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Raise the flame shield: Your "controversial" gaming opinion.

Cake Boss

Banned
Gran Turismo 4 is the last great sim racer ever made, and Polophony has been a trash developer ever since, and it continues with their shitty descion of GT Sport. They will never get back to the greatness of GT4.

Bethesda can't make an enjoyable RPG to save their lives, their elder scrolls and fallout games are some of the shittiest jankiest uninteresting rpg world's ever made. Obsedian made a better fallout game than they ever will.

Witcher 3 got super boring half way through, it became tedious and every conversation overstayed it's welcome.

GTA4 was a much better campaign than GTA5, a much more interesting story and not as convuluted as GTA5.

MGS4 is one of the best MGS and action games ever created. Far superior to MGS5.

Short games > Long ass games.
 
90% of all pvp now are shallow cash grabs by developers to sell one time use shit and cash in on esports. It's easier to develop a couple maps, a dozen characters, and gameplay mechanics for pvp, and almost feels like taking the lazy way out of development. Most of the balancing happens after release from feedback from early adopters.

What was once a complimentary gameplay mode to a full game is now a paint by numbers, and in many cases, more important than cooperative and single player experience. Very few games build an entire game and setting around meaningful pvp.

PvP included on a full game is fine as it again adds another gameplay option.
 

Wensih

Member
That's not really controversial. Most people with sense see that this wouldn't be a good idea. But I mean we had someone recently who said pokemon should do away with random encounters so....Lots of strange folk around.

I could see it being like the shift Dragon Quest made from random encounters to having a monster on the field that has to be ran into to engage, but even then I'm not sure how well that could be executed as Pokémon is focused on collection, the rarity of certain monsters, and the surprise of what you find in tall grass. Battles are also typically one on one in these games, meaning no surprise monster party. Monsters on the overworld would just crowd everything as you have NPC trainers as well. The tall grass also sequesters the random encounters to specific areas.

I mean it would be cool to see Pokémon avatars on the overworld, but it seems like they're managing this already by making the world more detailed.
 

petran79

Banned
As mentioned above with Naughty Dog, I fear video games lapsed back into the early days of FMV in the 90s.
Story and gameplay did not matter,as long as you could see real actors with boobs and splatter.
 

Crash331

Member
I have no interest at all in the NES classic or in ever playing those games again. Most NES games are terrible in 2017 and I can only play them for about 5 minutes.

I bought an SNES classic because I had a Genesis and have never played those games.
 

NeonBlack

Member
We shouldn't be so discouraged by microtransactions that don't effect gameplay. Games have been the same price for over a decade, I can't even find a dollar menu now.
 

Elfstar

Member
Modern 3d Mario bores me to tears.

Every game since Galaxy it's so freaking easy, you can beat them with a single hand, and i don't care if things get harder at World 8, or after you beat the whole game, that's way too late.
Your game can be virtually "perfect" as much as it can be, but if it doesn't offer any kind of challenge whatsoever there's simply no fun to have.
 

lumzi23

Member
Gran Turismo 4 is the last great sim racer ever made, and Polophony has been a trash developer ever since, and it continues with their shitty descion of GT Sport. They will never get back to the greatness of GT4.

Bethesda can't make an enjoyable RPG to save their lives, their elder scrolls and fallout games are some of the shittiest jankiest uninteresting rpg world's ever made. Obsedian made a better fallout game than they ever will.

Witcher 3 got super boring half way through, it became tedious and every conversation overstayed it's welcome.

GTA4 was a much better campaign than GTA5, a much more interesting story and not as convuluted as GTA5.

MGS4 is one of the best MGS and action games ever created. Far superior to MGS5.

Short games > Long ass games.

I feel the reverse. Game didn't pick up until Skellige, Kaer Morhen and after. Novigrad and Velen were a bit boring.
 

Andrew J.

Member
Super Mario Sunshine is good.

Furthermore, games with locations based around variations on a single environmental theme (Sunshine with the tropics, I am Setsuna with snow) are a fresh, welcome break from the usual "forest world, desert world, lava world" design trope.
 

Some Nobody

Junior Member
We shouldn't be so discouraged by microtransactions that don't effect gameplay. Games have been the same price for over a decade, I can't even find a dollar menu now.

When wages stop being stagnant, they can raise the cost of games. I'm kinda tired of publishers trying to remind me gaming is "supposed to be" expensive.
 
Virtual Console on Switch would be a waste of resources. Buying Super Mario for the 5th time is insane.
What about the people who haven't bought it 5 times? You have millions of people going crazy trying to secure NES and SNES Minis. Surely that shows there's a market for these games?
 

