Sorry I didnt see this.
Ill will add this here
*Pro is 1800-2160p checkerboard
*X is 1800p-2160p native
*X has slightly improved deph of field effect
*X had a 1-3fps dips in firefights
NOTE ON CONDUCT: Lets try and keep things cival and respectful guys.Like with PS4 and other systems users like to express its power thhrough comments like these "1X/PS4 is a beast" if you dont like those comments just close the thread and move on.
Also lets not be negitive to platforms, lets keep the discussion to that of the technical comparison.Thank you.
DF notes and shows in the video that X version has noticeable frame dips, sometimes 50 or lower in their footage shown
Also screen tearing on X version
Gotta be objective, man. Cant just gloss over flaws in the X version
Pro has inferior image quality for this game, compared to X, but maintains locked 60
Sometimes.NATIVE
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Also dynamic, meaning the xbox One X struggles to sustain 4K native. Seems to be a regular patern now.
Hope they fix the framerate, but this shows clearly that dynamic res is a much better solution than CB.
Probably why devs aren't bothering with the extra effort to CB PSPro games in alot of recent cases, it is pretty garbage in comparison.
What?
Of course! They built it with that in mind. I can play WipEout in native or CB 4K and I honestly dont see a difference on my TV. Maybe if it was larger and zoomed in? CB isnt a huge difference and the difference can be seen with a keen eye but it still looks fantastic.The pro seems to compare much better when a developer uses CB rendering instead of just going for native 1440
I think there is some misunderstanding here.Look at the video, CB looks like garbage and introduces tons of artifacts against dynamic res, it is not the Image quality saviour Sony fans made it out to be. The Pro would probably better off just using straight Dynamic res
I think there is some misunderstanding here.
Checkerboard rendering isn't garbage at all and as DF say they thought it worked really well in this particular game. Obviously if you zoom in 300% or 400% then you are going to notice artefacts but as DF said on their original article, you're just not going to notice it in general play.
Also, checker-boarding is not a Sony thing, it's used by both consoles and also on PC. If it's something that you think is garbage then you're going to be disappointed to hare that solutions like checker-boarding or sparse-rendering as Microsoft call it is going to become far more common moving forwards on all the major platforms.
Except we are seeing similar results from a variety of titles from different developers. Xbox One X is powerful but it doesn't have enough muscle to maintain a native 4K image with bells and whistles.
Lol youre just spewing pure nonsense, not even DF share those sentiments.In cases that we can directly compare games that use CB VS Native or dynamic non CB res it looks like garbage safe to say it is then a garbage solution.
I think there is some misunderstanding here.
Checkerboard rendering isn't garbage at all and as DF say they thought it worked really well in this particular game. Obviously if you zoom in 300% or 400% then you are going to notice artefacts but as DF said on their original article, you're just not going to notice it in general play.
Also, checker-boarding is not a Sony thing, it's used by both consoles and also on PC. If it's something that you think is garbage then you're going to be disappointed to hear that solutions like checker-boarding or sparse-rendering as Microsoft call it is going to become far more common moving forwards on all the major platforms.
I don't think mad is interested in actual technical discussion and just uses these df videos to fuel his console war fanboy drivel. I think anybody who has seen a 2160cb game in person knows it looks great
Of course, it's safe to say whatever you feel you want to say.In cases that we can directly compare games that use CB VS Native or dynamic non CB res it looks like garbage safe to say it is then a garbage solution.
I'll say no more then.I don't think mad is interested in actual technical discussion and just uses these df videos to fuel his console war fanboy drivel. I think anybody who has seen a 2160cb game in person knows it looks great
Of course, it's safe to say whatever you feel you want to say.
But as a gamer who plays game that you all sorts of solutions including checker-boarding/sparse-rendering and who also respects Digital Foundry enough to listen to them when they repeatedly state that it's not a garbage solution with even having John Linneman visit places such as this and directly respond to people have such things.
You may not like the process and you have every right not to like it and I would have no interest in changing your mind about that at all but you not liking something is not the same as something being garbage.
There's nothing wrong with you not liking the process but it doesn't require your endorsement for the technical community, gamers and the game creators to consider it to be otherwise.
I'll say no more then.
Dymanic scaling is to keep fps rock solid. Something is off here.
So CB is nigh on indistingusihable from native 4k from any gamers POV. CB is really impressive and it's what I'm kinda baffled SONY does not demand that devs use it as opposed to 1440p.
It's kinda laughable that Bierton did a 200% zoom on a soldiers face to see very little in distinguishable detail. If anything CB is this gen's GOAT, just wish more devs would use it.
As for what matters most, performance...PRO is yeat again on top. I've seen so many games now where MS has a higher resolution, but it comes at the cost, which is performance. Perhaps devs are trying to outshoot XBONEx's strength a little too far on the rez side and hence the results. The Xbonex version is suppose to have a dynamic scaler but there are constant drops,even to the 40's with tearing. This means that if there was no tearing, the drops would be even worse.....
