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Most underwhelming final bosses (Spoilers)

Doom 2's Icon of Sin

Meet_boss.png


Trying to clip rockets through an opening by timing the speed of an elevator.
Yeah, it's pretty bad, the one stage in any of the classic Doom games that's based around the engine's weakness (inability to aim vertically) instead of its strengths.
 

Kinsei

Banned
Here's a good question: do final bosses in multiplayer modes get counted differently? While I don't disagree that MH final bosses don't do a whole lot, the ones geared towards multiplayer are far more exciting. That's why it's tough for me to say that MH3 has an underwhelming final boss, because for me, the final boss of that game was Alatreon.

I was only counting the single player ones as the credits roll after them. If we were to count the multiplayer ones then yes there are a few great ones (Alatreon is an amazing fight), but there are also some really bad ones such as Fatalis, Dire Miralis, Nakarkos, Dalamadur, and Gogmazios.
 

PSqueak

Banned
The Destroyer (Borderlands)
Andross (Star Fox Adventures)
Dr. Neo Cortex (crash Bandicoot 2: Cortex strikes back)
Moon Pressence (Bloodborne)
Marluxia (KH: chain of Memories GBA version)
 
Bioshock. Complete trash.

Agreed. Such a disappointment. I fired probably 5 homing rockets and had him beat in about 20 seconds.

Shadow of Mordor the thread

Whole game building up your fight with Sauron.....it's a QTE

I don't think the game builds up a fight with Sauron, but regardless the final boss is fuckawful.

The Order 1886: just a complete copy paste of an earlier fight.

Yeah, that was shite. Even a proper fight against a werewolf would have been okay. The fact it was copy/paste from earlier was the icing on the shitcake.

Moon Presence

Meh, I totally disagree. Aside from it maybe being a little easy for the secret final boss, I thought it was an excellent fight.

FFIX's last boss. It just comes out of nowhere and it's like, what the fuck did I just fight?

Always hated that fight. So fucking random with zero build-up.

Demon's Souls. Storywise I might understand it, but still...

You're looking at it wrong. The final boss is False King Allant which is an excellent battle. Killing the real King Allant (the little diseased thing inside the Old One) was just ticking a box at that point.
 

Morrigan Stark

Arrogant Smirk
Gael, the Slave Knight as the final boss of the Dark Souls franchise was incredibly underwhelming anticlimactic and disappointing.
Wow, no. He was an amazing fight.

Moon Presence
That, I agree with. It's an optional/secret boss, but it still should have been a bigger threat.

Shadow of Mordor the thread

Whole game building up your fight with Sauron.....it's a QTE
Yes. That one. Holy shit that was bad. I think nothing can beat that in terms of lameness. Gael the Slave Knight, Nashandra and Moon Presence don't fucking belong in the same list as this shite.

Edit:
Nioh's last two bosses are hilariously easy. It is such a very, very strange way to end that game.
Hah, the first time I reached that place, I attacked the
containers and they didn't break for some reason (?), but I knew the yokai would leap out of it. So I move further and sure enough I'm fighting the 3 Kelleys + a bunch of big yokai all at once. I thought this was what you had to do. I died repeatedly until I finally won. It was only until Way of the Strong, where my DPS was way too low to handle this fight, that I realized, thanks to the OT, that you could pre-emptively fight the demons. lol

That said, the beholder wasn't that trivial either. I got him on my second try I think in NG (was a bit sloppy), and it took me several tries in NG+ (the homing shards, if they all hit you at once, will easily OHKO -- they aren't that hard to dodge but if you're in the middle of a combo and don't ki-pulse-dodge fast enough... yeah).
So yeah, I disagree that they are "underwhelming". It's a bit of a strange epilogue, but the last boss is decently challenging. About on part with most story bosses.
 

Anura

Member
Gael, the Slave Knight as the final boss of the Dark Souls franchise was incredibly underwhelming anticlimactic and disappointing.

Gael was a great fight! But narrative wise... It's pretty meh. We don't get enough information on Gael to really care that he's fighting us. Gwyn was portrayed as a god, a king, a hero. When you finally fight him we see that he is nothing more that a shell of himself. That's why both he and soul of cinder work.

I don't care one lick about Gael and his story.
 

JustinT

Neo Member
Gears of War 2

You just point the hammer of dawn at a brumak. It's especially disappointing because I really enjoyed the Raam fight at the end of 1.
 

Morrigan Stark

Arrogant Smirk
I don't care one lick about Gael and his story.
It's how I've always felt about almost every lore-related thing. I don't know why people cared about Gwyn more than they cared about Gael. Dark Souls "narrative" is overrated. :p Well, I like how unobtrusive it is. But yeah.

Bloodborne was way more interesting, story/lore wise.

Gears of War 2

You just point the hammer of dawn at a brumak. It's especially disappointing because I really enjoyed the Raam fight at the end of 1.
Ah, good one.
 

