Neff
Member
Nintendo really needs help getting people excited for Mario. Especially from those who are into M64.
Super Mario 64 is my #2 game of all time but I'm x100 more interested in and excited about Odyssey than I was about SM64O.
Nintendo really needs help getting people excited for Mario. Especially from those who are into M64.
The post you quoted was replying to a guy talking about emulation, what in the fuck does the "field of law" have anything to do with it?There is a crazy amount of irony in this post. Seriously do some research on what you're talking about before insulting other over it because most of what I've heard from people with knowledge in this field of law definitely believe Nintendo is entirely in their legal right to do what they did.
It's fine to disagree with what they're doing but don't start talking out of your ass if you don't want to seem like one.
Some companies are nothing more than assholes abusing copyright law, others aren't."If sonic mania exists, then why is there copyright law?" - Legal Philosophers ITT
It's fun how a while back we had a mod who was part of the game's development talk about how this exact line of thinking is incredibly reductive of Whitehead's own efforts on a professional level along with dozens of others just so people can say lol SEGA lets fans do games and look what happens.
And we still got people doing it.
Fucking idiotic.
This kind of shit is why I don't buy Nintendo stuff anymore. No use being a fan of someone that looks a the fans and waves middle fingers all day round.Nintendo knows these fan projects steal market share. Every minute they play these free versions, they aren't playing new Switch and 3DS exclusives.
I read that post and agree with it, I was just saying that Nintendo's relation with the fan community is a far cry from segas and Sega is far more laid back about people using their IPs. I know Christian whitehead was far more than just fan gamers making rom hacks.It's fun how a while back we had a mod who was part of the game's development talk about how this exact line of thinking is incredibly reductive of Whitehead's own efforts on a professional level along with dozens of others just so people can say lol SEGA lets fans do games and look what happens.
And we still got people doing it.
Fucking idiotic.
If that was it they would've shut down AM2R before release which they didn't. The deal breaker appears to be when these fan projects start to make money off of the stolen IP.Nintendo knows these fan projects steal market share. Every minute they play these free versions, they aren't playing new Switch and 3DS exclusives.
Having a Patreon isnt asking for money.If youre going to use another person's IP and want to not get taken down do NOT ask for money! That's how AM2R did it and survived until release. I assure you had those guys asked for money Nintendo would've come down on them fast.
How so?Having a Patreon isnt asking for money.
The dude set up a Patreon so he could essentially make money off of Super Mario 64?!
Quelle fucking surprise it got taken down.
If youre going to use another person's IP and want to not get taken down do NOT ask for money!
Having a Patreon isnt asking for money.
It's fun how a while back we had a mod who was part of the game's development talk about how this exact line of thinking is incredibly reductive of Whitehead's own efforts on a professional level along with dozens of others just so people can say lol SEGA lets fans do games and look what happens.
And we still got people doing it.
Fucking idiotic.
The post you quoted was replying to a guy talking about emulation, what in the fuck does the "field of law" have anything to do with it?
Some companies are nothing more than assholes abusing copyright law, others aren't.
You mean the effort that got him a cease and desist order before SEGA got sane?
Yeah man you sure know how pick your examples.
This kind of shit is why I don't buy Nintendo stuff anymore. No use being a fan of someone that looks a the fans and waves middle fingers all day round.
This may improve your chances of flying under the radar; or in the cases of some development studios (everyone decides this on their own) it may create a situation where they decide not to pursue you legally. But it doesn't give you the right to that IP just because you aren't profiting. It could bring you zero profit and you can still be infringing. The real answer is to "Not use another person's IP unless you have permission or are completely comfortable with what can result from it."
I'm 101 % sure that those who hear about a online mod of Super Mario 64, don't need marketing to tell them that Mario 64 exists.
and i am 101% sure that those who still do not have the game have 1 more reason to buy it and play, after, rip the cartridge and play with the mod
This kind of shit is why I don't buy Nintendo stuff anymore. No use being a fan of someone that looks a the fans and waves middle fingers all day round.
now I will extend a branch and say that I can't recall anyone ever attempting to literally recreate older Sonic titles (outside of Sonic 2 HD anyway), similar to the recent AM2R or Pokemon fan project that met their demise by the hands of Nintendo.
Whether that's because Sega was more forgiving, or just lazy, or because nearly all of those Sonic fan projects eventually died off on their own accord, is anyone's guess.
but my point is, Nintendo is adamant about weeding out shit like this, they clearly think more of their "market share" (or whatever excuse gets passed around) far more than the passion of their fans
Nah, he was making money of his own mod, with code that is ,100% his. This wouldn't stand in court but people don't want to challenge them.
Which is entirely his right. He owns the code of the mod. There is no Nintendo code on the mod.
Nintendo hates their fans.
How so?
I'm sorry. I must've missed the Patreon where you donate flowers and restaurant menus.
You do know Nintendo still sells Super Mario 64 on the Wii and WiiU virtual console right? They are still making money off of SM64.??
