CadetMahoney
Member
Predator works fine and is a great skill.
Turn on the center dot in options.
Yep - works now. It's a really good move.
Predator works fine and is a great skill.
Turn on the center dot in options.
I reached Chapter 7 and the game feels very disconnected. In the first one, at least the narrative and fucked up scenarios kinda made sense. Now it just feels like a mess.
Can we assume that stealth works as designed ? or is it borked ?
In the first game its really hard to be stealthy and the game forces you to fight.
In this game running away and ducking(into a bush or behind some crate/wall)is highly,highly effective where as confronting enemies head on is extremely hard. I dunno if this is by design or if some aspect of AI is borked.
Usually in most games stealth is super hard and direct combat is easier and encouraged.
So IDK.
Can we assume that stealth works as designed ? or is it borked ?
In the first game its really hard to be stealthy and the game forces you to fight.
In this game running away and ducking(into a bush or behind some crate/wall)is highly,highly effective where as confronting enemies head on is extremely hard. I dunno if this is by design or if some aspect of AI is borked.
Usually in most games stealth is super hard and direct combat is easier and encouraged.
So IDK.
It is intentional for sure. The game isn't always in open environments so getting caught in stealth there is much more difficult to get away.
It is intentional for sure. The game isn't always in open environments so getting caught in stealth there is much more difficult to get away.
Since when have stealth games been "super hard"? It's more about patience than anything difficult, and in most of the games it's actually quite a bit easier to take out entire rooms via stealth than trying to go all Rambo.
In my experience, games don't encourage stealth easily and. once you're caught/enemies are alerted , recovering from alert state is extremely hard.
In UC4,UC3,TLoU ,I remember in some instances the game would auto save if you alert enemies in some instances to force you to fight them.
yeesh -- chapter fourteen was a huge drag. i doubt i'm going to bother with fifteen after that.
You seem to be talking about games in general that incorporate some loose stealth elements, not games where stealth is more thought out and one of the key components. TLOU did it the best of the ND games I suppose, but the stealth in their games in general isn't a good metric on how to actually make a stealth game.
yeesh -- chapter fourteen was a huge drag. i doubt i'm going to bother with fifteen after that.
I believe you need to do a side mission in the first hub world. Look in the houses.
Oh yeah.
I meant games where direct confrontation and stealth are both viable options.Not games where stealth is the foundation.
yeah, look, i'll probably get around to it, i'm just bitter.
(chapter fourteen)the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.
Er, so am I. I'm actually just talking about games that have very well stealth systems, not something that only plays like Thief or Styx. MGS, Splinter Cell, Tenchu, Dishonored, Deus Ex and Hitman all allow you to go guns blazing if you need or want to, but they also are all heavily stealth based and do it well.
This game plays closer to the two stealth only games above. I actually really enjoy stealth games, so fortunately the one here isn't terrible (it's a bit too easy to exploit though). I just didn't buy this thinking I was buying a stealth game, but an action/horror game. Instead I got a not-scary/stealth game.
yeah, look, i'll probably get around to it, i'm just bitter.
(chapter fourteen)the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.
I still think combat is viable here.
I mean headshots are pretty effective on regular zombies. Even just using the handgun.
Handgun and Crossbow seem pretty powerful so far.
But executing a long combat sequence without dying is pretty hard on nightmare.
Combat is viable, outside handgun aiming, until something gets close to you. Then it becomes a clunky mess.
The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.
yeah, look, i'll probably get around to it, i'm just bitter.
(chapter fourteen)the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.
How long did it take you guys to move on from Chapter 3?
I'm been on it for about 4 hours now on nightmare. Just clearing the map and doing my best to sneak kill enemies instead of using guns and saving at every little progress made.
Just got through chapter 6. Do I get to go back to the open world area? There's a ton of map I didn't uncover.
Combat is viable, outside handgun aiming, until something gets close to you. Then it becomes a clunky mess.
The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.
yeah, look, i'll probably get around to it, i'm just bitter.
(chapter fourteen)the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.
I really liked chapter 14 leading up to the boss fight. I though it was the most intense action/tense stealth on the game up until that point.
The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.
Okay, did they really have to put the little ”cover" arrow on literally every single wall? It's obnoxious and I always thing I'm missing items when it shows up.
I'm trying to remember, but in the original, you couldn't just run away from most enemies and lose their interest right?
woohoo I got 128400 on the chain gallery. that settles that
You could, just not as easy.I'm trying to remember, but in the original, you couldn't just run away from most enemies and lose their interest right?
I loved chapter 14 as well. To be honest I genuinely can't think of any parts in TEW2 I actively disliked in comparison to the first game. Thought it was pretty consistent all the way through.
TEW1 had higher highs though for me, it just had some low points I fucking hated.
woohoo I got 128400 on the chain gallery. that settles that
Luckily you can remove it and most other UI stuff in settings.
Yeah, I lovedChapter 5 is legiiiit. I love Evil Within.boss fights
Much heavier atmosphere here too.
So this may have been answered a lot already, but I feel like a good Halloween game. I haven't played Resident Evil 7 yet and I didn't enjoy Evil Within 1 as much as I'd hope (e.g. the story didn't resonate with me). However, for those playing this game, how are you finding this game in comparison to Resident Evil 7? Should I play RE7 instead if I can only play one game until Halloween?
What about compared to Evil Within 1? Anyone here didn't enjoy Evil Within 1 and ended up loving Evil Within 2? What made the difference? Anyone here loved Evil Within 1 and ended up not liking Evil Within 2? Why?
Thanks!
I even go back to play TEW1 just to see If It's actually more responsive than TEW2, and holy shit it was so much better. I feel a lot more in control despite the ''stiff'' animation. The Last of Us did ''realistic momentum'' much better than this game anyway, the control feels more realistic and was actually quite precise.
To sum up the control of TEW2 in one sentence: It's just not refined enough.
The melee in the first game (the drunk punch) is actually designed to counter this issue, when enemy got too close you can always stun them with the punch and then either run away or back up and shoot.
It works everytime on all mobs, it's supposed to, the melee attack upgrade is only there as a joke, it's main purpose is always stunning enemies and breaking boxes.
The knife in this game doesn't stun lock those zombies at all, when you are looking horizontally or up you do a fast Revelation 2 style quick slash, when you are looking down you do a slow over strike, both attacks barely stunlock those zombies, sometimes it kind of works, most of time it didn't.
Your accuracy up close was also very off, the first game might have shit aiming but it never cheat with the reticle, the center dot always hit, and I mean always, no matter how close the enemy is.
I really dont vibe with the story on these games. I appreciate the fact that its different from other survival horror games, but its pretty tackythe whole thing being basically in a kind of sort of vr world but you can die in the vr world