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Ghost Recon: Ghost Wars |OT| Sorry it's Not a Battle Royale Mode

Ashtar

Member
Welcome to the Official Thread for Ghost Recon Wildlands PVP update

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What is it
https://www.youtube.com/watch?v=xb3VJIsAg1A

A 4v4 class based PVP mode which is a free add-on to the Number 1 revenue generating game in North America: Ghost Recon Wildlands

Ghost Recon Wildlands players looking to test their skills against human opponents can mark their calendars for October 10, the day that Ghost War brings 4v4 team deathmatch for free to all players who own the base game. At the start of each match, players will choose from among 12 soldier classes with distinct weapons and perks. Once they take to the field on one of the eight maps, they'll need to coordinate with their teammates and take the fight to their foes. New mechanics including suppressing fire and sound markers will make cover positions and situational awareness an even more important part of the tactical landscape.

Classes
Assassin, Sentinel, Diversionist
https://youtu.be/k6sWbbZFHPY
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Assassins are the Assault force your enemy cannot see coming until they hit them. They are very hard to mark – in fact, opponents cannot mark them unless they spot them from less than 50 meters away. This makes them perfect for sneaking behind the enemy lines and taking them down from behind. Their specialty is short-range surprise encounters.
Imagine this: A Sniper is harassing your teammates. With your abilities, you are able to go around her squad and take her down before they even notice you, allowing your own squad to fight back.
Assassins come equipped with a submachine gun, a pistol, grenades, and a mine. They are an excellent way to counter Snipers as they can sneak past a typical enemy perimeter. When you are playing against an Assassin, never forget to watch your back. They are an excellent choice for the players who like to remain unseen and flank other players.
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If you enjoy deceiving your opponents and gaining advantage that way, you should consider playing with Diversionists, one of the Support classes. Diversionists are capable of misleading enemies, drawing them away or leading them into a trap. Diversionists' drone is capable of making a noise that sounds so much like a gunshot that your opponent will not be able to tell the difference. They might follow the sound... straight to your trap.
Imagine this: Two enemies are tracking you. They seem to be heading for your position, so you launch the Noisemaker drone and activate its ability a bit farther, away from where you are. One of the enemies is distracted, looking away, so and you are able to kill the other and run away.
Diversionists come equipped with a submachine gun, pistol, and two types of grenades, : frag and flashbang. While their specialty is to work from the shadows and confusing confuse opponents from afar, they are just as deadly in close encounters.
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Sentinels are very skilled Marksmen, capable of scouting long distances thanks to their tracker. They can place this device wherever they believe enemies are likely to step into – when they do, Sentinels are automatically alerted, no matter how far away they are. If you are in their sight when you trigger the alarm, beware – Sentinels come equipped with a very dangerous sniper rifle, with a special armor-piercing ammo, capable of penetrating many types of cover.
Imagine this: Preparing for a flank, you place your Satcom Tracker behind you and you throw a C4 in the same area. Shortly thereafter, an Assassin steps on the Satcom tracker, warning you that you can safely blow him away.
Their tracker can be used once, until triggered or placed elsewhere. Apart from sniping, Sentinels can be deadly with pistols, grenades, and mines.
Tank Artillery, Enforcer
https://youtu.be/q1nvv1o1z3M
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Tanks fall under the Assault class and, as you can guess from their class name, their protection is much higher than usual and they have increased endurance. They also wield powerful weapons, making them deadly foes in close- and medium-range combat.