Beta Stage

Neo Member
The final boss "fight" in WET was disappointing to say the least.
It was Shadow of Mordor v1.
The game had such crazy gameplay and decided to do that. Why?
 

kurahador

Member

???? This boss fight is great.

All Arkham games except Origins has disappointing final boss.
Devil May Cry 1 -- why the hell it become a shooter??
Fable 2
Binary Domain is sorta underwhelming as well because you basically just fight a tank as the game decides to play it out in a different way ---
as in ppl you didn't max trust will betray you
.
 

Zukkoyaki

Member
I'm a big fan of Shadow of Mordor but that final boss was trash and a waste of the fun build toward it.

Arkham Asylum and Arkham Knight also had very poor final bosses. City's was slightly better.

The Uncharted series has a history of poor final bosses but 4's is pretty stellar.
 
I would have to say the final battle with Ganon from Breath of the Wild. Amazing music and visuals but defeating him is super easy and feels kinda boring to be honest. All you have to do is hit the weak points with arrows a few times and you win.

its weird cuz
1st form is way more hype than the second
 

RagnarokX

Member
FFX: The boss is impossible to lose to and you are punished for playing the game better since the fight takes longer if you've done sidequests. I get what they were going for, but they could have sped it up.
 

guyssorry

Member
The most recent one that made an impression on me was the final boss in Horizon: Zero Dawn. Very disappointing, bland, and uninspired. All of the robot dinosaurs were so much cooler, and they (usually) weren't even bosses.
 

Dynedom

Member
Final Fantasy has had a string of underwhelming final bosses since FFIX for one reason or another.

FFIX: Out of nowhere. People keep saying it's "hinted" at blah blah but the execution isn't there. The battle itself is challenging enough but it may have been a random boss/superboss.

FFX: No, the real final boss IS
Yu Yevon
. Sorry but that was your target and
Jecht
was a simple roadblock to him. From a story standpoint it had some moments for Yuna but still underwhelming.

FFXIII: wtf is even going on anymore story-wise?

FFXV: "The final boss is worth it. Stick with the game" Bullshit. This might be on account of the game shitting the bed story-wise and the fact that I found the gameplay insanely underwhelming but this was nothing. Hollow.
 

galv

Unconfirmed Member
Gael, the Slave Knight as the final boss of the Dark Souls franchise was incredibly underwhelming anticlimactic and disappointing.

He isn't, the Soul of Cinder is.

People expect the DLC to be an expansion of the storyline - it isn't. Dark Souls 3 ended when you killed the Soul of Cinder, that's when you can start NG+, that's when you get one of three ending cutscenes. The DLC is able to be started from the Cathedral of the Deep for a reason.

Just as Manus is not the final boss of Dark Souls (Gwyn is), or Ivory King/Fume Knight/Sinh are not the final bosses of Dark Souls 2 (Nashandra is), Gael is not the final boss in DS3, nor is he the final boss of the Dark Souls franchise.
 
Glad to see BOTW get mentioned a lot.

Played Master Mode for my 1st playthrough and was having a blast... but that final boss.

It was so bland and empty, I felt I must've missed something.

Hyrule Castle should've made it tougher and more interesting to get to Ganon. Calamity Ganon's health should've never been cut in half. (The powers you get from liberating the Divine Beasts are good enough.) And the Beast Ganon fight needed to be completely reworked.
 

Zukkoyaki

Member
The most recent one that made an impression on me was the final boss in Horizon: Zero Dawn. Very disappointing, bland, and uninspired. All of the robot dinosaurs were so much cooler, and they (usually) weren't even bosses.
Oh man, THIS. I completely forgot about Horizon's final boss. Yeah that was a major letdown after such a great game.

The fight as a whole was fun and had a great atmosphere but the actual boss itself was super uninspired.
 

Anura

Member
It's how I've always felt about almost every lore-related thing. I don't know why people cared about Gwyn more than they cared about Gael. Dark Souls "narrative" is overrated. :p Well, I like how unobtrusive it is. But yeah.

Bloodborne was way more interesting, story/lore wise.


Ah, good one.

Normally I'm the same way. However, if you're going to end the franchise I expect it to be good in every way, not just gameplay. If you want to include Bloodbourne Gael is easily underwhelming in gameplay as well. Compared to what came before he is super unimpressive.

You're looking at it wrong. The final boss is False King Allant which is an excellent battle. Killing the real King Allant (the little diseased thing inside the Old One) was just ticking a box at that point.
In my playthrough of Demon Souls the castle wasn't even the last zone I finished. In fact, it wasn't even close to my final one. He was the only good part of that game too... Made the last portions a slog. You really can't consider him a "final" boss.
 
The final boss of Tomb Raider 1.

Most people remember the huge flesh monstrosity with just a torso and arms dragging himself around.

But the actual final boss is Natla, CEO of a big corporation who is actually an ancient goddess of Atlantis or something, who wants to breed more flesh demons and take over the world. She is just wearing her normal blue top, grey skirt, brown tights and heels that she had earlier in the game, but now has sprouted wings and a flesh arm cannon. She flies around the room shooting at you in her business casual wear. It's really pretty laughable...the remake made her look properly demonic by comparison.

