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IGN - NBA 2K18 graphics comparison: Nintendo Switch vs. PS4 Pro vs. Xbox One S

EDarkness

Member
Watching the side by side footage i think it holds up really well. For me its the framerate thst is the killer. But again as everyone says trade off is you can play on the go.

I'm hoping next year they find a way to get the game to 60fps without losing too much. I really wanted to buy it this year, but no 60fps is just not gonna cut if for me.
 

Instro

Member
I rather have 60fps than graphics. They could have lowered the polygon count or something. It's a sports game and you rarely see characters super up close.

You can only so much. I'm sure part of the issue is the CPU, which is harder to get around of you want something to run at 60fps.
 

OryoN

Member
"Console-quality gaming on the go!"

People doubted Nintendo could pull this off. Even after launching, the skeptics' argument has shifted to; not just any games on the go but AAA 3rd-party games in particular... "surely Switch will never run those on the go." That argument won't make it out of September 2017 alive, with all these recent developments.

I suspect the next argument will be concerning very specific AAA games, but I think, at some point, it become hard for skeptics(not to be confused with haters!) not to respect the fact that Nintendo's vision for Switch is coming to fruition right before our eyes. It's such a great system to own!
 

VanWinkle

Member
I gotta admit, it's a little too many compromises. I feel they maybe should have went the custom engine route like FIFA.

Half the frame rate, looks like it's probably 720p, missing lighting effects, missing DOF, missing cloth physics altogether, etc. It's like they just kept disabling and disabling and lowering the quality of stuff until it would run well.

It's impressive that it's running on a handheld. It's just too compromised under the current engine.
 

Luigiv

Member
The X1 s/PS4 are close, the PS4 Pro and X1X are not close if they choose to actually use the power. So its not how it will hold up, it should show the least it can do.
Actually, if you do the maths, you'll find the gpu compute gap between the Xbone to PS4 is almost the same as the gap between the PS4 Pro to Xbone X. That said, the Xbone X does have a sizeable RAM advantage over the other systems (which are equal to each other) which will give it a bit of an extra edge (mostly in texture resolution).
 

Neith

Banned
The X1 s/PS4 are close, the PS4 Pro and X1X are not close if they choose to actually use the power. So its not how it will hold up, it should show the least it can do.

What? The Pro and X are very close in relative power and what they can actually do dude. There isn't a new CPU in that thing. It's not like we are talking 1080p vs 2160p lol. They are closer than not.
 
Looks... not bad. Not great, but it's a fancy gaming tablet, so we'll take what we can get.

:lol @ Kyrie's beard not making the Switch though
 

BigEmil

Junior Member
People need to lower their standards yes this won't ever be as powerful as the other platforms out currently it will always be behind but it's to see how far they can push this tablet console go it's very awesome to see what they achieved with the games running on it and this comparison makes for seeing interesting differences
 

OryoN

Member
I gotta admit, it's a little too many compromises. I feel they maybe should have sent the custom engine route like FIFA.

Half the frame rate, missing lighting effects, missing DOF, missing cloth physics altogether, etc. It's like they just kept disabling and disabling and lowering the quality of stuff until it would run well.

It's impressive that it's running on a handheld. It's just too compromised under the current engine.

Aside from 60 fps(which people dont mind trading for portability), those issues are minimal as far as their effect on the overall experience. This is why people are excited for the Switch version... the actual experience is there. It's not some cut-down tap-the-screen-to-win mobile version. That said, judging by the comparison, the overall game didn't take as massive a hit as you're making it sound, but I understand it's possible for some things to matter way more to other folks.
 

HeroR

Member
They could have gone with the FIFA approach: 30fps up close and 60fps during gameplay.




Switch version looks great. Some little quirks, like no DOF, clothes physics, camera flashes, i hope they can patch that later.


Or give an option to lower the graphics for 60 FPS.
 

sense

Member
Remember the good old ole days when people used to say " why would I play a watered down port on the go when I can play the game on the big tv with all the bells and whistles" about the vita? Times sure have changed. Vita was probably ahead of its time.
 

VanWinkle

Member
Aside from 60 fps(which people dont mind trading for portability), those issues are minimal as far as their effect on the overall experience. This is why people are excited for the Switch version... the actual experience is there. It's not some cut-down tap-the-screen-to-win mobile version. That said, judging by the comparison, the overall game didn't take as massive a hit as you're making it sound, but I understand it's possible for some things to matter way more to other folks.

