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Digital Foundry: COD Infinite warfare X vs Pro Graphics Comparison and framerate

bigfurb

Member
The pro seems to compare much better when a developer uses CB rendering instead of just going for native 1440
 

Sosokrates

Report me if I continue to console war
Sorry I didnt see this.

Ill will add this here


*Pro is 1800-2160p checkerboard
*X is 1800p-2160p native
*X has slightly improved deph of field effect
*X had a 1-10fps dips and screen tearing in firefights

NOTE ON CONDUCT: Lets try and keep things cival and respectful guys.Like with PS4 and other systems users like to express its power thhrough comments like these "1X/PS4 is a beast" if you dont like those comments just close the thread and move on.
Also lets not be negitive to platforms, lets keep the discussion to that of the technical comparison.Thank you.
 
Sorry I didnt see this.

Ill will add this here


*Pro is 1800-2160p checkerboard
*X is 1800p-2160p native
*X has slightly improved deph of field effect
*X had a 1-3fps dips in firefights

NOTE ON CONDUCT: Lets try and keep things cival and respectful guys.Like with PS4 and other systems users like to express its power thhrough comments like these "1X/PS4 is a beast" if you dont like those comments just close the thread and move on.
Also lets not be negitive to platforms, lets keep the discussion to that of the technical comparison.Thank you.

DF notes and shows in the video that X version has noticeable frame dips, sometimes 50 or lower in their footage shown

Also screen tearing on X version

Gotta be objective, man. Can’t just gloss over flaws in the X version

Pro has inferior image quality for this game, compared to X, but maintains locked 60
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Screen tearing what the hell? So XO version the best version? Is it possible to disable it?
 

Sosokrates

Report me if I continue to console war
DF notes and shows in the video that X version has noticeable frame dips, sometimes 50 or lower in their footage shown

Also screen tearing on X version

Gotta be objective, man. Can’t just gloss over flaws in the X version

Pro has inferior image quality for this game, compared to X, but maintains locked 60

Yes i should of watched the full video my apologies, but to be fair these flaws on the 1X should be short lived like they were in titanfall 2.
 

JP

Member
Hmm, I wonder if they'll maybe add a locked fps version to the X at a later date? The drops and probably more importantly, the noticeable frame time drops seem to have been an issue for DF, not the sort of thing I'd really expect on this game.

I'm waiting for the inevitable post where somebody says what a BEAST the Pro is but it will surely be just as bland and meaningless as when people say it about the X.
 
Also dynamic, meaning the xbox One X struggles to sustain 4K native. Seems to be a regular patern now.

I’m really curious to learn if the frame dips/screen tearing is strictly a software issue. Maybe just needs some tweaking in a new patch? The X seems clearly powerful enough to run at locked 60 with some visual upgrades as well
 

mad597

Banned
Hope they fix the framerate, but this shows clearly that dynamic res is a much better solution than CB.

Probably why devs aren't bothering with the extra effort to CB PSPro games in alot of recent cases, it is pretty garbage in comparison.
 

bigfurb

Member
Hope they fix the framerate, but this shows clearly that dynamic res is a much better solution than CB.

Probably why devs aren't bothering with the extra effort to CB PSPro games in alot of recent cases, it is pretty garbage in comparison.

What?
 

mad597

Banned

Look at the video, CB looks like garbage and introduces tons of artifacts against dynamic res, it is not the Image quality saviour Sony fans made it out to be. The Pro would probably better off just using straight Dynamic res
 

F40

Neo Member
Performance is interesting. Seems like this game was developed on a PS4 dev kit and ported over to Xbox. Even the regular PS4 did a better job sustaining 60fps. https://www.youtube.com/watch?v=L2kkpItKDpA
Turning up the image quality was probably easy to do rather than spending time (and money) dialing in the performance.
 

Unknown?

Member
The pro seems to compare much better when a developer uses CB rendering instead of just going for native 1440
Of course! They built it with that in mind. I can play WipEout in native or CB 4K and I honestly don’t see a difference on my TV. Maybe if it was larger and zoomed in? CB isn’t a huge difference and the difference can be seen with a keen eye but it still looks fantastic.
 

JP

Member
Look at the video, CB looks like garbage and introduces tons of artifacts against dynamic res, it is not the Image quality saviour Sony fans made it out to be. The Pro would probably better off just using straight Dynamic res
I think there is some misunderstanding here.

Checkerboard rendering isn't garbage at all and as DF say they thought it worked really well in this particular game. Obviously if you zoom in 300% or 400% then you are going to notice artefacts but as DF said on their original article, you're just not going to notice it in general play.