NeonBlack

Member
When wages stop being stagnant, they can raise the cost of games. I'm kinda tired of publishers trying to remind me gaming is "supposed to be" expensive.

But when you're playing games for 2x as long with more content then it's early 2000s prodecessors

What about the people who haven't bought it 5 times? You have millions of people going crazy trying to secure NES and SNES Minis. Surely that shows there's a market for these games?

A miniature console that keeps games forever at $70 is probably more appealing then buying a $300 console to play old games.
 

Budi

Member
As mentioned above with Naughty Dog, I fear video games lapsed back into the early days of FMV in the 90s.
Story and gameplay did not matter,as long as you could see real actors with boobs and splatter.
I really don't remember this ever happening. I mean I remember FMV games and played few of those, but majority of the games weren't FMV. Having wide variety of different games is much better than strict and narrow minded restrictions of what games should be. Losing certaing kind of games entirely (even those someone doesn't personally like) is much worse than what you are describing.
 

Morrigan Stark

Arrogant Smirk
Oh, just thought of another one! :D Well, two, really.

> Fire Emblem is overrated. (Classic) Shining Force is better. Oh and perma-death is the opposite of fun. (They're not bad games, though, but definitely nothing great.)
> Persona games have horrible music.


Everything about this makes my skin crawl

Except the last one, Kojima is really nasty.

How do you feel about Bloodborne?
Bloodborne is arguably the greatest game of this generation, perhaps of all time. :) I love all the Souls games.

You know, I agree with you on some of the things you said, but I am really curious, what are your favorite games/genres? you seem to find something you hate in everything!!
Don't get me wrong. You did win this thread indeed, but I just wanna know
Action-RPG and Action-Adventure are probably my favourite genre. Souls games, Nioh, Dragon's Dogma, Ys series are among my favourites. Recently I've been playing Dishonored 2, Gravity Rush 2 and Crash N Sane Trilogy, which I really enjoy, and I loved Uncharted: Lost Legacy (but only "liked" Uncharted 4, and hated 3 -- I typically don't like "cinematic" games). I like some shooters like Borderlands and the recent Wolfenstein games, but don't play a lot of them because I suck at them. ;_; I also like classic (and classic-like) platformers and side-scrollers like Ristar, Freedom Planet, Rayman Legends, Gunstar Heroes, etc.

FWIW, my comment about Dark Souls lore wasn't intended to disparage the games themselves, because they are my favourite franchise by far. I just don't play them for their lore and I don't care about it whatsoever, and I find the internet's fascination with it to be frankly bizarre. Bloodborne is different, though, it's legitimately more interesting and better put together overall.

For RPGs, you can see a list of my favourites in the "GAF's Essentials RPGs 2017 Edition" thread.

Calling all platinum games weak in the gameplay department, I think that's the first I've ever seen anyone doing it in GAF tho XD
Yeah, they've all bored the shit out of me. Vanquish was probably the most obnoxious. Funnily enough, I was almost interested by Scalebound! I thought the gameplay had potential, anyway, but the protagonist was truly terrible, so no big loss.

I have no interest at all in the NES classic or in ever playing those games again. Most NES games are terrible in 2017 and I can only play them for about 5 minutes.
Oh, I fully agree with this. Most 8-bit games have aged very poorly, unlike 16-bit ones. The QoL jump is just massive between these gens.
 

petran79

Banned
I really don't remember this ever happening. I mean I remember FMV games and played few of those, but majority of the games weren't FMV. Having wide variety of different games is much better than strict and narrow minded restrictions of what games should be. Losing certaing kind of games entirely (even those someone doesn't personally like) is much worse than what you are describing.

This happened mainly with CD-ROM PC games. I mean the whole industry was so excited about the technology and narrative of the genre, just like they were excited with Naughty Dog stories few years ago.

It also mattered that those CDROM games never appeared on consoles. TLOU storyline pales when compared to FMV adventure games like Tex Murphy, Harvester, Gabriel Knight 2, Bad Mojo, Ripper, Black Dahlia,Urban Runner etc Main drawback is that it lacks the cinematic liveaction element of those games. It is animation. Very realistic,yet still animation.

All this cinematic storyline was already done before and better regarding western games.
 

Melchiah

Member
I really don't remember this ever happening. I mean I remember FMV games and played few of those, but majority of the games weren't FMV. Having wide variety of different games is much better than strict and narrow minded restrictions of what games should be. Losing certaing kind of games entirely (even those someone doesn't personally like) is much worse than what you are describing.

