• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny 2 |OT2| Leviathan Wakes (Spoiler Tag ALL Raid Discussion)

I'd love to be able to re-play the campaign with lots of modifiers applied similar to Halo with Skulls activated. I'm not sure why this isn't a thing or at least a weekly event/milestone with rotating missions.

This is an example of adding ways to re-play existing/old content while keeping it somewhat fresh.
 

Cornbread78

Member
I imagine you already are but if you focus on getting vendor tokens and redeem 10 of them at a time you will quickly level up vendors unlocking garunteed purple drops

I imagine your issue is with the RNG of those drops at which point I'm sorry man :( from what I understand getting those tokens and redeeming 10 at a time should be your priority ATM

"stuck at 265"

Trying to do other quests/PE's raids, etc, but everything is 265, (just not a helmet)
 

Dez_

Member
I take it the answer is "no", but has Bungie commented on anything regarding the lack of ammo drops in this game? You can go through large swathes of enemies, including the major enemies, without any ammo to show for it. I finally managed to finish the raid last night, but ammo was a problem for me. Clear out all the enemies, I'd be lucky to see even a single ammo brick at times. I remember I went to the final phase with a single clip from my scout rifle and my energy weapon. It actually worked out in the end, but damn is it frustrating to have nothing to use.
 

jviggy43

Member
I don't understand the complaints about lack of content. It has a lot more than Destiny 1. Have these people created second and third characters and leveled them up?

I reached 300 light on my first character today. I have a job but I still have managed to put in about 60 hours into the game....

I've barely touched PvP (8 hours).

I'd say that's a pretty damn solid amount of content. There's still plenty of exotics for me to chase on my hunter let alone on the other classes. I could probably keep playing at this clip and still not have gotten everything I want by the time the DLC drops. I still need to get three sets of armor for each subclass at max. There's plenty to grind for if that's your thing and that's just loot.

There's also this thing where you keep playing a game because it fun, not just to watch numbers go up. I personally can't wait to run the raid again this week with a group that actually knows the mechanics.

Plus it seems pretty likely that the hard/prestige mode for the raid will be quite a different experience. We still haven't even seen the real
Calus
yet I'm pretty sure.

I have two characters at 305 light with about 50 hours of play time and have finished all activities. The raid is fun but not anywhere near VoG; its short and pretty easy. Loot isn't varied or unique enough to keep chasing rng. End game content is what keeps me and my friends going in destiny. That used to include strikes and the NF but for the most part we hate the additions of a timer in NF and strikes feel pretty lackluster (both in terms of their content and their reward for completing them given the time it takes). Also hard modes don't ever drastically change the raid and in some cases only up the damage numbers while taking away rez so I wouldn't expect anything substantial with HM (I mean I certainly hope thats the case but I really doubt that it is).
 

JackHerer

Member
The issue isn't the base content, which is the first 40-80 hours. That's been pretty good, especially with the D1 QoL improvements. It's the end game that's worrisome, IE the reason to keep playing once you're leveled. The point in other games where you put it down and move on, because it's done.

You are approaching it quick. You might feel differently in a week or two.

Destiny is in a class of games that are called "games as a service", or at least destiny 1 was. There need to be long term goals / things to do to work towards, usually being a loot chase, cosmetic or otherwise. A reason to keep replaying content.

PvP the reason is competition. But it's feeling like they totally abridged PvE this go around to lessen the grind (good) and help them balance PvP (good), just in a way that's detrimental to PvE and the long game (bad)

I understand the concept of games as a service and it doesn't equal = infinite content. The end-game does not feel like a step back to me. It's kept me more engaged than D1 which I put down after 2-3 weeks and never returned until TTK. There's plenty of loot to chase IMO. I can't imagine having everything I want on all characters before the next DLC, which is good enough for me. Bungie will never be able to satiate the people who play the game like it's their job. a lot of the end game now seems to include mods and creating multiple armor sets for different builds/subclasses. Plus there's the fashion game which is significantly improved IMO with shaders.