Finally, Tanks have the unique ability to remove all active marks on teammates, while marking themselves. This ability lasts a set amount of time, so it should be used wisely. Tanks really shine when their allies are in trouble or trying to flank the enemy.
Tanks are perfect for players who love to be in the middle of the action. If you are the run-and-gun type, the Tank might just be for you.
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Artilleries fall under the Support category and bring heavy ordnance backup. They can use their drone to call a mortar strike on a large targeted area. Artilleries' low firepower is compensated by the mortar drone's high damage capability. The mortar strike is most useful for area denial, clearing enemies from an entrenched position. It is also deadly for slow-reaction enemies.
Artilleries are uniquely trained to take out heavy forces from a distance. Snipers hiding on a mountain range cannot hide when a mortar strike is upon them. There is nowhere to hide when bombs are raining from the sky.
Players who enjoy inflicting heavy damage with blood and fire will be the perfect fit for the Artilleries class, whether they choose them for the destruction potential or the tactical use of this mighty tool.
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Enforcers fall under the Marksmen category and are a long-range class. They specialize in suppressing enemies from large distances. A valuable backup anytime, Enforcers provide covering fire from afar while their teammates advance to pick off their enemies.
Inflicting a strong, advanced suppression, Enforcers daze enemies, making them unable to aim down sights and slowing them down. The ability is passive and permanent. When it is time to advance or when the opponent is being too insistent, Enforcers are there to oppose them with a wall of bullets.
Enforcers are great for players who want to suppress their enemies from a distance with a large magazine and avoid the direct frontline. They are perfect for players who love to shoot while denying the enemy the opportunity to shoot back.
Sniper, Scout, Pointman
https://youtu.be/1JIxwn1O1ak
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Snipers fall under the Marksman category and use a high-powered sniper rifle, which can instantly take out any target. Snipers excel at long-range engagements and are most effective when positioned at a distant vantage point where they can land methodical kills.
Snipers have access to bolt-action rifles that have the biggest damage output of all the Marksman classes. Not even walls can stop the Snipers: their unique ability is that they use high-penetration rounds that do not lose damage when going through an obstacle. Having this guardian angel looking over you will give you the tactical edge you need to conquer any enemy.
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The Scouts fall under the Support category and provide highly effective recon, while still bringing serviceable firepower. Their main function is to provide recon for their team. The Scout's drone is an effective tool in tracking down enemies and can be used to ensure constant map awareness for your team.
The special ability of the Scouts is a function of their drone, which will detect enemy's movement within their viewfinder and display their last known position. The drone can detect motion through anything, including obstacles. Enemies can counter this by standing still while the drone is flying overhead, but this will certainly disrupt their plans. In addition, while other drones may be shot down quickly in the heat of battle, the Scout drone is very light and maneuverable, making it easy for the Scouts to avoid bullets long enough to tag enemies.
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The Pointman falls under the Assault category and is a great choice for aggressive players who want to lead from the frontline. The Pointman's special ability is a passive immunity to the effects of suppression and of flashbang grenades. While others would have their vision disrupted by enemy fire or would be blinded by a flashbang, a Pointman cannot be disrupted in any way.
Combined with an excellent arsenal of high-power assault rifles, the Pointman's immunities make them a favorite to win any one-on-one fight. Be cautious exposing yourself though, as their resilience is not particularly high. Dart in and out of conflict zones or stay near proper cover to compensate for this.

