I can't think of any other reason. They really can't patch that side of things either, I'd imagine.Do you think they're justified in compressing it in such a harsh way to cause these loading issues?
Yeah, of course. I found it this afternoon while trying to confirm that I wasn't missing something! When finishing up the story, I started checking Ubi's site and it mentioned full co-op which made me think I made a mistake but then I saw you had the same problem! So that thread saved me some stress.
I started checking Ubi's site and it mentioned full co-op which made me think I made a mistake but then I saw you had the same problem! So that thread saved me some stress. It's obvious that NONE of those features are in the game which really sucks.
Even the PS4/Xbone versions lack any kind of AA so I don't think that's a technical limitation.Rayman Legends on Vita wasn't so great though, but only because UbiArt levelled up beyond Vita's capabilities. 3D objects lacked antialiasing and there was flatter lighting, so the mix of 3D and 2D visuals in Legends felt jarring on Vita when it was natural elsewhere.
8 gb is the price match of a regular Xbox or PS4 disc, so they were really just looking for extra cost cutting.I would guess to use a 4GB card?
Which is weird as the difference between a 4GB and 8GB would hopefully not be huge.
I wouldnt believe 1 random vague tweet about price parity. A blu-ray disc is around 21 cents. I highly doubt an 8GB cart is that price.8 gb is the price match of a regular Xbox or PS4 disc, so they were really just looking for extra cost cutting.
No, 8 GB seems to be the sweet spot for pricing comparable to PS4/XB1 $59.99 releases in terms of manufacturing cost. There are also smaller/cheaper cards (1, 2 and 4 GB) and larger/pricier cards (16, 32 GB).And here I thought 8GB was the smallest cart available.
What a BRD+case+manual actually costs to mass produce (well under $2), and what Sony/MS charge 3rd parties to produce them (around $6-9 depending on MSRP) are two very different things.I wouldnt believe 1 random vague tweet about price parity. A blu-ray disc is around 21 cents. I highly doubt an 8GB cart is that price.
Near 16 actually.The criticisms are fair. It all boils down to these questions if you want to buy this:
- Can I handle a 10 second load time?
- Is Asymmetric multiplayer a feature that I need?
I'll still get this in the near future. Kung Foot sessions is a big hit when we play it on our friend's Wii U.
Near 16 actually.
Near 16 actually.
...but also think you're understating the loading issue which detracts a lot from the game - especially compared to the 'no loading screens' PS4/XO version.
It quickly adds up when you consider it affects the margin on every one sold, and it's a budget release.Still surprised Kung Foot Tournament was all that was added.
Are there no new costumes? Xbox One and PS4 got new ones on release but then again they were platform-specific and didn't include some of the previous platform-specific ones.
I would guess to use a 4GB card?
Which is weird as the difference between a 4GB and 8GB would hopefully not be huge.
I don't know if this could work logistically but I wish they could've had a bigger file for download and keep the compressed assets for the physical 2.9gig cart.
No way I'm sitting thru those load times, I had enough of that when playing DKC:TF.
They better patch in some sort of solution or I'm not getting it.
#ShouldHaveBeenExclusive #DarkestTimeline
It sold best and played best out of all the console versions on WiiU but Ubi decided to shoot it and themselves in the foot by announcing "it's coming to everything" and delaying it to do such and have it launch simultaneously. They killed a TON of momentum for the game and potentially really hurt the WiiU's first year of software by assisting the game drought.
Game is still incredible and the music levels are S-rank platforming joy. Sad to see that a 5 year port of one of ubis more recently adored games is being hindered to save money.
Legends was made with the Wii U in mind because of the asymmetric gameplay, so yeah get it on there.
I bought the game and the 10 seconds instead of 5 to load a level are ruining my life.
Oh wait... no. Talk about overreacting. The game plays beautifully and looks gorgeous as always, specially on the Switch screen.
It's incredible how everything "negative" found by Digital Foundry becomes a deal breaker to some. They're fast becoming a sort of Rotten Tomatoes for technical reviews. Not their fault though.