The main things I would like to see fixed is for them to make strikes, lost sectors, and adventures more rewarding and challenging. I higher-light level of strikes with more/higher-tired enemies with strike specific loot would be a great addition IMO.
 

nOoblet16

Member
Following up on the previous post I made in the thread in regards to the raid. I have a question in regards to how people are tackling the final encounter.
I know once everyone comes out of the shadowrealm we all jump on the platform to do damage. What platforms are people jumping on to? Is it the pair that are far from Calus or the ones closest to Calus? I feel like the platforms farthest from Calus are better as people don't have to run through adds or take a longer time getting to the closer platforms. Had a conversation with a PUG and one dude was super adamant that the closest one to Calus' was the way to go. I disagreed and the dude raged and left.
Just curious as to what people are doing.


It really doesn't matter. Go clockwise, anti clockwise, start far or start close. Here's what we did (and the reason why we did)

We started on axes as it's one of the back platforms which are closer to where the mind team teleports back to. Then we went anti clockwise from there. So it was axes, dogs, sun and then chalice.

This meant the final two platforms were always the closest platforms and that meant I could optimise my weapons and DPS accordingly rather than going close, then far then close again.
 
As I had said previously leading up to the release of Destiny 2, there was going to be a huge adjustment period for existing players considering what we had with the Age of Triumph update as it gave us four Raids at current light level with meaningful rewards added to everything else the game accumulated over three years (new Destinations, PoE, CoE, CoO, AF, Strikes in expansions, re-worked Strikes, PvP maps, etc). The AoT update did Destiny 2 no favors.

What we have in Destiny 2 is a decent but flawed foundation as there still simply isn't enough randomness to Public Events/anything happening while on "Patrol" in these new Destinations which are smaller in reality than at first glance. There simply doesn't seem to be much reason to go exploring and whatnot. With how easy it is to acquire loot in Destiny 2 I'm surprised they don't have daily/weekly treasure type quest to locate and uncover Exotic/Powerful gear. There will be quality of life improvements, content added, etc but the thirst for more will always be there.
You have some bosses that spawn at a few locations (usually near PE's) and some have mechanics to spawning them (usually killing some yellow bar enemies), but nobody gives a shit about those (prob because there's no real reward for killing them)
 

JWiLL

Banned
I think you are misinterpreting people getting the guns vs just relief after hours and hours of play they finally got what they wanted. There are Fun guns in this game to have from what im seeing with way less grind which frankly was terrible for people to go through.

I'm not really talking about the grind though, I'm talking about the weapons/gear themselves. I'm not finding the exotics that interesting this time around - which is a problem for a loot based game.

Maybe some feel differently, but the general consensus I've heard from my friends is that there's no TLW/Hawkmoon/Mythoclast/Gjally/Icebreaker type weapons that are game changers.

But uh, yeah...they brought back MIDA. Yay?
 
You have some bosses that spawn at a few locations (usually near PE's) and some have mechanics to spawning them (usually killing some yellow bar enemies), but nobody gives a shit about those (prob because there's no real reward for killing them)

Yeah, they add a bit to the Patrol Destinations but no a lot. I usually take them down with the odd chance of maybe an Exotic which is ultimately why I do Public Events (I think I've cleared 250+ Heroic PE) for the chance at an Exotic for mostly infusion fodder.

I'd just like some extensive stuff to do in these Destinations and it doesn't always have to be about the rewards. Adventures were great, I just need more of them, I guess. Lost Sectors were massively disappointing.
 
I take it the answer is "no", but has Bungie commented on anything regarding the lack of ammo drops in this game? You can go through large swathes of enemies, including the major enemies, without any ammo to show for it. I finally managed to finish the raid last night, but ammo was a problem for me. Clear out all the enemies, I'd be lucky to see even a single ammo brick at times. I remember I went to the final phase with a single clip from my scout rifle and my energy weapon. It actually worked out in the end, but damn is it frustrating to have nothing to use.

Damn really? I've had no issues with ammo drops at all, even with power weapons. In fact I've seen an abundance of them. If anything, my primary (kinetic) is the one I have trouble finding but that rarely happens.
 

