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Media Create Sales: Week 41, 2017 (Oct 09 - Oct 15)

Oregano

Member
It definitely seems that Nintendo focused developers/franchises are much more willing/ready to go multiplatform than Playstation focused developers/franchises.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
It definitely seems that Nintendo focused developers/franchises are much more willing/ready to go multiplatform than Playstation focused developers/franchises.
Might have to do with the fact that PS4 has been on the market for 4 years and sold 70m worldwide.

Meanwhile Switch isn't even a year old and hasnt sold 10m yet many users here throw a tantrum because not every developer releases all their titles on the system asap.
 
It definitely seems that Nintendo focused developers/franchises are much more willing/ready to go multiplatform than Playstation focused developers/franchises.

Probably because Hino was unprepared for the success of the Switch even with the success of their previous titles on the DS and 3DS? This may possibly be first being developed with the PS4 in mind.
 

L~A

Member
I highly doubt this game developed with the PS4 in mind. If it was, it really doesn't show, at all.
 
Probably because Hino was unprepared for the success of the Switch even with the success of their previous titles on the DS and 3DS? This may possibly be first being developed with the PS4 in mind.

It's probably developed with mobile in mind.
This style of gameplay looks pretty disappointing for a console game.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I highly doubt this game developed with the PS4 in mind. If it was, it really doesn't show, at all.

Yeah - i expected something like Ninokuni 1/2 for IE Ares graphically...but this seems to have been designed for mobile so they can have the game out by the time the World Cup starts.

Not expecting much ...they want the whole market but i feel it will fall short on both sides.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
It definitely seems that Nintendo focused developers/franchises are much more willing/ready to go multiplatform than Playstation focused developers/franchises.

You're already seeing franchises hit Switch that were more Sony focused. Like I said last page I think you'll see the PS4/Switch pairing more and more.
 
sinobi

Odyssey week is said to be the fourth launch (after the initial one, Mario Kart 8 Deluxe and Splatoon 2) since a considerable number of main units should be shipped. Shipments will start arriving from the end of this week to the end of next.

Nothing really remarkable for other releases despite the big number of them.


Switch launch, 2017 (Feb 27 - Mar 05):
Media-create: 329.152 switch
01./00. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 186.379 / NEW
03./00. [NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 79.536 / NEW
06./00. [NSW] Super Bomberman R <ACT> (Konami) {2017.03.03} (¥4.980) - 36.623 / NEW
07./00. [NSW] Dragon Quest Heroes I & II for Nintendo Switch <RPG> (Square Enix) {2017.03.03} (¥8.800) - 25.606 / NEW
10./00. [NSW] Puyo Puyo Tetris <PZL> (Sega) {2017.03.03} (¥4.990) - 12.854 / NEW
22./00. [NSW] I am Setsuna <RPG> (Square Enix) {2017.03.03} (¥4.800)
26./00. [NSW] Disgaea 5 Complete <SLG> (Nippon Ichi Software) {2017.03.03} (¥6.980)
44./00. [NSW] Nobunaga's Ambition: Sphere of Influence with Power-Up Kit <SLG> (Koei Tecmo) {2017.03.03} (¥9.800)
00./00. [NSW] Software Sales 2017 <ALL> (All Publishers) {2017.03.02} (¥0) - 351.000 / NEW <107,00%>
Famitsu: 330.637
01./00. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 193.060 / NEW <60-80%>
03./00. [NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 82.392 / NEW <60-80%>
05./00. [NSW] Super Bomberman R <ACT> (Konami) {2017.03.03} (¥4.980) - 39.609 / NEW <60-80%>
07./00. [NSW] Dragon Quest Heroes I & II for Nintendo Switch <RPG> (Square Enix) {2017.03.03} (¥8.800) - 25.929 / NEW <40-60%>
10./00. [NSW] Puyo Puyo Tetris <PZL> (Sega) {2017.03.03} (¥4.990) - 12.866 / NEW <20-40%>
21./00. [NSW] Disgaea 5 Complete <SLG> (Nippon Ichi Software) {2017.03.03} (¥6.980) - 5.065 / NEW <20-40%>
22./00. [NSW] I am Setsuna <RPG> (Square Enix) {2017.03.03} (¥4.800) - 4.625 / NEW <20-40%>

Mario Kart 8 Deluxe launch, 2017 (Apr 24 - Apr 30)
Media-create: 76.679 switch
01./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 284.823 / NEW
Famitsu: 74.217
01./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 280.229 / NEW <60-80%>


Splatoon 2 launch, 2017 (Jul 17 - Jul 23):
Media-create: 98.999 switch
01./00. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 648.085 / NEW
Famitsu: 102.581
01./00. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 670.955 / NEW <60-80%>

Your predictions guys for Switch hardware and SMO?
 
