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Gran Turismo Sport - Review Thread

Unknown?

Member
I know you really like the game but you can drop the pretense that what what is available in the game is a good meaty solo "campaign". I mean sure, it is possible, he may like what is there. Apparently there were more folks out there than I thought that actually liked the sections challenges and what not from the previous games but even still, that will only go so far.
I really haven’t had time to make a fair judgement yet though, don’t have a lot of time. That comment had nothing to do with my opinion on the game either. I just see a lot of misinformation going around, even on an enthusiast site like this, and don’t think it’s fair to “enlighten” someone without all of the details. I’m not saying to tell them there’s a meaty campaign I’m just saying don’t say there’s nothing there like many of these so “well” informed people here. Let someone decide on their own based on all of the facts. My comment may have been a little aggressive but his comment came off pretty pretentious. Saying there’s no campaign is as bad as saying it’s just as meaty as it always has been.
 
This is the best written review so far in my opinion. The sound and the a FFB were let off the hook too easy, but overall very informed an in-depth.

While some examples of sound are bad, it is vastly improved, particularly if you tweak the mix. So I disagree there.

But this and the Eurogamer reviews have been the best, IMO.
 
I don’t dispute your statement, but it should be obvious that the current scoring of GTS is due to a change in focus for the series.

Is GT Sport's online offering superior to other racers? Because it seems like they just provided less campaign content and branded it an online racer.
 

Synth

Member
Is GT Sport's online offering superior to other racers? Because it seems like they just provided less campaign content and branded it an online racer.

It could definitely be argued as superior as a result of the safety rating, and the matchmaking built around it. Much as you could say the same for Halo 2 at a time where we were otherwise just jumping into random servers with players of all skill levels.

It doesn't really explain a change in content however, because the content for racing online and offline is effectively the same.
 
Really wish there were more tracks. I thought it was 40 but it's really just 17 locations. This more than single player stuff is my biggest complaint.
 
On console? Yes. It's iRacing for console.

It could definitely be argued as superior as a result of the safety rating, and the matchmaking built around it. Much as you could say the same for Halo 2 at a time where we were otherwise just jumping into random servers with players of all skill levels.

It doesn't really explain a change in content however, because the content for racing online and offline is effectively the same.

That makes sense and I'm glad they're innovating in the multiplayer space. Do you guys think it would have reviewed better if it was a $40 title?
 
That makes sense and I'm glad they're innovating in the multiplayer space. Do you guys think it would have reviewed better if it was a $40 title?

No. I'd also be stunned if the work PD/Kaz put into this would allow for a lower price. It quite clearly has a ton of polish/care/quality, which ain't cheap.
 
Aside from all the valid critics to GTS (number of cars, SP mode, tracks, etc) I really appreciate when companies takes risks, like Polyphony did here.
This may or may not work, but the idea of creating a deep racing simulator accessible to more casual gamers is interesting.

You could have this game as a component of GT7. An online mode with online tests for you to pass and take part in more serious racing with rules.

Also offline racing can improved, I don't subscribe to this idea of it's either old GT or cut it all out and focus on online. You can improve the Ai, how you set up races, progression and the types of cars and classes. It's not sunday cup or bust. Even PD had some seasonal races in GT5 with fast AI for a short period,.

Anyway. I'm not owed a fully fledged GT game on PS3/PS4/PS5. kaz is getting old, we all are. If GT is done then so be it. Perhaps Sony can talk PD into giving another team to make a offline driving game. I have no problem in Kaz wanting to do something different.

I remember playing GT5P, what a great spectacle while waiting for GT5. Me and some of my friends also played GT4 to play on El Capitan and others. We all looked forward to playing HD El Capitan one day. It seemed the logical progression but PS3 onwards has been really difficult for PD and now this seems likely to never happen.

I'd say let another team get to work on updating classic GT tracks if Kaz and PD don't want to bother or can't. Bring in the HD cars of GT5 and 6. Midfield Raceway made it to GT6 but it's now gone. I'd like to play it on PS4, the 4 year old console. GT6 on PS3 was a mistake too. If this is the new vision then they could've kept Evolution and got to work already and let Kaz have his watered down iracing console fantasy.
 