Hawkian

The Cryptarch's Bane
I tried starting the one with the little blue flag on Io, How many missions in total does that take?
There is one on each other planet (the little blue crown flag right) that rewards a specific exotic weapon after a series of missions and a couple of additional steps. The one on Io awards a legendary fusion rifle, though it may still be higher light than what you've got. I haven't actually done that one yet to tell you how long it is.

IMO the quickest one for you to do would be the Mida Multi-tool quest which you get from Devrim in the EDZ. Put rare scout rifles in your vault as you acquire them until you have 5, as you need this for a quest step.
 
"stuck at 265"

Trying to do other quests/PE's raids, etc, but everything is 265, (just not a helmet)

I'm not 100% certain on this, but I think you want to get your helmet to 265 before proceeding, which is just through RNG, primarily through the reputation increases on the various worlds. You can maybe proceed without the helmet at 265 first, I'm not sure.

The guide I read said to do the Sturm and Drang exotic quests next after you have 265 gear in every slot. Essentially you want to get the higher level exotics to increase your power level, thereby allowing blues and purple drops to scale up. Then you can infuse those with your lower level legendaries and exotics to increase your power level, then rinse and repeat.

Once you get all your gear to 265, you're essentially chasing higher level exotics to improve drops, which you then can infuse with the gear you have.
 

kayos90

Tragic victim of fan death
I don't understand the complaints about lack of content. It has a lot more than Destiny 1. Have these people created second and third characters and leveled them up?

I reached 300 light on my first character today. I have a job but I still have managed to put in about 60 hours into the game....

I've barely touched PvP (8 hours).

I'd say that's a pretty damn solid amount of content. There's still plenty of exotics for me to chase on my hunter let alone on the other classes. I could probably keep playing at this clip and still not have gotten everything I want by the time the DLC drops. I still need to get three sets of armor for each subclass at max. There's plenty to grind for if that's your thing and that's just loot.

There's also this thing where you keep playing a game because it fun, not just to watch numbers go up. I personally can't wait to run the raid again this week with a group that actually knows the mechanics.

Plus it seems pretty likely that the hard/prestige mode for the raid will be quite a different experience. We still haven't even seen the real
Calus
yet I'm pretty sure.

The game is at its core well designed. The problem is in the details and the execution. It fails super hard here. A game that's oriented around loot and a constant "carrot hanging in front of you" progression requires that progression consistently exist and the avenue for progression to exist and be meaningful.

Let's break this down a bit. The game is a loot game. Let's not delude ourselves in that front. In order for a loot game to be satisfying is broken out into a few quintessential pillars: diversity in items, diversity in builds, and method of getting said items. Going into the first portion, there needs to be a diversity in items. I don't mean this just in a vaccuum of what different items are available in the pool overall but what modifiers that distinguish on item from another. Furthermore, there needs to be a synergy with a subset of items. Right now this also doesn't exist either which is a major problem We have visually distinguishing sets but the sets themselves aren't so different from each other to make a difference. Furthermore, the pieces in the set don't synergize with itself to make a difference either. Fortunately, the items right now in Destiny are distinguished from each other in the weapons section. They are not in the armor section which is a major problem. I'm going to use Diablo as an example but there simply isn't enough meaningful armor modifier diversity in exotics to create distinguished builds from each other. In Diablo there are multiple ways to play the same classes and this is done by item sets and the skillsets. This sort of exists in the skill side of things in Destiny but not in the items. The Mod slots sorta feed into this but it's not meaningful at all. It's not enough. As it stands now, Exotics actually be the legendaries and there needs to be an even more meaningful tier. The game is not in a good spot and I was hoping that D2 would've addressed this.

