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The Evil Within 2 |OT| "Something not quite right"

Granjinha

Member
I reached Chapter 7 and the game feels very disconnected. In the first one, at least the narrative and fucked up scenarios kinda made sense. Now it just feels like a mess.

I'm sorry, what game did you play? Evil Within 2 feels very disconnected while the first one kinda made sense?

That's totally not right. If anything, it's the other way around.
 

HeelPower

Member
Can we assume that stealth works as designed ? or is it borked ?
In the first game its really hard to be stealthy and the game forces you to fight.

In this game running away and ducking(into a bush or behind some crate/wall)is highly,highly effective where as confronting enemies head on is extremely hard. I dunno if this is by design or if some aspect of AI is borked.

Usually in most games stealth is super hard and direct combat is easier and encouraged.

So IDK.
 

Foxxsoxx

Member
Can we assume that stealth works as designed ? or is it borked ?
In the first game its really hard to be stealthy and the game forces you to fight.

In this game running away and ducking(into a bush or behind some crate/wall)is highly,highly effective where as confronting enemies head on is extremely hard. I dunno if this is by design or if some aspect of AI is borked.

Usually in most games stealth is super hard and direct combat is easier and encouraged.

So IDK.

It is intentional for sure. The game isn't always in open environments so getting caught in stealth there is much more difficult to get away.
 

Sanctuary

Member
Can we assume that stealth works as designed ? or is it borked ?
In the first game its really hard to be stealthy and the game forces you to fight.

In this game running away and ducking(into a bush or behind some crate/wall)is highly,highly effective where as confronting enemies head on is extremely hard. I dunno if this is by design or if some aspect of AI is borked.

Usually in most games stealth is super hard and direct combat is easier and encouraged.

So IDK.

Since when have stealth games been "super hard"? It's more about patience than anything difficult, and in most of the games it's actually quite a bit easier to take out entire rooms via stealth than trying to go all Rambo. Regardless, this game seems to really try its hardest to wink and nudge the player into stealth since the actual combat is so weak and unrewarding by comparison. The first game had janky combat too, but the enemies were slow enough that it didn't matter for most encounters. Sebastian has more options in this game, yet feels comparatively powerless in combat.

It is intentional for sure. The game isn't always in open environments so getting caught in stealth there is much more difficult to get away.

Other than boss type enemies, there's like a single enemy that you cannot cheese by simply running away and hiding. You can even avoid that enemy type as well, but you cannot sneak attack it. That's in pretty much every area in the game, even the more narrow, corridor sections.
 

HeelPower

Member
It is intentional for sure. The game isn't always in open environments so getting caught in stealth there is much more difficult to get away.

That makes sense.

I am still in the open area so that might totally change in enclosed environments.

Since when have stealth games been "super hard"? It's more about patience than anything difficult, and in most of the games it's actually quite a bit easier to take out entire rooms via stealth than trying to go all Rambo.

In my experience, games don't encourage stealth easily and. once you're caught/enemies are alerted , recovering from alert state is extremely hard.

In UC4,UC3,TLoU ,I remember in some instances the game would auto save if you alert enemies in some instances to force you to fight them.

So you have to do alot of trial and error to nail down enemy patterns and take them all out without ever alerting them.

TEW2 is the opposite. Direct combat takes much more planning.
 

decisions

Member
Just reached chapter 3. Holy shit this game is everything I wanted out of a sequel so far. Really a huge step up IMO. And I really enjoyed the first game.
 
D

Deleted member 30609

Unconfirmed Member
yeesh -- chapter fourteen was a huge drag. i doubt i'm going to bother with fifteen after that.
 

Sanctuary

Member
In my experience, games don't encourage stealth easily and. once you're caught/enemies are alerted , recovering from alert state is extremely hard.

In UC4,UC3,TLoU ,I remember in some instances the game would auto save if you alert enemies in some instances to force you to fight them.