Exactly. The more variety the better. It's a foolish stance to judge everything worthless, that doesn't fit a narrow view. I've been playing games since the 80's, and I don't recall this era where FMV games were reigning.
 

petran79

Banned
Exactly. The more variety the better. It's a foolish stance to judge everything worthless, that doesn't fit a narrow view. I've been playing games since the 80's, and I don't recall this era where FMV games were reigning.

They were reigning on computers at that time. Stonekeep was one of the most hyped games
 

GamerJM

Banned
I don't know if this is controversial, but the Wii was a much more impressive piece of tech by 2006 standards than the Switch is by 2017 standards.
 

Melchiah

Member
They were reigning on computers at that time. Stonekeep was one of the most hyped games

Not on C64 and Amiga. Even if they reigned on PC, it wasn't like they reigned over all of gaming, since there were other platforms. Hell, PC wasn't even that popular gaming platform at the time, so its part of the whole wasn't that great.
 

Dervius

Member
Well considering Skyrim has less than zero actual dragon fights, or dragons for that matter, of course Inquisition would be better.

I still find it funny that a dev that primarily makes fantasy RPGs didn't (seem to) know the difference between a wyvern and a dragon.

Bruh...

Given that Dragons and Wyverns are mythological creatures, and TES is entirely fictional, I don't think it's a case of them not knowing, but not giving a fuck.

The common connotation with Dragon in the mainstream space is big, winged, fire-breathing lizard-thing. Most people don't give two shits about how many limbs it has.

Wyvern sounds lesser.
 

Majukun

Member
Red dead redemption is one of the most boring games I've ever played and it's also completely mechanically broken...no idea why it has that much following

Final fantasy 13 is one of the worst games ever made,and probably the worst game of last gen
 
Maybe not that controversial, but:

The only reason Fire Emblem is as big as it is now is because of waifu's and the romance mechanic.

Take that away and the series would be pretty much done and that's a bit sad.
 

petran79

Banned
Not on C64 and Amiga. Even if they reigned on PC, it wasn't like they reigned over all of gaming, since there were other platforms. Hell, PC wasn't even that popular gaming platform at the time, so its part of the whole wasn't that great.

I was referring mostly to the mid-90s,when Amigas unfortunately were in decline. Dos/Windows computer game magazines devoted hundreds of pages to such games. Phantasmagoria was big and very controversial. It was even released in Japan on Sega Saturn. Praised for its storytelling just like TLOU and LA Noire.

When I see all those CGI games focusing on cinematic scenes with violence, I cant shake the feeling they were influenced by such games. I think those older games did it much better because they had actual producers who worked on films and used movie studios.

I couldnt help but shake my head when I saw Kojima praised as a movie story teller. Even those B-movie FMV games were much better.

Film and animation directors are not the same.
 

smudge

Member
I played the Destiny 2 PC open beta for about 45 minutes and almost fell asleep. The gunplay was boring, the levels/aesthetic uninspiring and I just found the whole experience a giant yawn fest. I honestly don't see why it's so popular.
 

Melchiah

Member
I was referring mostly to the mid-90s,when Amigas unfortunately were in decline. Dos/Windows computer game magazines devoted hundreds of pages to such games. Phantasmagoria was big and very controversial. It was even released in Japan on Sega Saturn. Praised for its storytelling just like TLOU and LA Noire.

When I see all those CGI games focusing on cinematic scenes with violence, I cant shake the feeling they were influenced by such games. I think those older games did it much better because they had actual producers who worked on films and used movie studios.

I couldnt help but shake my head when I saw Kojima praised as a movie story teller. Even those B-movie FMV games were much better.

Film and animation directors are not the same.

I don't recall Phantasmagoria being praised for storytelling, and the Wiki page doesn't mention it either; https://en.wikipedia.org/wiki/Phantasmagoria_(video_game)
Computer Gaming World writer Arinn Dembo called the storyline of a couple buying a haunted mansion "a cliché so familiar that it needs no explanation", but said it still worked in a computer game because the player could directly experience it in that medium, rather than simply watching it in a film. ... Harley Jebens of the Austin American-Statesman said some of the acting was "hilariously bad" and the storyline was predictable
The bolded applies to today's games as well, and it's the reason why many enjoy the experience of playing story-driven games. It's also why they wouldn't be the same as movies. What I'll never understand is how the opposing camp seems to view them as a threat to their branch of gaming.