Let's move onto the last pillar, the method of getting items. The problem with Destiny isn't the amount of content. There's way more to do in this game than the first one and there's no denying that. Unfortunately the content is made obsolete and that's due in part to two things: the soft Power Level Cap on items you can get a week, not being able to increase power level outside of a small subset of activities. Let's talk about the soft power level cap. Currently the cap is 350, which is very far out. Not that big of a problem except for the unfortunate fact that you can't continually increase the cap throughout the week. Once you complete the activities that give you stronger loot, you're done. In this situation, the milestones. This feeds into the second point: small subset of activities. When you can only get meaningful item from a few content in the game (nightfall, raid, etc) then you have a serious problem. You created all this meaningful content like Adventures, Patrols, Public Events, and Lost Sector but no one is actively doing them. Why? Cuz the rewards are garbage. They don't feed into progression. The playable content is only as good as the rewards they offer.


The entertainment of loot games is to get stronger yes. Unfortunately Destiny focuses so much on seeing your Power Level get higher that they don't think about the actual end game in loot games. Reaching a power crap relatively quickly so you can try out different items and builds. Destiny doesn't do this and this is one of the overarching themes on why it fails.
 

R0ckman

Member
Got a kickass faction auto rifle from the Cayde chests. Just awesome for pvp.

How is the "Does not Compute" scout rifle?

There seems to be some latency in pvp, sometimes I'll unload on an enemy, drop dead and then a huge ass chunk of their hp goes down. Its not lag because they aren't teleporting, its just like the damage I deal to the enemy doesn't hit the servers as fast as it should.

Kind of wish there were more things on a daily timer, everything is weekly.
 

Hawkian

The Cryptarch's Bane
I tried starting the one with the little blue flag on Io, How many missions in total does that take?
Make sure you do the Patrol one on Earth/EDZ as it opens up the Weekly Flashpoint Milestone (super easy way to acquire "Powerful Gear").
Additionally, if you haven't done two strikes to unlock the Nightfall, you are ready for that. Even though it may be a tough week for it.
 

LiK

Member
Got a kickass faction auto rifle from the Cayde chests. Just awesome for pvp.

How is the "Does not Compute" scout rifle?

There seems to be some latency in pvp, sometimes I'll unload on an enemy, drop dead and then a huge ass chunk of their hp goes down. Its not lag because they aren't teleporting, its just like the damage I deal to the enemy doesn't hit the servers as fast as it should.

Kind of wish there were more things on a daily timer, everything is weekly.

I played against people who use it and it's loud as fuck.
 

SlimySnake

Flashless at the Golden Globes
I take it the answer is "no", but has Bungie commented on anything regarding the lack of ammo drops in this game? You can go through large swathes of enemies, including the major enemies, without any ammo to show for it. I finally managed to finish the raid last night, but ammo was a problem for me. Clear out all the enemies, I'd be lucky to see even a single ammo brick at times. I remember I went to the final phase with a single clip from my scout rifle and my energy weapon. It actually worked out in the end, but damn is it frustrating to have nothing to use.

I had zero issues with the ammo drops last night during that same section. If anything i had ammo everywhere. SO yes, it's probably a glitch where it was giving me all of YOUR ammo drops because it probably thinks you are still inside.

The floating counselors outside gave me heavy ammo on every punch. the orange bar enemies always dropped a heavy ammo brick. there were greens and white bricks everywhere.
 

Dez_

Member
Damn really? I've had no issues with ammo drops at all, even with power weapons. In fact I've seen an abundance of them. If anything, my primary (kinetic) is the one I have trouble finding but that rarely happens.

It's usually fine, and everything feels normal, but occasionally the game just won't drop anything for long periods of time. It was really noticeable when it came to finishing the raid. It sometimes feels like the Juggler perk from D1 is on here.
 

Cornbread78

Member
There is one on each other planet (the little blue crown flag right) that rewards a specific exotic weapon after a series of missions and a couple of additional steps. The one on Io awards a legendary fusion rifle, though it may still be higher light than what you've got. I haven't actually done that one yet to tell you how long it is.

IMO the quickest one for you to do would be the Mida Multi-tool quest which you get from Devrim in the EDZ. Put rare scout rifles in your vault as you acquire them until you have 5, as you need this for a quest step.