Also, checker-boarding is not a Sony thing, it's used by both consoles and also on PC. If it's something that you think is garbage then you're going to be disappointed to hear that solutions like checker-boarding or sparse-rendering as Microsoft call it is going to become far more common moving forwards on all the major platforms.
 

mad597

Banned
I think there is some misunderstanding here.

Checkerboard rendering isn't garbage at all and as DF say they thought it worked really well in this particular game. Obviously if you zoom in 300% or 400% then you are going to notice artefacts but as DF said on their original article, you're just not going to notice it in general play.

Also, checker-boarding is not a Sony thing, it's used by both consoles and also on PC. If it's something that you think is garbage then you're going to be disappointed to hare that solutions like checker-boarding or sparse-rendering as Microsoft call it is going to become far more common moving forwards on all the major platforms.

In cases that we can directly compare games that use CB VS Native or dynamic non CB res it looks like garbage safe to say it is then a garbage solution.
 

mad597

Banned
Except we are seeing similar results from a variety of titles from different developers. Xbox One X is powerful but it doesn't have enough muscle to maintain a native 4K image with bells and whistles.

Variety = 2, one of which only showed a 1=2 fps drop in some cases from 60FPS. Woopdee do
 

Unknown?

Member
In cases that we can directly compare games that use CB VS Native or dynamic non CB res it looks like garbage safe to say it is then a garbage solution.
Lol you’re just spewing pure nonsense, not even DF share those sentiments.

I can directly compare WipEout in native 2160p and 2160c, and there’s no noticeable difference other than the motion blur at speed.
 

bigfurb

Member
I think there is some misunderstanding here.

Checkerboard rendering isn't garbage at all and as DF say they thought it worked really well in this particular game. Obviously if you zoom in 300% or 400% then you are going to notice artefacts but as DF said on their original article, you're just not going to notice it in general play.

Also, checker-boarding is not a Sony thing, it's used by both consoles and also on PC. If it's something that you think is garbage then you're going to be disappointed to hear that solutions like checker-boarding or sparse-rendering as Microsoft call it is going to become far more common moving forwards on all the major platforms.

I don't think mad is interested in actual technical discussion and just uses these df videos to fuel his console war fanboy drivel. I think anybody who has seen a 2160cb game in person knows it looks great
 

mad597

Banned
I don't think mad is interested in actual technical discussion and just uses these df videos to fuel his console war fanboy drivel. I think anybody who has seen a 2160cb game in person knows it looks great

Which is why EVERYTIME we see CB go up against native or even plain dynamic res for the same game CB looks worse and introduces alot of artifacts. Sure
 

JP

Member
In cases that we can directly compare games that use CB VS Native or dynamic non CB res it looks like garbage safe to say it is then a garbage solution.
Of course, it's safe to say whatever you feel you want to say.

But as a gamer who plays game that you all sorts of solutions including checker-boarding/sparse-rendering and who also respects Digital Foundry enough to listen to them when they repeatedly state that it's not a garbage solution with even having John Linneman visit places such as this and directly respond to people have such things.

You may not like the process and you have every right not to like it and I would have no interest in changing your mind about that at all but you not liking something is not the same as something being garbage.

There's nothing wrong with you not liking the process but it doesn't require your endorsement for the technical community, gamers and the game creators to consider it to be otherwise.

EDIT:
I don't think mad is interested in actual technical discussion and just uses these df videos to fuel his console war fanboy drivel. I think anybody who has seen a 2160cb game in person knows it looks great
I'll say no more then. ;)
 

mad597

Banned
Of course, it's safe to say whatever you feel you want to say.

But as a gamer who plays game that you all sorts of solutions including checker-boarding/sparse-rendering and who also respects Digital Foundry enough to listen to them when they repeatedly state that it's not a garbage solution with even having John Linneman visit places such as this and directly respond to people have such things.

You may not like the process and you have every right not to like it and I would have no interest in changing your mind about that at all but you not liking something is not the same as something being garbage.

There's nothing wrong with you not liking the process but it doesn't require your endorsement for the technical community, gamers and the game creators to consider it to be otherwise.


I'll say no more then. ;)

The videos speak for themselves, CB IQ suffers when compared to even dynamic res and also tends to be more work for the Dev.
 

thelastword

Banned
So CB is nigh on indistingusihable from native 4k from any gamers POV. CB is really impressive and it's what I'm kinda baffled SONY does not demand that devs use it as opposed to 1440p.

It's kinda laughable that Bierton did a 200% zoom on a soldiers face to see very little in distinguishable detail. If anything, CB is this gen's GOAT, just wish more devs would use it.

