Doesn't explain all of the single player/local bugs.
I think it's more, the upgrades from the X and general fixes to the Xbox one from 3 years ago made it possibleOk, let's see if my understanding of what he said is correct.
He's saying that it's only because they got the green light to enhance and improve it for the One X, that's why they're able to fix all the existing problems at the same time?
Ok, let's see if my understanding of what he said is correct.
He's saying that it's only because they got the green light to enhance and improve it for the One X, that's why they're able to fix all the existing problems at the same time?
Thanks for finally putting something or as an explanation Frankie. I know you can't test for everything but all of the crashes at pre release events with the multiplayer suggests some of the problems were known. Did you try to get the release delayed to fix more or were you already told that wasn't an option.You'd be surprised how interconnected some of those things are but every known serious bug is being looked at not just mp.
It's been so long that my memory might be wrong but didn't reviewers play through the game without having any of the matchmaking problems prior to the launch? It wasn't until the game went live for everybody that it was clear the game was broken but like I said, I'm not 100% certain.
As for the rest of your post, if you want call Stinkles a liar, don't waste so many words on beating around the bush.
Well it makes sense. With Xbox X MS can now make more money on the title so it's financially reasonable for MS to spend the money to fix the game.Ok, let's see if my understanding of what he said is correct.
He's saying that it's only because they got the green light to enhance and improve it for the One X, that's why they're able to fix all the existing problems at the same time?
Its in the actual response itself.Has there been a tl;dr written up?
From what I understand over the years, the UI and its implementation was very challenging, but Im afraid that if it remains identical that many players wont take it seriously.
I kinda feel like to swing this the right way it needs a rebrand or refresh, not major changes ala some crazy reddit concept. But some color or nesting changes might help
am I just thinking too obtuse, or does that make sense?
If you think the game's okay as long as >50% of all players have a functional experience, I don't know what to tell you. Maybe you think the players affected should just be quiet?
The point is this: excepting matchmaking, the game launched with too many issues. Too many players had a bad, broken experience. How many is too many? What's an acceptable "minority?" I'm not arguing that the majority of MCC players had a shitty time - only too many. If you look at any of the reactions post-launch or the early patch notes, I believe that's self-evident, and launching the game in that state was irresponsible. I'm actually kind of shocked that this is even controversial.
By the looks of it we're going to have a second explanation once the beta goes live so I'm thinking we'll get a lot more answers there.Glad to read this, I would still love a deeper dive look at some point but this is sufficient.
Who the fuck died waiting for a game patchImagine all the people that have died waiting for MCC to be fixed 😪
Explanation is better late than never
Who the fuck died waiting for a game patch
Yep. One of MCC's big draws is that it contains console MP for games that otherwise wouldn't have it, but that's only useful if there's a healthy infrastructure for playing them. With a matchmaking-based system, that basically requires that the launch is healthy enough to carry a large community. MCC MP let far too many people go before it was playableish. It would be nice to see an attempted relaunch of sorts.I really hope MCC is released as a Games with Gold title once the update is live to give that player population the much needed boost.
I'm absolutely sure that's a joke.
...I'm absolutely thinking I'm sure.
I mean, statistically speaking, there's possibly a handful of people who pass away unexpectedly right before a launch/update they were anticipating.Who the fuck died waiting for a game patch
Testing environment did not accurately reflect real world. Bandaids were applied that got it working as best they could, and further fixes risked breaking the progress theyd made, so they stopped patching the game even though it still wasnt working for a minority of users. Xbox development tools have evolved over the past 2 years and made it possible to better assess and correct the issues with the matchmaking, and the release of the Xbox One X provided them an opportunity to revisit the game with these newer development tools. More info to come as the Spring patch is closer to completion.Has there been a tl;dr written up?
Man. Imagine how different thing would have been if we just got a really nice halo 2 AE in 2014. That game has such a special place in my heart.
Anyway. Happy they are finally doing it. It is going to be a hell of a big patch huh.
A UI spiff up would probably be a good idea, mostly because it'd make it feel fresher but also visually makes it obvious it's relaunched/reworked.
A similar thing happened with Rock Band 4. It launched barebones and was eventually made a more complete game, and when the re-launch happened with Rivals they redid the entire game's UI from this weird wood motif to a techno-neon look
old RB4:
nuRB4:
game development is hard
There is absolutely no way they did not know the game was broken on so many levels prior to release with the plethora of problems it had. Furthermore insisting that a still glitchy frustrating mess of a multiplayer system works for the vast majority of people is frankly offensive.