You seem to be talking about games in general that incorporate some loose stealth elements, not games where stealth is more thought out and one of the key components. TLOU did it the best of the ND games I suppose, but the stealth in their games in general isn't a good metric on how to actually make a stealth game. I guess I just read that as stealth in general, even when done well.

yeesh -- chapter fourteen was a huge drag. i doubt i'm going to bother with fifteen after that.

Come on, you have like less than an hour left.
15 - 16 are the real last chapters. 17 is just a ridiculous epilogue.
 

HeelPower

Member
You seem to be talking about games in general that incorporate some loose stealth elements, not games where stealth is more thought out and one of the key components. TLOU did it the best of the ND games I suppose, but the stealth in their games in general isn't a good metric on how to actually make a stealth game.

Oh yeah.

I meant games where direct confrontation and stealth are both viable options.Not games where stealth is the foundation.
 

AAK

Member
I believe you need to do a side mission in the first hub world. Look in the houses.

Yeah, that's where I got slide 3. Right after I read the woman's journal and then I encountered that
freaky humming beast lady that I had to run away from
. Pretty sure I checked every other house but I suppose I must've missed one. I can always go back and retrieve it right?
 

Sanctuary

Member
Oh yeah.

I meant games where direct confrontation and stealth are both viable options.Not games where stealth is the foundation.

Er, so am I. I'm actually just talking about games that have very well stealth systems, not something that only plays like Thief or Styx. MGS, Splinter Cell, Tenchu, Dishonored, Deus Ex and Hitman all allow you to go guns blazing if you need or want to, but they also are all heavily stealth based and do it well.

This game plays closer to the two stealth only games above. I actually really enjoy stealth games, so fortunately the one here isn't terrible (it's a bit too easy to exploit though). I just didn't buy this thinking I was buying a stealth game, but an action/horror game. Instead I got a not-scary/stealth game.
 
D

Deleted member 30609

Unconfirmed Member
yeah, look, i'll probably get around to it, i'm just bitter.

(chapter fourteen)
the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.
 

Sanctuary

Member
yeah, look, i'll probably get around to it, i'm just bitter.

(chapter fourteen)
the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.

Yep, that's exactly what I thought too. Some here that finished the game before I reached that point were talking about how amazing the last third of the game was, but the back end was "good" because of the rehash, but doing that was like pouring salt on an open wound. "Hope this is what you wanted. Hope this is what you had in mind. 'Cause this is what you're getting".

The last boss in this is something to see at least, even if the mechanics have been so done to death by this point.
 

HeelPower

Member
Er, so am I. I'm actually just talking about games that have very well stealth systems, not something that only plays like Thief or Styx. MGS, Splinter Cell, Tenchu, Dishonored, Deus Ex and Hitman all allow you to go guns blazing if you need or want to, but they also are all heavily stealth based and do it well.

This game plays closer to the two stealth only games above. I actually really enjoy stealth games, so fortunately the one here isn't terrible (it's a bit too easy to exploit though). I just didn't buy this thinking I was buying a stealth game, but an action/horror game. Instead I got a not-scary/stealth game.

I still think combat is viable here.

I mean headshots are pretty effective on regular zombies. Even just using the handgun.

SHOTGUN and Crossbow seem pretty powerful so far.

But executing a long combat sequence without dying is pretty hard on nightmare.
 

FiveSide

Banned
yeah, look, i'll probably get around to it, i'm just bitter.

(chapter fourteen)
the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.

Huh. I thought that part was a cool throwback.

Then again I felt like there was a decently solid roster of bosses in this one, so it wasn't like that part demonstrated some level of quality that the other bosses didn't reach.

I still think combat is viable here.

I mean headshots are pretty effective on regular zombies. Even just using the handgun.

Handgun and Crossbow seem pretty powerful so far.

But executing a long combat sequence without dying is pretty hard on nightmare.

Combat is viable, outside handgun aiming, until something gets close to you. Then it becomes a clunky mess.

The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.
 

HeelPower

Member
Combat is viable, outside handgun aiming, until something gets close to you. Then it becomes a clunky mess.