Sure, but if you were raising a Charmander, and it evolved into a Squirtle instead of a Charizard,.. you'd probably be thinking "wtf just happened?"

In that regard yes lol but for GT Sport, I guess it all comes down to what you want. If you want the career mode, then yes you won't enjoy it as much, even I will miss it a little bit but I can get past it, as I like to play different things too.
 

onanie

Member
Yes, and the same was pointed out for Street Fighter V. Obviously if what is contained in the game appeals to you still, you'll still play it. But are you telling me that GTS wouldn't benefit from more cars and courses just as much as any other racer does? Would there being a fleshed out career mode that you could completely ignore in favor of the online Sport mode make the game worse for you? If you're going to be racing the same cars, on the same tracks as you would have been anyway, how is this change of focus an explanation for what the game now lacks?
Certainly, GTS would benefit from more cars and tracks, and their plan is to keep them coming. I have never said that a traditional career mode would deter my enjoyment of the game - that is an unfair characterisation of my position.

However, in view of the improvements brought by the new focus, I do not miss the traditional career mode of old.

GTS is also widely praised for the quality of its core, including the revamped focus on online racing. That’s where effort was spent, justifiably for me.
 

MaDKaT

Member
I really haven’t had time to make a fair judgement yet though, don’t have a lot of time. That comment had nothing to do with my opinion on the game either. I just see a lot of misinformation going around, even on an enthusiast site like this, and don’t think it’s fair to “enlighten” someone without all of the details. I’m not saying to tell them there’s a meaty campaign I’m just saying don’t say there’s nothing there like many of these so “well” informed people here. Let someone decide on their own based on all of the facts. My comment may have been a little aggressive but his comment came off pretty pretentious. Saying there’s no campaign is as bad as saying it’s just as meaty as it always has been.

That's fair.
 

Synth

Member
That makes sense and I'm glad they're innovating in the multiplayer space. Do you guys think it would have reviewed better if it was a $40 title?

TBH, I'm not really sure on how often price effects review scores beyond drawing and arbitrary line between indie and AAA. I'm pretty confident that it'd be received better from the general public in that case though.

In that regard yes lol but for GT Sport, I guess it all comes down to what you want. If you want the career mode, then yes you won't enjoy it as much, even I will miss it a little bit but I can get past it, as I like to play different things too.

Yea, that's understandable, and to an extent I feel similarly. I'm actually replacing my G920 with a T300RS primarily to play GTS, as I think I'd prefer its online implementation to that of Forza's (which I honestly basically never touch, despite hundreds of hours in each entry).

I don't think it warrants the whole "change in focus" discussion though personally. Just as going from Tournaments, to Hoppers to Leagues across different Forza games didn't. These are all just different ways of matching you up with other players. It's the sort of system tasked to a very small number of people on the team, with none of them being the content creators. The Sport mode should be sitting on top of the rest of the game like Leagues do in Forza. They should somehow be the game.

Certainly, GTS would benefit from more cars and tracks, and their plan is to keep them coming. I have never said that a traditional career mode would deter my enjoyment of the game - that is an unfair characterisation of my position.

However, in view of the improvements brought by the new focus, I do not miss the traditional career mode of old.

GTS is also widely praised for the quality of its core, including the revamped focus on online racing. That's where effort was spent, justifiably for me.

I'm not suggesting you said a traditional career would deter your enjoyment. My point was simply that they should both be there. You race the same cars on the same tracks in both cases. The "online focus" is literally just an additional matchmaking algorithm and some extra stat-tracking. It doesn't justify an either-or situation like the other games I detailed that actually changed focus, as opposed to mostly just dimishing what was previously there.
 

Unknown?

Member
Is GT Sport's online offering superior to other racers? Because it seems like they just provided less campaign content and branded it an online racer.
Imo, yes, and by a mile. Just by looking at past GTs GT5/6 imo we’re terrible online(again imo). It was hard to find clean racing, people would drive backwards to crash for example, and cars warped all over the place. I never even touched online after a couple of races.