You're confusing the hell out of me. I haven't had a single exchange with the OP in this thread. If you're referring to Frankie, then I've reiterated about five or six times what I think is deficient in his explanation. And I'm not talking past Frankie either (whatever that means), I'm responding directly to what he said and, more significantly, what he didn't say. Faulty assumptions in their testing environment over matchmaking do not, do not, do not account for the rest of what was broken in the launch version of the game. Even if matchmaking had worked, launch MCC was still unacceptable and, for way too many people, outright unplayable.I agree with you. So does the OP. You're talking past him for no real reason. That's what I'm saying.
*OP acknowledges all the problems and is working towards fixing them*
"But the problems!"
¯_(ツ_/¯
It's kind of disturbing to see people praising 343 for holding their money hostage for a couple of years while they tried to figure out how to deliver the product they sold you way back then.
1st: Game working for the "vast majority". What does this entail, because SP worked for everyone (with a couple bugs)... MP? Well, I don't buy that for a second with all the outrage behind it.
Well it's better than the first few months lol but still issues for sure. -can't join a custom in progress, matchmaking just matches whoever to whoever-doesn't matter skill doesn't matter if solo or partied, h2c (ina any game mode aka hardcore, dubs, h2c playlist) will count as a quit out for everyone of the game goes black screen after someone quits. So you can be winning 40-26 the other team quits out game goes black and bam there's like 2 or 3 losses for everyone playing, shot reg is better but seems to be inconsistent, the game still freezes and crashes, joining friends can be a hassle, sometimes everyone in a party is searching in the same lobby but one persons screen won't be searching and it will not connect to other players if that is the case, map variety still poor in social games, the game is still very quirky/finnicky (I see new little things in thebgame I have never seen before when for some reason it doesn't like what is happening) and requires build quitting and lobby resetting more often than it should to get some games going, kids still dodge and quit more than I ever remember and kids still boot. Those are some of my main gripes and main issues on a daily basis when I play which is on average a few times a week depending on work. Campaign is usually solid although I have had issues with the game dropping other players who are with you and achievements don't pop up or are delayed. CE is a poor rendition of itself and the pistol does not seem to be nearly how I remember it but I also play that the least With all that said- it's a lot better and much more playable but many have left which leaves a lot of the same kids matching each other. Like I said those are the ones I face most often and sometimes they don't always happen but usually they do. I still have fun playing for the most part tho and it's hard to give up games that have been my go to for so long. Not sure if u are just curious or plan to get back to the grind
Sorry, but no. Even WB had the decency to pull Batman Arkham Knight off of digital shelves in response to the sorry state of its original release. And it was fixed in relatively short order, at least compared to MCC. The game's been languishing in a semi-broken state for an entire three years and now their fixing it just happens to coincide with the release of new console hardware? It's insulting.
343 has yet to release a product that hasn't been extraordinarily disappointing to me in one way or the other. MCC was particularly gutting to me and my circle of friends. Never, ever again, 343.
Id take Stinkles post with sincerity if it wasn't just well timed to be part of the XOX marketing cycle. Does it really take years to get around to delivering what a lot of people paid good money for? This should be considered lower than the bare minimum those people deserve...
I still can't believe how many milestones and cross-checks must have been ignored to deliver what 343i (and ergo MS) did. Surely there must have been several points where you could have reigned back scope and just delivered fewer components with the promise of adding to them to eventually create the complete package (say as free DLC considering how dense the content was going to be).
Its good that's its gonna get fixed (and by that I presume completely without any major caveats or omissions and as originally advertised) but damn it shouldn't have taken this long to even say this is gonna happen. If 343i were meant to be the Halo guardians, then Halo 5 should have been delayed until MCC was delivered as promised/sold. I think what actually happened was the worse thing they could have done to Halo...
ps3ud0 8)
You're confusing the hell out of me. I haven't had a single exchange with the OP in this thread. If you're referring to Frankie, then I've reiterated about five or six times what I think is deficient in his explanation. And I'm not talking past Frankie either (whatever that means), I'm responding directly to what he said and, more significantly, what he didn't say. Faulty assumptions in their testing environment over matchmaking do not, do not, do not account for the rest of what was broken in the launch version of the game. Even if matchmaking had worked, launch MCC was still unacceptable and, for way too many people, outright unplayable.
I can't be any clearer about this. I understand and am grateful that they are working to address the issues with the game in its current state - which I've said about three or four times already - but that's not what I'm talking about. I want to know what went wrong with the rest of the game. I want to know why Microsoft, under the assumption that matchmaking would perform as it was meant to, thought that the MCC was in an acceptable state to launch. I do not believe it was, and I suspect that their play testers were aware, to some extent, that campaign in all four games had serious, game-breaking problems.