The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.

LOL This is so true! XD I kind of chuckled.
 

Egg0

Banned
How long did it take you guys to move on from Chapter 3?

I'm been on it for about 4 hours now on nightmare. Just clearing the map and doing my best to sneak kill enemies instead of using guns and saving at every little progress made.
 

tesqui

Member
yeah, look, i'll probably get around to it, i'm just bitter.

(chapter fourteen)
the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.

i totally agree Chapter 14 was complete soulless trash. It might be the worst part of the game.
 

Foxxsoxx

Member
How long did it take you guys to move on from Chapter 3?

I'm been on it for about 4 hours now on nightmare. Just clearing the map and doing my best to sneak kill enemies instead of using guns and saving at every little progress made.

6 hours or so on Survival. I got everything there though.

Just got through chapter 6. Do I get to go back to the open world area? There's a ton of map I didn't uncover.

Sort of, I'd stay in the area and finish as much as you can before moving on. I'm not entirely sure if it gets blocked off, but the story never led back there.
 

TentPole

Member
I really liked chapter 14 leading up to the boss fight. I though it was the most intense action/tense stealth on the game up until that point.
 
Yeah, the control is definitely a huge step back from the first game, the only thing here that's better is the animation in general, then again the ''running'' animation is just god awful at times.

A lot of times Sebastian doesn't even do what you want him to do immediately, there's often a slight pause between each command too.

Even worse is when you get spotted by an enemy while sneaking you can't run away instantly like in the first game, Sebastian instead will make a ''scared'' gesture to let you know you are being spotted and during that short animation you can't run at all.

Don't believe me? Try it out and you'll see, it's the most stupid game design I have ever seen, the fact that your stamina depletes faster during combat is also incredibly stupid, it makes the whole stamina system feel imprecise and really kills the joy of upgrading your stamina, I used to count seconds when running in TEW1 during fights because I want to focus on enemies & bosses instead of my stamina bar, now I can't even do that because the game decides to not follow its own rule during combat, what kind of stupid design is this?

The gameplay in general just feel...glitchy and slow, it might have a realistic momentum to it but it's nowhere as responsive as the first game, and yes I am using Type B control, which is why I can tell the difference right away, I even go back to play TEW1 just to see If It's actually more responsive than TEW2, and holy shit it was so much better. I feel a lot more in control despite the ''stiff'' animation. The Last of Us did ''realistic momentum'' much better than this game anyway, the control feels more realistic and was actually quite precise.

If TEW2 had a multiplayer mode like TLoU most players would probably rage quit in the first hour.

To sum up the control of TEW2 in one sentence: It's just not refined enough.

Sometimes when I raise my gun Sebastian's arm would glitch out for a instant, it also happened during combat, especially when I am swapping weapons really fast while enemy is in front of me like I did in the first game (never had a problem by the way), during chaotic moments the gameplay just isn't ''reliable'' enough.

It's like a car that runs fine when you're driving and turning nice and slowly, but as soon as you step on the gas too hard or turn the wheel too fast a bunch of issue will show up and car would glitch the fuck out.
 

carlsojo

Member
Got the shotgun and now I can actually hit things. Big satisfying headshots.

With the handgun/harpoon bolts I cannot aim for fucking shit. The camera will like focus behind enemies at times. It's just as bad as TEW1.

The "Open World Lite" in Chapter 3 is okay? There's nothing super interesting going on here to justify it. Just a lot of dead bodies and people eating/hacking dead bodies. Kind of just want to push on but I might as well finish exploring.
 

rtcn63

Member
Combat is viable, outside handgun aiming, until something gets close to you. Then it becomes a clunky mess.

The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.

-5HuTk.gif
 
yeah, look, i'll probably get around to it, i'm just bitter.

(chapter fourteen)
the encounter design and atmosphere of chapter fourteen did that game no favours -- then to do a greatest hits of the much better TEW1 bosses as a capper felt... in really poor taste. It did the game i was actually playing no favours.