Medic, Tech, Ranger
https://www.youtube.com/watch?v=OcqIAwzlQCY
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Medics are one of the support classes and, as you might expect, they are here to help when a situation gets dire for a member of a team – or, perhaps, for all its members. Any character can go ahead and try to revive their downed companions – but it usually requires taking a huge risk, as enemies might just be waiting to trap you. Medics are the only characters who have a way around these risks – a medical drone. This drone can be sent in the air to resurrect eliminated allies while you stay safe in the shadows. Playing as one of the Medics, you can change the course of the match without being on the frontline.
Imagine this: the enemy team downed one of your squad member in the center of the map. Your allies are trying to get him back on his feet, but the enemies keep suppressing them to prevent it. Medics save the day by using their drone, piloting it to the eliminated friend and reviving him. The grateful player quickly runs for cover; he is back in the game!
If you worry that Medics will be only be useful when others fail, that is not the case. While the drone is definitely a Medic's ace in the hole, it is not their only strength – Medics are very capable of bringing death to their enemies, with the help of assault rifles, pistols, and grenades. Medics are perfect for those of you who like to help your team with style.

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Rangers are tough guys who can take advantage of many situations. This class is perfect for those who like to get involved in long-, medium-, and short-distance combat, depending on how the situation in a match evolves. Rangers, as marksmen, are equipped with sniper rifles. But unlike other marksmen, they can also wield SMGs. This set of weapons allows them to challenge others on almost every range. They also possess two types of grenades: frag and flashbang.
Imagine this: While you're sniping enemies from afar, a Pointman tries to flank you. You see him at the last moment, switch weapons to your SMG, and successfully defend yourself.
Rangers are the only class who can carry weapons so effective on all ranges at the same time. It is an excellent class choice for those who like to use weaponry as their main strength in gameplay and to adapt their plans depending how the match evolves. Rangers are real jacks-of-all-trades.

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Techs can change the situation on the battlefield and crumble your enemy's plans to dust. They can set up a jammer that will make scouting by drone very difficult, depriving the opposing team of valuable intel. The jammer also does its job on Recon Towers, leaving your enemy nothing to depend on but their eyes.
However, bear in mind that your jammers can and will be destroyed if you do not position them carefully. Looking for the most unthinkable places to hide your jammer so your opponents never find it is part of the Tech's job. The character comes equipped with a submachine gun, grenades, and mines.
Imagine this: Almost all of the opposing team is gone. The only one remaining is the Medic. She could use her drone to revive her teammates, so you place the jammer near her downed squad, forcing her out of the shadows in order to save them.
You will like Techs if you enjoy working in shadows, strategic thinking, and denying your enemies any advantage they can get with their technology-based perks.

PVP Task Force
https://ghostreconnetwork.ubi.com/en-US/task-force/profile/ps4/143046/Ghost-x-busters

Xbox Club
Along with the PVP taskforce, there is also an Xbox Live club called WildlandsGAF.

I'm admin, so you can PM me your GT or send an invite.

https://account.xbox.com/en-US/clubs/profile?clubid=3379847327771890
Future content
https://www.youtube.com/watch?v=iQZGDD2RnwI
More Classes (Season Pass owners get 1 week early preview
More maps
More Modes
Ranked Play
 

Gowans

Member
FYI you can get a 24hr double XP at Club ubi for free
Good to know.

Loved this mode in the beta, have the 5 hour trail downloaded on Xbox to start the free days early tho I’ll buy the second the sale is on.

It’s like socom seiege outdoors
 

Foxxsoxx

Member
I thought about picking this up on PC but didn't know how active it was so going back and forth between PS4 or PC.


The game would look and play much better on PC I would think. 4,500 playing on PS4 right now, maybe check Twitch?

I can't wait for this to get ranked and more modes. The foundation is solid.
 

jond76

Banned
Played a few rounds. It's a lot of fun. A lot content, this isn't a half ass effort. Definitely be playing more.
 

Laughing Banana

Weeping Pickle
Serious question: is it feasible for Ubisoft to implement a battle royale mode in here though. I think it be fantastic especially with the graphical fidelity of this game and the sheer size of the map. Just make 50 people ghost and 50 people santa blanca or something, hahaha.
 

Foxxsoxx

Member
Serious question: is it feasible for Ubisoft to implement a battle royale mode in here though. I think it be fantastic especially with the graphical fidelity of this game and the sheer size of the map. Just make 50 people ghost and 50 people santa blanca or something, hahaha.

For PC? Probably, consoles? Super doubtful.

Besides, with how much foliage this game has, I really don't think it would work well. Bushes are everywhere.
 

Laughing Banana

Weeping Pickle
For PC? Probably, consoles? Super doubtful.

Besides, with how much foliage this game has, I really don't think it would work well. Bushes are everywhere.

Even say, 20 vs 20 would be great, or 10 vs 10. Or maybe a mode where say 5 people is being hunted across the map by players playing as bounty hunters. Just make use of all that open space in the main game.

Ah well.
 

BLAUcopter

Gold Member
Serious question: is it feasible for Ubisoft to implement a battle royale mode in here though. I think it be fantastic especially with the graphical fidelity of this game and the sheer size of the map. Just make 50 people ghost and 50 people santa blanca or something, hahaha.
They could do it and it would be awesome!
 
Hate that this is a late stage add on.

