PokéKong;249830016 said:my heart says Astalos or Mizutsune but I don't wanna get my hopes up.
Can you blame him? The official cosplayer of the handler is cute and she looks almost accurate to the guild handler.Tsujimoto sure says kawaii a lot.
Where are you grabbing all this floofybat footage!?
Dunno if already been posted but some English names for the monsters via Capcom UK Community Manager
Large moth=Legania
Fluffy bat=Paolumu
New drome= Txiti-Ya-Ku
I do not like the January release date it's to close to Ni no Kuni and DBFZ
Lol, no offense, but I like how you linked the source and then got two of the names wrong.
Do we have a date for Pc release?
Nothing yet. I am guessing march/April. Really depends on how far along they are with it.
That Handler-cosplayer at that live stage looks alot like the in-game character @_@
Got any screens?
Got any screens?
The idea of of dried and vertical coral reef region is just brilliant. God knows Dark Souls 3 could have used that instead of just giving us a similar areas from the other games.
Who want that shit back lol!I bet they made that coral area just to troll the fans who want the underwater level back.
Who want that shit back lol!
Maybe they really wanted to bring underwater back but regained their sanity at some point during development and decided to just use the assets they already made for a cool land level!
No substitute for water combat, imo.
I'd love it if the brought back water combat.
It's interesting - the more I see this game, the less nterested I am actually become in it, which is actually the reverse of my initial hype when it was first revealed.
I think one of the first things that turned me off of it was the fact that the new art direction for the faces has moved in such a "serious" or "realistic" direction that it loses some of the anime charm that the series has had for a long time.
I realize that MonHun hasn't always been about about anime - if at all - but the shift certainly seems out of keeping with what I've come to expect from the series thus far.
It's from one of the iconic gear set of the game.So kind of a dumb question but as someone who this will actually be their first Monster Hunter(besides the crossover with Metal Gear)
MvCI had me wondering is the Monster Hunter girl's gear likely representative of the game or is that just a made up design for MvC?
The "new" look for humans is how they always looked in the series CGs though! Their in game models were more coping with the hardware limitation than an anime look!It's interesting - the more I see this game, the less nterested I am actually become in it, which is actually the reverse of my initial hype when it was first revealed.
I think one of the first things that turned me off of it was the fact that the new art direction for the faces has moved in such a "serious" or "realistic" direction that it loses some of the anime charm that the series has had for a long time.
I realize that MonHun hasn't always been about about anime - if at all - but the shift certainly seems out of keeping with what I've come to expect from the series thus far.
It's from one of the iconic gear set of the game.
This is MHW's version of the armor she's wearing in MvCI:Thank you.
It's interesting - the more I see this game, the less nterested I am actually become in it, which is actually the reverse of my initial hype when it was first revealed.
I think one of the first things that turned me off of it was the fact that the new art direction for the faces has moved in such a "serious" or "realistic" direction that it loses some of the anime charm that the series has had for a long time.
I realize that MonHun hasn't always been about about anime - if at all - but the shift certainly seems out of keeping with what I've come to expect from the series thus far.
It's interesting - the more I see this game, the less nterested I am actually become in it, which is actually the reverse of my initial hype when it was first revealed.
I think one of the first things that turned me off of it was the fact that the new art direction for the faces has moved in such a "serious" or "realistic" direction that it loses some of the anime charm that the series has had for a long time.
I realize that MonHun hasn't always been about about anime - if at all - but the shift certainly seems out of keeping with what I've come to expect from the series thus far.
The "new" look for humans is how they always looked in the series CGs though! Their in game models were more coping with the hardware limitation than an anime look!
This is MHW's version of the armor she's wearing in MvCI:
Though you can't see the front side of the female armor(male/female versions look a bit different).
This is the great sword she's using, we don't know yet if it will be in MHW:
If she gets a DLC costume it will probably be this:
:3