Beerman462
Member
PVP for mages was bleak, because fire was the dominant spec, but the raid gear was vs fire. Before the raid mages were op /shrug
Hunter weapon being a meme as well
PVP for mages was bleak, because fire was the dominant spec, but the raid gear was vs fire. Before the raid mages were op /shrug
Was there ever a point at which mages weren't OP? If they weren't slinging back-to-back PoM AP trinketed pyroblast, then they were kiting you for days and iceblocking all their troubles away.
I believe there was a stretch in MoP or WoD where they were pretty awful. I know Arcane Mages at the beginning of Legion were broken and doing hilariously bad DPS--like 20% lower than the second to last class. Mages have never been as insane as they were during the Vanilla/TBC days. Blink, Polymorph, and Invis alone ensured they were pretty damn effective. Throwing stuff like Ice Block, Ice Barrier, Spell Steal, and various other situational abilities just gave them so much utility it was ridiculous.
Reputation was a huge deal back then. Now, there's no real consequence to being a huge asshole or stealing loot.
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I was in one of the biggest guilds on Eonar and was on the lower rungs of the guild. When the box came up to pass or roll, you had to really think if you wanted to lay your claim so you didn't get called out for rolling on stuff you didn't need or being greedy.
I remember being pretty surprised with Vanilla. Coming from Lineage 2, I wasn't really blown away by the world/environment, but of how everything came together as a package.
Nobody can re-create vanilla because you can't go home again. It's less about things being "hard" and "community" as much as it was the right place and the right time for the people who experienced it. Other games have tried to re-create the mechanics of vanilla WoW or the MMOs before it but they all fail because you can't sustain your businesses on nostalgia.
People can opine on the glory days of FoH but even those who posted there and chased that nostalgia all ended up bitter husks of people tormented by their glory days.
Man, this thread brings back a lot of memories. I quit shortly after WotLK hit, so I'm actually pretty shocked that a lot of the things that you guys are talking about are gone now.
Also throwing my hat in the "one of the best gaming experiences of my life" ring. Nothing will ever come close to the feeling of sheer wonder and exploration that came from the early days of vanilla. Envious of people who still keep in touch with their old WoW friends, though. I'll never know what became of the people I used to run with.
Envious of people who still keep in touch with their old WoW friends, though. I'll never know what became of the people I used to run with.
What was it like!? By Community standards, what's the biggest change you've seen from vanilla to now. Also how was the economy and the feeling of doing the raid for the first time. ? To name a few
almost every spell had a lot of ranks, all of which were in your spellbook. so if you forgot to pull the new rank out on your action bar you gimped yourself.
Most of them were Combat-focused, but there were other viable specs than just Combat Daggers. Especially if you had Thunderfury
iirc, there was a dagger build that went 30+ deep into Assassination and did just fine in PvE. Over the course of my raiding career, I used everything under the sun. SF Hemo was probably the most out there and least effective, but it got the job done.
the sense of adventure and exploring the unknown
I watched someone stream WoW in the past year, and it looks like a complete clusterfuck. His primary interaction was going into a menu and clicking on things that made little cut-out characters slide along a line until they reached a treasure chest or some shit. Over and over.
It's a mixed bag. Finding out that one of my WoW buddies for years had died of a heart attack, leaving behind a wife and two children shook me in a way that nothing had before.
And then there's drama on my old guild's facebook group about someone selling the guild or something.
More than 60, and KT was roadblocked by having to actually have cleared the rest of the expansion prior, you've never pulled either boss if you think any single vanilla or tbc boss could compare to a hard boss in modern wow.
I hope that we get another game with such an essential community aspect someday. I unfortunately started playing MMOs relatively "late" - as in, during the years where the now-standard conveniences were starting to roll out and populations in games like DaoC were starting to wither - and the short taste I had of that experience left a huge impression. The closest I got was about a year of playing EVE.
Sometimes I think about looking into Everquest progression servers or DaoC or things like that, but I'd love to experience a new shared adventure with everyone else for the first time. I really hope we get that chance before the book closes on the MMO genre, if it hasn't already.
Jesus Christ. 40!? I can barely get 6 for destiny lol
Either boss? Elitist much? :O KT was impossible without world buffs. And it took about two months before anyone downed the 4 horsemen. For how much has mythic Kil'jaeden been even up?
Oh man, I totally just remembered the old T.5 stuff. I never finished it on my warrior, but I had around half the set complete. Think I used some of those pieces for a long time.
Was that the 3 piece epic set? or the 5 piece blues you got from 5 mans?
I had some of those but my first "set" was the 3 piece epics you got from (iirc) a long quest line in Sithilus, it was a ring, cloak and dagger and I was over the fucking moon to actually have purples (my guild then were not organised enough to actually kill anything in MC).
Then, in TBC I got in a good guild and Kara, SSC etc...
For all the nostalgia over Vanilla, I feel TBC was the sweet spot for WoW PVE:
- Each class had viable specs, usually two
- Some great 5-man dungeons
- Heroics, for smaller guilds / groups who wanted a challenge / some starting raid gear
- Kara, a full, 10 man raid that had a ton of bosses and good gear
- A full set of 25 man raids, with a heap of challenges for the cutting edge
Was that the 3 piece epic set? or the 5 piece blues you got from 5 mans?
I had some of those but my first "set" was the 3 piece epics you got from (iirc) a long quest line in Sithilus, it was a ring, cloak and dagger and I was over the fucking moon to actually have purples (my guild then were not organised enough to actually kill anything in MC).
Then, in TBC I got in a good guild and Kara, SSC etc...
For all the nostalgia over Vanilla, I feel TBC was the sweet spot for WoW PVE:
- Each class had viable specs, usually two
- Some great 5-man dungeons
- Heroics, for smaller guilds / groups who wanted a challenge / some starting raid gear
- Kara, a full, 10 man raid that had a ton of bosses and good gear
- A full set of 25 man raids, with a heap of challenges for the cutting edge
Vanilla WoW was great
*holding back tears*
bUT I DONT WANT TO GO BACK
I can hear the music in my head just by looking at that screenshot.
Either boss? Elitist much? :O KT was impossible without world buffs. And it took about two months before anyone downed the 4 horsemen. For how much has mythic Kil'jaeden been even up?