Would be nice if they could release it separately. Beta was fun, but the MP competition is much too tough with Battle Royale games and other dedicated MP games.

I hope its at least a good start for something more serious in a sequel.
 

Klocker

Member
Damn this is fun ... nice change of pace shooter with interesting mechanics.

I don't even use a mic and I was able to contribute
 

Pandy

Member
Hate that this is a late stage add on.

Would be nice if they could release it separately. Beta was fun, but the MP competition is much too tough with Battle Royale games and other dedicated MP games.

I hope its at least a good start for something more serious in a sequel.
This makes no sense to me.
The PvP launches now, so if you want it, buy the game now cheaper than it was at launch.

How is that a bad thing? And even if it was a bad thing, how would that be improved by selling the PvP on its own?

Meanwhile, my co-op buddy and I have just about finished the PvE mode, so this is perfectly timed for us.
 
I'm waiting for the free weekend to see how the new classes add to the ones from the Beta. I hope they tone down snipers though as the beta was dominated by them.
 

Klocker

Member
Damn keep getting killed by an XX class with an unknown weapon haha what the hell is that

Edit... This game is a hoot. Revives, signal finding enemies, mortars, the classes are cool too
 

Foxxsoxx

Member
This makes no sense to me.
The PvP launches now, so if you want it, buy the game now cheaper than it was at launch.

How is that a bad thing? And even if it was a bad thing, how would that be improved by selling the PvP on its own?

Meanwhile, my co-op buddy and I have just about finished the PvE mode, so this is perfectly timed for us.


I believe it's because this games multiplayer will never be popular now, since 98% of the playerbase is gone.

It's like releasing the multiplayer for Siege 6 months after launch with just terrorist hunt beforehand.
 

Klocker

Member
Geez logged on to this about 2 hours ago just to check it out and just couldn't stop playing.

If they Market this right and get people picking up the game again especially since it's free this could do very well.

Nice maps with different times of day and weather, HDR, game looks good plays pretty well. Nice progression also.

Nice change-of-pace since I cancelled my Star Wars pre-order
.


Edit... Is this cross play Xbox and PC?
 

Ashtar

Member
Geez logged on to this about 2 hours ago just to check it out and just couldn't stop playing.

If they Market this right and get people picking up the game again especially since it's free this could do very well.

Nice maps with different times of day and weather, HDR, game looks good plays pretty well. Nice progression also.

Nice change-of-pace since I cancelled my Star Wars pre-order
.


Edit... Is this cross play Xbox and PC?

no cross play as far as i know
broadcasting now
www.twitch.tv/ashtaar84
 

Ashtar

Member
After spending some more time with it, I'm level 11 now, I do think that the thermal goggles may be a bit OP.... when you're in the jungle you can easily tell bush from man and lay waste to them.... it's pretty fun but I see how it would be annoying on the other team.

They seriously nerfed drones, they barely last 30 seconds it seems

My favorite class so far has been the pointman, when backed up with decent recon he's a force to be reckoned with and since he can't be suppressed he usually whens a gun fight.

I said it before and I'll say it again this game reminds me of Ghost Recon 2 on OG xbox multiplayer, people act like Ghost Recon never got dumbed down before but from Ghost Recon 1 and tropical strike to GR2 the game changed a ton, it was a lot more run and gun (more socom-y when i used to argue on message boards back in the day)
 
Having played the mode for a preview, I can say you definitely need a good crew for Ghost War.

That said, it probably didn't help that I was playing with and against Ghost Recon-centric streamers.
 

JJShadow

Member
Free trial is pre-loading, really excited to try this over the weekend. It reminds me of R6S somehow with all those different operators
 

Perineum

Member
I am a huge former SOCOM addict, those who have played is this the closest thing to a SOCOM?

I asked some folks on Twitch the same question and they all said yes. One in particular said he loved Socom games back in the day and spent 9 hours today in one sitting playing this.

I'm excited to try this this weekend. If it's fun and reminds me of Socom, then I will be buying it.

I'm glad Ubisoft added this and has big plans for support on it like they did with Rainbow 6.
 