You're already seeing franchises hit Switch that were more Sony focused. Like I said last page I think you'll see the PS4/Switch pairing more and more.
should ask friendcode for a Playstation exclusive-> multiplatform and Nintendo exclusive-> multiplatform comparison
Switch launch, 2017 (Feb 27 - Mar 05):
Media-create: 329.152 switch
Famitsu: 330.637

Mario Kart 8 Deluxe launch, 2017 (Apr 24 - Apr 30)
Media-create: 76.679 switch
01./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 284.823 / NEW
Famitsu: 74.217
01./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 280.229 / NEW <60-80%>


Splatoon 2 launch, 2017 (Jul 17 - Jul 23):
Media-create: 98.999 switch
01./00. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 648.085 / NEW
Famitsu: 102.581
01./00. [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 670.955 / NEW <60-80%>

Your predictions guys for Switch hardware and SMO?
150k-600k
 
Ok, for you it will be the second best week of switch hardware sales (first is the launch), in mario odyssey power you trust :)

The second for now:
Splatoon 2 launch, 2017 (Jul 17 - Jul 23):
Media-create: 98.999 switch
Famitsu: 102.581

Third:
2017 (Jul 24 - Jul 30):
Media-create: 89.314
Famitsu: 105.697

The big question is how many switch consoles nintendo will (or can) send? Wait and see :)
 

L~A

Member
Highly doubt there'll be such massive numbers for Odyssey launch, not expecting that until December (and even then, will depend on supply I guess).

Odyssey definitely going to see one of the biggest Switch weeks since launch, possibly even better than Splatoon 2. But launch numbers? Nah... Well, unless you take bad console debut as reference, I guess.
 

Oregano

Member
You're already seeing franchises hit Switch that were more Sony focused. Like I said last page I think you'll see the PS4/Switch pairing more and more.

So far they are kind of a different level of relevance though. If I'm not mistaken the biggest to go Switchward is Attack on Titan.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
So far they are kind of a different level of relevance though. If I'm not mistaken the biggest to go Switchward is Attack on Titan.

I guess that depends on how far back you want to talk. I'm assuming you're thinking of Dragon Quest and Monster Hunter, and to that I'd say that 1- history doesn't start with the 3DS and 2- those franchises are still on Nintendo platforms and you've already seen an example of a really big game in the DQ franchise that was on Sony transition to Switch (DQ Builders)
 

Principate

Saint Titanfall
So far they are kind of a different level of relevance though. If I'm not mistaken the biggest to go Switchward is Attack on Titan.

That wasn't a shift there was already AoT games on the 3DS and continued to be. That's simply taking a game the 3DS couldn't handle and putting it on the switch.
 

vareon

Member
It definitely seems that Nintendo focused developers/franchises are much more willing/ready to go multiplatform than Playstation focused developers/franchises.

"Nintendo focused developers/franchises" is just an arbitrary term. Each publisher determines a game's platform depending whether or not the audience they're targeting exists on the platform. Certain series didn't make sense on certain platform (imagine Yokai Watch on PS4/Vita) and at times they made bad calls.

in IE's case, I think you can target teenagers/YA who enjoyed the series years ago and now have a PS4. If they can develop for PS4 too then why not?
 
Nintendo Company Report 1993


In the days before the World Wide Web allowed companies to easily disseminate information, the main way to share company details was through print. The document shown here is an example of this. It was aimed at the financial market in Japan: business journalists, shareholders and people interested to acquire stock in the publicly listed company.

http://blog.beforemario.com/2017/10/nintendo-company-report-1993.html

company_report_1993_01.jpg


company_report_1993_cover.jpg


company_report_1993_02_03.jpg


This color scheme returns on the next spread that shows the company achievements, highlighting the hardware and software sales for Nintendo's three video game platforms at the time: Famicom (NES), Gameboy and Super Famicom (SNES).

company_report_1993_06_07.jpg




Truly mind-boggling numbers. Famicom and NES total nearly half a billion games together (487 million to be exact)!

