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Digital Foundry: GT Sport vs Forza 7

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Or is it just one of Phil's balls in my throat?
Video:
https://www.youtube.com/watch?v=SQ6W4bVqQzk

Article:
http://www.eurogamer.net/articles/digitalfoundry-2017-gran-turismo-sport-vs-forza-motorsport-7

Here's some choice quotes. Highly recommend reading and watching the whole thing.

For the purposes of our analysis, we looked at Gran Turismo Sport primarily running on PlayStation 4 Pro using its higher resolution 1800p checkerboard mode, while in the case of Forza 7, the lack of Xbox One X code made us settle on the PC version with all settings maxed out and resolution set to native 4K
whereas Forza Motorsport 7 goes way beyond the call of duty, GT Sport takes things to a whole new level. Higher polygon counts on incidental detail - right down to in-cabin air vents
Curiously, Forza 7 appears faster than GT Sport in motion, but this is down a slightly different focal length and the use of a subtle motion blur effect, both of which accentuate speed in the Turn 10 title. When driving, the two games line-up almost identically when racing on a laser-scanned track
Ultimately, whether you're into Gran Turismo or Forza, both games are gorgeous and represent top teams working at peak levels to deliver beautiful, high frame-rate racing games for both consoles (and an exceptional PC version of Forza is the icing on the cake).
The approach and philosophy of the studios may vary, and the implementation of key features in Forza and Gran Turismo reflects very different priorities in development - but the rivalry is real

4K Comparison Images
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Upinsmoke

Member
GTS is superior in every facet bar resolution. Even though it was a pro vs high end pc. Shame EG couldn't call it how it is in the final summary. Called it down the middle, when it's anything but.
 

djjinx2

Member
A thread with GT Vs Forza in the title = RIP Thread.

Both titles are very ambitious in their own right imo.

Good time to be a racing fan :)
 
GTS faring really well so far.

The shaders, lighting, and polygon count are all superior on PD's effort. Noticeably so on paint especially on overcast days.
 

Upinsmoke

Member

Yes lol.

Break down everything they talk about in the worded comparison and see how they settle with the final few lines. Different philosophies, rivalry is real. That's such a cop out. You want to compare two games, know it's gonna get clicks, go through every technical aspect and then finish like that.

So because one game basically looks better it's down to different philosophies. Right okay.
 
GTS is superior in every facet bar resolution. Even though it was a pro vs high end pc. Shame EG couldn't call it how it is in the final summary. Called it down the middle, when it's anything but.
Lol at except resolution like that's something we can just ignore. Also Forza a 1080p on regular Xbox. Regular Xbox can't do what regular PS4 can do at the same resolution. Not saying that the only differences between pro/x and the base consoles is resolution but the core of the game is the same.
 
I’m here for the shitshow.

Props to DF for the write up, it covers just about every single thing I’ve seen myself in both games and is clearly giving a very fair verdict. Glad to see no bias either way when listing the pros and cons.

Where's the tire wall comparison.

Paging Team Andromeda.

Basically it’s “do you want higher detail and static, or slightly lower detail and dynamic” :p
 
GTS is superior in every facet bar resolution. Even though it was a pro vs high end pc. Shame EG couldn't call it how it is in the final summary. Called it down the middle, when it's anything but.
It took until the fourth post to smoke out a fanboy shitpost, sigh.
 

xion4360

Member
the trees in GTS are done so much better.. yes they are both flat 2d cardboard cutout looking trees, but GTS trees look more dense and show light passing through them giving it a much better appearance. Also the soil/ground textures trackside are much better too.

All in all I prefer Forza's camera work because its more dynamic and its a more complete game much more worth the money, but GTS definitely looks better IMO
 

Upinsmoke

Member
Lol at except resolution like that's something we can just ignore. Also Forza a 1080p on regular Xbox. Regular Xbox can't do what regular PS4 can do at the same resolution. Not saying that the only differences between pro/x and the base consoles is resolution but the core of the game is the same.

Compare the base consoles too then. That would be good.

I don't get the comparison full stop to be honest. They are unable to compare OG ps4 and xbox one despite them launching at a similar time. But instead they want to compare a ps4 pro against a pc at maxed out settings at 4k because the Xbox one X isn't even out yet and when it does launch it will be a year after the pro.

It's not even a fair comparison and PD still produced a game that looks better in many departments on weaker hardware. Yet it's not even mentioned.
 

Theorry

Member
Damn. 24 min. Better get something to drink.
Looks like both deliver great stuff like race games usually do. And intresting to see the different approaches indeed to deliver the goods. When no approach is bad.
 

Stygr

Banned
I prefer content over graphics and i played GTS, yes it looks so good, but F7 and PC2 are way more enjoyable with more content and not the online shit with less cars, tracks and modes.
 
Both of these games are such massive steps backwards for their respective series (for very different reasons) in ways that compromise the gameplay itself that I feel like pissing contests over which looks better is completely missing the point. No amount of prettier graphics make up for the sorts of changes these games bring to bear for their series IMO.
 

harz-marz

Member
Both games look fantastic. GT Sport edges it in my opinion, probably helped by a longer time in development. Still plan on getting Forza 7 with my One X!
 