I mean, like I said, it's impressive for what it is. But the framerate is hugely important, the resolution is important to the clarity of the image (notice all of the aliasing on rails and straight lines in the Switch version), particularly when playing on a TV, and the missing cloth physics is a surprisingly big blow to the illusion of realism. The other stuff is relatively minor, but those three are very unfortunate compromises.
 
Remember the good old ole days when people used to say " why would I play a watered down port on the go when I can play the game on the big tv with all the bells and whistles" about the vita? Times sure have changed. Vita was probably ahead of its time.

The only thing about Vita ahead of it's time was the OLED screen.
 

VanWinkle

Member
The only thing about Vita ahead of it's time was the OLED screen.

Not at all. It was the only handheld with two analog sticks, and it's still the only handheld with a console-like online feature-set (8-person party chat, game invites, text/voice/picture messaging, trophies, etc).
 

BuggyMike

Member
Man I really dislike IGN's comparisons. All the weird, fancy sliding transitions all over the place are so distracting. A simple side by side is all we need thanks lol. Thank you Nate for keeping it simple.

Anyway awesome job on the Switch port's visuals. Pro looks pretty slick. Anyone know the resolutions on all versions?
 
Remember the good old ole days when people used to say " why would I play a watered down port on the go when I can play the game on the big tv with all the bells and whistles" about the vita? Times sure have changed. Vita was probably ahead of its time.

a Vita Fifa and a Switch Fifa are on two different levels of 'watered down'

in fact in terms of sports games Switch will probably have the least watered down versions of them moving forward than any portable platform ever has
 
60fps doesn't always look natural to me. In this case side by side I prefer the 30fps. Animations look awkward in 60fps. But it appears I'm in the minority.
 
Not at all. It was the only handheld with two analog sticks, and it's still the only handheld with a console-like online feature-set (8-person party chat, game invites, text/voice/picture messaging, trophies, etc).
Vita's hardware really was an embarrassment of riches. Even its cameras were surprisingly high quality.

And as ugly as its OS was, it's still my personal gold standard as far as snappy UI and responsiveness go.
 

VanWinkle

Member
Vita's hardware really was an embarrassment of riches. Even its cameras were surprisingly high quality.

And as ugly as its OS was, it's still my personal gold standard as far as snappy UI and responsiveness go.

Yup. And it still feels pretty fast and responsive today, even after five years, and despite having way more features built into it than other handhelds even today.
 
Yup. And it still feels pretty fast and responsive today, even after five years, and despite having way more features built into it than other handhelds even today.
And that D-Pad.

I'm glad Switch exists, because handhelds deserve to live on. But a part of me will always wonder what a PSP3 would've looked like :p
 

ArtHands

Thinks buying more servers can fix a bad patch
i own it, lower quality models, alot less detail, 30 fps... If we are judging this as a handheld, fine.
But to give this a pass for what we would crucify the PS4/X1 is just crazy to me... I own the X1 version as well, not the PS4 version so i cant speak on this. But it does not hold up well to the main two consoles ps4/x1, it holds up well if you lower your standards.
If the pS4/X1 got the pass the switch gets for bland, low detailed models/world, and low FPS... then almost every game would be equally amazing to its PC or PS4 Pro counterpart.

Console fans has been giving games many passes for years considering how many of the games run better on PC though.
 
They could have gone with the FIFA approach: 30fps up close and 60fps during gameplay.




Switch version looks great. Some little quirks, like no DOF, clothes physics, camera flashes, i hope they can patch that later.
Def would've preferred the FIFA approach, but I can live with this. Hopefully next year they can manage 60 fps somehow for 2k19.
 

Servbot24

Banned
I rather have 60fps than graphics. They could have lowered the polygon count or something. It's a sports game and you rarely see characters super up close.

That would take a ton of effort from the devs. At a certain point they have to think about how much of an investment it would be to develop that type of downgrade versus whether or not it would bring in increased sales.
 
I rather have 60fps than graphics. They could have lowered the polygon count or something. It's a sports game and you rarely see characters super up close.

Reducing model quality is not an easy task at all. Adding to a model is much easier than reducing. 2K likely didn't have lower quality assets they could build on except those from the PS3 and 360 (as soon as 2K went next gen the last gen version became basically a different game). That's probably why the models look so close to PS4/XBO. Tbf, the players are much closer to the camera in 2K than Fifa, so they can't get away with as much.
 