Whereas before you had to organize a group if you wanted a good race, this does it for you. This is the first racing game I’ve played where people actually try to avoid you even if it means they don’t overtake you. Now it’ll never eliminate problematic people 100% but it does a good job. I think of it as the console revolution to online sim racing similar to how Halo was a console revolution for FPS. Both aren’t a first by any means but they are a first outside of PC.
 
Imo, yes, and by a mile. Just by looking at past GTs GT5/6 imo we’re terrible online(again imo). It was hard to find clean racing, people would drive backwards to crash for example, and cars warped all over the place. I never even touched online after a couple of races.

Whereas before you had to organize a group if you wanted a good race, this does it for you. This is the first racing game I’ve played where people actually try to avoid you even if it means they don’t overtake you. Now it’ll never eliminate problematic people 100% but it does a good job. I think of it as the console revolution to online sim racing similar to how Halo was a console revolution for FPS. Both aren’t a first by any means but they are a first outside of PC.

They've created a system that allows anyone and everyone with a PS4 to comfortably and enjoyably race against other humans across the globe. That alone is quite an achievement, IMO.
 

onanie

Member
TBH, I'm not really sure on how often price effects review scores beyond drawing and arbitrary line between indie and AAA. I'm pretty confident that it'd be received better from the general public in that case though.



Yea, that's understandable, and to an extent I feel similarly. I'm actually replacing my G920 with a T300RS primarily to play GTS, as I think I'd prefer its online implementation to that of Forza's (which I honestly basically never touch, despite hundreds of hours in each entry).

I don't think it warrants the whole "change in focus" discussion though personally. Just as going from Tournaments, to Hoppers to Leagues across different Forza games didn't. These are all just different ways of matching you up with other players. It's the sort of system tasked to a very small number of people on the team, with none of them being the content creators. The Sport mode should be sitting on top of the rest of the game like Leagues do in Forza. They should somehow be the game.



I'm not suggesting you said a traditional career would deter you r enjoyment. My point was simply that they should both be there. You race the same cars on the same tracks in both cases. The "online focus" is literally just am additional matchmaking algorithm and some extra stat-tracking. It doesn't justify an either-or situation like the other games I detailed that actually changed focus.

I think it is fully justified. A lot of care has been injected into the implementation of the racing atmosphere.

I think if you tire of the current Sport mode, do try out your local lobbies (ie low pings) running modes that you like. The experience remains pretty good there.
 
If you know what you're getting into with this game, it's definitely a lot of fun. I usually hate playing multiplayer racing games however this one is a lot of fun and rewards you for not driving like an asshole. I felt my races now were more strategic and wondering what the dude in front of me was going to do and how to overtake without hitting them. Idk for me I enjoy little things like that.

The lack of content right now doesn't bother me. If I wanted 300 cars and a career mode I'll get Forza or pCars2. But right now I can see why there aren't that many tracks in the game judging by the 'career mode' GTS offers. It gets you better accumulated to the tracks you have now for when you get into the MP aspect of the game which I don't mind. Of course I'd like to see more content in the future but right now, it's just fine and not overwhelming.
 

Elandyll

Banned
Question to GT players.

How would you feel if, seeing somewhat disappointing sales, Sony and PD in a month or 2 suddenly drop the price to $30, and at GDC 2018 announce that Sport is actually half the "real" game and Dlc and new tracks are "on the way", but more to come about that, and at E3 2018 they announce GT7 for Dec 2018 which includes GTSport as its online Sports side, but also includes a ton of cars (moved from Dlc) and a ton of circuits (which would normally have released over time in 2018), with a dual path (single player career ala GT3/4, separated from the e-experience due to FIA requirements)?

I guess Sony would offer an "upgrade" online for GTS previous owners.

Betrayed? Welcomed chane of direction? Going backwards?
 

Synth

Member
I think it is fully justified. A lot of care has been injected into the implementation of the racing atmosphere.