As for CGI scenes, they aren't that common these days, when cutscenes are rendered with the game engines. They were actually more common in the PS1+2 days, yet I don't remember this narrative against story-driven games coming up with the likes of Silent Hill and Soul Reaver series back then. If anything, the current games are more influenced by that era than the FMV games. The Last of Us even pays little homages to Silent Hill.
 
The last great games Naughty Dog made are the Jax games back when they cared about gameplay and game mechanics. The Last of Us and Uncharted are what happens when game designers confuse maturity and sophistication of the medium with the language and mechanics of cinema and end up making something that has tedious game play at best, or is broken, derivative or borderline unplayable at worst. For what amount to mediocre cover shooters you would think they would at least have fixed the actual shooting by now so that it's actually fun to ,you know.... shoot people. Also if the focus of your game is it's aspirations to cinema and storytelling, for the love of god give us something more elevated than a derivative zombie apocalypse story or a third rate Indiana Jones dude bro epic. This is stuff that Michael Bay would consider derivative and beneath him ffs. Meral Gear games not only tried to tell interesting stories but the gameplay sections of the game were clearly as lovingly crafted as the cutscenes, not afterthoughts that barely changed from instalment to instalment. I will remain forever convinced that the unending critical praise Naughty Dog get for these games is from gamers who also equate sophistication of the medium with increasing use of the mechanics and languages of cinema, people who would hold up the relationship between Ellie and Ethan as a higher water mark for games than the gameplay of say Super Mario Galaxy or the level design of Dark Souls and that though honestly makes me sad for the future of the medium . I don't think that focusing on story and aspiring to the language and mechanics of cinema necessary ruins a game but for the whole thing to justify its existence as a video game In the first place, the gameplay needs to be something more than an afterthought, otherwise why bother making it a game at all.. wouldn't The Last of Us be better as an actual film? That way people could get the story and character arcs without having to play these tedious broken survival horror segments and repetitive cover shooting in between cutscenes.

I quite agree with this to be honest. I have been trying to get into Uncharted and TLOU but I just don't enjoy the gameplay to be honest.
 

Octavia

Unconfirmed Member
I'm amazed PUBG survived its fad stage when it blew up due to games media and streamer coverage. I bought in then too thanks to Vinny from Giant Bomb quicklooking it, and it seemed fun. Indeed it was okay, and playing with friends extended that some, but the novelty quickly disappeared.

Once you get over the "survival sim" aspect it's just another shooter with wonky issues and huge boring waste of time sections where nothing of consequence is happening. At 35 hours played, I'd say maybe 3 hours of that was actually "fun" within the game itself.

I know the criticism is that "kids these days need constant reward and stimulation" but my time is short and precious. Between work and home life, I feel guilty as fuck wasting 20-35 minutes where basically I'm doing nothing all game. I don't need to win, I just want interaction with other players other than playing the school and co ad nauseum. The best part of the game is the last 3 or so circles but getting to that point is insanely tedious and not even guaranteed.

I like intense, in your face pressured games like arena shooters and moba better where you need to be on point, thinking hard, and constantly trying your best every moment of the game. I don't even mind huge failstates. I like roguelike, but in something like FTL, theres constantly something interesting going on so when you die 25 min in and have to go back to the beginning, it doesnt feel like wasted time. I was engaged.

Playing a game where 95% of it is boring and nearly inconsequential to the 5% fun and good part is just not a fun experience to me.

I'm glad something weird and sorta different is taking off and pressuring the popular norm, but I can honestly say: I dont get the appeal.


I played the Destiny 2 PC open beta for about 45 minutes and almost fell asleep. The gunplay was boring, the levels/aesthetic uninspiring and I just found the whole experience a giant yawn fest. I honestly don't see why it's so popular.

I didn't get a chance to play myself, but I had to shut off the GB quick look. Man, when people say they thought Borderlands was boring... I worry they would literally die from Destiny.

Shame because I was happy they brought it to PC this time around so I could give it a go.
 

dashonfire

Neo Member
Skyrim, Fallout 3 and Fallout 4 are some of the most overrated games ever. The gameplay is terrible and, the worlds and stories are completely uninteresting.
 

XandBosch

Member
Modern 3d Mario bores me to tears.

Every game since Galaxy it's so freaking easy, you can beat them with a single hand, and i don't care if things get harder at World 8, or after you beat the whole game, that's way too late.
Your game can be virtually "perfect" as much as it can be, but if it doesn't offer any kind of challenge whatsoever there's simply no fun to have.

Have you played 3D World? Shit ramped up well and hard.
 

