You can't possibly have expected it to be there. The game is an infamous licensing nightmare, with at least three major parties all wanting to have the final word on the platform, distribution, and sales.
What I meant by "core" game is that Sea of Thieves is at least something that traditional gamers would want out of Rare, unlike Kinect Sports. Strangely enough, not many people seem to care about the game so far anyway. Back during the Kinect era, people were demanding that Rare needed to go back to developing "real" games. And now they're making a "real" game and nobody cares. Funny how that works. Or maybe it's just because there hasn't been a whole lot of advertising about the game so far. I dunno.
From my perspective, Sea of Thieves is even less of a "real" game than the Kinect games:
- online only
- no challenge
- full focus on social and presentation
- mechanically unengaging
The Kinect Sports games were offering much more challenge and mechanically sound. It is not what I wanted from Rare, but it is still better than this pirate cosplay game.
It has been the most dull game, mechanicyll, I have played at gamescom two years in a row. If there is any challenge in the game mechanics, then Rare did a great job of hiding this. I'd prefer Kinect Sports 4 over Sea of Thieves, but since it would flop hard it is a bit better that they make SoT instead.So you'd rather Rare be making Kinect Sports 4 right now rather than Sea of Thieves? Come on now dude.
And I don't necessarily see how SoT won't have any challenge. The game isn't even released yet and we don't know how the final product will turn out. Let's wait and see before making such claims. Social games can still be challenging too, especially if you're going to have to fight other pirate crews and find treasure on different islands. Sounds fairly challenging to me. Idk.
It has been the most dull game, mechanicyll, I have played at gamescom two years in a row. If there is any challenge in the game mechanics, then Rare did a great job of hiding this. I'd prefer Kinect Sports 4 over Sea of Thieves, but since it would flop hard it is a bit better that they make SoT instead.
Play Tropical Freeze if you can, it's a masterpiece.I always wanted to like the DKC games -- they have fantastic OSTs and a unique aesthetic -- but the Euro-styled platforming sensibilities never thrilled me. I beat DKC1 and enjoyed it but I never beat 2 or 3. I quite enjoyed Returns, however.
I don't really get why anyone would choose Goldeneye over PD. Just because it came first?
In terms of presentation and atmosphere, it is absolutely Rare, yes, but in terms of gameplay (judging by what was playable at gamescom), I think it is less of a Rare game (and a lesser game) than the Kinect Sports games. As someone who loves Rare specifically for its challenging and intriguing level designs, I see nothing of value in SoT so far. Well, maybe a potential soundtrack CD.Look, I'm not saying SoT is necessarily the type of game that I'd personally want Rare to be working on or that I'd prefer it to any other IP Rare could work on instead. I want Banjo Threeie, Conker 2, and Perfect Dark 2 as much as the next person, but this is the closest to a "real" Rare game that we've gotten since 2008 (!!!). I just think more people should give the game a chance. Who knows? It could turn out to be great.
Here, I agree with you and had Rare at least made sure that the minimum requirement for a game that I buy is met - being available on physical format and playable always offline (the first part is met, but it is a compound requirement) I would have bought it even though it is looking to be shaping up atrociously from my perspective (which values everything else in a game combined much lower than gameplay). But since it is not, I cannot do this. I do have all other Rare games - except for PDZ stand alone, because it is an FPS - on Xbox consoles though.If we want Rare to succeed, people need to give this game a chance, and Lord knows Rare needs as much success as it can get. They're owned by a company that is notorious for shutting studios down. I don't want them to end up like Lionhead and all the others. After all, Banjo Threeie won't make itself. Rare needs to survive in order to be able to make the games everyone wants them to make sometime later down the line (well, hopefully they do at least).
In terms of presentation and atmosphere, it is absolutely Rare, yes, but in terms of gameplay (judging by what was playable at gamescom), I think it is less of a Rare game (and a lesser game) than the Kinect Sports games. As someone who loves Rare specifically for its challenging and intriguing level designs, I see nothing of value in SoT so far. Well, maybe a potential soundtrack CD.
Here, I agree with you and had Rare at least made sure that the minimum requirement for a game that I buy is met - being available on physical format and playable always offline (the first part is met, but it is a compound requirement) I would have bought it even though it is looking to be shaping up atrociously from my perspective (which values everything else in a game combined much lower than gameplay). But since it is not, I cannot do this. I do have all other Rare games - except for PDZ stand alone, because it is an FPS - on Xbox consoles though.
Snake Rattle n Roll.