WW, END 1992

NES/FAMICOM: 59,75 m
Software: 487,05 m

GAMEBOY: 28,95 m
Software: 142,57 m

SNES/SFC:19,03 m
Software: 93,14 m

The customer helpline (with staff of 400!)

company_report_1993_18_19a.jpg


The list of 16 business objectives includes:

Production and sale of cards
Manufacture of recreational equipment, work equipment and acoustic equipment
Manufacture and sale of office equipment and office supplies
Manufacture and sale of teaching materials, child care products, household goods and electrical goods
Printing, publishing and sales and sales of paper products
Sales of synthetic resins, metals and wood products
Manufacture and sale of communication machinery and appliances, electronic appliances and equipment
Information processing and providing information by information network using computer system
Real estate buying and selling, rental, management and intermediary
Sales and purchase of financial services and securities
Life insurance agency business
Management and investment in restaurants, cafeterias, coffee shops, shops, entertainment venues
Planning, manufacturing and sale of character goods
Granting permission to use copyrighted work
Licensing of trademarks
Incidental businesses related to the preceding items


[For examples of the broad mix of products created by Nintendo over the decades, check out the list of List of Nintendo toys and games on this blog.]
http://blog.beforemario.com/p/list-of-toys-and-games.html

ehon_trump_01.JPG


More here:
http://blog.beforemario.com/2017/10/nintendo-company-report-1993.html

company_report_1993_12_13.jpg
 

Oregano

Member
Inazuma Eleven hasn't been relevant for years.

Inazuma Eleven is also not even that relevant of a franchise as it used to be lol

yeah,why not lol,just asking for fun

Between Inazuma Eleven and Megaton Musashi being PS4-bound I imagine Level 5 will be releasing all their brands going forward, including new ones, and those are relevant.

I guess that depends on how far back you want to talk. I'm assuming you're thinking of Dragon Quest and Monster Hunter, and to that I'd say that 1- history doesn't start with the 3DS and 2- those franchises are still on Nintendo platforms and you've already seen an example of a really big game in the DQ franchise that was on Sony transition to Switch (DQ Builders)

I never suggested they were ditching Nintendo platforms.

That wasn't a shift there was already AoT games on the 3DS and continued to be. That's simply taking a game the 3DS couldn't handle and putting it on the switch.

The 3DS game was from a different publisher.

"Nintendo focused developers/franchises" is just an arbitrary term. Each publisher determines a game's platform depending whether or not the audience they're targeting exists on the platform. Certain series didn't make sense on certain platform (imagine Yokai Watch on PS4/Vita) and at times they made bad calls.

in IE's case, I think you can target teenagers/YA who enjoyed the series years ago and now have a PS4. If they can develop for PS4 too then why not?

I doubt that's a significant audience personally.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I never suggested they were ditching Nintendo platforms.

.

So I'm not sure your point, other than you won't be happy unless/until Final Fantasy, Kingdom Hearts ,and Yakuza come to Switch?
 

KtSlime

Member
So I'm not sure your point, other than you won't be happy unless/until Final Fantasy, Kingdom Hearts ,and Yakuza come to Switch?

Not enough, they have to leave PlayStation as well...

As long as I got Mario, Pokémon, and Dragon Quest I'm good however. Switch has hit it out of the park for me.
 

Fiendcode

Member
So I'm not sure your point, other than you won't be happy unless/until Final Fantasy, Kingdom Hearts ,and Yakuza come to Switch?
KH was on 3DS, Yakuza was on Wii U, FFXV team is tinkering with Switch. Are there no true PlayStation exclusives anymore? /s
 

Fiendcode

Member
YW is kinda popular in Europe so I don't see why not.
They’d lose NOA and NOE publishing and advertising though, or else become regional exclusives. I could see it though, Hino believes YW should sell as well in the west as it does in Japan and hitting more platforms might be one way to target that.

Actually that makes me curious what happens with IE Ares? Does NOE publish Switch only? Does another publisher (Bandai Namco) step in as a multiplatform publisher? Does L5IA expand to packaged releases or does IE Ares become digital exclusive overseas?
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
KH was on 3DS, Yakuza was on Wii U, FFXV team is tinkering with Switch. Are there no true PlayStation exclusives anymore? /s

Yeah I just am not really sure what the point/complaint is. The first argument was no Switch 3rd party support. Now it seems to be it doesn't count if its also coming to PS4?
 

mao2

Member
So I'm not sure your point, other than you won't be happy unless/until Final Fantasy, Kingdom Hearts ,and Yakuza come to Switch?
He was talking about Nintendo focused developers/franchise going multiplatform. He didn't say anything about said developers/franchise ditching Nintendo platforms, so your reply about them still on Nintendo platforms is irrelevant.