Joey Ravn

Banned
I'm amazed PUBG survived its fad stage when it blew up due to games media and streamer coverage. I bought in then too thanks to Vinny from Giant Bomb quicklooking it, and it seemed fun. Indeed it was okay, and playing with friends extended that some, but the novelty quickly disappeared.

Once you get over the "survival sim" aspect it's just another shooter with wonky issues and huge boring waste of time sections where nothing of consequence is happening. At 35 hours played, I'd say maybe 3 hours of that was actually "fun" within the game itself.

I know the criticism is that "kids these days need constant reward and stimulation" but my time is short and precious. Between work and home life, I feel guilty as fuck wasting 20-35 minutes where basically I'm doing nothing all game. I don't need to win, I just want interaction with other players other than playing the school and co ad nauseum. The best part of the game is the last 3 or so circles but getting to that point is insanely tedious and not even guaranteed.

I like intense, in your face pressured games like arena shooters and moba better where you need to be on point, thinking hard, and constantly trying your best every moment of the game. I don't even mind huge failstates. I like roguelike, but in something like FTL, theres constantly something interesting going on so when you die 25 min in and have to go back to the beginning, it doesnt feel like wasted time. I was engaged.

Playing a game where 95% of it is boring and nearly inconsequential to the 5% fun and good part is just not a fun experience to me.

I'm glad something weird and sorta different is taking off and pressuring the popular norm, but I can honestly say: I dont get the appeal.

I was debating whether to post what I wanted or not. It was going to be something like: "I think there are far better games than PUBG this year". But then I realized that would have been enough for certain people to crucify me.

I'm glad you posted my thoughts in a far more elaborate way. After a honeymoon period of about a week or so, I can honestly say I've actively hated most of my time with PUBG. I'm also glad it's selling well and people enjoy it, since it's good for my platform of choice to have such a strong game, but everything about it is completely unappealing to me. In fact, most of what makes it so great are things that I actively dislike in gaming.

To each their own, I guess. PUBG is just not for me and I will never find any appeal to it.
 

Elfstar

Member
Have you played 3D World? Shit ramped up well and hard.

It's the Wii U one, right?

Sure i did. There are some meaty levels in the special worlds, and the Champion's Road might be one of the hardest things ever in a 3d platformer.
But as i said before, this is basically end-game stuff that you unlock way too late.

I don't like how Nintendo manages this kind of stuff in some of their games, i get that i'm probably not their target audience, but they should give more difficulty options since a lot of adult dedicated gamers still play their games.
 
Modern 3d Mario bores me to tears.

Every game since Galaxy it's so freaking easy, you can beat them with a single hand, and i don't care if things get harder at World 8, or after you beat the whole game, that's way too late.
Your game can be virtually "perfect" as much as it can be, but if it doesn't offer any kind of challenge whatsoever there's simply no fun to have.

3DWorld is so stupidly easy and aggressively mediocre my In forgot he beat it with me when I brought it up the other day.
 

Tain

Member
I'd say 3D World is far worse in co-op due to being unable to fail without having all the players die at the same time.

3D World is too slow to ramp up, either way. I think it's still a fantastic game, and far better than Galaxy, but I'd love to see post-game stage difficulty be something you hit by, like, the early-middle of the standard game.
 

MrBadger

Member
I'd say 3D World is far worse in co-op due to being unable to fail without having all the players die at the same time.

I think 3D World's easiness in co-op is a plus. It means if a good player and a bad player are playing together, the bad player doesn't get too left behind, and the two players don't get in eachother's way the same way they do in games like NSMB. Whereas if two good players are playing, the entertainment comes from the competitive aspect, where the game tallies up both players scores and rewards the better one.
 
Straight translations will always be inferior to a good localization. Awkward grammar and idioms without context don't make a script more "faithful," they make it worse.
 

petran79

Banned
I wouldn't classify Stonekeep as a FMV game.

Would you consider something like Wing Commander III a FMV game?

Sierra adventure games werent strictly FMV either. They used FMV mainly for interaction and action scenes,just like todays games do with in-game cutscenes. Only Phantasmagoria made the last segment an FMV scene.

It is just that they relied a lot on it. While games for Phillips CDI can be labelled as FMV.Urban Runner too.

FMV was used as a marketing gimmick. Toonstruck on the other hand was the only game to combine "cartoon"with "live-action" FMV, a quite expensive endeavor.
 

Fou-Lu

Member
I like both Metroid Fusion and Metroid Prime more than Super Metroid.

I enjoyed the huge amount of cutscenes in Xenosaga Episode I and Episode II.
 
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