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Try to explain to me WoW vanilla

PVP for mages was bleak, because fire was the dominant spec, but the raid gear was vs fire. Before the raid mages were op /shrug
 

NewGame

Banned
A world where things were unfair and the only way to get to the top was to forge real human connections with other people and share information in a dynamic system of learning and helping

Also crossroads/barrens isn't a fun gank fest.
 

ExVicis

Member
Here's something to explain part of the appeal of Old Vanilla WoW.

Seeing someone Kite World Bosses, like Kazzak, to Stormwind. Amusing and fun but never going to happen again, unless Legion somehow brought this kinda stuff back.
 

Duxxy3

Member
456343-rhokdelar-longbow-of-the-ancient-keepers.jpg


Hunter weapon being a meme as well

Never got the weapon myself, but I helped out a few other hunters. I was pretty good at kiting back in the day.
 
PVP for mages was bleak, because fire was the dominant spec, but the raid gear was vs fire. Before the raid mages were op /shrug

Was there ever a point at which mages weren't OP? If they weren't slinging back-to-back PoM AP trinketed pyroblast, then they were kiting you for days and iceblocking all their troubles away.
 
Was there ever a point at which mages weren't OP? If they weren't slinging back-to-back PoM AP trinketed pyroblast, then they were kiting you for days and iceblocking all their troubles away.

I believe there was a stretch in MoP or WoD where they were pretty awful. I know Arcane Mages at the beginning of Legion were broken and doing hilariously bad DPS--like 20% lower than the second to last class. Mages have never been as insane as they were during the Vanilla/TBC days. Blink, Polymorph, and Invis alone ensured they were pretty damn effective. Throwing stuff like Ice Block, Ice Barrier, Spell Steal, and various other situational abilities just gave them so much utility it was ridiculous.
 

Maddrical

Member
This thread is actually so depressing. Vanilla WoW is up there with the most memorable times in my life. There's so many memories I'll never forget. I have one of the server blades from the first server I played, Eonar, when they auctioned them off a few years back. I love it.

Shit like this used to make me re-sub, but I've done it so many times only to be disappointed that I just don't anymore. I blame cross-realm integration & the dungeon finder for probably around 90% of why I can't stand it now. The lack of community is incredibly frustrating. When I played MMOs in the late 90s / early 00s, I played them for community first, gameplay second.
 

xealo

Member
I believe there was a stretch in MoP or WoD where they were pretty awful. I know Arcane Mages at the beginning of Legion were broken and doing hilariously bad DPS--like 20% lower than the second to last class. Mages have never been as insane as they were during the Vanilla/TBC days. Blink, Polymorph, and Invis alone ensured they were pretty damn effective. Throwing stuff like Ice Block, Ice Barrier, Spell Steal, and various other situational abilities just gave them so much utility it was ridiculous.

Didn't vanilla CC use to lack diminishing returns on player CC, or am I misremembering things completely?
 

Crash331

Member
Reputation was a huge deal back then. Now, there's no real consequence to being a huge asshole or stealing loot.

.


I was in one of the biggest guilds on Eonar and was on the lower rungs of the guild. When the box came up to pass or roll, you had to really think if you wanted to lay your claim so you didn't get called out for rolling on stuff you didn't need or being greedy.
 

sca2511

Member
I remember being pretty surprised with Vanilla. Coming from Lineage 2, I wasn't really blown away by the world/environment, but of how everything came together as a package.
 

Maddrical

Member
I was in one of the biggest guilds on Eonar and was on the lower rungs of the guild. When the box came up to pass or roll, you had to really think if you wanted to lay your claim so you didn't get called out for rolling on stuff you didn't need or being greedy.

What guild?

This is very true. I remember I was top of my guild's DKP on Eonar for ages, finally got my Obsidian Edged Blade to drop and about a week later the Australian servers came out so I left to join Khaz'goroth. Felt like a bit of a dick coz another Warrior wanted the OEB but I didn't know the Aussie servers were coming!
 

Man God

Non-Canon Member
I remember being pretty surprised with Vanilla. Coming from Lineage 2, I wasn't really blown away by the world/environment, but of how everything came together as a package.

I've often said that WoW in it's first public beta was more polished than any other MMO. It still held true at launch despite all the missing stuff.
 
