• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Jamesways

Member
Why aren't people talking more about Project Cars 2 here? Is it because there is no console war going on there?
Yeah I agree, it's impressive under several weather variations. Windshield banner adhesive, smudges, cockipit reflections, all the little stuff that's in that really adds immersion. Especially with the amount of customization camera and graphics effects you mentioned. I wish more games had as many options like that.

Back to sound... at least on console, I was really surprised at Assetto Corsa. After years of going to the American LeMans/IMSA and Porsche and Hurican GT3 races at Road America, that game is the closest I've heard by far. Especially when cars are next to or passing you. Just nails the visceral sound you hear being trackside or at pit exit. It's fantastic with headphones.
Race Room Is even better, pretty much spot on from the videos I've seen. GTR3 is indeed going to sound glorious.

GTS sounds pretty good though. pCARS2 does as well, except the tire squeals. Those took a step back IMO. Hope they patch that.
 

Fredrik

Member
First game was a frustrating experience on PS4, gave me headaches with poor implementation of dualshock4 handling/gameplay. Is it better in the sequel?
Haven't tried it on PS4 tbh, or with a controller, but unless the PS4 version is completely broken it should be great with a steering wheel at least just as it is on PC.

I haven't even bothered starting the campaign, I'm just going with time trial, that's how great the driving is. And it really grows on you, at first I thought it was too difficult but the more you play the more you start trusting the tire grip etc and then it's really satisfying to play just beating your own lap times.

To sum it up, all you who hasn't boycotted GTS because of the lack of content should definitely check out PC2 too, GTS is a spectacular game visually but when driving I'd say that PC2 definitely gives you the better experience. And it's incredibly customisable so whatever minus one might think it has going by gifs here it's most likely something that can be tweaked. Not talking about trees and grass here though, it's all about how everything behaves and look when going 200kmph on nordschleife. It's really unfortunate that PC2 got released at the same time as the other two giants, otherwise I think people would notice it more.

Yeah I agree, it's impressive under several weather variations. Windshield banner adhesive, smudges, cockipit reflections, all the little stuff that's in that really adds immersion. Especially with the amount of customization camera and graphics effects you mentioned. I wish more games had as many options like that.
Yup the cockpit view is amazing, FM7's cockpit is great too but I'd say that PC2's is even better since everything can be tweaked, they're both doing stuff that you may not notice at first but makes you go wow when you notice it. But in this thread it's all about replays, 2D trees, leather materials or whatever. :p
 

Arklite

Member
Why aren't people talking more about Project Cars 2 here? Is it because there is no console war going on there?

Likely because reviews have lamented it's ongoing buggy nature, lackluster pad implementation and, though I'd disagree, lackluster graphics. Not exactly bright selling points, and having to sit down and fine tune the actual driving values because they couldn't nail an overall 'feel' for pads is busy work.

Feature wise it does sound like a great enthusiast game and they have this fantastic ad going on YouTube showcasing weather that almost sold me.

Aren't you the person that made the PC thread about troubleshooting? You seem to really gloss over things that need extra work.
 

Fredrik

Member
Likely because reviews have lamented it's ongoing buggy nature, lackluster pad implementation and, though I'd disagree, lackluster graphics. Not exactly bright selling points, and having to sit down and fine tune the actual driving values because they couldn't nail an overall 'feel' for pads is busy work.

Feature wise it does sound like a great enthusiast game and they have this fantastic ad going on YouTube showcasing weather that almost sold me.

Aren't you the person that made the PC thread about troubleshooting? You seem to really gloss over things that need extra work.
Project Cars 2 on XB1 is at 86 on metacritic, 85 on PC, 83 on PS4.
Forza Motorsport 7 on XB1 is at 86 on metacritic, 83 on PC.
92 at IGN both for FM7 and PC2 just to show one example.

I don't think the reviews are the problem here, it got great scores, and the game is truly great if you like simulation, so to me it seems weird that it isn't talked about more here. It's true though, the graphics at first glance isn't up to GTS standards, lackluster may be too harsh but I get what you're saying. It's doing stuff with the gameplay visuals though, in the cockpit view, which are above what the other two are doing imo, stuff that actually matters.

