Sega Orphan
Banned
With the trends in graphics moving away from raw horse power to smarter more efficient ways of producing graphics fidelity, upscaling has become one of the most important parts of next gen graphics rendering.
So far we have the following.
Checkerboarding.
AMDs FSR
Nvidias DLSS
Unreal Engines Temporal Super Resolution
And in the future we have Intel's XeSS and Microsoft is going to be bringing out its own upscaling tech using Direct ML on the XSX/S.
Without a doubt DLSS has shown what can be accomplished using Machine Learning, as has TSR in non DLSS titles.
As well as that, the inclusion of checkerboarding on the PS4 Pro also allowed it to perform better than its GPU would alone.
We have even seen some games use two methods of upscaling, as I think Returnal did.
The issue is that some of the tech like DLSS requires unique hardware and is locked to one GPU maker. While ML is going to continue with Nvidia, and MS will do something with the Xbox Series consoles, as will Intel with XeSS, the software solutions such as FSR and TSR are improving all the time, and may get to a point where it's as effective as DLSS and ML, but without the need for hardware and training by super computers.
What other tech is out there, and where do you think the future lies for upscaling?
Which method gives the better results?
So far we have the following.
Checkerboarding.
AMDs FSR
Nvidias DLSS
Unreal Engines Temporal Super Resolution
And in the future we have Intel's XeSS and Microsoft is going to be bringing out its own upscaling tech using Direct ML on the XSX/S.
Without a doubt DLSS has shown what can be accomplished using Machine Learning, as has TSR in non DLSS titles.
As well as that, the inclusion of checkerboarding on the PS4 Pro also allowed it to perform better than its GPU would alone.
We have even seen some games use two methods of upscaling, as I think Returnal did.
The issue is that some of the tech like DLSS requires unique hardware and is locked to one GPU maker. While ML is going to continue with Nvidia, and MS will do something with the Xbox Series consoles, as will Intel with XeSS, the software solutions such as FSR and TSR are improving all the time, and may get to a point where it's as effective as DLSS and ML, but without the need for hardware and training by super computers.
What other tech is out there, and where do you think the future lies for upscaling?
Which method gives the better results?