That was a great throwback to the original man i thought.
 

Big_Al

Unconfirmed Member
I really liked chapter 14 leading up to the boss fight. I though it was the most intense action/tense stealth on the game up until that point.

I loved chapter 14 as well. To be honest I genuinely can't think of any parts in TEW2 I actively disliked in comparison to the first game. Thought it was pretty consistent all the way through.

TEW1 had higher highs though for me, it just had some low points I fucking hated.
 
The problem is that once one or more enemies are right on top of you, you don't really have any reliable options. You basically just scramble to somehow run away, and usually end up taking the L, either for significant damage or a game over.

The melee in the first game (the drunk punch) is actually designed to counter this issue, when enemy got too close you can always stun them with the punch and then either run away or back up and shoot.

It works everytime on all mobs, it's supposed to, the melee attack upgrade is only there as a joke, it's main purpose is always stunning enemies and breaking boxes.

The knife in this game doesn't stun lock those zombies at all, when you are looking horizontally or up you do a fast Revelation 2 style quick slash, when you are looking down you do a slow over strike, both attacks barely stunlock those zombies, sometimes it kind of works, most of time it didn't.

Your accuracy up close was also very off, the first game might have shit aiming but it never cheat with the reticle, the center dot always hit, and I mean always, no matter how close the enemy is.
 

LUXURY

Member
Okay, did they really have to put the little “cover” arrow on literally every single wall? It’s obnoxious and I always thing I’m missing items when it shows up.
 

rtcn63

Member
I'm trying to remember, but in the original, you couldn't just run away from most enemies and lose their interest right?
 
Playing this with a DS4 by Bluetooth via DS4 tool. It's comfy couch PC gaming at it's finest. Starting Classic with the brass knuckles, as I already beat it last night. (beat it 4 times now)

I'm hoping my brass knuckles only playthrough won't be too rough. Haha. Although, there are just a few instances where I may need to switch to a gun...needs testing.

All-in-all, though.. fantastic game. Criminally under-advertised.
 
I'm trying to remember, but in the original, you couldn't just run away from most enemies and lose their interest right?

You could but it's very intense and they chase for a great distance too. There are also a lot less object to hide in the first game, there are no bushes (literally everywhere in TEW2), and even when you are hiding there's still a chance they would find you.

That moment when a haunted opens the closet you are hiding in was HORRIFYING, the difficulty and balance of the first game also made individual enemy a lot more threatening and scary.

Not saying this game can't be hard or intense, but it's really a lot easier to fool and hide from those enemies, they are just....too stupid.

woohoo I got 128400 on the chain gallery. that settles that

What the fuck.
 

FiveSide

Banned

The one on the left is literally me trying to aim the handguns in this game...lol.

I loved chapter 14 as well. To be honest I genuinely can't think of any parts in TEW2 I actively disliked in comparison to the first game. Thought it was pretty consistent all the way through.

TEW1 had higher highs though for me, it just had some low points I fucking hated.

I was ambivalent about the Marrow sections, but other than that I agree, consistency is definitely one strength here that the first game lacked.

Chapter 14 had good encounter design, but I'm not a fan of the
fire
zombies.

woohoo I got 128400 on the chain gallery. that settles that

Damn that's a lot of points.
 
I suck at the mini game, never played this genre in my life. (what's it called? Candy Crush?) I seriously can't reach 100,000. The best I got was 86,000 something.

I need to git gud.
 

Keihart

Member
So this may have been answered a lot already, but I feel like a good Halloween game. I haven't played Resident Evil 7 yet and I didn't enjoy Evil Within 1 as much as I'd hope (e.g. the story didn't resonate with me). However, for those playing this game, how are you finding this game in comparison to Resident Evil 7? Should I play RE7 instead if I can only play one game until Halloween?

What about compared to Evil Within 1? Anyone here didn't enjoy Evil Within 1 and ended up loving Evil Within 2? What made the difference? Anyone here loved Evil Within 1 and ended up not liking Evil Within 2? Why?

