Kaleinc
Banned
Even pedophile priests?This is sad. Game wasn’t for me but never nice to see people lose their jobs.
Funniest thing is they added tm at the end of the title anticipating the birth of new huge IP. It is huge. bomba
Even pedophile priests?This is sad. Game wasn’t for me but never nice to see people lose their jobs.
that's what came to mind when everyone was shitting on it, sometimes the new IP can become something amazing but this is the state of the industry and people are acting like its not the gamers fault.Imagine if Naughty Dog was forced to close after the first Uncharted instead of giving them a second chance to absolutely nail it.
This.Imagine if Naughty Dog was forced to close after the first Uncharted instead of giving them a second chance to absolutely nail it.
The problem is that it's a brand new IP with a forgettable title, limited target audience and high system requirements (and awful resolutions on the consoles). No one's going to remember or care about it when it goes on sale 6 months later.You launch at 70 because you don’t want to give the impression your game is “lesser” than others at 70. Same reason all the crap Android flagships with OEM parts have the same price as an iPhone only to get slashed by half 6 months after launch.
Enough with the fucking 70$. It's fucking 2023 and everything doubled or tripled price in last 2 years alone.... 70 is fine.The problem is that it's a brand new IP with a forgettable title, limited target audience and high system requirements (and awful resolutions on the consoles). No one's going to remember or care about it when it goes on sale 6 months later.
Aside from a lower starting price (maybe like 40-50) they should've moved the release schedule and gave people either a demo or a trial.
Newst tech, UE5. You would think pc gamers would be ALL OVER IT.maybe next time make fun games, and embark on AAA title (whit stupid high requirements) when you can handle the consequences... if you put your live on a single game better make it good, not just flashy
this speaks only about your taste, nothing else to be proud of.. everyone of us puts his money where he think should go.........
Edit: At least I put my money where my foot is. in my mouth(or something like that). I've bought Forspoken and This on ps5 full price on release. I support these type of games and devs
yeah 100%.They should have put out a demo before release. 70$ is a lot to spend on a new IP gamers aren’t sure about. For about a month I actually thought it was just a sequel to lichdom battlemage.
What do you have against my taste?this speaks only about your taste, nothing else to be proud of.. everyone of us puts his money where he think should go...
i'm not commenting your taste, i sincerely caouldn't care less, i'm saying that everyone of us buys the games we like, so it's only natural that we put our money where our mouth is... nothing to be proud ofWhat do you have against my taste?
I have a poor taste because I don't gobble up gaas games and all this other crap!?
I have a bad taste because I cherrish new SP games which remind me of golden days of 360/ps3 era?
yeah... my taste is so bad... I am honestly offended. I think it got to do with young gamers being fucked with gaas for so long, that they grew attached to this model.
Does it though? There are worse examples out there.Everything in that game looked like it was designed by an AI. No soul at all.
This is actually a good point. Where the fuck do people think some of these long running great studios came from? Most didn't get a break out hit from the onset.Medicore didn't used to mean zero people buy it and you close the studio after 1 game. You graduate from mediocre to great through experience.
Then you have Shadow Gambit. It actually launched at $40 new which is a fantastic price and it reviewed extremely well (I got the game for both reasons). But that studio just went out of business too this year.
Mediocre game gets mediocre sales. It was clear as day this would happen. Nobody ever wanted to play a first-person magic shooter.
Don't mind him, he is just fullfiling his gamepass ad daily quota.2023 first person godfall.
The survival of mediocre games and studios is not critical to the overall health of the industry. Devs should be competing against each other and propelling one another forward (innovating and striving for excellence), not basking in mediocrity and coasting thanks to subscription service payouts.
I don't agree, devs have to cut their teeth somewhere. Ideas have to be explored and iterated on. Literally no other creative industry works as you described. Tv, books, movies. There are always levels to them.2023 first person godfall.
The survival of mediocre games and studios is not critical to the overall health of the industry. Devs should be competing against each other and propelling one another forward (innovating and striving for excellence), not basking in mediocrity and coasting thanks to subscription service payouts.