Loudninja

Member
I prefer content over graphics and i played GTS, yes it looks so good, but F7 and PC2 are way more enjoyable with more content and not the online shit with less cars, tracks and modes.
This is a a graphical an technical comparison thread.
 

thuway

Member
In the sum of all parts- Gran Turismo: Sport sounds like the winner. The HDR implementation, shaders, materials, lighting, and most importantly - the finer details; the game has a level of obsession and accuracy that goes into the realm of incomprehensible.

That said it's not always a win for GT. The native 4K presentation offers a level of sharpness that you just don't get with GT. Racing sims have been plagued with the dreaded aliasing issue- and Forza is probably the cleanest racing game I've seen yet.

As a game - neither are for me- but I appreciate why they exist. :)
 
I prefer content over graphics and i played GTS, yes it looks so good, but F7 and PC2 are way more enjoyable with more content and not the online shit with less cars, tracks and modes.

While I agree, let’s try to stay on topic and talk about graphics. I think GTS IMO wins the graphics department.
Not saying Forza is ugly. It looks damn good too.
 

Upinsmoke

Member
It took until the fourth post to smoke out a fanboy shitpost, sigh.

You obviously didn't read the EG comparison. They literally go through every visual side of both games, lighting, replays, trees, interiors etc and say GTS is better and praise Forza 7 resolution. Don't gob off at me because I'm pointing that out.
 

Frostman

Member
GTS is the best looking racing game on the Market imo, but it's come at the cost of content. Whether that matters to you or not is entirely up to you.

It does matter to me, but I look forward to picking GT up when they've released more cars, tracks and hopefully single player content.
 
Gran Turismo still comes out on top despite being compared to PC Forza at 4K is the biggest takeaway here. It's what everyone should have expected given the pedigree of both studios when it comes to realistic graphics. Polypony is peerless in this regard.
 

Theorry

Member
Gran Turismo still comes out on top despite being compared to PC Forza at 4K is the biggest takeaway here. It's what everyone should have expected given the pedigree of both studios when it comes to realistic graphics. Polypony is peerless in this regard.

Well like he said in the vid. The car count has a factor on it also abit.
 

Xcell Miguel

Gold Member
There's something wrong about the reflections part : John says it only uses data from previous frame in Forza and no cubemaps.

Well, that does seem to be true only with the hood cam, but not with every other views :
- exterior and cockpit views uses the cubemaps technique, like GTS, and other cars share the same cubemap, we can see it in the video (but John did not notice ?). That's why on consoles it's limited to 30 FPS and unlimited on PC.
- cockpit loses reflections if the track is in "rain" mode, the reflection cubemap is used for the track.
 

jett

D-Member
That was an impressively comprehensive video.

It's interesting to see what different corners are cut in each game.

Forza 7 has semi-dynamic time of day, but time only moves forward as you progress through the race (for some reason), and all of the environmental shadows are static.

GTS has fully real-time shadows and more impressive global illumination with set day times to choose from, but no dynamic time of day changes.

Then there's funny stuff like GTS reusing the exact same reflections on the player car for all cars, no matter where they might be in the track.

In the end, what I'm left with that is that I'm really impressed with how GTS looked like in the video. Maybe one day when the thing actually gets enough content it'll be a worthwhile purchase.
 
More like; a bare minimum.

Yeah, GT has not done a good job at locked 60fps last gen, but sim-racers shouldn't be aiming for anything less anyway.

It's good that we've come to a situation when both franchises are on this level of performance. That's all i'm saying. Heck , even project cars 1 had problems on certain tracks. Let me be happy that all sims racers contenders are at 60fps.

-------------------------------------

TIRE WALLS !!
Since that thread, i knew john would make this joke.
 

thuway

Member
That was an impressively comprehensive video.

It's interesting to see what different corners are cut in each game.

Forza 7 has semi-dynamic time of day, but time only moves forward as you progress through the race (for some reason), and all of the environmental shadows are static.

GTS has fully real-time shadows and more impressive global illumination with set day times to choose from, but no dynamic time of day changes.

Forza 7's car reflections are a wholly inaccurate copy of the previous frame, while GTS uses cubemaps reflecting the environment, but this is only done for the player car and funnily the exact same reflection is repeated on all cars, no matter where they might be in the track.

In the end, what I'm left with that is that I'm really impressed with how GTS looked like in the video. Maybe one day when the thing actually gets enough content it'll be a worthwhile purchase.
Kaz promised a ton of content down the line- but than again Kaz promises a lot of things :).
 

c0de

Member
I was hoping for a detailed performance analysis, especially on the vanilla consoles where most people will play.
Still a very interesting video highlighting every strength and weakness from the parts tested by John.
 

Hoo-doo

Banned
Compared to F7 maxed out on PC even.

The lighting engine in GTS is the true champion here. It's a huge difference in terms of photorealism between the two games. But F7 obviously wins on IQ running at native 4K on a GTX Titan X.
 
Compare the base consoles too then. That would be good.

I don't get the comparison full stop to be honest. They are unable to compare OG ps4 and xbox one despite them launching at a similar time. But instead they want to compare a ps4 pro against a pc at maxed out settings at 4k because the Xbox one X isn't even out yet and when it does launch it will be a year after the pro.

It's not even a fair comparison and PD still produced a game that looks better in many departments on weaker hardware. Yet it's not even mentioned.
I mean, I don't remember seeing gears vs uncharted comparisons last generation when consoles we're pretty much equal.
 
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