I think if you tire of the current Sport mode, do try out your local lobbies (ie low pings) running modes that you like. The experience remains pretty good there.

What do you mean by the bolded though? Do you mean having qualifiers and warmup laps prior to a race? That's hardly something that take years of development to implement. Anything else in regards to handling, graphics, sound, tracks, etc would apply just as much to an offline mode in a racer also.

As a quick thought experiment. Let's imagine that GTS is a smashing success and everyone else now wants to ape its online as much as possible (think Fortnite after PUBG). So Turn 10 is now looking to add a safety rating value to use alongside skill/wins in matchmaking, and needs to add ghosting of rogue cars when they're considered to be a collision threat. How difficult and long would you imagine adding this mode would to Forza 7 as it stands today would take? Because I don't see it taking very long, or very many staff members to implement, let alone explaining massively truncated content following a development period twice as long as what Forza 5 was built in.
 

cilonen

Member
Question to GT players.

How would you feel if, seeing somewhat disappointing sales, Sony and PD in a month or 2 suddenly drop the price to $30, and at GDC 2018 announce that Sport is actually half the "real" game and Dlc and new tracks are "on the way", but more to come about that, and at E3 2018 they announce GT7 for Dec 2018 which includes GTSport as its online Sports side, but also includes a ton of cars (moved from Dlc) and a ton of circuits (which would normally have released over time in 2018), with a dual path (single player career ala GT3/4, separated from the e-experience due to FIA requirements)?

I guess Sony would offer an "upgrade" online for GTS previous owners.

Betrayed? Welcomed chane of direction? Going backwards?

I'd be over the moon. Delighted.
 
Question to GT players.

How would you feel if, seeing somewhat disappointing sales, Sony and PD in a month or 2 suddenly drop the price to $30, and at GDC 2018 announce that Sport is actually half the "real" game and Dlc and new tracks are "on the way", but more to come about that, and at E3 2018 they announce GT7 for Dec 2018 which includes GTSport as its online Sports side, but also includes a ton of cars (moved from Dlc) and a ton of circuits (which would normally have released over time in 2018), with a dual path (single player career ala GT3/4, separated from the e-experience due to FIA requirements)?

I guess Sony would offer an "upgrade" online for GTS previous owners.

Betrayed? Welcomed chane of direction? Going backwards?

GT Sport is GT as a service. It's a platform, so there'd be no reason to say it's "half" of a "real" game. But because it's a platform, you can add whatever you want to it (at least in theory). I'm all for more cars, tracks, content, etc., particularly if they're of the quality we have here.

Absolutely no reason to call it GT7, though.

What do you mean by the bolded though? Do you mean having qualifiers and warmup laps prior to a race? That's hardly something that take years of development to implement. Anything else in regards to handling, graphics, sound, tracks, etc would apply just as much to an offline mode in a racer also.

As a quick thought experiment. Let's imagine that GTS is a smashing success and everyone else now wants to ape it's online as much as possible (think Fortnite after PUBG). So Turn 10 is now looking to add a safety rating value to use alongside skill/wins in matchmaking, and needs to add ghosting of rogue cars when they're considered to be a collision threat. How difficult and long would you imagine added this mode would be to Forza 7 as it stands today? Because I don't see it taking very long, or vary many staff members to implement, let alone explaining massively truncated content following a development period twice as long as what Forza 5 was built in.

It's hard to describe as I think there's a ton going on behind the scenes that we simply don't know. You really do have to try it, but be warned, it's wildly addicting.
 

Egida

Neo Member
Question to GT players.

How would you feel if, seeing somewhat disappointing sales, Sony and PD in a month or 2 suddenly drop the price to $30, and at GDC 2018 announce that Sport is actually half the "real" game and Dlc and new tracks are "on the way", but more to come about that, and at E3 2018 they announce GT7 for Dec 2018 which includes GTSport as its online Sports side, but also includes a ton of cars (moved from Dlc) and a ton of circuits (which would normally have released over time in 2018), with a dual path (single player career ala GT3/4, separated from the e-experience due to FIA requirements)?