Nobody can re-create vanilla because you can't go home again. It's less about things being "hard" and "community" as much as it was the right place and the right time for the people who experienced it. Other games have tried to re-create the mechanics of vanilla WoW or the MMOs before it but they all fail because you can't sustain your businesses on nostalgia.

People can opine on the glory days of FoH but even those who posted there and chased that nostalgia all ended up bitter husks of people tormented by their glory days.

You can't turn back time and become young again. You can't go back to when you were young and played these early MMOs.

MMOs can't go back either, which is why the genre has seen such a steady decline since the brief glory years of the early and mid 2000's.

It is what it is. People who played the MMOs during those early years will always have a unique set of experiences and memories that are not relatable except with others who lived through that time, and not repeatable because those times are gone.

If you grew up during this time, you also lived through the world's transition from one before the Internet to one after the Internet. It's probably the biggest single transition the modern world has made from one state to another.

Modern online gaming is like DOTA2 and Call of Duty and shit. And, well, there's also modern MMOs. I ended up having fun in FFXIV ARR for more than 2 years but I don't pretend it was anything like those early days of MMOs.
 

HowZatOZ

Banned
It was in a time of its own, and nothing that made vanilla WoW so successful could be replicated again because gaming has changed for both the better and worse. Community was actually a real thing thanks to servers being separate and by themselves, so it allowed players to actually feel apart and know who was who instead of just a number to do dungeons in. The world felt alive and real. It was so fucking good and I lost so many hours to that game that it certainly made my grades worse off.

But like I said, it can't be replicated. We have access to everything now thanks to the instant gratification that developers and publishers know sells them more copies/DLC. While fleshing out your world and giving it life is great (Zelda: Breath of the Wild is the most recent example of that), the majority just want to play the content now and not wait. Vanilla WoW was brutal, classes were broken and content just didn't work. But it was fun, because you worked together as a team and finally conquering Onyxia felt like a fucking weight lifted off you.

While I champion vanilla servers from Blizzard I don't think the majority would enjoy it. The nostalgia definitely skews the quality of life changes that came to WoW over its time but I believe gaming as a whole has moved on, and we can't just go back so easily. Hell I'd love to be proven wrong but I myself am finding that as I grow older (26 now) I do actually want that instant gratification so I can enjoy the content that the developer creates, because I don't have that time. It is why PUBG works for me because I can jump into a round and spend 5 minutes or 30 minutes, it is my choice.
 
Man, this thread brings back a lot of memories. I quit shortly after WotLK hit, so I'm actually pretty shocked that a lot of the things that you guys are talking about are gone now.

Also throwing my hat in the "one of the best gaming experiences of my life" ring. Nothing will ever come close to the feeling of sheer wonder and exploration that came from the early days of vanilla. Envious of people who still keep in touch with their old WoW friends, though. I'll never know what became of the people I used to run with.
 
Man, this thread brings back a lot of memories. I quit shortly after WotLK hit, so I'm actually pretty shocked that a lot of the things that you guys are talking about are gone now.

Also throwing my hat in the "one of the best gaming experiences of my life" ring. Nothing will ever come close to the feeling of sheer wonder and exploration that came from the early days of vanilla. Envious of people who still keep in touch with their old WoW friends, though. I'll never know what became of the people I used to run with.

It's a mixed bag. Finding out that one of my WoW buddies for years had died of a heart attack, leaving behind a wife and two children shook me in a way that nothing had before.

And then there's drama on my old guild's facebook group about someone selling the guild or something.
 

Maddrical

Member
Envious of people who still keep in touch with their old WoW friends, though. I'll never know what became of the people I used to run with.