I would post pics but imgur refuses to upload anything right now for some reason.

https://www.youtube.com/watch?v=7szbMQ-sXuY
 
I've got to put in a word here for Splatoon 2, not because the final boss was bad in isolation, but because it was such a monumental step down from the last boss in the first game (and wasn't even the best fight in its own game; that would be Octo Shower).

It's kind of analogous to Ganon in BotW as compared to Ganondorf in TP, actually, another fight that tries to capture its antecedent's multi-phase test of your whole skill set in and out of doors, but mostly evokes the flavour of the experience without capturing the same mechanical variety or pace of escalation, culminating in a final phase that is much cooler to watch than actually play. Splatoon 2 has the exact same problem: it begs to be compared with the unforgettable finale of Splatoon 1 (one of the greatest bosses in first-party Nintendo history) but only in the most superficial way, rather than pushing the player to exhibit the full range of mastery cultivated over the course of the campaign. And like Calamity Ganon, it closes with
a last-minute, unpracticed one-button replacement of what your character can do
. It's an unobjectionable boss, if perhaps deliberately kept short to allow for multiple attempts with every weapon; but in context, "letdown" doesn't nearly begin to describe it.
 

MrBadger

Member
I've got to put in a word here for Splatoon 2, not because the final boss was bad in isolation, but because it was such a monumental step down from the last boss in the first game (and wasn't even the best fight in its own game; that would be Octo Shower).

Seconded. I was really disappointed to see the final boss was just a worse version of the final boss in 1. I had my expectations pretty high.
 
FFX: No, the real final boss IS
Yu Yevon
. Sorry but that was your target and
Jecht
was a simple roadblock to him. From a story standpoint it had some moments for Yuna but still underwhelming.

It's not the final boss anymore than the "final" fight with
Sephiroth in
FFVII is, which you also cannot lose. It's a playable cutscene;
Lord Braska's Final Aeon
is the final boss.

Yu Yevon
is as much a final boss as
the showdown with Ocelot
in MGS3 and
fighting the group of humans as Dormin
in Shadow of the Colossus.
 

Morrigan Stark

Arrogant Smirk
Normally I'm the same way. However, if you're going to end the franchise I expect it to be good in every way, not just gameplay. If you want to include Bloodbourne Gael is easily underwhelming in gameplay as well. Compared to what came before he is super unimpressive.
Gael is super fast and aggressive, has tons of HP, hits like a truck, has tricky combos and AOE attacks. Gameplay-wise he's one of the better bosses in the Souls series.

But uh, "compared to what came before" and Bloodborne? Are you talking about the same thing?
 
It's nearly impossible to die to the final boss in ffx.
KuGsj.gif

Nearly impossible? I don't think there's any way you can die to that boss- although it might be possible to get a stalemate if you don't have the right spells.
It didn't bother me. The previous boss was very hard, getting killed by the real final boss would have been frustrating.
 

rekameohs

Banned
The worst is easily Metroid: Other M. The game builds up to this climax with the Mother Brain android, and then the boss fight? You point the Wii Remote at it once and it dies in a cutscene, with some random soldier grunt killing her.

What the fuck.

All others are pretenders to the throne.
 

nickgia

Member
The worst is easily Metroid: Other M. The game builds up to this climax with the Mother Brain android, and then the boss fight? You point the Wii Remote at it and it dies in a cutscene, with some random soldier grunt killing her.

What the fuck.

All others are pretenders to the throne.

Was that really the final boss? I remembered that I fought a giant alien to get a helmet or something. May be remembering wrong since I try to block that game out of my head.
 

rekameohs

Banned
Was that really the final boss? I remembered that I fought a giant alien to get a helmet or something. May be remembering wrong since I try to block that game out of my head.
That’s the bonus section after the credits, so it doesn’t count. Point is, Phantoon is just some random Super Metroid callback, for completionists.
 

Ferr986

Member
Gael was a great fight! But narrative wise... It's pretty meh. We don't get enough information on Gael to really care that he's fighting us. Gwyn was portrayed as a god, a king, a hero. When you finally fight him we see that he is nothing more that a shell of himself. That's why both he and soul of cinder work.

I don't care one lick about Gael and his story.

I thought Soul of Cinder didn't work at all, it was some ass pull and didn't make much sense.

Gael was amazing
he was trying to get the blood of the Dark Soul to create a new world but he found that the dark blood of pygmies dried, so he ate of the pygmies knowing it would corrupt him, just in hopes that someday someone will come and kill him, and use his dark blood as pigment

It was pretty cool and his sacrifice sets up a new beginning for the series. (although the IP is over).

About the OP, Lost World takes the cake for any recent game IMO. I mean , its almost 1:1 Colors final boss.
 
Fucking Dying Light. Loved the entire game then got the the final boss and it was a QTE. Completely left a sour taste after an otherwise great game.
 
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