I'm not 100% certain on this, but I think you want to get your helmet to 265 before proceeding, which is just through RNG, primarily through the reputation increases on the various worlds. You can maybe proceed without the helmet at 265 first, I'm not sure.

The guide I read said to do the Sturm and Drang exotic quests next after you have 265 gear in every slot. Essentially you want to get the higher level exotics to increase your power level, thereby allowing blues and purple drops to scale up. Then you can infuse those with your lower level legendaries and exotics to increase your power level, then rinse and repeat.

Once you get all your gear to 265, you're essentially chasing higher level exotics to improve drops, which you then can infuse with the gear you have.

when I did my massive coin dump yesterday I just couldn't believe that out of the gazillion and weapons and armor I got, I couldn't get a single 265 helmet, lol.

I managed to get a Hard light at 268 and a sword at 270, but everything else at 265 with no hat.


Additionally, if you haven't done two strikes to unlock the Nightfall, you are ready for that. Even though it may be a tough week for it.

I managed to do last weeks NF no problem, but kept running out of time on the boss this week. Stupid bullet sponges and no heavy ammo drop....
 
I had zero issues with the ammo drops last night during that same section. If anything i had ammo everywhere. SO yes, it's probably a glitch where it was giving me all of YOUR ammo drops because it probably thinks you are still inside.

The floating counselors outside gave me heavy ammo on every punch. the orange bar enemies always dropped a heavy ammo brick. there were greens and white bricks everywhere.

It's not a glitch it seems. We had a couple rounds where ammo was scarce in there even with all 6 of us killing. Sometimes it just doesn't drop much and then others it will suddenly flood you with it.
 

jviggy43

Member
I really don't understand why the raid gear doesn't have raid specific perks.

Was wondering that myself. Probably because theyre legendary and Bungie wanted to save exotics as the only armor/weapons with two perks. With mods that means legendaries get one perk, thus we get no unique raid perks (really lame). Easy way to fix this is give us raid armor/weapon mods INSTEAD of the god damn useless glimmer.
 
when I did my massive coin dump yesterday I just couldn't believe that out of the gazillion and weapons and armor I got, I couldn't get a single 265 helmet, lol.

I managed to get a Hard light at 268 and a sword at 270, but everything else at 265 with no hat.

That's RNGesus for ya. I nearly had the same problem myself. Got loads and loads of different weapons at 265 when I redeemed for reputation, but only ended up with one helmet and one chest armor.
 

AaronMT86

Member
I really don't understand why the raid gear doesn't have raid specific perks.

I can't think of any perks that would benefit this raid in particular.

E.g, the King's Fall set added mobility – mobility which is now selectable by the player.

Bonus damage to Cabal? I think that would be too detrimental.
 

Mossybrew

Member
Loot isn't varied or unique enough to keep chasing rng.

Have to agree. Plus the exotic loot pool seems so small, feels like every other exotic I get is a duplicate.

Anyway the repetitive nature of the endgame already has me cooled off on the game.

. The playable content is only as good as the rewards they offer.

Yep. Good post. I think a lot of folks are going to be reaching the end of the honeymoon period soon and having more of these kind of thoughts.
 

platocplx

Member
I'm not really talking about the grind though, I'm talking about the weapons/gear themselves. I'm not finding the exotics that interesting this time around - which is a problem for a loot based game.

Maybe some feel differently, but the general consensus I've heard from my friends is that there's no TLW/Hawkmoon/Mythoclast/Gjally/Icebreaker type weapons that are game changers.

But uh, yeah...they brought back MIDA. Yay?

So you mean more like guns that brought imbalance to the game?
 
The game is at its core well designed. The problem is in the details and the execution. It fails super hard here. A game that's oriented around loot and a constant "carrot hanging in front of you" progression requires that progression consistently exist and the avenue for progression to exist and be meaningful.

