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Is Hajime Tabata a "tensai"? (genius)

Perfect first post. Also god no, look at the man's library of work. Not to sound harsh, but what part of anything he's worked on would be called genius, let alone great.
 
He's kakkoii:
Code:
[IMG]http://i.imgur.com/cjJcqWD.png[/IMG]

But also kawaii:
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[IMG]http://i.imgur.com/NlcYxtQ.jpg[/IMG]

He's sensei:
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[IMG]https://i.imgur.com/iuIZQS0.png[/IMG]

But also samurai:
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[IMG]https://i.imgur.com/6dsIRmS.jpg[/IMG]
He is also Kōhai

CNsnwCDVAAAzUwD.jpg
 

Korigama

Member
Type-0 was free of dev issues?
Now that you mention it, its development was also a mess, in spite of that one being his baby from the start. Crisis Core, however, apparently didn't have any specific development issues (seemed divisive, but I do recall the player reception being more positive by comparison).
 
Now that you mention it, its development was also a mess, in spite of that one being his baby from the start. Crisis Core, however, apparently didn't have any specific development issues (seemed divisive, but I do recall the player reception being more positive by comparison).

It's also my favorite of the games Tabata has made.
 

Pooya

Member
He's a generally likable guy to be the face of the game but I don't like him where it counts, design and direction.

He's kinda opposite of Toriyama I think. You can hate that guy easily, he said a lot of shit publicly and in the end he was going crazy with his waifu but the games he put out were honestly way more fun than FF15 or any of Tabata's other games with their own unique identity and vision with much less stupid nonsensical design decisions.
 

Azuran

Banned
The only reason this hack gets any praise is because people seems to have some irrational hate for Nomura, so they praise the guy who "finished" one of his games because he got something done. Talk about low standards.

The reality is that Tabata sucks. Type-0 and The 3rd Birthday are straight up trash.
 

Harmen

Member
It is a unique title that I thoroughly enjoyed, despite it's long list of stupid design decisions and mess of a plot. But I consider it an achievement nonetheless, it evokes that same sense of journey and wonder many of the pre-PS3 FF's did.
 
The only reason this hack gets any praise is because people seems to have some irrational hate for Nomura, so they praise the guy who "finished" one of his games because he got something done. Talk about low standards.

The reality is that Tabata sucks. Type-0 and The 3rd Birthday are straight up trash.

I keep forgetting he was involved with The 3rd Birthday. Yikes.
 

vala

Member
このスレッドはとてもバカとカワイです!
はい、Google transを使用しました
 
I keep forgetting he was involved with The 3rd Birthday. Yikes.
Nomura was the one who wanted to make The Third Birthday and Toriyama was also involved in the creation of the game, and the project itself originated as a mobile game just like Type-0. It was also a join collaboration between Hexadrive and Square Enix so strictly not an internal project.

There is no reason to single out Tabata for the mess of Third Birthday.
 

BaasRed

Banned
I loved the game but the two main issues were polish and story. One example of it lacking polish is pick up item and jump assigned to the same button (can be solved if jumping is only possible during combat since out of combat there is no point to jumping). The story was so confusing for me I still dont get it :(
 

Expected this, perfect first post. What was even the point of using "tensai"?

このスレッドはとてもバカとカワイです!
はい、Google transを使用しました

I first parsed the kana as "sled" and thought it was a Citizen Kane reference or something. :D
 

silva1991

Member
The only reason this hack gets any praise is because people seems to have some irrational hate for Nomura, so they praise the guy who "finished" one of his games because he got something done. Talk about low standards.

The reality is that Tabata sucks. Type-0 and The 3rd Birthday are straight up trash.

Type 0 is bad. Is 3rd Birthday much worse?
 
I really liked Crisis Core, but Type-0 didn't really appeal to me, and 3rd Birthday has problems. So no, I don't think he is a tensai, but I think he has potential.
 
Nomura was the one who wanted to make The Third Birthday and Toriyama was also involved in the creation of the game, and the project itself originated as a mobile game just like Type-0. It was also a join collaboration between Hexadrive and Square Enix so strictly not an internal project.

There is no reason to single out Tabata for the mess of Third Birthday.

Yup. It was a collective mess up.

Tabata was more concentrated on Type-0 at the time anyways.
 