Well, at least that's what I understood.
 

noshten

Member
Your predictions guys for Switch hardware and SMO?

I still think it will be a bigger shipment than what we saw for Splatoon 2, possibly close to 160K. SMO will benefit from being the bundled game with the Switch for the foreseeable future. I've always thought that with SMO launch Switch will retake the lead from 3DS for a brief time, the main question is whether it will keep up in November/December where there was over 2 million 3DS sold.
Also it would be interesting if we see which Switch titles will most benefit from the influx of new units. I think at this point there are fewer used copies of Splatoon 2 from it's bundles, so I expect the attachment rate to start rising again. MK8D, Zelda, Minecraft seem like the other obvious candidates to rise - but I could see this positively effect a lot of Switch titles.

SMO: 450K
Switch: 150K
Splatoon 2: 90K
MK8D: 35K
BotW: 20K
 
Actually that makes me curious what happens with IE Ares? Does NOE publish Switch only? Does another publisher (Bandai Namco) step in as a multiplatform publisher? Does L5IA expand to packaged releases or does IE Ares become digital exclusive overseas?

Level-5 published Lady Layton themselves for 3DS worldwide afaik.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
He was talking about Nintendo focused developers/franchise going multiplatform. He didn't say anything about said developers/franchise ditching Nintendo platforms, so your reply about them still on Nintendo platforms is irrelevant.

Well, at least that's what I understood.

I'm just trying to understand his point and to illustrate that its rarely as black and white as "Nintendo franchise is now on Sony" or vice versa. My point on DQ Builders is its an example of a game that was a Sony platform exclusive and is now on Switch- and a rather high profile game at that. It doesn't "count" any less because the franchise has had a strong presence on Nintendo platforms.
 

Oregano

Member
I'm just trying to understand his point and to illustrate that its rarely as black and white as "Nintendo franchise is now on Sony" or vice versa. My point on DQ Builders is its an example of a game that was a Sony platform exclusive and is now on Switch- and a rather high profile game at that. It doesn't "count" any less because the franchise has had a strong presence on Nintendo platforms.

Even if we take the DQ Builders example it's going to be balanced against the fact that games that have been on the DS/3DS in that same franchise(like remakes and Monsters) will now be multiplatform.

From the platform holder stand point the revenue generated by having those games as exclusives and the positive effect they have on stuff like hardware sales have been significantly diluted.

The biggest third party exclusive for the Switch announced/released right now is probably Octopath Traveller and that's a game that probably won't sell 200k.

I'm not sure how that can argued to not be a problem or a negative for Nintendo and it's definitely not one that can be ignored.
 

Laplasakos

Member
Between Inazuma Eleven and Megaton Musashi being PS4-bound I imagine Level 5 will be releasing all their brands going forward, including new ones, and those are relevant.

I could see that happening, except with Yokai Watch. I think they will keep releasing it for Nintendo platform and mobile.
 
My admittedly uneducated opinion for what platforms japanese games should be on

Every (non mobile) Japanese game should be on Switch. There should only be a handful of exceptions here for games like FFXV or FF7 remake where pushing the PS4/XBO/PC platforms as hard as they can are a top priority for the game, and the game has a western presence capable of making up for the lost Switch sales.

If you intend on localizing your game, it should be on PS4 and PC as well, the western install bases of those platforms shouldn't be ignored.

The only reason a japanese publisher should even bother with XBO is if the game is huge like a mainline Final Fantasy game or the game is more popular in the west (like Dark Souls).

I think it makes sense to build your game from the ground up on Switch, then port it to PS4 and PC. This will save on development costs, and honestly the switch is such a big jump from 3DS/Vita that i dont think most PS4 owners would care.
 

mao2

Member
I'm just trying to understand his point and to illustrate that its rarely as black and white as "Nintendo franchise is now on Sony" or vice versa. My point on DQ Builders is its an example of a game that was a Sony platform exclusive and is now on Switch- and a rather high profile game at that. It doesn't "count" any less because the franchise has had a strong presence on Nintendo platforms.
Dragon Quest Builders (and Heroes) getting ported to Switch doesn't invalidate his point about a Nintendo focused franchise going multiplatform though. Dragon Quest series has been mainly on and associated with Nintendo platforms, but now it's also available on PlayStation and PC.
 