(I'm the one who started the thread "Why is PC gaming still considered difficult with too much tinkering?", it wasn't about trouble shooting but rather about how trouble-free PC gaming can be)
 

dr guildo

Member
23844781498_7859083d1d_o.png

37697870341_90b05042a0_o.png

23844786668_742a32873c_o.png

37708687021_fd65e7e644_o.png

23855365968_2d8e6cdb79_o.png

37659883776_311e82ac17_o.png

37451106240_4961069555_o.png

37451100930_dc0dc0c8cb_o.png

37708659501_5497849f68_o.png

37708652971_c4da8f4af8_o.png

37676381592_d7fa60d7df_o.png

37708643031_a02718c496_o.png

37659843966_2c07d57364_o.png

37659841876_568544f57c_o.png

23855307338_e1e63eeccc_o.png
 

ethomaz

Banned
Why aren't people talking more about Project Cars 2 here? Is it because there is no console war going on there?

Plug in a steering wheel and look at the general racing experience, the depth of the customisation is the key, can you change the level of camera shake, remove the in-game steering wheel, modify the high speed interior/exterior vibrations in the cockpit, play on triple screens, add head/camera turn in corners, change the FOV, etc?
Personally I'd say that the all forgotten Project Cars 2 is the one that sets the bar this time.
Well it is a graphic thread and pCARs 2 looks way below the other two, it is heavy bugged and performance is shit.

pCARs 2 probably set the bar to the lower end lol

Maybe they focused in a lot of things at same time instead to focus in polish a good base for the game.

First game was a frustrating experience on PS4, gave me headaches with poor implementation of dualshock4 handling/gameplay. Is it better in the sequel?
No. It near unplayable with controllers yet... it is better with wheel.

Posting pics without saying what game it is should be a hanging offence.
I can’t see how it can be confused with other games and I’m on phone without zoom them :D
 

dr guildo

Member
Well it is a graphic thread and pCARs 2 looks way below the other two, it is heavy bugged and performance is shit.

pCARs 2 probably set the bar to the lower end lol

Maybe they focused in a lot of things at same time instead to focus in polish a good base for the game.


No. It near unplayable with controllers yet... it is better with wheel.


I can't see how it can be confused with other games and I'm on phone without zoom them :D

...
 

Gestault

Member
Guido with an amazing retort. Thank you for continuing to bring original material for the thread; your images are really cool. I really get the feeling some of the people who make the most stark statements about these games are probably the least familiar with more than one or two of them.
 

rodrigolfp

Haptic Gamepads 4 Life
Well it is a graphic thread and pCARs 2 looks way below the other two, it is heavy bugged and performance is shit.

pCARs 2 probably set the bar to the lower end lol

Maybe they focused in a lot of things at same time instead to focus in polish a good base for the game.


No. It near unplayable with controllers yet... it is better with wheel.


I can’t see how it can be confused with other games and I’m on phone without zoom them :D

I am getting 60+ fps with this IQ:

PC2 can look ok:

pcars2avx_2017_10_13_yhshr.png


pcars2avx_2017_10_13_46s7b.png


pcars2avx_2017_10_13_zyscg.png

mirrors not really ok ;)

Maybe it looks just nice and not the "best" because they focused more on the good physics for the 180 cars, which is not the case for GT and Forza.
 

Jamesways

Member
No. It near unplayable with controllers yet... it is better with wheel.
I could not disagree more with that. It's much improved than the first game right out of the box. It took me very little tinkering this time to get it dialed in, minor adjustments to just a few sliders. Im playing on a PS4. The first one took forever to get even manageable.

But you're right about the bugs. The first patch addressed some, but I'm still avoiding the career and car setups. It definitely needed more testing on console.

Fantastic shots dr guildo! Really showcasing both games. Damn! Please post more, this thread needs more pics.
 

KageMaru

Member
Posting pics without saying what game it is should be a hanging offence.

But then we wouldn't get comical posts like potatohead busting a nut over Forza only because he thought it was GTS.

Well it is a graphic thread and pCARs 2 looks way below the other two, it is heavy bugged and performance is shit.

pCARs 2 probably set the bar to the lower end lol

Maybe they focused in a lot of things at same time instead to focus in polish a good base for the game.