I played 3 of his games, Crisis Core, Type-0 and FFXV.

In my opinion, Crisis Core is a great game, Final Fantasy XV is a good game.

The only game I thought was mediocre was Type-0 terrible and a mess of a story, the majority of the characters were forgettable, only positive I can say is the combat was fun enough for me to platinum the game.

Basically, my only problem with Tabata is his execution of the story since the concept and idea I think are pretty cool. FFXV story wasn't bad but a lot of elements were missing and told poorly, same with Type-0, though I don't entirely want to blame him for it because he was forced to tie it to Fabula Nova lore, still terrible executed. Crisis Core I actually enjoyed, can't recall much since it was a long time, but I really loved Zack so that's probably why I liked it.

The only thing I praise him for was that for the 3 games I played, I really enjoyed the combat.

Don't think he's a genius, just think he's a competent developer.
 
His praiseworthy trait appears to be "releases games on budget and schedule." And I mean... you could say the same about Toriyama. On the strengths outlined in the OP, this thread could have just as easily been about him. Is he a divine genius too? Comparing him to Kojima, like what even is this? For real? Being more competent than Nomura is barely a claim to fame, let alone tensai.
 

Dark_castle

Junior Member
He's a generally likable guy to be the face of the game but I don't like him where it counts, design and direction.

He's kinda opposite of Toriyama I think. You can hate that guy easily, he said a lot of shit publicly and in the end he was going crazy with his waifu but the games he put out were honestly way more fun than FF15 or any of Tabata's other games with their own unique identity and vision with much less stupid nonsensical design decisions.

Yeah... no. Toriyama has even worse vision as game designer. That baka wants to turn FF into cinematic CoD hallway simulator. Tabata wants FF to be the next skyrim. It's stupid, but not as bad as the former.
 

Philippo

Member
No.

He's the Rock Lee (hardworking hero) to Square Enix Neji's (the geniuses) Matsuno, Yoko Taro, Ito, Sakaguchi and, to some extent, Nomura.

He was hired for XV exactly because he's that, the project needed a well organized manager not a creative. Wether that was the right choice or not, that's a topic for another discussion.
 

kennyamr

Member
Personal opinions below:

I have said it multiple times already but I'll say it again.

FFXV is the worst game of the main series.

Also, Tabata's previous work, FF Type-0 was terrible as well, mostly the last part.

I think that says enough and in my opinion he shouldn't be allowed to direct any other big entry, at least for the time being.

Points against FFXV:

-No story (also no character attachment). <- This is extremely big for me in any game, hence my dissatisfaction with FFXV.
-Bad graphics (including bad character movement).
-No cutscenes (or even lip sync like FFXIII).
-Awful battle system (including awful magic system design and Summons).
Also other stuff that I probably forgot since I last played it when it came out.
 

frozencool

Neo Member
Hajime Tabata: Takes a vaporware game that was stuck in development hell, whose public perception had gone from infinite hype to a neutral perception, and gets it out the door. Game reception is mixed, but overall positive. He manages to do the bare minimum: Not embarrass the Final Fantasy brand. He is also patching this game over time to resolve story issues... but most of those patches come in the form of paid DLC. He has nearly 12 years working on just the Final Fantasy series itself, and this includes big name titles known in the east and west like Crisis Core and Type-0.

Contrast this with

Naoki Yoshida: Is presented a game that went through not only development hell, but also launched to an embarrassing reception. A game that is also infinitely more complex to manage and develop than a single player RPG. He attempts to fix this game as is with patches. He actually manages to make a fairly decent game out of the literal pile of dung he was handed. Realizes that to make this game into a good one, he must destroy it first, something completely unprecedented in the gaming industry to this day. He does so. He then takes this game, which went through dev hell, failed at launch, and puts it through ANOTHER development hell, but also manages to get his product to launch. His product is so good that it manages to almost completely wipe away the failure it used to be. His product is in fact so good that even still, people are still calling it the best modern Final Fantasy. He has similar overall development experience to Tabata, but has only actually worked on Final Fantasy for 4 years.

The Final Fantasy MMO bias still lives on it appears.
 

ethomaz

Banned
Mediocre diretor that never did a good game in his career even after many opportunities.

He is trying to finish the game years after release.

If that is definition of Tensai.
 