Let's break this down a bit. The game is a loot game. Let's not delude ourselves in that front. In order for a loot game to be satisfying is broken out into a few quintessential pillars: diversity in items, diversity in builds, and method of getting said items. Going into the first portion, there needs to be a diversity in items. I don't mean this just in a vaccuum of what different items are available in the pool overall but what modifiers that distinguish on item from another. Furthermore, there needs to be a synergy with a subset of items. Right now this also doesn't exist either which is a major problem We have visually distinguishing sets but the sets themselves aren't so different from each other to make a difference. Furthermore, the pieces in the set don't synergize with itself to make a difference either. Fortunately, the items right now in Destiny are distinguished from each other in the weapons section. They are not in the armor section which is a major problem. I'm going to use Diablo as an example but there simply isn't enough meaningful armor modifier diversity in exotics to create distinguished builds from each other. In Diablo there are multiple ways to play the same classes and this is done by item sets and the skillsets. This sort of exists in the skill side of things in Destiny but not in the items. The Mod slots sorta feed into this but it's not meaningful at all. It's not enough. As it stands now, Exotics actually be the legendaries and there needs to be an even more meaningful tier. The game is not in a good spot and I was hoping that D2 would've addressed this.

Let's move onto the last pillar, the method of getting items. The problem with Destiny isn't the amount of content. There's way more to do in this game than the first one and there's no denying that. Unfortunately the content is made obsolete and that's due in part to two things: the soft Power Level Cap on items you can get a week, not being able to increase power level outside of a small subset of activities. Let's talk about the soft power level cap. Currently the cap is 350, which is very far out. Not that big of a problem except for the unfortunate fact that you can't continually increase the cap throughout the week. Once you complete the activities that give you stronger loot, you're done. In this situation, the milestones. This feeds into the second point: small subset of activities. When you can only get meaningful item from a few content in the game (nightfall, raid, etc) then you have a serious problem. You created all this meaningful content like Adventures, Patrols, Public Events, and Lost Sector but no one is actively doing them. Why? Cuz the rewards are garbage. They don't feed into progression. The playable content is only as good as the rewards they offer.


The entertainment of loot games is to get stronger yes. Unfortunately Destiny focuses so much on seeing your Power Level get higher that they don't think about the actual end game in loot games. Reaching a power crap relatively quickly so you can try out different items and builds. Destiny doesn't do this and this is one of the overarching themes on why it fails.

Wholeheartedly agree. I've enjoyed my time with Destiny 2 much more than I did the first. But the well is still shallow. The skill tree simplification, lack of meaningful addition to enemy types and combat variations through things like vehicles also didn't help. But first are foremost is the walk back of the direction towards a Diablo/Path of Exile esque gear implementation. Exotics alongside the skill trees have been simplified and kind of put in the corner overall. There's a few that are better than the others. But none of them specifically change the way the different subclasses are played drastically. The first was one the cusp in this regard, especially with legendary gear as they started to test out things like random perks and set piece bonuses which would have been a very welcome addition to extending the PVE experience. Unfortunately due to the decision once again to keep PVE and PVP intertwined you get this rather flat set of gear to ensure that balancing is fair. I think this is the single greatest factor holding back the game ATM. Without letting them be independent from each other, neither can truly shine. It kind of just put both in an akward position that showed some movement forward in some areas with QOL improvements, but backwards in others that made the game and your gear truly feel special.

PS: Forgot the part about how without those separated gear sets and continously stronger gear/carrot you don't get access to things that make games like POE and Diablo so replayable. With nearly endless content scaling and diversity (Progressive difficulty levels in story mode and Nephalem Rifts of POE maps/zones etc). They show a flash of this with the Nightfall/prestige nightfall as to the possibilities, but overall it ends up being kind of moot. Because the raid is going to provide significantly better rewards meaning there's little reason to reach for that more challenging content more than once just for the experience of each strike with modifiers.
 

Hawkian

The Cryptarch's Bane
Was wondering that myself. Probably because theyre legendary and Bungie wanted to save exotics as the only armor/weapons with two perks. With mods that means legendaries get one perk, thus we get no unique raid perks (really lame). Easy way to fix this is give us raid armor/weapon mods INSTEAD of the god damn useless glimmer.
All raid weapons have two "main" perks that can be active at the same time, unlike other weapons.

