MaximusPayne
Member
What they gloss over since DZf is obcessed with graphics, is thst th x86 code undergoes static binary translation (a fancy way of saying find and replace), as emulating the PPC on even a top end gaming PC is a system buster. This is precisely the method Apple used to port their PPC apps over to x86 when they dropped out of the CELL group, when Jobs threw a fit Microsoft had joined up. Since the GPU in the 360 is just an ancestor of the ones they use today, the emulation layer is mostly a traffic cop. Its emulating an environment, its not emulating hardware. As they got more experienced with doing then ports, the translator became more sophisticated and much less code had to be hand tweaked so output got faster and better.
Ive been telling people,this since it was announced. Too bad it took the dips over at DF to finally get access to prove it
this is where we're at? lol
On to the topic, great vid and good support for back compat. Nice going Microsoft.