Same. I kinda got stuck between the migration from MSN Messenger to Facebook/Battle.net 2.0 etc., so I lost a lot of online contacts during that time, from WoW & CS. Some of the closest friends I've had were on those games.
 

llien

Member
What was it like!? By Community standards, what's the biggest change you've seen from vanilla to now. Also how was the economy and the feeling of doing the raid for the first time. ? To name a few

Most things were harder and "grindier".
Just getting access to dungeons (Onyxia, BWL) required you to complete a chain of quests.
Raids were 40 men.
There were realm wide bosses occasionally spawning outside.
Warriors couldn't dps (I knew crazy guy who did, in rogues leather cloths and with no aggro reduction abilities he was... problematic)
In some encounters druids were the better tanks, but most of the time you'd prefer a warrior.
Most classes had only one viable raiding spec.
Summoning gazillion of teammates was warlock's chore.
Bags were small, you needed a drop from Onyxia for 18 slots. (
There were no 10 men raids, but there was 20 men Zul Gurub/AQ20 with quite a variety of bosses and quality drops for guilds that could not amass 40 raiders. (getting a bunch of non guildies was typical)
Dungeons didn't have "heroic" modes, raids were heroic out of the box.
Just getting 40 together would cut it in lower tier dungeon like MC or Onyxia. BWL was more challenging but still doable, you didn't need to use expensive chemistry on entire raid, just MT and, perhaps, healers was enough.
AQ40 was where it was starting to be really challenging.
Then there were elite dungeons, Naxramas was NOT cleared on the server I have played. Only one guild on the server has successfully ventured into it.

On the other hand, raid battles felt... epic.
Epic gear felt... epic.


almost every spell had a lot of ranks, all of which were in your spellbook. so if you forgot to pull the new rank out on your action bar you gimped yourself.

Healers had (great) uses for it.
As for the "poor mages" having to spec frost in dungeons with lots of fire, look again at what non dps classes had to deal with.
 

SteveWD40

Member
Most of them were Combat-focused, but there were other viable specs than just Combat Daggers. Especially if you had Thunderfury :D

iirc, there was a dagger build that went 30+ deep into Assassination and did just fine in PvE. Over the course of my raiding career, I used everything under the sun. SF Hemo was probably the most out there and least effective, but it got the job done.

I didn't have good enough gear / raid properly until TBC, when sword / hemo and mutilate builds became a little less gear dependent. I looooved Mutigreat.

Other thing I loved: getting a BOE epic drop while leveling could change your game, Krol Blades used to sell for nearly the price of an epic mount.
 
Like most have already said, the over all feel of the game was really different back then. Not everything was balanced, some race/class combination were just better, and the experience wasn't geared towards fast and steady progress. You actually had to work in order to achieve pretty much anything in the game.

But to me personally the community was the best part back then. I used to be pretty heavy in to the roleplay side of things and I still remember fondly the early days Defias Brotherhood server in EU. Damn that was a fine time. I've tried to get back in to roleplaying in WoW from time to time but just can't find that experience anymore. Of course a part of that is due to time, and like everything, the roleplaying has evolved too. These days it's mostly within guilds and interguild events.
 

itwasTuesday

He wasn't alone.
Before a pretty early patch, shaman windfury could x3 proc itself and do big 2h damage and sometimes you won like crazy in duels.

*i think*
 

Kalnoky

Member
Oh man, I totally just remembered the old T.5 stuff. I never finished it on my warrior, but I had around half the set complete. Think I used some of those pieces for a long time.
 

TheYanger

Member
I watched someone stream WoW in the past year, and it looks like a complete clusterfuck. His primary interaction was going into a menu and clicking on things that made little cut-out characters slide along a line until they reached a treasure chest or some shit. Over and over.

So someone made a mod to make the garrison table missions look like something? otherwise you're just wrong. Either way, it's literally just a thing you log in, spend 2 seconds doing, and then go on your way to collect whatever your dudes bring back later. And that's literally the only thing you could even possibly be referencing besides someone making a mod that just animates random things for no reason.

It's a mixed bag. Finding out that one of my WoW buddies for years had died of a heart attack, leaving behind a wife and two children shook me in a way that nothing had before.

And then there's drama on my old guild's facebook group about someone selling the guild or something.

The number of wow drama stories I could tell from the vanilla-tbc days could fill an entire thread, but the deaths of people you 'know' without really knowing are always the hardest.
My guild in vanilla/TBC/Wrath had a really bad string of all of this stuff, and it still makes me sad to think about, despite barely knowing these people beyond pixels in a game.