I guess Sony would offer an "upgrade" online for GTS previous owners.

Betrayed? Welcomed chane of direction? Going backwards?
Why backwards? Would having a single player main mode hurt in any way the online component?

Honestly, I just want to play the game, but not online.
 

cilonen

Member
It's hard to describe as I think there's a ton going on behind the scenes that we simply don't know. You really do have to try it, but be warned, it's wildly addicting.

I'm not seeing this at all, I have no idea what you mean or what could possibly be going on behind the scenes. If there's so much going on, why have we been stuck on the same stupid three tracks for sport mode races for days? It's mind boggling.

Edit:

Why backwards? Would having a single player main mode hurt in any way the online component?

Honestly, I just want to play the game, but not online.

Supposedly the reason for the crazy game design currently is the FIA (major governing body of motorsport) sanctioning the online racing series. They're keeping as much as they can in terms of your save locked down server side so it can't be tampered with.
 

Fredrik

Member
5.9 user score for GTS and 5.5 user score for Forza 7, on metacritic. Interesting, both are seriously low. Is it the lack of SP content for GTS and the loot crates for Forza 7?
 

ghibli99

Member
If you know what you're getting into with this game, it's definitely a lot of fun. I usually hate playing multiplayer racing games however this one is a lot of fun and rewards you for not driving like an asshole. I felt my races now were more strategic and wondering what the dude in front of me was going to do and how to overtake without hitting them. Idk for me I enjoy little things like that.

The lack of content right now doesn't bother me. If I wanted 300 cars and a career mode I'll get Forza or pCars2. But right now I can see why there aren't that many tracks in the game judging by the 'career mode' GTS offers. It gets you better accumulated to the tracks you have now for when you get into the MP aspect of the game which I don't mind. Of course I'd like to see more content in the future but right now, it's just fine and not overwhelming.
I can agree with this. I also have to remember that I paid $40-50 for Ridge Racer back in the day, which had 1 track and a handful of cars,, and I can still play that game and have a great time. In the context of modern racing games though, I can also see the other side of the argument. It's a tough spot to be in, but aside from my experience with the server downtime last night (horrible that single-player content is affected), I've really enjoyed what I've played/experienced so far.
 
I'm not seeing this at all, I have no idea what you mean or what could possibly be going on behind the scenes. If there's so much going on, why have we been stuck on the same stupid three tracks for sport mode races for days? It's mind boggling.

Are we talking about the same things? I'm talking about the mechanics behind the matchmaking, how the penalty system works, ghosting, balancing, etc. Not about track rotations.

I think you're really, really underselling what PD has done.
 

GHG

Member
I'm not seeing this at all, I have no idea what you mean or what could possibly be going on behind the scenes. If there's so much going on, why have we been stuck on the same stupid three tracks for sport mode races for days? It's mind boggling.


VI5Wnom.gif



5.9 user score for GTS and 5.5 user score for Forza 7, on metacritic. Interesting, both are seriously low. Is it the lack of SP content for GTS and the loot crates for Forza 7?

There's a lot more wrong with FM7 than just the lootcrates but that's for another thread. The lootcrates aren't why I dropped playing it.

Regardless, metracritc user scores don't tell you anything.
 

Egida

Neo Member
5.9 user score for GTS and 5.5 user score for Forza 7, on metacritic. Interesting, both are seriously low. Is it the lack of SP content for GTS and the loot crates for Forza 7?
Haven't checked them, but I'm sure both of them are flooded with console warriors rants.

Those are my two main gripes with the games tho, so yeah.
 

napata

Member
User reviews on metacritic always en up like this.

Not true at all. Not that user scores are always a good indication of anything but at the same time low scores usually have a cause.

Haven't checked them, but I'm sure both of them are flooded with console warriors rants.

Those are my two main gripes with the games tho, so yeah.