As for what matters most, performance...PRO is yet again on top. I've seen so many games now where MS has a higher resolution, but it comes at a cost to performance. Perhaps devs are trying to outshoot XBONEX's strength a little too far on the rez side and hence the results. The Xbonex version is supposed to have a dynamic scaler, but there are constant drops, even to the 40's with tearing. This means that if there was no tearing, the drops would be even more severe.....

So here again, we have seen, tearing with drops on the XBONEX, just like in FFF15, Halo Wars 2 etc..

I'll say this, I will take CB and a perfect 60fps every single day over tearing and framedrops, as opposed to saying your game does native 4k at some point during the game, not even consistently. Perhaps, DF could give us some info on what the average rez is like on XBONEX as opposed to just saying it's 4k....or maybe, we will have to wait on VGtech for that....

I agree with Spencer though, framerate is king....Yet, the victories PS4 had over XBOX ONE was not only in rez, but twofold, performance and... rez, and in some select titles, better graphical effects as well. So perhaps the XBONEX would be better served at 1620p or 1800p when PRO is 1440p or 2160CB....
 

mad597

Banned
So CB is nigh on indistingusihable from native 4k from any gamers POV. CB is really impressive and it's what I'm kinda baffled SONY does not demand that devs use it as opposed to 1440p.

It's kinda laughable that Bierton did a 200% zoom on a soldiers face to see very little in distinguishable detail. If anything CB is this gen's GOAT, just wish more devs would use it.

As for what matters most, performance...PRO is yeat again on top. I've seen so many games now where MS has a higher resolution, but it comes at the cost, which is performance. Perhaps devs are trying to outshoot XBONEx's strength a little too far on the rez side and hence the results. The Xbonex version is suppose to have a dynamic scaler but there are constant drops,even to the 40's with tearing. This means that if there was no tearing, the drops would be even worse.....

So here again, we have seen, tearing with drops on the XBONEX, just like in FFF15, Halo Wars 2 etc..

I'll say this, I will take CB and a perfect 60fps every single day over tearing and framedrops, as opposed to saying your game does native 4k at some point during the game. Perhaps DF could give us some info on what the average rez is like on XBONEX as opposed..or maybe we will have to wait on VGtech for that....

I agree with Spencer though, framerate is king....Yet, the victories PS4 had over XBOX ONE was not only in rez, but twofold, performance and... rez and in some select titles, better graphical effects as well. So perhaps the XBONEX would be better served at 1620p or 1800p when PRO is 1440p or 2160CB.


How did you type all of that being blind?
 

Unknown?

Member
Of course, it's safe to say whatever you feel you want to say.

But as a gamer who plays game that you all sorts of solutions including checker-boarding/sparse-rendering and who also respects Digital Foundry enough to listen to them when they repeatedly state that it's not a garbage solution with even having John Linneman visit places such as this and directly respond to people have such things.

You may not like the process and you have every right not to like it and I would have no interest in changing your mind about that at all but you not liking something is not the same as something being garbage.

There's nothing wrong with you not liking the process but it doesn't require your endorsement for the technical community, gamers and the game creators to consider it to be otherwise.

EDIT:

I'll say no more then. ;)
Another fantastic technique is temporal injection used in Ratchet and Clank and the upcoming Spider-Man. Insomniac really knows how to knock it out of the park in this aspect.

How did you type all of that being blind?

Very compelling! Thanks for your insight.
 

kingbean

Member
How did you type all of that being blind?

Ho ho, funny man.

Another fantastic technique is temporal injection used in Ratchet and Clank and the upcoming Spider-Man. Insomniac really knows how to knock it out of the park in this aspect.



Very compelling! Thanks for your insight.

Yeah Ratchet and Clank 2016 still stands imo as the cleanest looking title I've played on console. IDtech 6 has some baller ass AA too.
 

F40

Neo Member
bug? patch incoming I suspect

I wouldn't doubt it. Fix probably wouldn't get much attention though. Titanfall 2 got its patch, but as usual positive XB news tends to have a short front page life.

z62mUtz.png

Pic courtesy of TBiddy
 

Severianb

Member
I’m really curious to learn if the frame dips/screen tearing is strictly a software issue. Maybe just needs some tweaking in a new patch? The X seems clearly powerful enough to run at locked 60 with some visual upgrades as well

The fact these frame dip issues have happened on multiple X1X titles and are easily fixed with a patch speaks to recent changes in the development kit. The SDK for XB1 wasn't finalized until October, the huge XB1 Fall update came out and immediately got a couple patches.

Unless the developer is "lazy", all these games with issues will end up patched quickly like Titanfall 2, retaining all the improvements and making the framerate rock solid.

Zero doubt in my mind.
 