In Vanilla we had one of our best priests die in some stupid college frat party by falling off of a roof or trying to jump into a pool or something while he was blackout drunk :(
In TBC one of our tanks apparently lost custody of his kids because of something he perceived as ihs wife using the kids to get back at him, and he shot himself and his kids :( (That one is really hard to resolve still, I obviously can't forgive what he did, but he was also one of the nicest and most soft spoken guys in our guild, so it was pretty shocking).
One of our hunters went to Brazil for a family wedding and was killed by a drunk driver (and his brother who was in the guild was the one that had to tell us).
I knew people that got married, divorced, cheated on each other, married other people's exes etc all within wow (and other MMOs, but at this point mostly wow).

As sad as all of this stuff can be to think about, it's mostly telling of how powerful the connections you make with people on the internet can be, and how fleeting it all is as well. Appreciate those you call friends, everyone.
 

faberpach

Member
It was the first MMORPG for many people so it was a special place of people learning what it could give.

Doing anything could take ages and many days you would log off after a few hours and not really have anything to show off for all those hours... but at the same time then it meant that when you did achieve things it was meaningful.

There was no cross real shit and people ended knowing you if you were a good tank people will whisper you asking to join them on an instance or on trying something when some guild did something other guilds would know and the global chat could go crazy over some major kill... I still remember the BWL race in my server as something truly epic...


in the end vanilla wow was wonderful because things you did had a proper effort put on them. the day i got my T2 chest it meant something, the day I had my epic mount i remember going trough ironforge and people cheering and whispering how jealous they were...

I still play wow but now it is just a different game and I understand why people wished they could play Vanilla wow again
 

Raide

Member
Damn, whole thread is a massive nostalgia trip. Started back in EU Beta and was around for them raining fire and death from the skies before everyone got wiped.
 

HowZatOZ

Banned
I will say though that Legion was a good expansion, and the only one since Wrath that actually brought me back to the game for more than a week. I sadly still ended up dropping the game just because I now realise MMOs just aren't my thing anymore. No sense of community, of adventure and creating your own story. But hey that is video games, and mad props to Blizzard for trying to capture that again.
 

AzureSky

Member
Vanilla WoW is still a great mmo, if you are comfortable with a private server. It still looks good after all these years and gameplay is as addicting as ever. Probaby best to try it yourself if you are interested.

I understand why Blizzard changed WoW as it progressed and each step felt right on it's own, but the game is now very different compared to Vanilla. It might as well be a different genre.
 

Lonely1

Unconfirmed Member
More than 60, and KT was roadblocked by having to actually have cleared the rest of the expansion prior, you've never pulled either boss if you think any single vanilla or tbc boss could compare to a hard boss in modern wow.

Either boss? Elitist much? :O KT was impossible without world buffs. And it took about two months before anyone downed the 4 horsemen. For how much has mythic Kil'jaeden been even up?
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
I hope that we get another game with such an essential community aspect someday. I unfortunately started playing MMOs relatively "late" - as in, during the years where the now-standard conveniences were starting to roll out and populations in games like DaoC were starting to wither - and the short taste I had of that experience left a huge impression. The closest I got was about a year of playing EVE.

Sometimes I think about looking into Everquest progression servers or DaoC or things like that, but I'd love to experience a new shared adventure with everyone else for the first time. I really hope we get that chance before the book closes on the MMO genre, if it hasn't already.

Archeage was mostly like that at launch.
 

Melubas

Member
Best gaming experience I ever had. It might have eaten up my life for several years but to be honest, looking back I don't really care. It was imperfect, unbalanced, with not much convenience, but it felt like a world. That -> perfect balance and only having focus on endgame. The leveling experience was so different since quest mobs could actually fuck you up, not to mention there being many elite quests that you needed help for, and the world actually feeling big since you didn't have as many traversal options. I loved vanilla and dislike todays WoW so I will be biased, but that's my two cents :) Have a long post about it somewhere, if someone is interested I can dig it up later today.
 
I think the addition of things like Deadly Boss mods severely impacted how enjoyable it is to raid and do content in WoW. It became so much more about micro managagement as time went on. It was still a blast and having played it heavily effects my enjoyment of other MMO style titles. But the amount of mods available, while nice has affected the game for the worse in my opinion. You could tell me "just don't use them" but anyone who's played wow will know that's a fool's errand and you will likely never be let into the higher end hardcore content without it. Too many things just changed over the years. It's still a fun game, but it's not the WoW I would want to go back to. I think vanilla SWTOR came as close to that as possible for me. But it still wasn't there, content and support dried up quickly and I wish it had just been Kotor frankly. Still enjoyed that for how vanilla it was. No damage counters, no mechanic alerts that hanhold you etc.