They aren't still making cartridges of Mario 64, there is no way this increases the sales of a 21 year old game.
The entire goal of paetron is asking for money.Having a Patreon isnt asking for money.
"Expected", yes, but what a unnecessary draconian measure for what is a niche and harmless mod of an old game. Hope he'll continue to make his mods, dude is incredibly talented
It's fun how a while back we had a mod who was part of the game's development talk about how this exact line of thinking is incredibly reductive of Whitehead's own efforts on a professional level along with dozens of others just so people can say lol SEGA lets fans do games and look what happens.
And we still got people doing it.
Fucking idiotic.
and i am 101% sure that those who still do not have the game have 1 more reason to buy it and play, after, rip the cartridge and play with the mod
Let me rephrase that statement since I was on mobile and was in a hurry.
Having a Patreon page doesn't mean you're looking to make money on anyone thing you do, especially when you don't put an exclusive link behind being a patreon contributor. If people want to donate to you then they can.
Except patreon isn't about one time donations, it's about helping to fund content on a monthly basis. You set up a patreon because you think you're providing regular content people might want to help fund which you can potentially profit off it. If the dude only wanted donations he'd set up a pay pal link.
the Sonic Fangaming community quite literally reverse-engineered the classic Sonic games. I don't think any notable members of the community had any (real) delusions that they were outperforming SEGA with their projects, but around the time the games started resembling actual Sonic titles, SEGA at any point could have dropped the hammer and discouraged all of it.
now I will extend a branch and say that I can't recall anyone ever attempting to literally recreate older Sonic titles (outside of Sonic 2 HD anyway), similar to the recent AM2R or Pokemon fan project that met their demise by the hands of Nintendo.
Whether that's because Sega was more forgiving, or just lazy, or because nearly all of those Sonic fan projects eventually died off on their own accord, is anyone's guess.
but my point is, Nintendo is adamant about weeding out shit like this, they clearly think more of their "market share" (or whatever excuse gets passed around) far more than the passion of their fans
The post you quoted was replying to a guy talking about emulation, what in the fuck does the "field of law" have anything to do with it?
The ๖ۜBronx;249420825 said:So you believe that companies should lose the right to control their creative/intellectual properties once they're a certain size? People steal Olly Moss' artwork for Firewatch and we'll burn them at the stake so at what point does it become acceptable for people to use other people's work and property for whatever they'd like?
It doesn't matter if they aren't losing money off of it, other people are making money off of it by using their IP and branding to promote the project and receive revenue via patreon donations. As the IP holder, if Nintendo doesn't take action, they lose the ability to challenge future infringements. Given the Mario is likely one of the most valueable IPs on the planet, they aren't going to let this happen.
It's their IP. You can't make money using someone else's creation. That's not how it works
You're right, I'll just head to the Nintendo store and buy the online mod for Mario 64. Oh wait, it doesn't exist because they didn't make it. The guy isn't distributing anything that Nintendo owns. People really like to go to bat for multi-billion dollar corporations here. God knows Nintendo's bottom line was really being hurt by a multiplayer mod for a 21 year old game.
Good decision. This may have generated interest around their IPs and make people excited.
Good decision. This may have generated interest around their IPs and make people excited.
The ๖ۜBronx;249424914 said:Then don't buy their products if it does bother you. They have the right to control their creations regardless of how old-fashioned their attitude is. No one has an issue with smaller companies or creatives exercising that right, only large corporations. It's so bewildering.
The precedent of people being able to promote, profit or create whatever using anyone's IP's would be far worse for the industry.
Ah the good old "if you don't like it then just don't buy it!" reply to stifle criticism.
It becomes acceptable when you're a behemoth like Nintendo and you have a hobbyist making a mod for your 20 year old game dude. This mod won't have too big of reach because most people won't want to mess around with emulators
It doesn't matter if he's asking money or not. He's clearly infringing the intellectual property of Nintendo here. Nintendo has full authority over this, and they are absolutely right. You don't want an individual third party possibly cheapen one of your most valuable assets; this would be unexplicable on the business side of things.
Taking down the videos and patreon shouldn't surprise anyone and Nintendo is 100% in the right.
I read that post and agree with it, I was just saying that Nintendo's relation with the fan community is a far cry from segas and Sega is far more laid back about people using their IPs. I know Christian whitehead was far more than just fan gamers making rom hacks.
Thanks for calling me an idiot though.
That is the literal definition of a Patron. Giving money to someone you think has potential and get some compensation in form of entertainment or wares.Having a Patreon isnt asking for money.
well for one Nintendo could have not been little bumpy penis tips and left it alone
If SEGA was as anal as Nintendo about how the fans have been using their material, we never would have gotten Sonic Mania
Damn you got a lot of people on this. Well done.
The dude set up a Patreon so he could essentially make money off of Super Mario 64?!
Quelle fucking surprise it got taken down.
Because hardly anyone know who is MarioGood decision. This may have generated interest around their IPs and make people excited.