Ashtar

Member
I think you mean 2 hour, not 24 hour. Just got the email.
Nope I mean 24hrs unless they changed it, I just finished mine unfortunately
Edit: definitely better to communicate and run with buds but pickup games ain't all bad I've won with decent randoms but if you go up against a squad you're toast
 
I am a huge former SOCOM addict, those who have played is this the closest thing to a SOCOM?

Personally the closet we will get, literally the only potential detractions in a comparison is
1. Obviously Socom maps are going to be better.
2. Run'n'gun is not very viable like it could be on certain Socom maps, you have to play more carefully at all times.
 

Remmy2112

Member
Did they tweak suppression from the beta? It seemed like any amount of fire you took pretty much put you into a fully suppressed state, kind of killing the reason to play the Enforcer class. Another thing from the beta is that every time I got suppressed I got slowed down and couldn't aim down the sights of my gun, which according to the Enforcer class description is supposed to be his perk, not general suppression.
 
I am a huge former SOCOM addict, those who have played is this the closest thing to a SOCOM?
It feels like a cross between Socom and Ghost Recon FS honestly. You really need teamwork if you want to win and cant just run and gun. Im hoping they add more modes like an Escort or Demo mode as well as increase the rounds. I like the maps but i wish they had some underground levels or more varied locations. With some more tweaks and additions it can be line Siege down the line.
 
Even say, 20 vs 20 would be great, or 10 vs 10. Or maybe a mode where say 5 people is being hunted across the map by players playing as bounty hunters. Just make use of all that open space in the main game.

Ah well.
No. Battle Royale would be interesting on the full PvE map, but "classic" pvp (or how do we call this shit now) screams for small/medium sized maps. Especially when you have 4v4. It would be nice if the game supported 8v8 battles a la Socom 1/2/Confrontation though, but the maps are fine the way they are. It was actually one of the things I was most concerned about when details about PvP were still vague af, but I think they nailed the maps.

You can sneak, flank, rush, camp, get out of fire in a lot of ways on most of them. The Radio Tower/dead bodies which can be revived make for focused gunfights and usully there's little "useless" camping (like in the back of the spawn or something) going on.

Character movement/game pace feels really nice too after playing some more. Already mostly used to the shoulder cam swap (though I would still rather have my character in the centre a la Socom).

Even if you're the last man standing, there's quite a chance you can pull off a 1v3 or 1v4 if you play your cards right. That's what I liked about Socom and what I like about this. Kills really matter, your positioning matters, keeping an eye on key locations matters... I think I found my new MP jam.
 

Amagon

Member
This game is $15 on Amazon for digital download on PC. Just jumped on it finally!

Credits due to Wario64

Edit: see that someone else mentioned it
 
No. Battle Royale would be interesting on the full PvE map, but "classic" pvp (or how do we call this shit now) screams for small/medium sized maps. Especially when you have 4v4. It would be nice if the game supported 8v8 battles a la Socom 1/2/Confrontation though, but the maps are fine the way they are. It was actually one of the things I was most concerned about when details about PvP were still vague af, but I think they nailed the maps.

You can sneak, flank, rush, camp, get out of fire in a lot of ways on most of them. The Radio Tower/dead bodies which can be revived make for focused gunfights and usully there's little "useless" camping (like in the back of the spawn or something) going on.

Character movement/game pace feels really nice too after playing some more. Already mostly used to the shoulder cam swap (though I would still rather have my character in the centre a la Socom).


Even if you're the last man standing, there's quite a chance you can pull off a 1v3 or 1v4 if you play your cards right. That's what I liked about Socom and what I like about this. Kills really matter, your positioning matters, keeping an eye on key locations matters... I think I found my new MP jam.

I'd love a BR mode in GR, because the world is superb, but yes, this. This is actually a really very good mode, imo. There is a great balance between the focused firefights and moments of high action and feeling immersed in the world, laying prone in cover, scouting, communicating. It's excellent.

The current BR zeitgeist should not blur this mode's appeal, imo. We do it to ourselves.
 
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