Man I really dislike IGN's comparisons. All the weird, fancy sliding transitions all over the place are so distracting. A simple side by side is all we need thanks lol. Thank you Nate for keeping it simple.

Anyway awesome job on the Switch port's visuals. Pro looks pretty slick. Anyone know the resolutions on all versions?
Seriously. Save us Digital Foundry, you're our only hope!
 

ryushe

Member
60fps doesn't always look natural to me. In this case side by side I prefer the 30fps. Animations look awkward in 60fps. But it appears I'm in the minority.
This is kinda where I'm at.. I guess because when I watch sports it's broadcasting in 24 frames (AFAIK), so seeing this run at 60 looks... off somehow.
 
Looks pretty good for a Switch port.

I'm not really into sports games, but I hope it and FIFA do well, both seem to have a decent amount of work put into them compared to the Wii era where they'd just fart out the PS2 code with roster updates. Curious what the sales potential is. If you owned a Wii and an Xbox 360, there was never any reason to go with the worse version for multiplats, whereas now you have portability as a factor.

Starting next year though I think Switch will have to start getting Madden and COD day and date with the other consoles to be taken seriously. Luckily I think that's a much smaller obstacle than what they were working with on the Wii. Just look at how Nintendo advertised the consoles, grandma and grandpa playing tennis versus cool, hip 20somethings playing at rooftop parties.
 
It does look really good. Like amazing for a first generation Switch game!
30FPS is indeed a bummer and I hope we get the choice to lower the graphic settings through an patch to make it run at 60FPS.
People are crazy when they say it looks “okay“...oh god the flashes are missing and the DOF...surely it looks like an GBA game now.
 

Kimawolf

Member
Wow I am impressed. That comparison shows the Switch is not bad at all. Framerate is most noticeable, but over all, really good job.
 
Remember the good old ole days when people used to say " why would I play a watered down port on the go when I can play the game on the big tv with all the bells and whistles" about the vita? Times sure have changed. Vita was probably ahead of its time.

The Vita wasn't ahead of its time, it was a very different product. You're not stuck to playing games only in portable mode with the Switch. It's a competent home console too. If there was a game like Uncharted 4 on the Switch, I absolutely believe that most people would play it on their TV for the vast majority of the time. If there was a game like Uncharted Golden Abyss as the key tentpole release in its first year, and games like Resistance Burning Skies, PlayStation All-Stars Battle Royale or Call of Duty: Black Ops Declassified, well, people wouldn't play them at all because the Switch wouldn't sell. The compromises are much, much less important on the Switch and you're free to play every game on the TV seamlessly and still get HD graphics. Besides, most of the biggest sellers on Switch are and will be pick-up-and-play friendly.

What was ahead of its time about the Vita was this commercial that Sony was sued - and lost in court - over for an imaginary product that would have been ahead of its time:

https://youtu.be/WJs1dW3Y6Ko
 

Crazyorloco

Member
It's impressive. I really thought the switch would be way behind graphically. Animations I think are what's helping the look too. The game has such great animations. Nice job
 
i own it, lower quality models, alot less detail, 30 fps... If we are judging this as a handheld, fine.
But to give this a pass for what we would crucify the PS4/X1 is just crazy to me... I own the X1 version as well, not the PS4 version so i cant speak on this. But it does not hold up well to the main two consoles ps4/x1, it holds up well if you lower your standards.
If the pS4/X1 got the pass the switch gets for bland, low detailed models/world, and low FPS... then almost every game would be equally amazing to its PC or PS4 Pro counterpart.
Comparing versions on a device that's as small as it's game cases Vs devices multiple times bigger... And then in your head going.... Hey that's waaaaaay more than adequate for me isn't really lowering your standards.

P.S I'm playing the game laying in my hospital bed right now. And it's far beyond what I expected. This little tiny device astounds me - constantly. And I own all 3 consoles.
 

oti

Banned
The Vita wasn't ahead of its time.

I'd say the Vita is the perfect example of a product being ahead of its time. Nintendo's success with Switch is only possible due to the explosive demand in mobile computing tech thanks to the smartphone and tablet boom. That's why the Nvidia X1 exists. Vita was a flawed idea (who wants to play a direct to video Uncharted?) with terrible execution (that back touch pad...) on top.

It was destined to fail. It did. The market learned its lesson. Time to move on.
 
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