For example, Sins of the Past can have both Cluster Bombs and Auto-Loading Holster, whereas Cluster Bombs would normally occupy the perk slot of the latter. It Stared Back has both Whirlwind Blade and Relentless Strikes.
 
But with super rare drops from public event the ONLY thing outside of resets to look forward to, that's not going to happen.

Why do people keep saying this when it's not true? You can get light increases on any gear drop from anywhere. Most of the time it will be at whatever cap is relative to your LL, but I've gotten multiple light increased Legendary drops from vendor turn ins, drops during various activities, end of strike rewards, etc... It is more rare than it happens before you hit 265 light BUT it's faster than light progression in D1 was (and that's without taking Milestone stuff into account).

Play the game, however you like to play it, and stuff will drop and you will progress. With the way people talk about progression slow down, it feels like people don't actually enjoy playing the game and only do it so they can watch numbers go up.


I was saying this since the first week but people were in the honeymoon phase so they didn't want to hear it.

My biggest issue so far is that none of the gear is very interesting or compelling - which is a major problem in a loot based game.

Where's this games Hawkmoon or Gjally? The player reactions when people got those weapons in D1 were priceless. It was gear worth grinding for and genuinely fun to use.

I guess I've been a bit spoiled by Warframe lately with the variety and customization, but this is definitely a real problem and my diehard Destiny friends are noticing it too.

People didn't care about Hawkmoon or Gjall initially. No one cared about Gjall until the vid released of Atheon getting melted by an entire raid team with Gjall. No one except Hawkian cared about Hawkmoon until HC's became the meta and even then it was niche because it was more difficult to do well with than TLW or Thorn. Similar to Ace of Spades tbh.

It's week two. Give stuff time to develop and Destiny 2 will have it's own loot developments. Hell, I'd argue it already does with Merciless, Uriel's Gift, Mida w/ HCR, etc... These are highly reputed and highly coveted weapons. And we've only really scratched the surface as people haven't yet played with the mods to the full extent in creating builds.

Not saying D2 is perfect but D1 certainly wasn't either. It's been 14 days. More fads, patterns, Meta, and I'm sure more secrets will appear over time.
 
On the topic of mods... Does anyone know of a good build guide on what armour mods to try and get where?

I'm assuming the two kinetic mods (counter balance and speed reload) are good to aim for given how much that gun type is used? Or is power ammo reloader better for boss dps?

Presumably the choice between grenade, melee and class ability just depends on which ones you prefer using? Grenade seems useful as a general tool but the the warlock class ability can be really useful in nightfalls/raids.
 
Following up on the previous post I made in the thread in regards to the raid. I have a question in regards to how people are tackling the final encounter.
I know once everyone comes out of the shadowrealm we all jump on the platform to do damage. What platforms are people jumping on to? Is it the pair that are far from Calus or the ones closest to Calus? I feel like the platforms farthest from Calus are better as people don't have to run through adds or take a longer time getting to the closer platforms. Had a conversation with a PUG and one dude was super adamant that the closest one to Calus' was the way to go. I disagreed and the dude raged and left.

Just curious as to what people are doing.
From the direction of entering the room, start from the top right platform and move clockwise. If you're dying to adds, whoever was inside didn't do a of job at clearing adds.
 

Hawkian

The Cryptarch's Bane
On the topic of mods... Does anyone know of a good build guide on what armour mods to try and get where?

I'm assuming the two kinetic mods (counter balance and speed reload) are good to aim for given how much that gun type is used? Or is power ammo reloader better for boss dps?

Presumably the choice between grenade, melee and class ability just depends on which ones you prefer using? Grenade seems useful as a general tool but the the warlock class ability can be really useful in nightfalls/raids.
It depends a lot on how it will complement the specific loadout you want to run, which will eventually lend itself to crafting multiple sets of armor to match the subclass/weapon combo you're running for whatever you want to do. Using a kinetic hand cannon with a slow reload, the kinetic loader mod was a huge score for me.
 
