Exentryk
Member
At a Pre-TGS event, I went hands-on and saw a presentation for Ni no Kuni II: Revenant Kingdom, and it's looking promising.
Instead of a turn-based battle system akin to the original, Ni no Kuni II uses real-time combat, giving you access to both melee and long ranged attacks. You also have special abilities on cooldowns that pack a punch. The most interesting addition to combat is the Higgledies; these little creatures replace familiars and come in groups, somewhat reminiscent of Pikmin. On the battlefield, you can issue them commands, and they can do everything from attack to provide buffs for you. In certain situations, they may even provide hints for how to take down enemies. Battles are chaotic, forcing you to pay attention to enemy patterns and strike at opportune times. In addition, you want to make the best use of your Higgledies. I loved the fast-paced action, where I had to dodge, block, and use my special attacks to thwart a boss' assault. Bosses pull out all stops, such as throwing rocks, using charged attacks, and even trying to belly splash you.
Outside of recruiting familiars and experimenting with their abilities, I didn't find the first Ni no Kuni's battle system that engaging. Ni no Kuni II seems to be on the right track, with more variety, smoother controls, and better A.I. Most importantly, battles are just more fun and engaging. Building up your kingdom and then playing in more tactical battles like skirmish mode are also a nice touches. Hopefully, this helps break up any potential tedium. I'm more optimistic after my hands-on time, making me excited to see how Ni No Kuni II: Revenant Kingdom shapes when it launches on January 19 for PS4 and PC.
More at the link (Kingdom Building mode, Skirmishes mode, etc.)