It's not console wars usually. Take any universally praised exclusive like UC2 & TLOU and you'll find high user scores.
 

onanie

Member
What do you mean by the bolded though? Do you mean having qualifiers and warmup laps prior to a race? That's hardly something that take years of development to implement. Anything else in regards to handling, graphics, sound, tracks, etc would apply just as much to an offline mode in a racer also.

As a quick thought experiment. Let's imagine that GTS is a smashing success and everyone else now wants to ape its online as much as possible (think Fortnite after PUBG). So Turn 10 is now looking to add a safety rating value to use alongside skill/wins in matchmaking, and needs to add ghosting of rogue cars when they're considered to be a collision threat. How difficult and long would you imagine added this mode would be to Forza 7 as it stands today? Because I don't see it taking very long, or vary many staff members to implement, let alone explaining massively truncated content following a development period twice as long as what Forza 5 was built in.

I don’t think the universally praised online is the only thing they worked on. Assets need to be rebuilt for the PS4, as well as a graphical and audio rehaul. They also have a smaller staff size and did not want to outsource.
 

cilonen

Member
Are we talking about the same things? I'm talking about the mechanics behind the matchmaking, how the penalty system works, ghosting, balancing, etc. Not about track rotations.

I think you're really, really underselling what PD has done.

from my point of view these are all logical steps forward in what a racer should be; it's great that they are there, but the ghosting implementation especially is really bizarre on when it kicks in and out.

I'm not seeing how any of these are awesome ground breaking things that excuse the severe lack of content.
 

Synth

Member
It's hard to describe as I think there's a ton going on behind the scenes that we simply don't know. You really do have to try it, but be warned, it's wildly addicting.

Well, I did try the beta briefly, and will have the full game in a few days, but I think I have a pretty good grasp on what it entails as of right now tbh.

I don't envision there being a lot of invisible complexity in the system. The safety rating is just an alternative skill value that's affected by collisions and out-of-bounds, much in the way that a dirty lap would be in Forza currently. There's likely some additional considerations in regards to assigning blame (though it seemingly just treats both players as guilty, assuming this will balance out by the actual guilty party getting involved in more collisions over time), but at the end of the day, you're just ranking up and down based, and then adding this consideration into the matchmaking along with others such as wins/losses, region, etc. Again, I'd liken it to the Trueskill matchmaking that Halo 2 popularised. There's work to be done sure... but not game (and specifically content) altering work.

If GTS wasn't decided to be an "online focused" game, then are we expecting they would as of right now have multiple hundreds of cars, and tens of tracks ready, in line with other games releasing in the same period? How is any part of the Sport mode responsible for that? How does an online focus result in less content to play online with?

I don't think the universally praised online is the only thing they worked on. Assets need to be rebuilt for the PS4, as well as a graphical and audio rehaul. They also have a smaller staff size and did not want to outsource.

Well, that's why I picked Forza 5, as it was the game that was built from the ground up in 2 years for the start of a new generation. Graphics, audio, physics, all of it are changed significantly across iterations in all of these games, online focus or not. They're not things that an online focus changes, and so they shouldn't really be considered. The online focus necessitated the SR system, and the timed event in matchmaking. There's no other part of the game that's specific to it.
 

Egida

Neo Member
Supposedly the reason for the crazy game design currently is the FIA (major governing body of motorsport) sanctioning the online racing series. They're keeping as much as they can in terms of your save locked down server side so it can't be tampered with.
That's silly, just make a separate progression meter for offline, like in A-Spect and B-Aspect. Hell, make me sign a form renouncing to all FIA related gains if needed. Hide the mode in some obscure menu. But let me play.
 

inner-G

Banned
User reviews on metacritic always en up like this.

I just looked up scores for some games on the shelf close to me, Final Fantasy X/X-2, Mario Rabbids, Breath of the Wild, Valkyria Chronicles Remastered... all of them have user scores above 80

I like Metacritics user scores because they are more honest and to the point. You don't have to worry about the journalist-publisher relationship getting in the way, and they address things that video game websites gloss over.
 
from my point of view these are all logical steps forward in what a racer should be; it's great that they are there, but the ghosting implementation especially is really bizarre on when it kicks in and out.

