ShadowFox08
Member
This is an on-going trend for both 1st and 3rd party games, particularly the more taxing games. Docked mode is 900p for many games, while portable is 720p. LoZ:Breath of the Wild, Super Mario Odyssey, Dragonball Xenoverse 2, and now Skyrim come to mind are only just a few examples that come to mind.
It's honestly a bit disappointing and embarrassing that Switch will more likely hit 900p than 1080p, despite the GPU in docked mode being 2.5x more powerful than portable, which from a GPU perspective should be more than enough(2.25x power is required to go from 720p to 1080p)
I'm assuming bandwidth is the main culprit here. I'm aware docked mode's bandwidth increase in docked isn't a 2.5x fold increase, but really marginal over portable. Just how much would be needed to render 1080p instead of 900p? I'm sure X2 pascal could do it, though even with double the bandwidth and RAM, and 1.5x the GPU (and CPU roughly?), the bandwidth is still abysmal.
It's honestly a bit disappointing and embarrassing that Switch will more likely hit 900p than 1080p, despite the GPU in docked mode being 2.5x more powerful than portable, which from a GPU perspective should be more than enough(2.25x power is required to go from 720p to 1080p)
I'm assuming bandwidth is the main culprit here. I'm aware docked mode's bandwidth increase in docked isn't a 2.5x fold increase, but really marginal over portable. Just how much would be needed to render 1080p instead of 900p? I'm sure X2 pascal could do it, though even with double the bandwidth and RAM, and 1.5x the GPU (and CPU roughly?), the bandwidth is still abysmal.