Sosokrates

Report me if I continue to console war
Except we are seeing similar results from a variety of titles from different developers. Xbox One X is powerful but it doesn't have enough muscle to maintain a native 4K image with bells and whistles.

No we are not the only title this has happened is battlefront 2, and that was only 1-3fps.the majority of titles see better performance on the X
 

Schnauzer

Member
So for me the PS4 pro version is superior. That being said, Xbox one x could do the same thing as the PS4 version, with added affects but developers didn't go that route.

If the Xbox doesn't take the win, and the Xbox One X popularity tapers off, devs will spend even less energy and effort optimizing titles for it.

If that is the case I hope the just make it the same as the PS4 pro version with a smoother experience.

Also... Dynamic has never been called native before. Why start now?
 
So CB is nigh on indistingusihable from native 4k from any gamers POV. CB is really impressive and it's what I'm kinda baffled SONY does not demand that devs use it as opposed to 1440p.

It's kinda laughable that Bierton did a 200% zoom on a soldiers face to see very little in distinguishable detail. If anything, CB is this gen's GOAT, just wish more devs would use it.

As for what matters most, performance...PRO is yet again on top. I've seen so many games now where MS has a higher resolution, but it comes at a cost to performance. Perhaps devs are trying to outshoot XBONEX's strength a little too far on the rez side and hence the results. The Xbonex version is supposed to have a dynamic scaler, but there are constant drops, even to the 40's with tearing. This means that if there was no tearing, the drops would be even more severe.....

So here again, we have seen, tearing with drops on the XBONEX, just like in FFF15, Halo Wars 2 etc..

I'll say this, I will take CB and a perfect 60fps every single day over tearing and framedrops, as opposed to saying your game does native 4k at some point during the game, not even consistently. Perhaps, DF could give us some info on what the average rez is like on XBONEX as opposed to just saying it's 4k....or maybe, we will have to wait on VGtech for that....

I agree with Spencer though, framerate is king....Yet, the victories PS4 had over XBOX ONE was not only in rez, but twofold, performance and... rez, and in some select titles, better graphical effects as well. So perhaps the XBONEX would be better served at 1620p or 1800p when PRO is 1440p or 2160CB....

Why does it seem like you're flanderizing yourself more and more with each post?
 
Which is why EVERYTIME we see CB go up against native or even plain dynamic res for the same game CB looks worse and introduces alot of artifacts. Sure

I guess you didn’t watch or listen to the video. DF was clearly disappointed with X’s dynamic resolution solution, and remarked that the artifacts were hardly noticeable.

Granted, as others have said, the disapointment could be washed away in a day or two with a patch. Doesn’t change the fact that you’re 100% wrong in pointing to IW on Pro as a case where checkboarding is not the ideal solution. I would argue that it’s one of the most impressive implementations and allocation of resources yet on either platform.

Now, if you were to point to BO3 on Pro as a game where the checkboarding fell down you’d be right (that game hardly looks better CB’d than the 1080p mode...would’ve been much better served with slight resolution bump rather than that sloppy implementation...a real bummer because BO3 is the better game).
 

mad597

Banned
I guess you didn’t watch or listen to the video. DF was clearly disappointed with X’s dynamic resolution solution, and remarked that the artifacts were hardly noticeable.

Granted, as others have said, the disapointment could be washed away in a day or two with a patch. Doesn’t change the fact that you’re 100% wrong in pointing to IW on Pro as a case where checkboarding is not the ideal solution. I would argue that it’s one of the most impressive implementations and allocation or resources yet on either platform.

Did you even watch the actual comparisons? CB looked like complete ass in comparison
 
Did you even watch the actual comparisons? CB looked like complete ass in comparison

You’re clearly blind. And yes, on a 4K oled thanks very much.

Please take your agenda elsewhere. You cannot recognize when you’ve overwhelmingly been proven wrong. Good day
 

Malcolm9

Member
Did you even watch the actual comparisons? CB looked like complete ass in comparison

I'm looking forward to this place getting more mods, especially with the amount of crap you spew out.

Nothing wrong with being positive about the X and it's performance, but the way you constantly have a hate hard-on over Sony is quite funny.
 

bigfurb

Member
I'm looking forward to this place getting more mods, especially with the amount of crap you spew out.

Nothing wrong with being positive about the X and it's performance, but the way you constantly have a hate hard-on over Sony is quite funny.

It's the only thing he ever posts about. You'd think he was crapgamer or something
 

Malcolm9

Member
It's the only thing he ever posts about. You'd think he was crapgamer or something

The site just loses credibility when you see his insane drivel in all the comparison threads, it's like he's been hiding under a rock in a rage and now the site is lacking mods he's on a personal Sony hate crusade, it's quite laughable.
 
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