Was wondering that myself. Probably because theyre legendary and Bungie wanted to save exotics as the only armor/weapons with two perks. With mods that means legendaries get one perk, thus we get no unique raid perks (really lame). Easy way to fix this is give us raid armor/weapon mods INSTEAD of the god damn useless glimmer.

Yeah the cut down perk variety really stings

Less mechanical toys to play with. They keep chasing that competitive shooter bullshit

Fuck esports man i just want to play and have fun

Stop trying to have it both ways Bungie
 

AaronMT86

Member
On the topic of mods... Does anyone know of a good build guide on what armour mods to try and get where?

I'm assuming the two kinetic mods (counter balance and speed reload) are good to aim for given how much that gun type is used? Or is power ammo reloader better for boss dps?

Presumably the choice between grenade, melee and class ability just depends on which ones you prefer using? Grenade seems useful as a general tool but the the warlock class ability can be really useful in nightfalls/raids.

For me, I run a Hunger Voidwalker and quick melee for devour is everything so I specced into fast melee (and fast grenade). I really don't think the gun mods are needed, I'd rather have my abilities be up when I need them.
 

jviggy43

Member
All raid weapons have two "main" perks that can be active at the same time, unlike other weapons.

For example, Sins of the Past can have both Cluster Bombs and Auto-Loading Holster, whereas Cluster Bombs would normally occupy the perk slot of the latter. It Stared Back has both Whirlwind Blade and Relentless Strikes.

Are we sure its all? Sins of the past is the only raid weapon I haven't managed to acquire (damn you rng) but I don't recall every weapon having two perks to play with. Maybe I just need to look again. Armor on the other hand however....
 
For me, I run a Hunger Voidwalker and quick melee for devour is everything so I specced into fast melee (and fast grenade). I really don't think the gun mods are needed, I'd rather have my abilities be up when I need them.

Hunger Void with Winters Guile is so silly

Run and punch EVERYTHING
 

Zocano

Member
I can't think of any perks that would benefit this raid in particular.

E.g, the King's Fall set added mobility – mobility which is now selectable by the player.

Bonus damage to Cabal? I think that would be too detrimental.

I can think of several off the bat that are in line with the previous raid perks:

Damage Reduction/Increase while under Psionic Projection buff
Increased mobility and aerial directional control while carrying psionic charge
Greatly increased reload speed while under Force of Will buff
Psionic Projection stacks drain slower
Receiving pollen stacks briefly grants invisibility
Fall faster when in Calus' mind zone

Can also have a set bonus of just reduced damage taken from all Cabal
 
when I did my massive coin dump yesterday I just couldn't believe that out of the gazillion and weapons and armor I got, I couldn't get a single 265 helmet, lol.

I managed to get a Hard light at 268 and a sword at 270, but everything else at 265 with no hat.




I managed to do last weeks NF no problem, but kept running out of time on the boss this week. Stupid bullet sponges and no heavy ammo drop....

So your helmet it at 264?

There's seems to be a weird wall at 264 where to get beyond it you need ALL your gear to be at least 265 - I would continue to focus on tokens in order to get the garunteed purples in order to hopefully get a 265 hat and finally be able to carry on

It's pure rng and a bit of a weird wall

Just to confirm what LL is your hat? I guess people can help more if they know that
 
It depends a lot on how it will complement the specific loadout you want to run, which will eventually lend itself to crafting multiple sets of armor to match the subclass/weapon combo you're running for whatever you want to do. Using a kinetic hand cannon with a slow reload, the kinetic loader mod was a huge score for me.

Is there by any chance a list that breakdown some of the number? Like how much regen is there in an arc grenade mod vs melee mod vs universal mod? How effective is a legendary mod vs a blue mod?
 

kayos90

Tragic victim of fan death
From the direction of entering the room, start from the top right platform and move clockwise. If you're dying to adds, whoever was inside didn't do a of job at clearing adds.

adds spawn right after you break Calus' shield. It's not about people doing a bad job killing adds. If you fail to kill all adds before the shield portion then yes but this is about the spawning of new adds during the damage phase
 
Top Bottom