Fiendcode

Member
He was talking about Nintendo focused developers/franchise going multiplatform. He didn't say anything about said developers/franchise ditching Nintendo platforms, so your reply about them still on Nintendo platforms is irrelevant.

Well, at least that's what I understood.
But it’s not really true from that perspective either. FFXV team is tinkering with Switch, FFXIV team is actively developing on Switch, Omega Force and Gust have gone full Switch multiplat support, NIS has pledged to Switch support after D5C success, Nagoshi/Yakuza Studio plans to make Switch games, Tokyo RPG Factory, PSO2 is coming to Switch, Arc Sys fighting team is now on Switch multiplat, Hamster brought Arcade Archives, Tales is coming, 5pb Science VN, Tozai Spelunker, GalGun, Touhou spinoffs, etc. There is a good degree of expanded developer interest here despite Japan’s general slowness to transition to new platforms and that’s just going to grow as we go forward.
 

MoonFrog

Member
My admittedly uneducated opinion for what platforms japanese games should be on

Every (non mobile) Japanese game should be on Switch. There should only be a handful of exceptions here for games like FFXV or FF7 remake where pushing the PS4/XBO/PC platforms as hard as they can are a top priority for the game, and the game has a western presence capable of making up for the lost Switch sales.

If you intend on localizing your game, it should be on PS4 and PC as well, the western install bases of those platforms shouldn't be ignored.

The only reason a japanese publisher should even bother with XBO is if the game is huge like a mainline Final Fantasy game.

I think it makes sense to build your game from the ground up on Switch, then port it to PS4 and PC. This will save on development costs, and honestly the switch is such a big jump from 3DS/Vita that i dont think most PS4 owners would care.

One of the Japanese darlings this year, Persona 5, is a PlayStation 3 up-port. Admittedly, it is not the best selling PS4 game but I think people are pretty happy with its sales.
 

Fiendcode

Member
Level-5 published Lady Layton themselves for 3DS worldwide afaik.
Nope, NOA and NOE still published the 3DS versions in their regions.

Dragon Quest Builders (and Heroes) getting ported to Switch doesn't invalidate his point about a Nintendo focused franchise going multiplatform though. Dragon Quest series has been mainly on and associated with Nintendo platforms, but now it's also available on PlayStation and PC.
The move to PlatStation for DQ happened years ago though and the plan originally may have been for a full move since (pre-Switch) Builders and Heroes skipped Nintendo and DQXI was concieved as a PS4 exclusive. What we’ve seen with DQ is actually something of a swing backwards to full multiplat after a more agressive PS push, likely due to the market realities in Japan.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Even if we take the DQ Builders example it's going to be balanced against the fact that games that have been on the DS/3DS in that same franchise(like remakes and Monsters) will now be multiplatform.

From the platform holder stand point the revenue generated by having those games as exclusives and the positive effect they have on stuff like hardware sales have been significantly diluted.

The biggest third party exclusive for the Switch announced/released right now is probably Octopath Traveller and that's a game that probably won't sell 200k.

I'm not sure how that can argued to not be a problem or a negative for Nintendo and it's definitely not one that can be ignored.

One, I'll say again that I think you are now shifting your arguments since the "Switch isn't getting any 3rd party games" one is being proven false.

Second, I would argue that you are really really overstating the "damage" from something like Inazuma Eleven going multi platform when you are essentially ignoring other franchises and heck entire publishers now developing for a Nintendo platform for the first time ever.

If Switch is retaining 3DS support AND getting a decent amount of Vita and PS4 franchises in addition to its own combined first party output, I fail to see how that equals anything else other than extremely healthy sales in Japan.
 

sinonobu

Banned
Regista (a company that seemingly makes only VN, like Root Double) just announced they've been approved as Switch devs. Currently working on ports and new titles.

https://twitter.com/PR_Regista/status/921186769059450880

http://www.neogaf.com/forum/showthread.php?t=1451373

Made a thread about it but no one seemed interested.

But yeah I think this really shows that Nintendo opening up to more developers.

This is kind of company that typically never release their titles on Nintendo platform.
 
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