That's the reviewers' fault. They have used score inflation to condition the market. If they score games like SF,HZFW, Ratchet a 7... and stuff like Elden ring and GOWR an 8...etc. Gamers would have more respect for scores like 7 and would be willing to try even 6s.that's what came to mind when everyone was shitting on it, sometimes the new IP can become something amazing but this is the state of the industry and people are acting like its not the gamers fault.
The entire gaming consumer base has changed from what it used to be, even 7's had an audience
Does it though? There are worse examples out there.
I get why people would say that though. Especially, since its coming from EA's publishing house. So, some people may auto-assume it'll devoid of any imagination from the get-go.
Alright, Tedditalk is the one human being interested in this.Speak for yourself, I was very interested in the concept as there not alot of single player triple A shooters. My issue is the price tag, the writing, and the amount of content in the game. I'm sad to see this happen, but the value proposition was terrible relative to what was around it.
That's terrible.
The game is fantastic.
Bracelet with colored powers
This is exactly the type of game we all wanted.
I love forspoken.Yeah, we know why you liked it.
And we know what this means. Games will try to imitate bg3 by badly adding tens of hours of content. This isn’t direction I am excited industry of heading towardsExactly what I predicted before launch, this game, Atlas Fallen and others that cost a lot to make, but get 6 or 7s in reviews and come out close to heavy hitters like BG3, do not stand a chance. It is what it is. Hopefully all laid off get work quickly, most studios are constantly on the lookout for skilled devs.
70 is fine considering Games take 5 years and everything doubled in price in last 2 years… 70 feels like it should be 170 if it was like GPUs or other stuff.You can't be asking anyone to pay $70 and not be putting out a banger.
I call this the greed cycle, pubishers rush these soulless games out the door, devs are content with just good enough results, then people wonder why people get laid off when the game doesn't sell so well.
You could have picked out any 8 random posters on GAF and they would have told you not just how the game would score but how it would sell. How did the publishers/devs not see this?
Exactly what I predicted before launch, this game, Atlas Fallen and others that cost a lot to make, but get 6 or 7s in reviews and come out close to heavy hitters like BG3, do not stand a chance. It is what it is. Hopefully all laid off get work quickly, most studios are constantly on the lookout for skilled devs.
70 is fine considering Games take 5 years and everything doubled in price in last 2 years… 70 feels like it should be 170 if it was like GPUs or other stuff.
But anyway. Game was 50 on cdkeys pc and 60 on ps5 physical. Fuck psn prices
If you are talking about actual real-world pricing, $70 is perfect. But when considering social pricing, $70 is atrocious.70 is fine considering Games take 5 years and everything doubled in price in last 2 years… 70 feels like it should be 170 if it was like GPUs or other stuff.
But anyway. Game was 50 on cdkeys pc and 60 on ps5 physical. Fuck psn prices
What a lame and pathetic attitudeNobody wants to pay full price for a game with EAs logo on it.
That's a poor example. Plenty of developers had to close or downsize after poor game sales even under SONY Did Manchester Studio even get a chance to release a game?Imagine if Naughty Dog was forced to close after the first Uncharted instead of giving them a second chance to absolutely nail it.
You tried it maybe?Nothing looked appealing in this, which is strange for me because I love high fantasy.
Imagine if Naughty Dog was forced to close after the first Uncharted instead of giving them a second chance to absolutely nail it.
So EA was ready to sink money into this but not in a Tiberian Sun and/or Red Alert 2 remaster...
EA Originals is about three things:
First, it is about taking first-time experiences that are unique, gorgeous, innovative and memorable, and bringing them to the world.
Didn't help that it looks extremely generic as wellDemo, and don't launch at 70. Even then, you may still fail due to how conservative gamers taste is these days.
- I think launching a new IP without a demo is almost always tough. People are more and more conservative with their taste these days and more accustomed to sticking with what they already know than decades past when I feel it was easier to launch new IP. You game still has to be great and have a good impression in the demo too, or you end up like Forspoken.
- Launching a new IP at $70 is also tough. People still haven't normalized $70 no matter what anyone tells you. They expect only the top of the heap for that price, and any new IP is going to have a tough time convincing people they're worth that when people know they can wait for a likely price cut.