Thanks!

Well, i found RE7 to be a vastly superior horror game compared to TEW1, i'm playing through the dlc now and is great too.
 

Sanctuary

Member
I even go back to play TEW1 just to see If It's actually more responsive than TEW2, and holy shit it was so much better. I feel a lot more in control despite the ''stiff'' animation. The Last of Us did ''realistic momentum'' much better than this game anyway, the control feels more realistic and was actually quite precise.

To sum up the control of TEW2 in one sentence: It's just not refined enough.

Preach on. Push forward and hit A (or X I guess on DS4) to vault? How about simply hold forward and automatically vault even when you don't want to? Ambush? What's the magic pixel you're supposed to hit for this thing to work? It seems like a complete 50/50 on whether or not it activates, even if you're doing what you normally do, and enemies are acting the way they normally act. Turning on the HUD dot doesn't affect this. Might for Predator, but I haven't bothered to purchase it again to test (since it didn't help me even when it did work).

Running seems entirely random too. Push down on the analog to sprint? I'm fucking pressing it, why aren't you running? Oh, you're doing some half-assed jog instead while being chased? WTF is that? I've even had Sebastian randomly pull out his gun and aim during the middle of a sprint start-up, even though I didn't press any triggers at all. Because of the super slow start-up of sprinting from a stationary position, what is the purpose of the 180 spin? That's something you'd want to use as you get knocked away after a stealth attack and are recoiling. Instead of instantly being able to turn around and sprint though, you flip around and casually accelerate, unlike a Ferrari.

Edit: Wow. That type B control literally eliminates the annoyances I had with crouching, sprinting and doing the 180 turn. Holy shit the default layout is terrible in comparison. I spent my entire first playthrough managing with the run around a corner > press up against a wall while crouching > hit RB to hug it clunk when I didn't have to. Sprinting always seemed so drunkenly before too.
 
I really dont vibe with the story on these games. I appreciate the fact that its different from other survival horror games, but its pretty tacky
the whole thing being basically in a kind of sort of vr world but you can die in the vr world
 

Maximo

Member
The melee in the first game (the drunk punch) is actually designed to counter this issue, when enemy got too close you can always stun them with the punch and then either run away or back up and shoot.

It works everytime on all mobs, it's supposed to, the melee attack upgrade is only there as a joke, it's main purpose is always stunning enemies and breaking boxes.

The knife in this game doesn't stun lock those zombies at all, when you are looking horizontally or up you do a fast Revelation 2 style quick slash, when you are looking down you do a slow over strike, both attacks barely stunlock those zombies, sometimes it kind of works, most of time it didn't.

Your accuracy up close was also very off, the first game might have shit aiming but it never cheat with the reticle, the center dot always hit, and I mean always, no matter how close the enemy is.

Its probably why all my upgrades and crafting went into the Shotgun, stealth through most of the game but when needed the shotguns spread just made it easier to manage when shit got hectic, I agree on the melee from the first game currently replaying it now and man the revolver actually felt useful unlike the handgun in Evil Within 2.
 

Sanctuary

Member
I really dont vibe with the story on these games. I appreciate the fact that its different from other survival horror games, but its pretty tacky
the whole thing being basically in a kind of sort of vr world but you can die in the vr world

Anyone remember that movie from 1999 that really popularized this? Trying to think of the name. I think some of the actors in that film show up here, working for Mobius as well.
 
D

Deleted member 471617

Unconfirmed Member
Currently at chapter 7 but I have a potential SPOILER question for those who have finished the game -

Regarding the woman ghost that chases you at certain points throughout the game starting in chapter 3 and returns you to Beacon Mental Hospital at times - Can this be avoided in any way or is it pretty much a required aspect of the game? Thanks.
 

Kazuhira

Member
Starting ch13,dat unexpected shift of tone.
The mobius team has grown on me,although it seems i've missed one of the members...weird,i wonder if that will change the story a little bit.
 
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