So here again, we have seen, tearing with drops on the XBONEX, just like in FFF15, Halo Wars 2 etc..
I'll say this, I will take CB and a perfect 60fps every single day over tearing and framedrops, as opposed to saying your game does native 4k at some point during the game. Perhaps DF could give us some info on what the average rez is like on XBONEX as opposed..or maybe we will have to wait on VGtech for that....
I agree with Spencer though, framerate is king....Yet, the victories PS4 had over XBOX ONE was not only in rez, but twofold, performance and... rez and in some select titles, better graphical effects as well. So perhaps the XBONEX would be better served at 1620p or 1800p when PRO is 1440p or 2160CB.
Another fantastic technique is temporal injection used in Ratchet and Clank and the upcoming Spider-Man. Insomniac really knows how to knock it out of the park in this aspect.Of course, it's safe to say whatever you feel you want to say.
But as a gamer who plays game that you all sorts of solutions including checker-boarding/sparse-rendering and who also respects Digital Foundry enough to listen to them when they repeatedly state that it's not a garbage solution with even having John Linneman visit places such as this and directly respond to people have such things.
You may not like the process and you have every right not to like it and I would have no interest in changing your mind about that at all but you not liking something is not the same as something being garbage.
There's nothing wrong with you not liking the process but it doesn't require your endorsement for the technical community, gamers and the game creators to consider it to be otherwise.
EDIT:
I'll say no more then.
How did you type all of that being blind?
How did you type all of that being blind?
Another fantastic technique is temporal injection used in Ratchet and Clank and the upcoming Spider-Man. Insomniac really knows how to knock it out of the park in this aspect.
Very compelling! Thanks for your insight.
bug? patch incoming I suspect
Im really curious to learn if the frame dips/screen tearing is strictly a software issue. Maybe just needs some tweaking in a new patch? The X seems clearly powerful enough to run at locked 60 with some visual upgrades as well
Except we are seeing similar results from a variety of titles from different developers. Xbox One X is powerful but it doesn't have enough muscle to maintain a native 4K image with bells and whistles.
So CB is nigh on indistingusihable from native 4k from any gamers POV. CB is really impressive and it's what I'm kinda baffled SONY does not demand that devs use it as opposed to 1440p.
It's kinda laughable that Bierton did a 200% zoom on a soldiers face to see very little in distinguishable detail. If anything, CB is this gen's GOAT, just wish more devs would use it.
As for what matters most, performance...PRO is yet again on top. I've seen so many games now where MS has a higher resolution, but it comes at a cost to performance. Perhaps devs are trying to outshoot XBONEX's strength a little too far on the rez side and hence the results. The Xbonex version is supposed to have a dynamic scaler, but there are constant drops, even to the 40's with tearing. This means that if there was no tearing, the drops would be even more severe.....
So here again, we have seen, tearing with drops on the XBONEX, just like in FFF15, Halo Wars 2 etc..
I'll say this, I will take CB and a perfect 60fps every single day over tearing and framedrops, as opposed to saying your game does native 4k at some point during the game, not even consistently. Perhaps, DF could give us some info on what the average rez is like on XBONEX as opposed to just saying it's 4k....or maybe, we will have to wait on VGtech for that....
I agree with Spencer though, framerate is king....Yet, the victories PS4 had over XBOX ONE was not only in rez, but twofold, performance and... rez, and in some select titles, better graphical effects as well. So perhaps the XBONEX would be better served at 1620p or 1800p when PRO is 1440p or 2160CB....
Hope they patch it up soon... reminds me of the issues with TF2. Respawn patched that up pretty quick.Dymanic scaling is to keep fps rock solid. Something is off here.
Which is why EVERYTIME we see CB go up against native or even plain dynamic res for the same game CB looks worse and introduces alot of artifacts. Sure
I guess you didnt watch or listen to the video. DF was clearly disappointed with Xs dynamic resolution solution, and remarked that the artifacts were hardly noticeable.
Granted, as others have said, the disapointment could be washed away in a day or two with a patch. Doesnt change the fact that youre 100% wrong in pointing to IW on Pro as a case where checkboarding is not the ideal solution. I would argue that its one of the most impressive implementations and allocation or resources yet on either platform.
I wouldn't doubt it. Fix probably wouldn't get much attention though. Titanfall 2 got its patch, but as usual positive XB news tends to have a short front page life.
Pic courtesy of TBiddy
Did you even watch the actual comparisons? CB looked like complete ass in comparison
Did you even watch the actual comparisons? CB looked like complete ass in comparison
I'm looking forward to this place getting more mods, especially with the amount of crap you spew out.
Nothing wrong with being positive about the X and it's performance, but the way you constantly have a hate hard-on over Sony is quite funny.
It's the only thing he ever posts about. You'd think he was crapgamer or something