No. It near unplayable with controllers yet... it is better with wheel.


I can’t see how it can be confused with other games and I’m on phone without zoom them :D

Nah, I think it's safe to say it's mentioned less because it's not an exclusive for console warriors to argue over. If PC2 was exclusive and Forza was multiplatform, I'd bet money that PC2 would gain more attention. Shame too since PC2 looks great, especially on PC.

Also I haven't read any complaints about the controls. Definitely not to the level seen for PC1.
 

ethomaz

Banned
I am getting 60+ fps with this IQ:



Maybe it looks just nice and not the "best" because they focused more on the good physics for the 180 cars, which is not the case for GT and Forza.
Well it didn’t really runs near 60fps on consoles and I’m not sure about “good” physics because it doesn’t play like it... at least not better than F7 or GTS.

I still hold my comment they delivered two unfocused games until now... they could work to polish more both.

And I found PCARs 1 graphics better than pCARs 2... that is not something to talk because it is below others racing games on consoles.

Not GT or Forza.
:D
 
PCars 2 still does the annoying thing that PCars 1 did where when going into an uncontrolled oversteer it sometimes just drives in a tight little circle rather than feeling like the back wheels have actually lost any grip.
 

rodrigolfp

Haptic Gamepads 4 Life
Well it didn’t really runs near 60fps on consoles and I’m not sure about “good” physics because it doesn’t play like it... at least not better than F7 or GTS.

I still hold my comment they delivered two unfocused games until now... they could work to polish more both.

And I found PCARs 1 graphics better than pCARs 2... that is not something to talk because it is below others racing games on consoles.


:D

Well, consoles ;)

About the physics, i am sure i trust more a pro driver on E3 saying that the physics on PC2 far better than both GTS and Forza ;)
 

ethomaz

Banned
Well, consoles ;)

About the physics, i am sure i trust more a pro driver on E3 saying that the physics on PC2 far better than both GTS and Forza ;)
The games released already (well GTS in 2 days) so we can look for Pro driver reviews now instead to focus in E3 builds lol
 

Head.spawn

Junior Member
What is all this stuff on the back of the silver car?

37661170826_656b47b865_o.png


Looks like someone went crazy with a sharpie.

Someone buy Project Cars 2 for me and I'll post pics of it. :)
 

rodrigolfp

Haptic Gamepads 4 Life
That's the beauty of playing on PC :p

ng0ZyJG.jpg


Not the highest LOD reflections ever (but still pretty great and in line with the competition), but a pretty good resolution and refreshing above 100FPS just like the game itself.

reflections are not 30fps on PC? Good to know. +1 to Forza :)
 

Sebmugi

Member
Those tire walls are great. More detail in the used tires compared to the ones in GTS.

Seriously though, nice PCars2 pics.

it's weird I think the opposite .. in GT sport the concern for the detail of worn tires to make a wall, goes up to the wear of the tread of the tire ..tires looks new in PC2 it really ruined rubber ;)

37661056076_d2836b5523_o.png


gyu8Z2.png
 

Bliman

Banned
Well it is a graphic thread and pCARs 2 looks way below the other two, it is heavy bugged and performance is shit.

pCARs 2 probably set the bar to the lower end lol

Maybe they focused in a lot of things at same time instead to focus in polish a good base for the game.


No. It near unplayable with controllers yet... it is better with wheel.


I can’t see how it can be confused with other games and I’m on phone without zoom them :D

I disagree completely, the cars drive beautiful with the controller (xbox here), much better then Forza (didn't play the last GranTurismo but when I look at the video's it looks like not much has changed in this department), and every car is unique.
And the physics of the car and feeling of the car is top notch.
Yeah there are bugs , but what is running under the bonnet is much more impressive then Forza or GranTurismo (I am not talking graphics here, although they are certainly good when you have the best consoles or a Pc).
And for the physics you can look what they are doing and that is very very indepth.
An example look at this
https://www.youtube.com/watch?v=XPVl6xwcZ-g
And they work with racing drivers to develop their game.
 

psn

Member
Not GT or Forza.