Jesus Christ. 40!? I can barely get 6 for destiny lol

That's mainly a product of horrible implementation of group finding. In WoW you could actually communicate in a guild chat with each other in real time. The PC edition of Destiny 2 I imagine will have in game chat and clan chat etc. So it will be significantly easier to find groups for content. It's a huge pet peeve of mine about destiny 2.
 

Thorrgal

Member
I'm not interested about going back to PC gaming but I would totally buy a console version to play through the expansions casually.

Any chancr of that ever happening?
 

TheYanger

Member
Either boss? Elitist much? :O KT was impossible without world buffs. And it took about two months before anyone downed the 4 horsemen. For how much has mythic Kil'jaeden been even up?

World buffs weren't hard to get, they were just annoying. It's not that he wasn't doable without them either, it's that you didn't waste your time trying to kill bosses aside from learning attempts without putting in all of the free easy stuff to do. When you're dropping 1k gold a pull, you'll spend an hour as a guild preparing so that you can protect that investment, that's not the same thing as 'requiring' world buffs, and even if you consider it a requirement that's the most lame-duck excuse for evidence of difficulty I've heard in a while.

Similarly, 'months' don't mean much when the playerbase is largely bad, and you basically can't recruit anyone that isn't already on your server and almost as progressed as you. Four Horseman was a complicated boss, as was KT, and they were hard, but the level of sophistocation and challenge today compared to the shit back then is in other leagues entirely.

The game back then put a lot of roadblocks that made your time more easily wasted, the game now makes it relatively painless to bash your face into things over and over. The notion that any mob in vanilla was even half as hard as any 'hard' boss of the wrath + design school is preposterous. The hardest bosses in modern wow take 500+ attempts to kill for top guilds. The mechanics are not obtuse, they're all laid out before you, and it still takes hundreds more than it ever did in vanilla or even tbc for most bosses. The current zone is probably hte hardest overall ever (and not necessarily in a good way), and has at least 3 bosses that are harder than every single vanilla boss.
 
Just want to say thanks for the posts here guys. Vanilla WoW is a gaming experience like no other for me, and I appreciate seeing fellow sufferers/nostalgists.

It is a perfect teenage thing, for me: I look back fondly, it was incredible (I actually had my first serious relationship alongside starting WoW, so that time was fucking intense, and amazing, and then horribly painful...(WoW was at first a weird extension of the euphoria, the exploration, the adventure, and then a refuge from the world), intoxicating, and so exciting... but I don't really want to go back to that period, and I know I never, truly, can.

In a weird way it's like how I felt playing Life is Strange. 'Here is a world you never actually lived in, but it feels like you did, and you love it, and yet you never want to be there again, because in looking back you invent as much as you re-live, and you know it was far more frustrating and painful than you pretend it was'. Nostalgia is an astonishingly powerful and complex thing, and the beauty of memories lies in their being, ultimately, mourned, and not resurrected like-for-like. The things within them should be left untouched, but you can gaze at them for a time.

Yes, I am getting romantic about the MMO that ruined all our lives, made me go to bed at 3am before lectures, and was filled to the brim with utterly infuriating/poor design (hey warlock who only wanded the drakes in BWL, glad we could carry you).

<3
 

SteveWD40

Member
Oh man, I totally just remembered the old T.5 stuff. I never finished it on my warrior, but I had around half the set complete. Think I used some of those pieces for a long time.

Was that the 3 piece epic set? or the 5 piece blues you got from 5 mans?

I had some of those but my first "set" was the 3 piece epics you got from (iirc) a long quest line in Sithilus, it was a ring, cloak and dagger and I was over the fucking moon to actually have purples (my guild then were not organised enough to actually kill anything in MC).

Then, in TBC I got in a good guild and Kara, SSC etc...