I'm not seeing how any of these are awesome ground breaking things that excuse the severe lack of content.

I never said it did?

Well, I did try the beta briefly, and will have the full game in a few days, but I think I have a pretty good grasp on what it entails as of right now tbh.

I don't envision there being a lot of invisible complexity in the system. The safety rating is just an alternative skill value that's affected by collisions and out-of-bounds, much in the way that a dirty lap would be in Forza currently. There's likely some additional considerations in regards to assigning blame (though it seemingly just treats both players as guilty, assuming this will balance out by the actual guilty party getting involved in more collisions over time), but at the end of the day, you're just ranking up and down based, and then adding this consideration into the matchmaking along with others such as wins/losses, region, etc. Again, I'd liken it to the Trueskill matchmaking that Halo 2 popularised. There's work to be done sure... but not game (and specifically content) altering work.

If GTS wasn't decided to be an "online focused" game, then are we expecting they would as of right now have multiple hundreds of cars, and tens of tracks ready, in line with other games releasing in the same period? How is any part of the Sport mode responsible for that? How does an online focus result in less content to play online with?

Because they rebuilt the entire thing around online racing and didn't prioritize certain things that they likely should have.
 
Man, I thought I was going out on a limb low-balling a metacritic guess of 79, but 75? Yikes.

Offline patch and free DLC roadmap incoming?

Hey, I can dream right?
 

Severianb

Member
Not true at all. Not that user scores are always a good indication of anything but at the same time low scores usually have a cause.



It's not console wars usually. Take any universally praised exclusive like UC2 & TLOU and you'll find high user scores.

The Sony console warriors are far more numerous and vocal, from what I've seen. That's all that those User scores are telling anyone.
 

napata

Member
The Sony console warriors are far more numerous and vocal, from what I've seen. That's all that those User scores are telling anyone.

Or maybe people think UC2 & TLOU are good games. If what you said were true then GTS wouldn't have such a low user score.
 
If GTS wasn't decided to be an "online focused" game, then are we expecting they would as of right now have multiple hundreds of cars, and tens of tracks ready, in line with other games releasing in the same period? How is any part of the Sport mode responsible for that? How does an online focus result in less content to play online with?

The online focuse is not what caused less content, PD scrapping everything and starting freah was the cause. But there are plus sides too because the performance, polish and general quality is much higher than previous games.

There was plans to use some of the PS3 cars at some point and very early on they even talked about the PS2 cars again (thank God that didn't happen) but for whatever reason, probably quality, they decided to build the game from the ground up.

If they can get more cars and tracks out in decent time frame, then this really shouldn't be a problem going forward though.
 

Synth

Member
Because they rebuilt the entire thing around online racing and didn't prioritize certain things that they likely should have.

So they had the artists etc work part-time instead? It's not like they'd be working on the matchmaking system.

The logic honestly doesn't hold. If the game were like Rainbow Six Siege, it'd be a different matter. The different focus would mean each contributing member of staff would be making content different from what they would for a traditional Rainbow Six game. Basically everyone working on GTS however should logically be doing the exact same job they'd always be doing. Whether that be modelling cars, working on the graphics engine, improving the physics modelling, etc... very few members of staff should have their work impacting by a different server implementation.

The online focuse is not what caused less content, PD scrapping everything and starting freah was the cause. But there are plus sides too because the performance, polish and general quality is much higher than previous games.

There was plans to use some of the PS3 cars at some point and very early on they even talked about the PS2 cars again (thank God that didn't happen) but for whatever reason, probably quality, they decided to build the game from the ground up.

If they can get more cars and tracks out in decent time frame, then this really shouldn't be a problem going forward though.

The bolded is exactly what I'm trying to say. The online focus isn't why the game is what it is. If it were intended to be a traditional Gran Turismo game, it would either be releasing today light on content, or it would still be deep in development. The current focus on online is being portrayed as the reason the game is lacking content, when logically it'd be the other way around.
 
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