Arkeband

Banned
Hajime Tabata: Takes a vaporware game that was stuck in development hell, whose public perception had gone from infinite hype to a neutral perception, and gets it out the door. Game reception is mixed, but overall positive. He manages to do the bare minimum: Not embarrass the Final Fantasy brand. He is also patching this game over time to resolve story issues... but most of those patches come in the form of paid DLC. He has nearly 12 years working on just the Final Fantasy series itself, and this includes big name titles known in the east and west like Crisis Core and Type-0.

Contrast this with

Naoki Yoshida: Is presented a game that went through not only development hell, but also launched to an embarrassing reception. A game that is also infinitely more complex to manage and develop than a single player RPG. He attempts to fix this game as is with patches. He actually manages to make a fairly decent game out of the literal pile of dung he was handed. Realizes that to make this game into a good one, he must destroy it first, something completely unprecedented in the gaming industry to this day. He does so. He then takes this game, which went through dev hell, failed at launch, and puts it through ANOTHER development hell, but also manages to get his product to launch. His product is so good that it manages to almost completely wipe away the failure it used to be. His product is in fact so good that even still, people are still calling it the best modern Final Fantasy. He has similar overall development experience to Tabata, but has only actually worked on Final Fantasy for 4 years.

The Final Fantasy MMO bias still lives on it appears.

FF14 has its share of design issues that have frustratingly already been solved by other MMO's many years ago, and Yoshi-P shows a growing lack of knowledge of both the MMO sphere and his own game in almost every interview he does.

Currently he's ignored so many base issues with the game that Stormblood made the ARR grind somehow more bland and even more of a chore, we're getting less content per patch than Heavensward, and class balance/design is a total mess.

He can't be praised for ARR forever and keep getting a pass on dropping the ball on expansion rollouts and taking a year or more to get them back up to snuff.
 

kennyamr

Member
Naoki Yoshida: ...people are still calling it [FFXIV] the best modern Final Fantasy. He has similar overall development experience to Tabata, but has only actually worked on Final Fantasy for 4 years.
The Final Fantasy MMO bias still lives on it appears.

I am definitely one of those people, FFXIV is fantastic.
The story portion alone of Patch 4.0: Stormblood has been one of the best of 2017.
 
His praiseworthy trait appears to be "releases games on budget and schedule." And I mean... you could say the same about Toriyama. On the strengths outlined in the OP, this thread could have just as easily been about him. Is he a divine genius too? Comparing him to Kojima, like what even is this? For real? Being more competent than Nomura is barely a claim to fame, let alone tensai.

No you can't. XIII released overbudget and later than it was supposed to. Lightning Returns got delayed too from 2013 to 2014.

Personal opinions below:

I have said it multiple times already but I'll say it again.

FFXV is the worst game of the main series.

Also, Tabata's previous work, FF Type-0 was terrible as well, mostly the last part.

I think that says enough and in my opinion he shouldn't be allowed to direct any other big entry, at least for the time being.

Points against FFXV:

-No story (also no character attachment). <- This is extremely big for me in any game, hence my dissatisfaction with FFXV.
-Bad graphics (including bad character movement).
-No cutscenes (or even lip sync like FFXIII).

-Awful battle system (including awful magic system design and Summons).
Also other stuff that I probably forgot since I last played it when it came out.

Those three points are factually untrue no matter how you feel about the game.

The game does have a story and it does have character progression.

The game has been up for numerous visual design awards. So bad graphics for you seems to stem more from your personal opinion on the art direction and not the graphics. And animation was one of the most highly praised parts of the game. So I am not getting where you're getting "bad character movement" from.

The game does have cutscenes and has lip-sync. The lip-sync isn't always perfect (just like XIII's wasn't always perfect) but there is lip-sync. So that is factually untrue.

FF14 has its share of design issues that have frustratingly already been solved by other MMO's many years ago, and Yoshi-P shows a growing lack of knowledge of both the MMO sphere and his own game in almost every interview he does.

Currently he's ignored so many base issues with the game that Stormblood made the ARR grind somehow more bland and even more of a chore, we're getting less content per patch than Heavensward, and class balance/design is a total mess.

He can't be praised for ARR forever and keep getting a pass on dropping the ball on expansion rollouts and taking a year or more to get them back up to snuff.

Actually... I agree.
 
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