For all the nostalgia over Vanilla, I feel TBC was the sweet spot for WoW PVE:

- Each class had viable specs, usually two
- Some great 5-man dungeons
- Heroics, for smaller guilds / groups who wanted a challenge / some starting raid gear
- Kara, a full, 10 man raid that had a ton of bosses and good gear
- A full set of 25 man raids, with a heap of challenges for the cutting edge
 

TheYanger

Member
Was that the 3 piece epic set? or the 5 piece blues you got from 5 mans?

I had some of those but my first "set" was the 3 piece epics you got from (iirc) a long quest line in Sithilus, it was a ring, cloak and dagger and I was over the fucking moon to actually have purples (my guild then were not organised enough to actually kill anything in MC).

Then, in TBC I got in a good guild and Kara, SSC etc...

For all the nostalgia over Vanilla, I feel TBC was the sweet spot for WoW PVE:

- Each class had viable specs, usually two
- Some great 5-man dungeons
- Heroics, for smaller guilds / groups who wanted a challenge / some starting raid gear
- Kara, a full, 10 man raid that had a ton of bosses and good gear
- A full set of 25 man raids, with a heap of challenges for the cutting edge

T.5 was a questline set they added in at some point that was basically between the dungeon sets and the tier 1 sets. They were recolors of the dungeon sets, had a REALLY cool questline you had to do, which I still have a lot of deprecated items from (which still summon bosses unique to those events that you can't fight otherwise), they sell replica transmog at the darkmoon faire now, but they were like 5 pieces of blue gear 3 pieces of epic.

The rogue one, for example, the basic set (Shadowcraft) from dungeons was a really light ashy grey with black highlights, and Darkmantle the tier 0.5 set was super black with dark blue highlights, but otherwise the same graphic.
 
Was that the 3 piece epic set? or the 5 piece blues you got from 5 mans?

I had some of those but my first "set" was the 3 piece epics you got from (iirc) a long quest line in Sithilus, it was a ring, cloak and dagger and I was over the fucking moon to actually have purples (my guild then were not organised enough to actually kill anything in MC).

Then, in TBC I got in a good guild and Kara, SSC etc...

For all the nostalgia over Vanilla, I feel TBC was the sweet spot for WoW PVE:

- Each class had viable specs, usually two
- Some great 5-man dungeons
- Heroics, for smaller guilds / groups who wanted a challenge / some starting raid gear
- Kara, a full, 10 man raid that had a ton of bosses and good gear
- A full set of 25 man raids, with a heap of challenges for the cutting edge

.5 was that great (for me) quest-chain they introduced to give non-raiders something to aim for and some cool loot. Despite being a T2+ raider I used the Priest boots for ages as they gave 7mp5, and I was all about dat mp5. It included having to do Strat UD in under X time, which is the kind of challenge I LOVE in games.

TBC had much, much better design for group content, from the personnel organisation to the tiers of content for smaller guilds, but levelling in Outland and then raiding there was never quite the same as Vanilla.
 

Bisnic

Really Really Exciting Member!
One thing I remember from the early days of WoW(well, for me it was more like 2006/2007), where my Frost Mage had to use 2 different ranks of Frostbolts because the higher ranks were slower casted spells than the first ones, so if I wanted to quickly slow my targets, using a rank 1 Frostbolt was preferable to using a max rank Frosbolt.

One other shit thing I'm glad they got rid of is weapon skills. Oh, so you used mostly two handed swords throughout all your lvling and now you got that shiny new axe that's much better stat wise? Enjoy lvling your Two-Handed Axe skill from 1 to whatever max you're at by killing low lvl monsters.
Oh yeah, and don't forget to lvl up you're Unarmed skill, just in case you get disarmed. Very low damage is still better than a bunch of misses!
 

faberpach

Member
I also remember being a hunter and doing super long instances when you would run out of ammo and that awkward moment you had to hearthstone to get new ammo and people had to wait for you like 15 min...

Or getting a new gun mid dungeon and realizing you could not use it cause you only had arrows...

Or making your pet agroo half the instance...

those things made the game so unique and created drama that made playing wow so fantastic those days...
 
Either boss? Elitist much? :O KT was impossible without world buffs. And it took about two months before anyone downed the 4 horsemen. For how much has mythic Kil'jaeden been even up?

Check his post history for anything involving World of Warcraft... Elitist is not strong enough a word.
 
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