Well PCars is not the best there either. Assetto Corsa > PCars, though PCars is not bad. Maybe the FFB is just really bad, you never know. A good FFB really can make a night and day difference.
 
Good catch dumb!

One thing I love about GT's track detail is Kaz's insistence on having some key trees at the same position they are in, in the real life tracks. This is because he knows some racers use those trees as a marker on when to go into a turn.

Not sure if Forza and Project Cars does the same thing.
 

Tripolygon

Banned
it's weird I think the opposite .. in GT sport the concern for the detail of worn tires to make a wall, goes up to the wear of the tread of the tire ..tires looks new in PC2 it really ruined rubber ;)

37661056076_d2836b5523_o.png
gyu8Z2.png
Exactly what i was going to say. You can see polygonal edges of the model in PCars compared to GTS and how they modeled the wear of the tires, the texture work is better in GTS as well.
GTS sounds muffled imo.
.
That's how the car sounds. Another thing I like about Driveclub is how inside the vehicle sounds different from outside, and it seems GTS bothered to model that as well. To my knowledge, PCars does that as well.

https://www.youtube.com/watch?v=n6QgX1E33lM
 
Exactly what i was going to say. You can see polygonal edges of the model in PCars compared to GTS and how they modeled the ware of the tires, the texture work is better in GTS as well.

That's how the car sounds. Another thing I like about Driveclub is how inside the vehicle sounds different from outside, and it seems GTS bothered to model that as well. To my knowledge, PCars does that as well.

https://www.youtube.com/watch?v=n6QgX1E33lM
Thanks for this, you are correct - judging from the video provided.
 
it's weird I think the opposite .. in GT sport the concern for the detail of worn tires to make a wall, goes up to the wear of the tread of the tire ..tires looks new in PC2 it really ruined rubber ;)

37661056076_d2836b5523_o.png


gyu8Z2.png

Based on these two photos, it’s hard to say PC2 has a better tire wall than GTS.
 

rodrigolfp

Haptic Gamepads 4 Life
Exactly what i was going to say. You can see polygonal edges of the model in PCars compared to GTS and how they modeled the wear of the tires, the texture work is better in GTS as well.

That's how the car sounds. Another thing I like about Driveclub is how inside the vehicle sounds different from outside, and it seems GTS bothered to model that as well. To my knowledge, PCars does that as well.

https://www.youtube.com/watch?v=n6QgX1E33lM

You can see edges on GTS too and the texture work is debatable because the tires looks ctrl+C ctrl+V on all on GTS while there are different tires on PC2 with sharper details. Plus far better looking grass and "non adamantium" cars on PC2.

About the different sounds inside outside, this is done in PC sims since "forever". GTR2 for example has one sound while in cockpit and another whille in chasecam.
 

Fredrik

Member
The attention to detail for the cockpit experience in PC2 is just insane. Just raced an F1 car where a tiny antenna in the front were vibrating during the race, and the side mirrors on another car were vibrating at the starting line when reving the engine, such tiny details that does so much for the immersion.
 

Apex

Member
Forza is one of the worst games I've seen in terms of in-game reflections management and I think it stays the same in F7? AI cars do not reflect the environment in real-time, which gives them that cut-out aspect, and the player's car, the only one that does reflect in real time from the external camera, also omits many basic reflections and what it reflects while playing has very little precission. Playing from the cockpit view is much worse since the car body also does not reflect the environment in real-time. All this is very evident when passing under bridges or when entering or leaving some tunnels.

One of the things that make GT reflections unique, apart from looking great in-game, is that they accurately wrap the world over the car, and I mean that you can place the car in a point of the circuit and get an accurate representation of the same real car at that point of the circuit. I also have not seen that in Project Cars where the in-game reflections over the car are weird. People think that by passing under a streetlight and being reflected in the car or when approaching a sign and seeing in detail reflected in the body is already a sign that has good reflections but there are more parameters that shows the attention of detail and quality, aside of resolution and framerate.

There was a similar problem with the sun position and sun shadow projections regarding the real world tracks that does not match in some games. That is a thing that GT games always represent acurately, with limitations but trying to do it well.
 
Top Bottom